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Diffstat (limited to 'source/blender/render/intern/source/convertblender.c')
-rw-r--r--source/blender/render/intern/source/convertblender.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index c2b0e1e777f..a1cc1e23470 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -168,7 +168,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
float vec[4], fx, fy, fz;
float fac, starmindist, clipend;
float mat[4][4], stargrid, maxrand, maxjit, force, alpha;
- int x, y, z, sx, sy, sz, ex, ey, ez, done = 0;
+ int x, y, z, sx, sy, sz, ex, ey, ez, done = FALSE;
unsigned int totstar= 0;
if (initfunc) {
@@ -683,7 +683,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
}
- if (do_nmap_tangent != 0) {
+ if (do_nmap_tangent != FALSE) {
SRenderMeshToTangent mesh2tangent;
SMikkTSpaceContext sContext;
SMikkTSpaceInterface sInterface;
@@ -1575,7 +1575,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float pa_time, pa_birthtime, pa_dietime;
float random, simplify[2], pa_co[3];
const float cfra= BKE_scene_frame_get(re->scene);
- int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0, use_duplimat = 0;
+ int i, a, k, max_k=0, totpart, do_simplify = FALSE, do_surfacecache = FALSE, use_duplimat = FALSE;
int totchild=0;
int seed, path_nbr=0, orco1=0, num;
int totface, *origindex = 0;
@@ -1697,7 +1697,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (psys->flag & PSYS_USE_IMAT) {
/* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
mult_m4_m4m4(duplimat, ob->obmat, psys->imat);
- use_duplimat = 1;
+ use_duplimat = TRUE;
}
/* 2.6 setup strand rendering */
@@ -1744,10 +1744,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
svert= strandbuf->vert;
if (re->r.mode & R_SPEED)
- dosurfacecache= 1;
+ do_surfacecache = TRUE;
else if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
if (ma->amb != 0.0f)
- dosurfacecache= 1;
+ do_surfacecache = TRUE;
totface= psmd->dm->getNumTessFaces(psmd->dm);
origindex= psmd->dm->getTessFaceDataArray(psmd->dm, CD_ORIGINDEX);
@@ -1860,7 +1860,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
get_particle_uvco_mcol(part->from, psmd->dm, parent->fuv, num, &sd);
}
- dosimplify = psys_render_simplify_params(psys, cpa, simplify);
+ do_simplify = psys_render_simplify_params(psys, cpa, simplify);
if (strandbuf) {
int orignum= (origindex)? origindex[cpa->num]: cpa->num;
@@ -1892,7 +1892,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strand->vert= svert;
copy_v3_v3(strand->orco, sd.orco);
- if (dosimplify) {
+ if (do_simplify) {
float *ssimplify= RE_strandren_get_simplify(obr, strand, 1);
ssimplify[0]= simplify[0];
ssimplify[1]= simplify[1];
@@ -1903,7 +1903,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
copy_v3_v3(snor, sd.surfnor);
}
- if (dosurfacecache && num >= 0) {
+ if (do_surfacecache && num >= 0) {
int *facenum= RE_strandren_get_face(obr, strand, 1);
*facenum= num;
}
@@ -2084,7 +2084,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
break;
}
- if (dosurfacecache)
+ if (do_surfacecache)
strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset);
/* 4. clean up */
@@ -3263,8 +3263,8 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
float *orco=0;
int need_orco=0, need_stress=0, need_nmap_tangent=0, need_tangent=0;
int a, a1, ok, vertofs;
- int end, do_autosmooth=0, totvert = 0;
- int use_original_normals= 0;
+ int end, do_autosmooth = FALSE, totvert = 0;
+ int use_original_normals = FALSE;
int recalc_normals = 0; // false by default
int negative_scale;
@@ -3339,7 +3339,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* attempt to autsmooth on original mesh, only without subsurf */
if (do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
- use_original_normals= 1;
+ use_original_normals= TRUE;
ms = (totvert==me->totvert)?me->msticky:NULL;
@@ -3354,7 +3354,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
for (a=0; a<totvert; a++, mvert++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, mvert->co);
- if (do_autosmooth==0) { /* autosmooth on original unrotated data to prevent differences between frames */
+ if (do_autosmooth == FALSE) { /* autosmooth on original unrotated data to prevent differences between frames */
normal_short_to_float_v3(ver->n, mvert->no);
mul_m4_v3(mat, ver->co);
mul_transposed_m3_v3(imat, ver->n);
@@ -3416,7 +3416,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if ( mface->mat_nr==a1 ) {
float len;
- int reverse_verts = negative_scale!=0 && do_autosmooth==0;
+ int reverse_verts = (negative_scale != 0 && do_autosmooth == FALSE);
int rev_tab[] = {reverse_verts==0 ? 0 : 2, 1, reverse_verts==0 ? 2 : 0, 3};
v1= reverse_verts==0 ? mface->v1 : mface->v3;
v2= mface->v2;
@@ -4703,7 +4703,7 @@ void RE_Database_Free(Render *re)
free_strand_surface(re);
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
- re->i.convertdone= 0;
+ re->i.convertdone = FALSE;
re->bakebuf= NULL;
@@ -5045,7 +5045,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->lampren.first= re->lampren.last= NULL;
slurph_opt= 0;
- re->i.partsdone= 0; /* signal now in use for previewrender */
+ re->i.partsdone = FALSE; /* signal now in use for previewrender */
/* in localview, lamps are using normal layers, objects only local bits */
if (re->lay & 0xFF000000)
@@ -5164,7 +5164,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
if (re->test_break(re->tbh))
RE_Database_Free(re);
else
- re->i.convertdone= 1;
+ re->i.convertdone = TRUE;
re->i.infostr= NULL;
re->stats_draw(re->sdh, &re->i);
@@ -5651,8 +5651,8 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
// NT check for fluidsim special treatment
fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim);
if (fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
- // use preloaded per vertex simulation data, only does calculation for step=1
- // NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls...
+ /* use preloaded per vertex simulation data, only does calculation for step=1 */
+ /* NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls... */
load_fluidsimspeedvectors(re, obi, oldobi->vectors, step);
}
else {