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Diffstat (limited to 'source/blender/render/intern/source/convertblender.c')
-rw-r--r--source/blender/render/intern/source/convertblender.c284
1 files changed, 151 insertions, 133 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 52cd5c3449e..0480ffe42d9 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -66,12 +66,13 @@
#include "BKE_customdata.h"
#include "BKE_colortools.h"
#include "BKE_displist.h"
-#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
+#include "BKE_group.h"
#include "BKE_key.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_main.h"
#include "BKE_mball.h"
@@ -82,6 +83,9 @@
#include "BKE_particle.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "PIL_time.h"
#include "envmap.h"
@@ -1288,7 +1292,8 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
}
}
}
-static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *psys, int timeoffset)
+static int render_new_particle_system(const EvaluationContext *eval_ctx, Render *re,
+ ObjectRen *obr, ParticleSystem *psys, int timeoffset)
{
Object *ob= obr->ob;
// Object *tob=0;
@@ -1336,7 +1341,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (part->ren_as==PART_DRAW_OB || part->ren_as==PART_DRAW_GR || part->ren_as==PART_DRAW_NOT)
return 1;
- if ((re->r.scemode & R_VIEWPORT_PREVIEW) && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ if ((re->r.scemode & R_VIEWPORT_PREVIEW) && (eval_ctx->object_mode & OB_MODE_PARTICLE_EDIT))
return 0;
if (part->ren_as == PART_DRAW_BB && part->bb_ob == NULL && RE_GetCamera(re) == NULL)
@@ -1349,10 +1354,11 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (!(psmd->modifier.mode & eModifierMode_Render))
return 0;
- sim.scene= re->scene;
- sim.ob= ob;
- sim.psys= psys;
- sim.psmd= psmd;
+ sim.eval_ctx = eval_ctx;
+ sim.scene = re->scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psmd;
if (part->phystype==PART_PHYS_KEYED)
psys_count_keyed_targets(&sim);
@@ -2173,7 +2179,7 @@ static void displace(Render *re, ObjectRen *obr)
/* Metaball */
/* ------------------------------------------------------------------------- */
-static void init_render_mball(Render *re, ObjectRen *obr)
+static void init_render_mball(const EvaluationContext *eval_ctx, Render *re, ObjectRen *obr)
{
Object *ob= obr->ob;
DispList *dl;
@@ -2199,7 +2205,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
need_orco= 1;
}
- BKE_displist_make_mball_forRender(re->eval_ctx, re->scene, ob, &dispbase);
+ BKE_displist_make_mball_forRender(eval_ctx, re->scene, ob, &dispbase);
dl= dispbase.first;
if (dl == NULL) return;
@@ -2566,7 +2572,7 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
}
-static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
+static void init_render_surf(const EvaluationContext *eval_ctx, Render *re, ObjectRen *obr, int timeoffset)
{
Object *ob= obr->ob;
Nurb *nu = NULL;
@@ -2599,13 +2605,13 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
if (ob->parent && (ob->parent->type==OB_LATTICE)) need_orco= 1;
- BKE_displist_make_surf(re->scene, ob, &displist, &dm, 1, 0, 1);
+ BKE_displist_make_surf(eval_ctx, re->scene, ob, &displist, &dm, 1, 0, 1);
if (dm) {
if (need_orco) {
orco = get_object_orco(re, ob);
if (!orco) {
- orco= BKE_displist_make_orco(re->scene, ob, dm, true, true);
+ orco= BKE_displist_make_orco(eval_ctx, re->scene, ob, dm, true, true);
if (orco) {
set_object_orco(re, ob, orco);
}
@@ -2637,7 +2643,7 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
MEM_freeN(matar);
}
-static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
+static void init_render_curve(const EvaluationContext *eval_ctx, Render *re, ObjectRen *obr, int timeoffset)
{
Object *ob= obr->ob;
Curve *cu;
@@ -2657,7 +2663,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
if (ob->type==OB_FONT && cu->str==NULL) return;
else if (ob->type==OB_CURVE && cu->nurb.first==NULL) return;
