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Diffstat (limited to 'source/blender/render/intern/source/pipeline.c')
-rw-r--r--source/blender/render/intern/source/pipeline.c357
1 files changed, 240 insertions, 117 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 44c6a6f008f..e9dd3d36596 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -58,6 +58,7 @@
#include "BLI_blenlib.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
+#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "IMB_imbuf.h"
@@ -120,24 +121,24 @@ Render R;
/* ********* alloc and free ******** */
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override);
static volatile int g_break= 0;
-static int thread_break(void *unused)
+static int thread_break(void *UNUSED(arg))
{
return g_break;
}
/* default callbacks, set in each new render */
-static void result_nothing(void *unused, RenderResult *rr) {}
-static void result_rcti_nothing(void *unused, RenderResult *rr, volatile struct rcti *rect) {}
-static void stats_nothing(void *unused, RenderStats *rs) {}
-static void float_nothing(void *unused, float val) {}
-static void print_error(void *unused, char *str) {printf("ERROR: %s\n", str);}
-static int default_break(void *unused) {return G.afbreek == 1;}
+static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
+static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
+static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
+static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
+static void print_error(void *UNUSED(arg), const char *str) {printf("ERROR: %s\n", str);}
+static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
-static void stats_background(void *unused, RenderStats *rs)
+static void stats_background(void *UNUSED(arg), RenderStats *rs)
{
- char str[400], *spos= str;
uintptr_t mem_in_use, mmap_in_use, peak_memory;
float megs_used_memory, mmap_used_memory, megs_peak_memory;
@@ -149,24 +150,24 @@ static void stats_background(void *unused, RenderStats *rs)
mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
megs_peak_memory = (peak_memory)/(1024.0*1024.0);
- spos+= sprintf(spos, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
+ fprintf(stdout, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
megs_used_memory, mmap_used_memory, megs_peak_memory);
-
+
if(rs->curfield)
- spos+= sprintf(spos, "Field %d ", rs->curfield);
+ fprintf(stdout, "Field %d ", rs->curfield);
if(rs->curblur)
- spos+= sprintf(spos, "Blur %d ", rs->curblur);
-
+ fprintf(stdout, "Blur %d ", rs->curblur);
+
if(rs->infostr) {
- spos+= sprintf(spos, "| %s", rs->infostr);
+ fprintf(stdout, "| %s", rs->infostr);
}
else {
if(rs->tothalo)
- spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
- else
- spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
+ fprintf(stdout, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
+ else
+ fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
}
- printf("%s\n", str);
+ fflush(stdout);
}
void RE_FreeRenderResult(RenderResult *res)
@@ -277,7 +278,7 @@ static void pop_render_result(Render *re)
/* NOTE: OpenEXR only supports 32 chars for layer+pass names
In blender we now use max 10 chars for pass, max 20 for layer */
-static char *get_pass_name(int passtype, int channel)
+static const char *get_pass_name(int passtype, int channel)
{
if(passtype == SCE_PASS_COMBINED) {
@@ -448,24 +449,29 @@ static int passtype_from_name(char *str)
return 0;
}
-static void render_unique_exr_name(Render *re, char *str, int sample)
+static void scene_unique_exr_name(Scene *scene, char *str, int sample)
{
char di[FILE_MAX], name[FILE_MAXFILE+MAX_ID_NAME+100], fi[FILE_MAXFILE];
- BLI_strncpy(di, G.sce, FILE_MAX);
