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Diffstat (limited to 'source/blender/render/intern/source/pipeline.c')
-rw-r--r--source/blender/render/intern/source/pipeline.c122
1 files changed, 99 insertions, 23 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 9f1ae4a96e0..a0ebe241569 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -74,6 +74,7 @@
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
+#include "BKE_sound.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "BKE_object.h"
@@ -238,9 +239,9 @@ void RE_FreeRenderResult(RenderResult *res)
render_result_free(res);
}
-float *RE_RenderLayerGetPass(volatile RenderLayer *rl, int passtype, const char *viewname)
+float *RE_RenderLayerGetPass(volatile RenderLayer *rl, const char *name, const char *viewname)
{
- RenderPass *rpass = RE_pass_find_by_type(rl, passtype, viewname);
+ RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname);
return rpass ? rpass->rect : NULL;
}
@@ -306,7 +307,6 @@ Render *RE_GetRender(const char *name)
return re;
}
-
/* if you want to know exactly what has been done */
RenderResult *RE_AcquireResultRead(Render *re)
{
@@ -381,13 +381,13 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
if (rl) {
if (rv->rectf == NULL) {
for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
- rview->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rview->name);
+ rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name);
}
}
if (rv->rectz == NULL) {
for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
- rview->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rview->name);
+ rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name);
}
}
}
@@ -441,10 +441,10 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
if (rl) {
if (rv->rectf == NULL)
- rr->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rv->name);
+ rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name);
if (rv->rectz == NULL)
- rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rv->name);
+ rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name);
}
rr->have_combined = (rv->rectf != NULL);
@@ -513,6 +513,36 @@ Render *RE_NewRender(const char *name)
return re;
}
+/* MAX_ID_NAME + sizeof(Library->name) + space + null-terminator. */
+#define MAX_SCENE_RENDER_NAME (MAX_ID_NAME + 1024 + 2)
+
+static void scene_render_name_get(const Scene *scene,
+ const size_t max_size,
+ char *render_name)
+{
+ if (ID_IS_LINKED_DATABLOCK(scene)) {
+ BLI_snprintf(render_name, max_size, "%s %s",
+ scene->id.lib->id.name, scene->id.name);
+ }
+ else {
+ BLI_snprintf(render_name, max_size, "%s", scene->id.name);
+ }
+}
+
+Render *RE_GetSceneRender(const Scene *scene)
+{
+ char render_name[MAX_SCENE_RENDER_NAME];
+ scene_render_name_get(scene, sizeof(render_name), render_name);
+ return RE_GetRender(render_name);
+}
+
+Render *RE_NewSceneRender(const Scene *scene)
+{
+ char render_name[MAX_SCENE_RENDER_NAME];
+ scene_render_name_get(scene, sizeof(render_name), render_name);
+ return RE_NewRender(render_name);
+}
+
/* called for new renders and when finishing rendering so
* we always have valid callbacks on a render */
void RE_InitRenderCB(Render *re)
@@ -722,6 +752,8 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
re->r.size = source->r.size;
}
+ re_init_resolution(re, source, winx, winy, disprect);
+
/* disable border if it's a full render anyway */
if (re->r.border.xmin == 0.0f && re->r.border.xmax == 1.0f &&
re->r.border.ymin == 0.0f && re->r.border.ymax == 1.0f)
@@ -729,8 +761,6 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
re->r.mode &= ~R_BORDER;
}
- re_init_resolution(re, source, winx, winy, disprect);
-
if (re->rectx < 1 || re->recty < 1 || (BKE_imtype_is_movie(rd->im_format.imtype) &&
(re->rectx < 16 || re->recty < 16) ))
{
@@ -841,7 +871,7 @@ static void render_result_rescale(Render *re)
if (src_rectf == NULL) {
RenderLayer *rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
+ src_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
}
}
@@ -860,7 +890,7 @@ static void render_result_rescale(Render *re)
RenderLayer *rl;
rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
+ dst_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
}
}
@@ -1654,7 +1684,7 @@ static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float b
/* passes are allocated in sync */
rpass1 = rl1->passes.first;
for (rpass = rl->passes.first; rpass && rpass1; rpass = rpass->next, rpass1 = rpass1->next) {
- if ((rpass->passtype & SCE_PASS_COMBINED) && key_alpha)
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && key_alpha)
addblur_rect_key(rr, rpass->rect, rpass1->rect, blurfac);
else
addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