- BKE_displist_make_curveTypes_forRender(re->scene, ob, &disp, &dm, false, true);
+ BKE_displist_make_curveTypes_forRender(eval_ctx, re->scene, ob, &disp, &dm, false, true);
dl= disp.first;
if (dl==NULL) return;
@@ -2684,7 +2690,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
if (need_orco) {
orco = get_object_orco(re, ob);
if (!orco) {
- orco = BKE_displist_make_orco(re->scene, ob, dm, true, true);
+ orco = BKE_displist_make_orco(eval_ctx, re->scene, ob, dm, true, true);
if (orco) {
set_object_orco(re, ob, orco);
}
@@ -2698,7 +2704,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
if (need_orco) {
orco = get_object_orco(re, ob);
if (!orco) {
- orco = BKE_curve_make_orco(re->scene, ob, NULL);
+ orco = BKE_curve_make_orco(eval_ctx, re->scene, ob, NULL);
set_object_orco(re, ob, orco);
}
}
@@ -3109,7 +3115,7 @@ static bool has_freestyle_edge_mark(EdgeHash *edge_hash, int v1, int v2)
}
#endif
-static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
+static void init_render_mesh(const EvaluationContext *eval_ctx, Render *re, ObjectRen *obr, int timeoffset)
{
Object *ob= obr->ob;
Mesh *me;
@@ -3153,11 +3159,11 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* normalmaps, test if tangents needed, separated from shading */
if (ma->mode_l & MA_TANGENT_V) {
need_tangent= 1;
- if (me->mtpoly==NULL)
+ if (me->mloopuv==NULL)
need_orco= 1;
}
if (ma->mode_l & MA_NORMAP_TANG) {
- if (me->mtpoly==NULL) {
+ if (me->mloopuv==NULL) {
need_orco= 1;
}
need_tangent= 1;
@@ -3170,7 +3176,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if (re->flag & R_NEED_TANGENT) {
/* exception for tangent space baking */
- if (me->mtpoly==NULL) {
+ if (me->mloopuv==NULL) {
need_orco= 1;
}
need_tangent= 1;
@@ -3198,9 +3204,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
#endif
if (re->r.scemode & R_VIEWPORT_PREVIEW)
- dm= mesh_create_derived_view(re->scene, ob, mask);
+ dm= mesh_create_derived_view(eval_ctx, re->scene, ob, mask);
else
- dm= mesh_create_derived_render(re->scene, ob, mask);
+ dm= mesh_create_derived_render(eval_ctx, re->scene, ob, mask);
if (dm==NULL) return; /* in case duplicated object fails? */
mvert= dm->getVertArray(dm);
@@ -3977,28 +3983,32 @@ static bool is_object_hidden(Render *re, Object *ob)
/* layflag: allows material group to ignore layerflag */
static void add_lightgroup(Render *re, Group *group, int exclusive)
{
- GroupObject *go, *gol;
-
group->id.tag &= ~LIB_TAG_DOIT;
+#if 0
/* it's a bit too many loops in loops... but will survive */
/* note that 'exclusive' will remove it from the global list */
- for (go= group->gobject.first; go; go= go->next) {
- go->lampren= NULL;
+ FOREACH_GROUP_BASE_BEGIN(group, base)
+ {
+ Object *object = base->object;
- if (is_object_hidden(re, go->ob))
+ if (is_object_hidden(re, object)) {
continue;
-
- if (go->ob->lay & re->lay) {
- if (go->ob && go->ob->type==OB_LAMP) {
- for (gol= re->lights.first; gol; gol= gol->next) {
- if (gol->ob==go->ob) {
- go->lampren= gol->lampren;
+ }
+
+ if (base->flag & BASE_VISIBLED) {
+ if (object && object->type == OB_LAMP) {
+ for (GroupObject *gol = re->lights.first; gol; gol = gol->next) {
+ if (gol->ob == object) {
+ go->lampren = gol->lampren;
break;
}
}
- if (go->lampren==NULL)
- gol= add_render_lamp(re, go->ob);
+
+ if (go->lampren == NULL) {
+ gol= add_render_lamp(re, object);
+ }
+
if (gol && exclusive) {
BLI_remlink(&re->lights, gol);
MEM_freeN(gol);
@@ -4006,6 +4016,10 @@ static void add_lightgroup(Render *re, Group *group, int exclusive)
}
}
}
+ FOREACH_GROUP_BASE_END;
+#else
+ UNUSED_VARS(re, exclusive);
+#endif
}
static void set_material_lightgroups(Render *re)
@@ -4028,16 +4042,6 @@ static void set_material_lightgroups(Render *re)
}
}
-static void set_renderlayer_lightgroups(Render *re, Scene *sce)
-{
- SceneRenderLayer *srl;
-
- for (srl= sce->r.layers.first; srl; srl= srl->next) {
- if (srl->light_override)