+ BLI_strncpy(di, G.main->name, FILE_MAX);
BLI_splitdirstring(di, fi);
if(sample==0)
- sprintf(name, "%s_%s.exr", fi, re->scene->id.name+2);
+ sprintf(name, "%s_%s.exr", fi, scene->id.name+2);
else
- sprintf(name, "%s_%s%d.exr", fi, re->scene->id.name+2, sample);
+ sprintf(name, "%s_%s%d.exr", fi, scene->id.name+2, sample);
BLI_make_file_string("/", str, btempdir, name);
}
+static void render_unique_exr_name(Render *re, char *str, int sample)
+{
+ scene_unique_exr_name(re->scene, str, sample);
+}
+
static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
{
- char *typestr= get_pass_name(passtype, 0);
+ const char *typestr= get_pass_name(passtype, 0);
RenderPass *rpass= MEM_callocN(sizeof(RenderPass), typestr);
int rectsize= rr->rectx*rr->recty*channels;
@@ -802,7 +808,7 @@ static char *make_pass_name(RenderPass *rpass, int chan)
/* filename already made absolute */
/* called from within UI, saves both rendered result as a file-read result */
-void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress)
+void RE_WriteRenderResult(RenderResult *rr, const char *filename, int compress)
{
RenderLayer *rl;
RenderPass *rpass;
@@ -861,7 +867,7 @@ static void *ml_addlayer_cb(void *base, char *str)
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
-static void ml_addpass_cb(void *base, void *lay, char *str, float *rect, int totchan, char *chan_id)
+static void ml_addpass_cb(void *UNUSED(base), void *lay, char *str, float *rect, int totchan, char *chan_id)
{
RenderLayer *rl= lay;
RenderPass *rpass= MEM_callocN(sizeof(RenderPass), "loaded pass");
@@ -919,7 +925,7 @@ static void renderresult_add_names(RenderResult *rr)
}
/* called for reading temp files, and for external engines */
-static int read_render_result_from_file(char *filename, RenderResult *rr)
+static int read_render_result_from_file(const char *filename, RenderResult *rr)
{
RenderLayer *rl;
RenderPass *rpass;
@@ -1158,6 +1164,18 @@ Render *RE_NewRender(const char *name)
BLI_rw_mutex_init(&re->resultmutex);
}
+ RE_InitRenderCB(re);
+
+ /* init some variables */
+ re->ycor= 1.0f;
+
+ return re;
+}
+
+/* called for new renders and when finishing rendering so
+ * we calways have valid callbacks on a render */
+void RE_InitRenderCB(Render *re)
+{
/* set default empty callbacks */
re->display_init= result_nothing;
re->display_clear= result_nothing;
@@ -1171,11 +1189,6 @@ Render *RE_NewRender(const char *name)
re->stats_draw= stats_nothing;
/* clear callback handles */
re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL;
-
- /* init some variables */
- re->ycor= 1.0f;
-
- return re;
}
/* only call this while you know it will remove the link too */
@@ -1235,6 +1248,9 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
return;
}
+ if((re->r.mode & (R_OSA))==0)
+ re->r.scemode &= ~R_FULL_SAMPLE;
+
#ifdef WITH_OPENEXR
if(re->r.scemode & R_FULL_SAMPLE)
re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
@@ -1387,7 +1403,7 @@ void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
re->test_break= f;
re->tbh= handle;
}
-void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, char *str))
+void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, const char *str))
{
re->error= f;
re->erh= handle;
@@ -1398,7 +1414,7 @@ void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, char *str))
/* object is considered fully prepared on correct time etc */
/* includes lights */
-void RE_AddObject(Render *re, Object *ob)
+void RE_AddObject(Render *UNUSED(re), Object *UNUSED(ob))
{
}
@@ -1478,14 +1494,15 @@ static void *do_part_thread(void *pa_v)
float panorama_pixel_rot(Render *re)
{
float psize, phi, xfac;
+ float borderfac= (float)(re->disprect.xmax - re->disprect.xmin) / (float)re->winx;
