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Diffstat (limited to 'source/blender/render/intern/source/external_engine.c')
-rw-r--r--source/blender/render/intern/source/external_engine.c151
1 files changed, 77 insertions, 74 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 8764abf9674..160f999f4e7 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -45,9 +45,12 @@
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_colortools.h"
+#include "BKE_layer.h"
#include "BKE_report.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#ifdef WITH_PYTHON
@@ -58,6 +61,8 @@
#include "RE_pipeline.h"
#include "RE_bake.h"
+#include "DRW_engine.h"
+
#include "initrender.h"
#include "renderpipeline.h"
#include "render_types.h"
@@ -68,8 +73,8 @@
static RenderEngineType internal_render_type = {
NULL, NULL,
- "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes,
+ "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
+ NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -77,8 +82,8 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
- "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -88,16 +93,22 @@ ListBase R_engines = {NULL, NULL};
void RE_engines_init(void)
{
- BLI_addtail(&R_engines, &internal_render_type);
+ RE_engines_register(NULL, &internal_render_type);
#ifdef WITH_GAMEENGINE
- BLI_addtail(&R_engines, &internal_game_type);
+ RE_engines_register(NULL, &internal_game_type);
#endif
+ DRW_engines_register();
}
void RE_engines_exit(void)
{
RenderEngineType *type, *next;
+ DRW_engines_free();
+
+ BKE_layer_collection_engine_settings_callback_free();
+ BKE_scene_layer_engine_settings_callback_free();
+
for (type = R_engines.first; type; type = next) {
next = type->next;
@@ -112,6 +123,22 @@ void RE_engines_exit(void)
}
}
+void RE_engines_register(Main *bmain, RenderEngineType *render_type)
+{
+ if (render_type->draw_engine) {
+ DRW_engine_register(render_type->draw_engine);
+ }
+ if (render_type->collection_settings_create) {
+ BKE_layer_collection_engine_settings_callback_register(
+ bmain, render_type->idname, render_type->collection_settings_create);
+ }
+ if (render_type->render_settings_create) {
+ BKE_scene_layer_engine_settings_callback_register(
+ bmain, render_type->idname, render_type->render_settings_create);
+ }
+ BLI_addtail(&R_engines, render_type);
+}
+
RenderEngineType *RE_engines_find(const char *idname)
{
RenderEngineType *type;
@@ -125,8 +152,7 @@ RenderEngineType *RE_engines_find(const char *idname)
bool RE_engine_is_external(Render *re)
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
- return (type && type->render);
+ return (re->engine && re->engine->type && re->engine->type->render_to_image);
}
/* Create, Free */
@@ -184,7 +210,8 @@ static RenderPart *get_part_from_result(Render *re, RenderResult *result)
return NULL;
}
-RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
+RenderResult *RE_engine_begin_result(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
Render *re = engine->re;
RenderResult *result;
@@ -414,7 +441,8 @@ float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, int use
return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
}
-void RE_engine_get_camera_model_matrix(RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
+void RE_engine_get_camera_model_matrix(
+ RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
{
Render *re = engine->re;
@@ -491,16 +519,18 @@ RenderData *RE_engine_get_render_data(Render *re)
}
/* Bake */
-void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
+void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Depsgraph *graph, Scene *scene)
{
+ re->depsgraph = graph;
re->scene = scene;
re->main = bmain;
render_copy_renderdata(&re->r, &scene->r);
+ render_copy_viewrender(&re->view_render, &scene->view_render);
}
bool RE_bake_has_engine(Render *re)
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
return (type->bake != NULL);
}
@@ -511,7 +541,7 @@ bool RE_bake_engine(
const eScenePassType pass_type, const int pass_filter,
float result[])
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngine *engine;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
@@ -542,10 +572,21 @@ bool RE_bake_engine(
/* update is only called so we create the engine.session */
if (type->update)
- type->update(engine, re->main, re->scene);
-