- add_lightgroup(re, srl->light_override, 0);
- }
-}
-
/* ------------------------------------------------------------------------- */
/* World */
/* ------------------------------------------------------------------------- */
@@ -4605,7 +4609,7 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
copy_v2_v2(obi->dupliuv, dob->uv);
}
-static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
+static void init_render_object_data(const EvaluationContext *eval_ctx, Render *re, ObjectRen *obr, int timeoffset)
{
Object *ob= obr->ob;
ParticleSystem *psys;
@@ -4619,26 +4623,26 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
const CustomDataMask mask = CD_MASK_RENDER_INTERNAL;
if (re->r.scemode & R_VIEWPORT_PREVIEW)
- dm = mesh_create_derived_view(re->scene, ob, mask);
+ dm = mesh_create_derived_view(eval_ctx, re->scene, ob, mask);
else
- dm = mesh_create_derived_render(re->scene, ob, mask);
+ dm = mesh_create_derived_render(eval_ctx, re->scene, ob, mask);
dm->release(dm);
}
for (psys=ob->particlesystem.first, i=0; i<obr->psysindex-1; i++)
psys= psys->next;
- render_new_particle_system(re, obr, psys, timeoffset);
+ render_new_particle_system(eval_ctx, re, obr, psys, timeoffset);
}
else {
if (ELEM(ob->type, OB_FONT, OB_CURVE))
- init_render_curve(re, obr, timeoffset);
+ init_render_curve(eval_ctx, re, obr, timeoffset);
else if (ob->type==OB_SURF)
- init_render_surf(re, obr, timeoffset);
+ init_render_surf(eval_ctx, re, obr, timeoffset);
else if (ob->type==OB_MESH)
- init_render_mesh(re, obr, timeoffset);
+ init_render_mesh(eval_ctx, re, obr, timeoffset);
else if (ob->type==OB_MBALL)
- init_render_mball(re, obr);
+ init_render_mball(eval_ctx, re, obr);
}
finalize_render_object(re, obr, timeoffset);
@@ -4649,7 +4653,8 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
re->totstrand += obr->totstrand;
}
-static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *dob, float omat[4][4], int timeoffset)
+static void add_render_object(const EvaluationContext *eval_ctx, Render *re, Object *ob, Object *par, DupliObject *dob,
+ float omat[4][4], int timeoffset)
{
ObjectRen *obr;
ObjectInstanceRen *obi;
@@ -4667,9 +4672,8 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
/* the emitter has to be processed first (render levels of modifiers) */
/* so here we only check if the emitter should be rendered */
if (ob->particlesystem.first) {
- show_emitter= 0;
+ show_emitter = (ob->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER) != 0;
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- show_emitter += psys->part->draw & PART_DRAW_EMITTER;
if (!(re->r.scemode & R_VIEWPORT_PREVIEW)) {
psys_has_renderdata |= (psys->renderdata != NULL);
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
@@ -4688,7 +4692,7 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
obr->flag |= R_INSTANCEABLE;
copy_m4_m4(obr->obmat, ob->obmat);
}
- init_render_object_data(re, obr, timeoffset);
+ init_render_object_data(eval_ctx, re, obr, timeoffset);
/* only add instance for objects that have not been used for dupli */
if (!(ob->transflag & OB_RENDER_DUPLI)) {
@@ -4719,7 +4723,7 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
}
if (dob)
psys->flag |= PSYS_USE_IMAT;
- init_render_object_data(re, obr, timeoffset);
+ init_render_object_data(eval_ctx, re, obr, timeoffset);
if (!(re->r.scemode & R_VIEWPORT_PREVIEW) && !psys_has_renderdata) {
psys_render_restore(ob, psys);
}
@@ -4738,7 +4742,8 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
/* par = pointer to duplicator parent, needed for object lookup table */
/* index = when duplicater copies same object (particle), the counter */
-static void init_render_object(Render *re, Object *ob, Object *par, DupliObject *dob, float omat[4][4], int timeoffset)
+static void init_render_object(const EvaluationContext *eval_ctx, Render *re, Object *ob, Object *par, DupliObject *dob,
+ float omat[4][4], int timeoffset)
{
static double lasttime= 0.0;
double time;
@@ -4747,7 +4752,7 @@ static void init_render_object(Render *re, Object *ob, Object *par, DupliObject
if (ob->type==OB_LAMP)
add_render_lamp(re, ob);
else if (render_object_type(ob->type))
- add_render_object(re, ob, par, dob, omat, timeoffset);
+ add_render_object(eval_ctx, re, ob, par, dob, omat, timeoffset);
else {
mul_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat, mat);
@@ -4847,6 +4852,8 @@ void RE_Database_Free(Render *re)
BLI_memarena_free(re->memArena);
re->memArena = NULL;
}
+
+ BKE_viewrender_free(&re->view_render);
}
static int allow_render_object(Render *re, Object *ob, int nolamps, int onlyselected, Object *actob)
@@ -4901,12 +4908,11 @@ static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Obj
(!(dob->type == OB_DUPLIGROUP) || !dob->animated));
}
-static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, int level, int enable)
+static void dupli_render_particle_set(const EvaluationContext *eval_ctx, Render *re, Object *ob,
+ int timeoffset, int level, int enable)
{
/* ugly function, but we need to set particle systems to their render
* settings before calling object_duplilist, to get render level duplis */
- Group *group;
- GroupObject *go;
ParticleSystem *psys;
DerivedMesh *dm;
@@ -4930,7 +4936,7 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
- dm = mesh_create_derived_render(re->scene, ob, CD_MASK_RENDER_INTERNAL);
+ dm = mesh_create_derived_render(eval_ctx, re->scene, ob, CD_MASK_RENDER_INTERNAL);
dm->release(dm);
for (psys=ob->particlesystem.first; psys; psys=psys->next)
@@ -4938,60 +4944,54 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
}
}
- if (ob->dup_group==NULL) return;
- group= ob->dup_group;
+ if (ob->dup_group == NULL) return;
- for (go= group->gobject.first; go; go= go->next)
- dupli_render_particle_set(re, go->ob, timeoffset, level+1, enable);
+ FOREACH_GROUP_OBJECT_BEGIN(ob->dup_group, object)
+ {
+ dupli_render_particle_set(eval_ctx, re, object, timeoffset, level+1, enable);
+ }
+ FOREACH_GROUP_OBJECT_END;
}
-static int get_vector_renderlayers(Scene *sce)
+static int get_vector_viewlayers(Scene *UNUSED(sce))
{
- SceneRenderLayer *srl;
- unsigned int lay= 0;
-
- for (srl= sce->r.layers.first; srl; srl= srl->next)
- if (srl->passflag & SCE_PASS_VECTOR)
- lay |= srl->lay;
-
- return lay;
+ return 0;
}
-static void add_group_render_dupli_obs(Render *re, Group *group, int nolamps, int onlyselected, Object *actob, int timeoffset, int level)
+static void add_group_render_dupli_obs(const EvaluationContext *eval_ctx, Render *re, Group *group, int nolamps,
+ int onlyselected, Object *actob, int timeoffset, int level)
{
- GroupObject *go;
- Object *ob;
-
- /* simple preventing of too deep nested groups */
- if (level>MAX_DUPLI_RECUR) return;
-
- /* recursively go into dupligroups to find objects with OB_RENDER_DUPLI
- * that were not created yet */
- for (go= group->gobject.first; go; go= go->next) {
- ob= go->ob;
+ /* Simple preventing of too deep nested groups. */
+ if (level > MAX_DUPLI_RECUR) return;
+ /* Recursively go into dupligroups to find objects with OB_RENDER_DUPLI
+ * that were not created yet. */
+ FOREACH_GROUP_OBJECT_BEGIN(group, ob)
+ {
if (ob->flag & OB_DONE) {
if (ob->transflag & OB_RENDER_DUPLI) {
if (allow_render_object(re, ob, nolamps, onlyselected, actob)) {
- init_render_object(re, ob, NULL, NULL, NULL, timeoffset);
+ init_render_object(eval_ctx, re, ob, NULL, NULL, NULL, timeoffset);
ob->transflag &= ~OB_RENDER_DUPLI;
- if (ob->dup_group)
- add_group_render_dupli_obs(re, ob->dup_group, nolamps, onlyselected, actob, timeoffset, level+1);
+ if (ob->dup_group) {
+ add_group_render_dupli_obs(eval_ctx, re, ob->dup_group, nolamps, onlyselected, actob, timeoffset, level+1);
+ }
}
}
}
}
+ FOREACH_GROUP_OBJECT_END;
}
-static void database_init_objects(Render *re, unsigned int renderlay, int nolamps, int onlyselected, Object *actob, int timeoffset)
+static void database_init_objects(const EvaluationContext *eval_ctx, Render *re, unsigned int UNUSED(renderlay),
+ int nolamps, int onlyselected, Object *actob, int timeoffset)
{
Base *base;
Object *ob;
Group *group;
ObjectInstanceRen *obi;
Scene *sce_iter;
- int lay, vectorlay;
/* for duplis we need the Object texture mapping to work as if
* untransformed, set_dupli_tex_mat sets the matrix to allow that
@@ -5019,14 +5019,18 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
for (SETLOOPER(re->scene, sce_iter, base)) {
ob= base->object;
+#if 0
+ TODO_LAYER; /* investigate if this is an issue*/
/* in the prev/next pass for making speed vectors, avoid creating
* objects that are not on a renderlayer with a vector pass, can
* save a lot of time in complex scenes */
- vectorlay= get_vector_renderlayers(re->scene);
- lay= (timeoffset)? renderlay & vectorlay: renderlay;
+ vectorlay= get_vector_viewlayers(re->scene);
+#endif
- /* if the object has been restricted from rendering in the outliner, ignore it */
- if (is_object_restricted(re, ob)) continue;
+ /* if the object is not visible, ignore it */
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ continue;
+ }
/* OB_DONE means the object itself got duplicated, so was already converted */
if (ob->flag & OB_DONE) {
@@ -5034,12 +5038,12 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* it still needs to create the ObjectRen containing the data */
if (ob->transflag & OB_RENDER_DUPLI) {
if (allow_render_object(re, ob, nolamps, onlyselected, actob)) {
- init_render_object(re, ob, NULL, NULL, NULL, timeoffset);
+ init_render_object(eval_ctx, re, ob, NULL, NULL, NULL, timeoffset);
ob->transflag &= ~OB_RENDER_DUPLI;
}
}
}
- else if ((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->lay)) ) {
+ else if (((base->flag & BASE_VISIBLED) != 0) || (ob->type==OB_LAMP)) {
if ((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
DupliObject *dob;
ListBase *duplilist;
@@ -5048,9 +5052,9 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* create list of duplis generated by this object, particle
* system need to have render settings set for dupli particles */
- dupli_render_particle_set(re, ob, timeoffset, 0, 1);
- duplilist = object_duplilist(re->eval_ctx, re->scene, ob);
- duplilist_apply_data = duplilist_apply(ob, NULL, duplilist);
+ dupli_render_particle_set(eval_ctx, re, ob, timeoffset, 0, 1);
+ duplilist = object_duplilist(eval_ctx, re->scene, ob);
+ duplilist_apply_data = duplilist_apply(eval_ctx, ob, NULL, duplilist);
/* postpone 'dupli_render_particle_set', since RE_addRenderInstance reads
* index values from 'dob->persistent_id[0]', referencing 'psys->child' which
* may be smaller once the particle system is restored, see: T45563. */
@@ -5133,7 +5137,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
if (obi==NULL)
/* can't instance, just create the object */
- init_render_object(re, obd, ob, dob, dob_extra->obmat, timeoffset);
+ init_render_object(eval_ctx, re, obd, ob, dob, dob_extra->obmat, timeoffset);
if (dob->type != OB_DUPLIGROUP) {
obd->flag |= OB_DONE;
@@ -5141,13 +5145,13 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
}
}
else
- init_render_object(re, obd, ob, dob, dob_extra->obmat, timeoffset);
+ init_render_object(eval_ctx, re, obd, ob, dob, dob_extra->obmat, timeoffset);
if (re->test_break(re->tbh)) break;
}
/* restore particle system */
- dupli_render_particle_set(re, ob, timeoffset, 0, false);
+ dupli_render_particle_set(eval_ctx, re, ob, timeoffset, 0, false);
if (duplilist_apply_data) {
duplilist_restore(duplilist, duplilist_apply_data);
@@ -5156,10 +5160,10 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
free_object_duplilist(duplilist);
if (allow_render_object(re, ob, nolamps, onlyselected, actob))
- init_render_object(re, ob, NULL, NULL, NULL, timeoffset);
+ init_render_object(eval_ctx, re, ob, NULL, NULL, NULL, timeoffset);