/* size of 1 pixel mapped to viewplane coords */
- psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)re->winx;
+ psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)(re->winx);
/* angle of a pixel */
phi= atan(psize/re->clipsta);
/* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
- xfac= ((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
+ xfac= borderfac*((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
xfac= atan(0.5f*xfac/re->clipsta);
/* and how much the same viewplane angle is wrapped */
psize= 0.5f*phi*((float)re->partx);
@@ -1518,8 +1535,8 @@ static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
float phi= panorama_pixel_rot(re);
R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
- R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)R.winx;
-
+ R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)(re->winx);
+
/* shift viewplane */
R.viewplane.xmin = viewplane->xmin + R.panodxv;
R.viewplane.xmax = viewplane->xmax + R.panodxv;
@@ -1537,8 +1554,10 @@ static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
static RenderPart *find_next_part(Render *re, int minx)
{
RenderPart *pa, *best= NULL;
- int centx=re->winx/2, centy=re->winy/2, tot=1;
- int mindist, distx, disty;
+
+ /* long long int's needed because of overflow [#24414] */
+ long long int centx=re->winx/2, centy=re->winy/2, tot=1;
+ long long int mindist= (long long int)re->winx * (long long int)re->winy;
/* find center of rendered parts, image center counts for 1 too */
for(pa= re->parts.first; pa; pa= pa->next) {
@@ -1552,12 +1571,11 @@ static RenderPart *find_next_part(Render *re, int minx)
centy/=tot;
/* closest of the non-rendering parts */
- mindist= re->winx*re->winy;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0 && pa->nr==0) {
- distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
- disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
- distx= (int)sqrt(distx*distx + disty*disty);
+ long long int distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
+ long long int disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
+ distx= (long long int)sqrt(distx*distx + disty*disty);
if(distx<mindist) {
if(re->r.mode & R_PANORAMA) {
if(pa->disprect.xmin==minx) {
@@ -1964,7 +1982,7 @@ static void do_render_fields_3d(Render *re)
/* first field, we have to call camera routine for correct aspect and subpixel offset */
RE_SetCamera(re, re->scene->camera);
- if(re->r.mode & R_MBLUR)
+ if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
do_render_blur_3d(re);
else
do_render_3d(re);
@@ -1984,7 +2002,7 @@ static void do_render_fields_3d(Render *re)
re->field_offs = 0.5f;
}
RE_SetCamera(re, re->scene->camera);
- if(re->r.mode & R_MBLUR)
+ if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
do_render_blur_3d(re);
else
do_render_3d(re);
@@ -2032,7 +2050,7 @@ static void load_backbuffer(Render *re)
char name[256];
strcpy(name, re->r.backbuf);
- BLI_path_abs(name, G.sce);
+ BLI_path_abs(name, re->main->name);
BLI_path_frame(name, re->r.cfra, 0);
if(re->backbuf) {
@@ -2041,7 +2059,7 @@ static void load_backbuffer(Render *re)
BKE_image_signal(re->backbuf, NULL, IMA_SIGNAL_RELOAD);
}
- re->backbuf= BKE_add_image_file(name, re->r.cfra);
+ re->backbuf= BKE_add_image_file(name);
ibuf= BKE_image_get_ibuf(re->backbuf, NULL);
if(ibuf==NULL) {
// error() doesnt work with render window open
@@ -2074,7 +2092,7 @@ static void do_render_fields_blur_3d(Render *re)
if(re->r.mode & R_FIELDS)
do_render_fields_3d(re);
- else if(re->r.mode & R_MBLUR)
+ else if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
do_render_blur_3d(re);
else
do_render_3d(re);
@@ -2188,6 +2206,7 @@ static void ntree_render_scenes(Render *re)
{
bNode *node;
int cfra= re->scene->r.cfra;
+ int restore_scene= 0;
if(re->scene->nodetree==NULL) return;
@@ -2199,12 +2218,19 @@ static void ntree_render_scenes(Render *re)
if(node->type==CMP_NODE_R_LAYERS) {
if(node->id && node->id != (ID *)re->scene) {
if(node->id->flag & LIB_DOIT) {
- render_scene(re, (Scene *)node->id, cfra);
+ Scene *scene = (Scene*)node->id;
+
+ render_scene(re, scene, cfra);
+ restore_scene= (scene != re->scene);
node->id->flag &= ~LIB_DOIT;
}
}
}
}
+
+ /* restore scene if we rendered another last */
+ if(restore_scene)
+ set_scene_bg(re->main, re->scene);
}
/* helper call to detect if theres a composite with render-result node */
@@ -2226,7 +2252,7 @@ static int composite_needs_render(Scene *sce)
}
/* bad call... need to think over proper method still */
-static void render_composit_stats(void *unused, char *str)
+static void render_composit_stats(void *UNUSED(arg), char *str)
{
R.i.infostr= str;
R.stats_draw(R.sdh, &R.i);
@@ -2312,10 +2338,17 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
BLI_rw_mutex_unlock(&re->resultmutex);
}
-void RE_MergeFullSample(Render *re, Scene *sce, bNodeTree *ntree)
+/* called externally, via compositor */
+void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
{
Scene *scene;
bNode *node;
+
+ /* default start situation */
+ G.afbreek= 0;
+
+ re->main= bmain;
+ re->scene= sce;
/* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
@@ -2451,8 +2484,9 @@ static void do_render_seq(Render * re)
{
static int recurs_depth = 0;
struct ImBuf *ibuf;
- RenderResult *rr = re->result;
+ RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
int cfra = re->r.cfra;
+ SeqRenderData context;
re->i.cfra= cfra;
@@ -2463,9 +2497,15 @@ static void do_render_seq(Render * re)
recurs_depth++;
- ibuf= give_ibuf_seq(re->main, re->scene, rr->rectx, rr->recty, cfra, 0, 100.0);
+ context = seq_new_render_data(re->main, re->scene,
+ re->result->rectx, re->result->recty,
+ 100);
+
+ ibuf = give_ibuf_seq(context, cfra, 0);
recurs_depth--;
+
+ rr = re->result;
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
@@ -2507,6 +2547,12 @@ static void do_render_seq(Render * re)
/* if (R.rectz) freeN(R.rectz); */
/* R.rectz = BLI_dupallocN(ibuf->zbuf); */
/* } */
+
+ /* Same things as above, old rectf can hang around from previous render. */
+ if(rr->rectf) {
+ MEM_freeN(rr->rectf);
+ rr->rectf= NULL;
+ }
}
if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
@@ -2528,6 +2574,9 @@ static void do_render_seq(Render * re)
}
BLI_rw_mutex_unlock(&re->resultmutex);
+
+ /* just in case this flag went missing at some point */
+ re->r.scemode |= R_DOSEQ;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
@@ -2573,61 +2622,108 @@ static void do_render_all_options(Render *re)
}
}
-static int is_rendering_allowed(Render *re)
+static int check_valid_camera(Scene *scene)
+{
+ int check_comp= 1;
+
+ if (scene->camera == NULL)
+ scene->camera= scene_find_camera(scene);
+
+ if(scene->r.scemode&R_DOSEQ) {
+ if(scene->ed) {
+ Sequence *seq= scene->ed->seqbase.first;
+
+ check_comp= 0;
+
+ while(seq) {
+ if(seq->type == SEQ_SCENE) {
+ if(!seq->scene_camera) {
+ if(!seq->scene->camera && !scene_find_camera(seq->scene)) {
+ if(seq->scene == scene) {
+ /* for current scene camera could be unneeded due to compisite nodes */
+ check_comp= 1;
+ } else {
+ /* for other scenes camera is necessary */
+ return 0;
+ }
+ }
+ }
+ }
+
+ seq= seq->next;
+ }
+ }
+ }
+
+ if(check_comp) { /* no sequencer or sequencer depends on compositor */
+ if(scene->r.scemode&R_DOCOMP && scene->use_nodes) {
+ bNode *node= scene->nodetree->nodes.first;
+
+ while(node) {
+ if(node->type == CMP_NODE_R_LAYERS) {
+ Scene *sce= node->id ? (Scene*)node->id : scene;
+
