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Diffstat (limited to 'source/blender/render/intern/source/envmap.c')
-rw-r--r--source/blender/render/intern/source/envmap.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index a45bb63ff06..f9641ed9fbe 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -295,8 +295,8 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
lar= go->lampren;
/* removed here some horrible code of someone in NaN who tried to fix
- prototypes... just solved by introducing a correct cmat[3][3] instead
- of using smat. this works, check square spots in reflections (ton) */
+ * prototypes... just solved by introducing a correct cmat[3][3] instead
+ * of using smat. this works, check square spots in reflections (ton) */
copy_m3_m3(cmat, lar->imat);
mul_m3_m3m3(lar->imat, cmat, imat);
@@ -330,12 +330,12 @@ static void env_layerflags(Render *re, unsigned int notlay)
int a;
/* invert notlay, so if face is in multiple layers it will still be visible,
- unless all 'notlay' bits match the face bits.
- face: 0110
- not: 0100
- ~not: 1011
- now (face & ~not) is true
- */
+ * unless all 'notlay' bits match the face bits.
+ * face: 0110
+ * not: 0100
+ * ~not: 1011
+ * now (face & ~not) is true
+ */
notlay= ~notlay;