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Diffstat (limited to 'source/blender/render/intern/source/pipeline.c')
-rw-r--r--source/blender/render/intern/source/pipeline.c27
1 files changed, 22 insertions, 5 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 3cd7bdc6772..bf2a72b4f9b 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -138,7 +138,7 @@ static void print_error(char *str) {printf("ERROR: %s\n", str);}
static void stats_background(RenderStats *rs)
{
- extern uintptr_t mem_in_use;
+ uintptr_t mem_in_use= MEM_get_memory_in_use();
float megs_used_memory= mem_in_use/(1024.0*1024.0);
char str[400], *spos= str;
@@ -1889,6 +1889,7 @@ static void do_render_fields_blur_3d(Render *re)
re->result->tilerect= re->disprect;
/* this copying sequence could become function? */
+ /* weak is: it chances disprect from border */
re->disprect.xmin= re->disprect.ymin= 0;
re->disprect.xmax= re->winx;
re->disprect.ymax= re->winy;
@@ -2346,6 +2347,12 @@ static int is_rendering_allowed(Render *re)
if(re->osa==0)
re->r.scemode &= ~R_FULL_SAMPLE;
+ /* no fullsample and edge */
+ if((re->r.scemode & R_FULL_SAMPLE) && (re->r.mode & R_EDGE)) {
+ re->error("Full Sample doesn't support Edge Enhance");
+ return 0;
+ }
+
}
else
re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
@@ -2407,7 +2414,7 @@ static int is_rendering_allowed(Render *re)
}
/* evaluating scene options for general Blender render */
-static int render_initialize_from_scene(Render *re, Scene *scene)
+static int render_initialize_from_scene(Render *re, Scene *scene, int anim)
{
int winx, winy;
rcti disprect;
@@ -2435,6 +2442,12 @@ static int render_initialize_from_scene(Render *re, Scene *scene)
re->scene= scene;
+ /* not too nice, but it survives anim-border render */
+ if(anim) {
+ re->disprect= disprect;
+ return 1;
+ }
+
/* check all scenes involved */
tag_scenes_for_render(re);
@@ -2466,7 +2479,7 @@ void RE_BlenderFrame(Render *re, Scene *scene, int frame)
scene->r.cfra= frame;
- if(render_initialize_from_scene(re, scene)) {
+ if(render_initialize_from_scene(re, scene, 0)) {
do_render_all_options(re);
}
@@ -2551,8 +2564,8 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
- /* do not call for each frame, it initializes & pops output window */
- if(!render_initialize_from_scene(re, scene))
+ /* do not fully call for each frame, it initializes & pops output window */
+ if(!render_initialize_from_scene(re, scene, 0))
return;
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
@@ -2580,6 +2593,10 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
} else {
for(scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) {
char name[FILE_MAX];
+
+ /* only border now, todo: camera lens. (ton) */
+ render_initialize_from_scene(re, scene, 1);
+
if (scene->r.mode & (R_NO_OVERWRITE | R_TOUCH) ) {
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype);
}