+ if(!sce->camera && !scene_find_camera(sce)) {
+ /* all render layers nodes need camera */
+ return 0;
+ }
+ }
+
+ node= node->next;
+ }
+ } else return scene->camera != NULL;
+ }
+
+ return 1;
+}
+
+int RE_is_rendering_allowed(Scene *scene, void *erh, void (*error)(void *handle, const char *str))
{
SceneRenderLayer *srl;
/* forbidden combinations */
- if(re->r.mode & R_PANORAMA) {
- if(re->r.mode & R_BORDER) {
- re->error(re->erh, "No border supported for Panorama");
- return 0;
- }
- if(re->r.mode & R_ORTHO) {
- re->error(re->erh, "No Ortho render possible for Panorama");
+ if(scene->r.mode & R_PANORAMA) {
+ if(scene->r.mode & R_ORTHO) {
+ error(erh, "No Ortho render possible for Panorama");
return 0;
}
}
- if(re->r.mode & R_BORDER) {
- if(re->r.border.xmax <= re->r.border.xmin ||
- re->r.border.ymax <= re->r.border.ymin) {
- re->error(re->erh, "No border area selected.");
+ if(scene->r.mode & R_BORDER) {
+ if(scene->r.border.xmax <= scene->r.border.xmin ||
+ scene->r.border.ymax <= scene->r.border.ymin) {
+ error(erh, "No border area selected.");
return 0;
}
}
- if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
+ if(scene->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
char str[FILE_MAX];
- render_unique_exr_name(re, str, 0);
+ scene_unique_exr_name(scene, str, 0);
if (BLI_is_writable(str)==0) {
- re->error(re->erh, "Can not save render buffers, check the temp default path");
+ error(erh, "Can not save render buffers, check the temp default path");
return 0;
}
- /* no osa + fullsample won't work... */
- if(re->osa==0)
- re->r.scemode &= ~R_FULL_SAMPLE;
-
/* no fullsample and edge */
- if((re->r.scemode & R_FULL_SAMPLE) && (re->r.mode & R_EDGE)) {
- re->error(re->erh, "Full Sample doesn't support Edge Enhance");
+ if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
+ error(erh, "Full Sample doesn't support Edge Enhance");
return 0;
}
}
else
- re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
+ scene->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
- if(re->r.scemode & R_DOCOMP) {
- if(re->scene->use_nodes) {
- bNodeTree *ntree= re->scene->nodetree;
+ if(scene->r.scemode & R_DOCOMP) {
+ if(scene->use_nodes) {
+ bNodeTree *ntree= scene->nodetree;
bNode *node;
if(ntree==NULL) {
- re->error(re->erh, "No Nodetree in Scene");
+ error(erh, "No Nodetree in Scene");
return 0;
}
@@ -2635,49 +2731,60 @@ static int is_rendering_allowed(Render *re)
if(node->type==CMP_NODE_COMPOSITE)
break;
-
if(node==NULL) {
- re->error(re->erh, "No Render Output Node in Scene");
+ error(erh, "No Render Output Node in Scene");
return 0;
}
+
+ if(scene->r.scemode & R_FULL_SAMPLE) {
+ if(composite_needs_render(scene)==0) {
+ error(erh, "Full Sample AA not supported without 3d rendering");
+ return 0;
+ }
+ }
}
}
/* check valid camera, without camera render is OK (compo, seq) */
- if(re->scene->camera==NULL)
- re->scene->camera= scene_find_camera(re->scene);
-
- if(!(re->r.scemode & (R_DOSEQ|R_DOCOMP))) {
- if(re->scene->camera==NULL) {
- re->error(re->erh, "No camera");
- return 0;
- }
+ if(!check_valid_camera(scene)) {
+ error(erh, "No camera");
+ return 0;
}
/* layer flag tests */
- if(re->r.scemode & R_SINGLE_LAYER) {
- srl= BLI_findlink(&re->scene->r.layers, re->r.actlay);
+ if(scene->r.scemode & R_SINGLE_LAYER) {
+ srl= BLI_findlink(&scene->r.layers, scene->r.actlay);
/* force layer to be enabled */
srl->layflag &= ~SCE_LAY_DISABLE;
}
- for(srl= re->scene->r.layers.first; srl; srl= srl->next)
+ for(srl= scene->r.layers.first; srl; srl= srl->next)
if(!(srl->layflag & SCE_LAY_DISABLE))
break;
if(srl==NULL) {
- re->error(re->erh, "All RenderLayers are disabled");
+ error(erh, "All RenderLayers are disabled");
return 0;
}
/* renderer */
