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Diffstat (limited to 'source/blender/render/intern/source/convertblender.c')
-rw-r--r--source/blender/render/intern/source/convertblender.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 7dd11dd1fe0..b6a25985d33 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -766,7 +766,7 @@ static int as_testvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float
if (vlr==0) return 0;
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (a=0; a<4; a++) {
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
@@ -787,7 +787,7 @@ static VertRen *as_findvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, f
int a;
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (a=0; a<4; a++) {
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
/* this face already made a copy for this vertex! */
@@ -844,7 +844,7 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
ver= RE_findOrAddVert(obr, a);
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (b=0; b<4; b++) {
/* is there a reason to make a new vertex? */
@@ -2400,7 +2400,7 @@ static void do_displacement(Render *re, ObjectRen *obr, float mat[][4], float im
/* Object Size with parenting */
obt=obr->ob;
- while(obt) {
+ while (obt) {
mul_v3_v3v3(temp, obt->size, obt->dscale);
scale[0]*=temp[0]; scale[1]*=temp[1]; scale[2]*=temp[2];
obt=obt->parent;
@@ -2913,7 +2913,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
orco= get_object_orco(re, ob);
}
- while(dl) {
+ while (dl) {
if (dl->col > ob->totcol) {
/* pass */
}
@@ -2988,7 +2988,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
startvert= obr->totvert;
nr= dl->nr*dl->parts;
- while(nr--) {
+ while (nr--) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, fp);
@@ -3583,7 +3583,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
struct ShadBuf *shb;
float viewinv[4][4];
- /* if(la->spsi<16) return; */
+ /* if (la->spsi<16) return; */
/* memory alloc */
shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf),"initshadbuf");
@@ -4025,7 +4025,7 @@ void init_render_world(Render *re)
/* AO samples should be OSA minimum */
if (re->osa)
- while(re->wrld.aosamp*re->wrld.aosamp < re->osa)
+ while (re->wrld.aosamp*re->wrld.aosamp < re->osa)
re->wrld.aosamp++;
if (!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
re->wrld.mode &= ~(WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT);