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Diffstat (limited to 'source/blender/render/intern/source/pipeline.c')
-rw-r--r--source/blender/render/intern/source/pipeline.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 8308048ddba..e7ac70dd57f 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -48,11 +48,11 @@
#include "BLI_timecode.h"
#include "BLI_fileops.h"
#include "BLI_threads.h"
-#include "BLI_callbacks.h"
#include "BLT_translation.h"
#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
+#include "BKE_callbacks.h"
#include "BKE_camera.h"
#include "BKE_colortools.h"
#include "BKE_context.h" /* XXX needed by wm_window.h */
@@ -226,7 +226,7 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
/* NOTE: using G_MAIN seems valid here???
* Not sure it's actually even used anyway, we could as well pass NULL? */
- BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS);
+ BKE_callback_exec(G_MAIN, NULL, BKE_CB_EVT_RENDER_STATS);
fputc('\n', stdout);
fflush(stdout);
@@ -2090,7 +2090,7 @@ void RE_RenderFrame(Render *re,
int frame,
const bool write_still)
{
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_INIT);
/* Ugly global still...
* is to prevent preview events and signal subsurfs etc to make full resol. */
@@ -2105,7 +2105,7 @@ void RE_RenderFrame(Render *re,
render_init_depsgraph(re);
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_PRE);
do_render_all_options(re);
@@ -2131,14 +2131,14 @@ void RE_RenderFrame(Render *re,
}
/* keep after file save */
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_POST);
if (write_still) {
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_WRITE);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_WRITE);
}
}
- BLI_callback_exec(
- re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
+ BKE_callback_exec(
+ re->main, (ID *)scene, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE);
RE_CleanAfterRender(re);
@@ -2429,7 +2429,7 @@ static int do_write_image_or_movie(Render *re,
/* NOTE: using G_MAIN seems valid here???
* Not sure it's actually even used anyway, we could as well pass NULL? */
- BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS);
+ BKE_callback_exec(G_MAIN, NULL, BKE_CB_EVT_RENDER_STATS);
BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time);
printf(" (Saving: %s)\n", name);
@@ -2495,7 +2495,7 @@ void RE_RenderAnim(Render *re,
const bool is_multiview_name = ((rd.scemode & R_MULTIVIEW) != 0 &&
(rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL));
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_INIT);
/* do not fully call for each frame, it initializes & pops output window */
if (!render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) {
@@ -2661,7 +2661,7 @@ void RE_RenderAnim(Render *re,
re->r.cfra = scene->r.cfra; /* weak.... */
/* run callbacs before rendering, before the scene is updated */
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_PRE);
do_render_all_options(re);
totrendered++;
@@ -2712,8 +2712,8 @@ void RE_RenderAnim(Render *re,
if (G.is_break == false) {
/* keep after file save */
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST);
- BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_WRITE);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_POST);
+ BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_WRITE);
}
}
}
@@ -2731,8 +2731,8 @@ void RE_RenderAnim(Render *re,
re->flag &= ~R_ANIMATION;
- BLI_callback_exec(
- re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
+ BKE_callback_exec(
+ re->main, (ID *)scene, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE);
BKE_sound_reset_scene_specs(re->pipeline_scene_eval);
RE_CleanAfterRender(re);