}
else if (allow_render_object(re, ob, nolamps, onlyselected, actob))
- init_render_object(re, ob, NULL, NULL, NULL, timeoffset);
+ init_render_object(eval_ctx, re, ob, NULL, NULL, NULL, timeoffset);
}
if (re->test_break(re->tbh)) break;
@@ -5168,7 +5172,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* objects in groups with OB_RENDER_DUPLI set still need to be created,
* since they may not be part of the scene */
for (group= re->main->group.first; group; group=group->id.next)
- add_group_render_dupli_obs(re, group, nolamps, onlyselected, actob, timeoffset, 0);
+ add_group_render_dupli_obs(eval_ctx, re, group, nolamps, onlyselected, actob, timeoffset, 0);
if (!re->test_break(re->tbh))
RE_makeRenderInstances(re);
@@ -5177,7 +5181,6 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* used to be 'rotate scene' */
void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int lay, int use_camera_view)
{
- Scene *sce;
Object *camera;
float mat[4][4];
float amb[3];
@@ -5196,6 +5199,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->i.infostr= "Preparing Scene data";
re->i.cfra= scene->r.cfra;
BLI_strncpy(re->i.scene_name, scene->id.name + 2, sizeof(re->i.scene_name));
+ re->view_render = scene->view_render;
/* XXX add test if dbase was filled already? */
@@ -5212,14 +5216,13 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* applies changes fully */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
- render_update_anim_renderdata(re, &re->scene->r);
+ render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
}
/* if no camera, viewmat should have been set! */
if (use_camera_view && camera) {
/* called before but need to call again in case of lens animation from the
- * above call to BKE_scene_update_for_newframe, fixes bug. [#22702].
+ * above call to BKE_scene_graph_update_for_newframe, fixes bug. [#22702].
* following calls don't depend on 'RE_SetCamera' */
RE_SetCamera(re, camera);
RE_GetCameraModelMatrix(re, camera, mat);
@@ -5227,7 +5230,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
RE_SetView(re, mat);
/* force correct matrix for scaled cameras */
- DAG_id_tag_update_ex(re->main, &camera->id, OB_RECALC_OB);
+ DEG_id_tag_update_ex(re->main, &camera->id, OB_RECALC_OB);
}
/* store for incremental render, viewmat rotates dbase */
@@ -5249,12 +5252,15 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- database_init_objects(re, lay, 0, 0, NULL, 0);
+ EvaluationContext *eval_ctx = NULL;
+ BLI_assert(eval_ctx);
+ /* This will break things, and it should because honestly this function is deprecated and no one uses it.
+ * maybe freestyle? But even so, this need to change. Even freestyle need to get data from depsgraph
+ * so we can't create the database only once. */
+ database_init_objects(eval_ctx, re, lay, 0, 0, NULL, 0);
if (!re->test_break(re->tbh)) {
set_material_lightgroups(re);
- for (sce= re->scene; sce; sce= sce->set)
- set_renderlayer_lightgroups(re, sce);
/* for now some clumsy copying still */
re->i.totvert= re->totvert;
@@ -5266,7 +5272,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
}
}
-void RE_Database_Preprocess(Render *re)
+void RE_Database_Preprocess(EvaluationContext *eval_ctx, Render *re)
{
if (!re->test_break(re->tbh)) {
int tothalo;
@@ -5296,7 +5302,7 @@ void RE_Database_Preprocess(Render *re)
/* point density texture */
if (!re->test_break(re->tbh))
- make_pointdensities(re);
+ make_pointdensities(eval_ctx, re);
/* voxel data texture */
if (!re->test_break(re->tbh))
make_voxeldata(re);
@@ -5367,7 +5373,11 @@ void RE_DataBase_GetView(Render *re, float mat[4][4])
/* Speed Vectors */
/* ------------------------------------------------------------------------- */
-static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int lay, int timeoffset)
+static void database_fromscene_vectors(EvaluationContext *eval_ctx,
+ Render *re,
+ Scene *scene,
+ unsigned int lay,
+ int timeoffset)
{
Object *camera= RE_GetCamera(re);
float mat[4][4];
@@ -5382,13 +5392,9 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
re->i.totface=re->i.totvert=re->i.totstrand=re->i.totlamp=re->i.tothalo= 0;
re->lights.first= re->lights.last= NULL;
- /* in localview, lamps are using normal layers, objects only local bits */
- if (re->lay & 0xFF000000)
- lay &= 0xFF000000;
-
/* applies changes fully */
scene->r.cfra += timeoffset;
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
+ BKE_scene_graph_update_for_newframe(eval_ctx, eval_ctx->depsgraph, re->main, re->scene, NULL);
/* if no camera, viewmat should have been set! */
if (camera) {
@@ -5399,7 +5405,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
}
/* MAKE RENDER DATA */
- database_init_objects(re, lay, 0, 0, NULL, timeoffset);
+ database_init_objects(eval_ctx, re, lay, 0, 0, NULL, timeoffset);
if (!re->test_break(re->tbh))
project_renderdata(re, projectverto, (re->r.mode & R_PANORAMA) != 0, 0, 1);
@@ -5756,7 +5762,7 @@ static void free_dbase_object_vectors(ListBase *lb)
BLI_freelistN(lb);
}
-void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned int lay)
+void RE_Database_FromScene_Vectors(EvaluationContext *eval_ctx, Render *re, Main *bmain, Scene *sce, unsigned int lay)
{
ObjectInstanceRen *obi, *oldobi;
StrandSurface *mesh;
@@ -5771,7 +5777,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
speedvector_project(re, NULL, NULL, NULL); /* initializes projection code */
/* creates entire dbase */
- database_fromscene_vectors(re, sce, lay, -1);
+ database_fromscene_vectors(eval_ctx, re, sce, lay, -1);
/* copy away vertex info */
copy_dbase_object_vectors(re, &oldtable);
@@ -5787,7 +5793,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
/* creates entire dbase */
re->i.infostr = IFACE_("Calculating next frame vectors");
- database_fromscene_vectors(re, sce, lay, +1);
+ database_fromscene_vectors(eval_ctx, re, sce, lay, +1);
}
/* copy away vertex info */
copy_dbase_object_vectors(re, &newtable);
@@ -5801,11 +5807,11 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
if (!re->test_break(re->tbh)) {
RE_Database_FromScene(re, bmain, sce, lay, 1);
- RE_Database_Preprocess(re);
+ RE_Database_Preprocess(eval_ctx, re);
}
if (!re->test_break(re->tbh)) {
- int vectorlay= get_vector_renderlayers(re->scene);
+ int vectorlay= get_vector_viewlayers(re->scene);
for (step= 0; step<2; step++) {
@@ -5895,7 +5901,8 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
* RE_BAKE_DERIVATIVE:for baking, no lamps, only selected objects
* RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
-void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, ViewLayer *view_layer,
+ unsigned int lay, const int type, Object *actob)
{
Object *camera;
float mat[4][4];
@@ -5909,8 +5916,19 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* renderdata setup and exceptions */
render_copy_renderdata(&re->r, &scene->r);
+ render_copy_viewrender(&re->view_render, &scene->view_render);
RE_init_threadcount(re);
+
+ EvaluationContext *eval_ctx = DEG_evaluation_context_new(DAG_EVAL_RENDER);
+ Depsgraph *depsgraph = DEG_graph_new();
+ DEG_evaluation_context_init_from_view_layer_for_render(eval_ctx, depsgraph, scene, view_layer);
+ DEG_graph_build_from_view_layer(depsgraph, bmain, scene, view_layer);
+ BKE_scene_graph_update_tagged(eval_ctx,
+ depsgraph,
+ bmain,
+ scene,
+ view_layer);
re->flag |= R_BAKING;
re->excludeob= actob;
@@ -5982,7 +6000,7 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
+ database_init_objects(eval_ctx, re, lay, nolamps, onlyselected, actob, 0);
set_material_lightgroups(re);
@@ -5998,7 +6016,7 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* point density texture */
if (!re->test_break(re->tbh))
- make_pointdensities(re);
+ make_pointdensities(eval_ctx, re);
/* voxel data texture */
if (!re->test_break(re->tbh))