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Diffstat (limited to 'source/blender/render/intern/source/envmap.c')
-rw-r--r-- | source/blender/render/intern/source/envmap.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index a45bb63ff06..f9641ed9fbe 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -295,8 +295,8 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode) lar= go->lampren; /* removed here some horrible code of someone in NaN who tried to fix - prototypes... just solved by introducing a correct cmat[3][3] instead - of using smat. this works, check square spots in reflections (ton) */ + * prototypes... just solved by introducing a correct cmat[3][3] instead + * of using smat. this works, check square spots in reflections (ton) */ copy_m3_m3(cmat, lar->imat); mul_m3_m3m3(lar->imat, cmat, imat); @@ -330,12 +330,12 @@ static void env_layerflags(Render *re, unsigned int notlay) int a; /* invert notlay, so if face is in multiple layers it will still be visible, - unless all 'notlay' bits match the face bits. - face: 0110 - not: 0100 - ~not: 1011 - now (face & ~not) is true - */ + * unless all 'notlay' bits match the face bits. + * face: 0110 + * not: 0100 + * ~not: 1011 + * now (face & ~not) is true + */ notlay= ~notlay; |