diff options
Diffstat (limited to 'source/blender/render/intern/source/external_engine.c')
-rw-r--r-- | source/blender/render/intern/source/external_engine.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index 6e4336f80ea..7a9be04d8f6 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -797,8 +797,9 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s /* Register the pass in all scenes that have a render layer node for this layer. * Since multiple scenes can be used in the compositor, the code must loop over all scenes * and check whether their nodetree has a node that needs to be updated. */ - Scene *sce; - for (sce = G.main->scene.first; sce; sce = sce->id.next) { + /* NOTE: using G_MAIN seems valid here, + * unless we want to register that for every other temp Main we could generate??? */ + for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) { if (sce->nodetree) { ntreeCompositRegisterPass(sce->nodetree, scene, view_layer, name, type); } |