- if (type->bake)
- type->bake(engine, re->scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result);
+ type->update(engine, re->main, re->depsgraph, re->scene);
+
+ if (type->bake) {
+ type->bake(
+ engine,
+ re->scene,
+ object,
+ pass_type,
+ pass_filter,
+ object_id,
+ pixel_array,
+ num_pixels,
+ depth,
+ result);
+ }
engine->tile_x = 0;
engine->tile_y = 0;
@@ -581,8 +622,7 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
BPy_BEGIN_ALLOW_THREADS;
#endif
- /* It's possible that here we're including layers which were never visible before. */
- BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, scene, (1 << 20) - 1, true);
+ BKE_scene_graph_update_for_newframe(re->eval_ctx, re->depsgraph, re->main, scene, NULL);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
@@ -593,25 +633,14 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
/* Render */
-static bool render_layer_exclude_animated(Scene *scene, SceneRenderLayer *srl)
-{
- PointerRNA ptr;
- PropertyRNA *prop;
-
- RNA_pointer_create(&scene->id, &RNA_SceneRenderLayer, srl, &ptr);
- prop = RNA_struct_find_property(&ptr, "layers_exclude");
-
- return RNA_property_animated(&ptr, prop);
-}
-
int RE_engine_render(Render *re, int do_all)
{
- RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngine *engine;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
/* verify if we can render */
- if (!type->render)
+ if (!type->render_to_image)
return 0;
if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
return 0;
@@ -628,41 +657,8 @@ int RE_engine_render(Render *re, int do_all)
/* update animation here so any render layer animation is applied before
* creating the render result */
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
- unsigned int lay = re->lay;
-
- /* don't update layers excluded on all render layers */
- if (type->flag & RE_USE_EXCLUDE_LAYERS) {
- SceneRenderLayer *srl;
- unsigned int non_excluded_lay = 0;
-
- if (re->r.scemode & R_SINGLE_LAYER) {
- srl = BLI_findlink(&re->r.layers, re->r.actlay);
- if (srl) {
- non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
-
- /* in this case we must update all because animation for
- * the scene has not been updated yet, and so may not be
- * up to date until after BKE_scene_update_for_newframe */
- if (render_layer_exclude_animated(re->scene, srl))
- non_excluded_lay |= ~0;
- }
- }
- else {
- for (srl = re->r.layers.first; srl; srl = srl->next) {
- if (!(srl->layflag & SCE_LAY_DISABLE)) {
- non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
-
- if (render_layer_exclude_animated(re->scene, srl))
- non_excluded_lay |= ~0;
- }
- }
- }
-
- lay &= non_excluded_lay;
- }
-
- BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
- render_update_anim_renderdata(re, &re->scene->r);
+ BKE_scene_graph_update_for_newframe(re->eval_ctx, re->depsgraph, re->main, re->scene, NULL);
+ render_update_anim_renderdata(re, &re->scene->r, &re->scene->render_layers);
}
/* create render result */
@@ -727,16 +723,18 @@ int RE_engine_render(Render *re, int do_all)
if (re->result->do_exr_tile)
render_result_exr_file_begin(re);
- if (type->update)
- type->update(engine, re->main, re->scene);
+ if (type->update) {
+ type->update(engine, re->main, re->depsgraph, re->scene);
+ }
/* Clear UI drawing locks. */
if (re->draw_lock) {
re->draw_lock(re->dlh, 0);
}
- if (type->render)
- type->render(engine, re->scene);
+ if (type->render_to_image) {
+ type->render_to_image(engine, re->depsgraph);
+ }
engine->tile_x = 0;
engine->tile_y = 0;
@@ -779,12 +777,12 @@ int RE_engine_render(Render *re, int do_all)
return 1;
}
-void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer,
const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
{
/* The channel information is currently not used, but is part of the API in case it's needed in the future. */
- if (!(scene && srl && engine)) {
+ if (!(scene && scene_layer && engine)) {
return;
}
@@ -794,7 +792,12 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
Scene *sce;
for (sce = G.main->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
- ntreeCompositRegisterPass(sce->nodetree, scene, srl, name, type);
+ ntreeCompositRegisterPass(sce->nodetree, scene, scene_layer, name, type);
}
}
}
+
+SceneLayer *RE_engine_get_scene_layer(Render *re)
+{
+ return re->eval_ctx->scene_layer;
+}