@@ -1854,6 +1884,8 @@ static void render_result_uncrop(Render *re)
rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ render_result_clone_passes(re, rres, NULL);
+
render_result_merge(rres, re->result);
render_result_free(re->result);
re->result = rres;
@@ -1910,7 +1942,7 @@ static void do_render_fields_blur_3d(Render *re)
*/
static void render_scene(Render *re, Scene *sce, int cfra)
{
- Render *resc = RE_NewRender(sce->id.name);
+ Render *resc = RE_NewSceneRender(sce);
int winx = re->winx, winy = re->winy;
sce->r.cfra = cfra;
@@ -2345,7 +2377,7 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
tag_scenes_for_render(re);
for (sce = re->main->scene.first; sce; sce = sce->id.next) {
if (sce->id.tag & LIB_TAG_DOIT) {
- re1 = RE_GetRender(sce->id.name);
+ re1 = RE_GetSceneRender(sce);
if (re1 && (re1->r.scemode & R_FULL_SAMPLE)) {
if (sample) {
@@ -3439,7 +3471,7 @@ bool RE_WriteRenderViewsMovie(
ok = mh->append_movie(movie_ctx_arr[0], rd, preview ? scene->r.psfra : scene->r.sfra, scene->r.cfra, (int *) ibuf_arr[2]->rect,
ibuf_arr[2]->x, ibuf_arr[2]->y, "", reports);
- for (i = 0; i < 2; i++) {
+ for (i = 0; i < 3; i++) {
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf_arr[i]);
}
@@ -3791,6 +3823,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
re->flag &= ~R_ANIMATION;
BLI_callback_exec(re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
+ BKE_sound_reset_scene_specs(scene);
/* UGLY WARNING */
G.is_rendering = false;
@@ -3854,9 +3887,9 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
scene = scenode;
/* get render: it can be called from UI with draw callbacks */
- re = RE_GetRender(scene->id.name);
+ re = RE_GetSceneRender(scene);
if (re == NULL)
- re = RE_NewRender(scene->id.name);
+ re = RE_NewSceneRender(scene);
RE_InitState(re, NULL, &scene->r, NULL, winx, winy, &disprect);
re->scene = scene;
re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
@@ -3885,7 +3918,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char
/* multiview: since the API takes no 'view', we use the first combined pass found */
for (rpass = layer->passes.first; rpass; rpass = rpass->next)
- if (rpass->passtype == SCE_PASS_COMBINED)
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED))
break;
if (rpass == NULL)
@@ -4011,13 +4044,12 @@ bool RE_layers_have_name(struct RenderResult *rr)
return false;
}
-RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+RenderPass *RE_pass_find_by_name(volatile RenderLayer *rl, const char *name, const char *viewname)
{
RenderPass *rp = NULL;
for (rp = rl->passes.last; rp; rp = rp->prev) {
- if (rp->passtype == passtype) {
-
+ if (STREQ(rp->name, name)) {
if (viewname == NULL || viewname[0] == '\0')
break;
else if (STREQ(rp->view, viewname))
@@ -4027,6 +4059,50 @@ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const c
return rp;
}
+/* Only provided for API compatibility, don't use this in new code! */
+RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+{
+#define CHECK_PASS(NAME) \
+ if (passtype == SCE_PASS_ ## NAME) \
+ return RE_pass_find_by_name(rl, RE_PASSNAME_ ## NAME, viewname);
+
+ CHECK_PASS(COMBINED);
+ CHECK_PASS(Z);
+ CHECK_PASS(VECTOR);
+ CHECK_PASS(NORMAL);
+ CHECK_PASS(UV);
+ CHECK_PASS(RGBA);
+ CHECK_PASS(EMIT);
+ CHECK_PASS(DIFFUSE);
+ CHECK_PASS(SPEC);
+ CHECK_PASS(SHADOW);
+ CHECK_PASS(AO);
+ CHECK_PASS(ENVIRONMENT);
+ CHECK_PASS(INDIRECT);
+ CHECK_PASS(REFLECT);
+ CHECK_PASS(REFRACT);
+ CHECK_PASS(INDEXOB);
+ CHECK_PASS(INDEXMA);
+ CHECK_PASS(MIST);
+ CHECK_PASS(RAYHITS);
+ CHECK_PASS(DIFFUSE_DIRECT);
+ CHECK_PASS(DIFFUSE_INDIRECT);
+ CHECK_PASS(DIFFUSE_COLOR);
+ CHECK_PASS(GLOSSY_DIRECT);
+ CHECK_PASS(GLOSSY_INDIRECT);
+ CHECK_PASS(GLOSSY_COLOR);
+ CHECK_PASS(TRANSM_DIRECT);
+ CHECK_PASS(TRANSM_INDIRECT);
+ CHECK_PASS(TRANSM_COLOR);
+ CHECK_PASS(SUBSURFACE_DIRECT);
+ CHECK_PASS(SUBSURFACE_INDIRECT);
+ CHECK_PASS(SUBSURFACE_COLOR);
+
+#undef CHECK_PASS
+
+ return NULL;
+}
+
/* create a renderlayer and renderpass for grease pencil layer */
RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname)
{
@@ -4044,7 +4120,7 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
}
/* clear previous pass if exist or the new image will be over previous one*/
- RenderPass *rp = RE_pass_find_by_type(rl, SCE_PASS_COMBINED, viewname);
+ RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
if (rp) {
if (rp->rect) {
MEM_freeN(rp->rect);
@@ -4052,5 +4128,5 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
BLI_freelinkN(&rl->passes, rp);
}
/* create a totally new pass */
- return gp_add_pass(rr, rl, 4, SCE_PASS_COMBINED, viewname);
+ return gp_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname);
}