- if(!ELEM(re->r.renderer, R_INTERN, R_YAFRAY)) {
- re->error(re->erh, "Unknown render engine set");
+ if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
+ error(erh, "Unknown render engine set");
return 0;
}
+
return 1;
}
-static void update_physics_cache(Render *re, Scene *scene, int anim_init)
+static void validate_render_settings(Render *re)
+{
+ if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
+ /* no osa + fullsample won't work... */
+ if(re->r.osa==0)
+ re->r.scemode &= ~R_FULL_SAMPLE;
+ } else re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
+}
+
+static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
{
PTCacheBaker baker;
@@ -2692,7 +2799,7 @@ static void update_physics_cache(Render *re, Scene *scene, int anim_init)
baker.break_data = re->tbh;
baker.progressbar = NULL;
- BKE_ptcache_make_cache(&baker);
+ BKE_ptcache_bake(&baker);
}
/* evaluating scene options for general Blender render */
static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int anim, int anim_init)
@@ -2753,10 +2860,9 @@ static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, Sc
/* initstate makes new result, have to send changed tags around */
ntreeCompositTagRender(re->scene);
-
- if(!is_rendering_allowed(re))
- return 0;
-
+
+ validate_render_settings(re);
+
re->display_init(re->dih, re->result);
re->display_clear(re->dch, re->result);
@@ -2764,7 +2870,7 @@ static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, Sc
}
/* general Blender frame render call */
-void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int frame)
+void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int frame, const short write_still)
{
/* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
G.rendering= 1;
@@ -2774,13 +2880,27 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
if(render_initialize_from_main(re, bmain, scene, srl, lay, 0, 0)) {
MEM_reset_peak_memory();
do_render_all_options(re);
+
+ if(write_still && !G.afbreek) {
+ if(BKE_imtype_is_movie(scene->r.imtype)) {
+ /* operator checks this but incase its called from elsewhere */
+ printf("Error: cant write single images with a movie format!\n");
+ }
+ else {
+ char name[FILE_MAX];
+ BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
+
+ /* reports only used for Movie */
+ do_write_image_or_movie(re, scene, NULL, NULL, name);
+ }
+ }
}
-
+
/* UGLY WARNING */
G.rendering= 0;
}
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports)
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override)
{
char name[FILE_MAX];
RenderResult rres;
@@ -2804,7 +2924,10 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
printf("Append frame %d", scene->r.cfra);
}
else {
- BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
+ if(name_override)
+ BLI_strncpy(name, name_override, sizeof(name));
+ else
+ BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
if(re->r.imtype==R_MULTILAYER) {
if(re->result) {
@@ -2813,7 +2936,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
}
}
else {
- ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
+ ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0);
/* if not exists, BKE_write_ibuf makes one */
ibuf->rect= (unsigned int *)rres.rect32;
@@ -2894,7 +3017,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, unsigned int lay, int
do_render_all_options(re);
if(re->test_break(re->tbh) == 0) {
- if(!do_write_image_or_movie(re, scene, mh, reports))
+ if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
G.afbreek= 1;
}
} else {
@@ -2931,7 +3054,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, unsigned int lay, int
/* Touch/NoOverwrite options are only valid for image's */
if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
if(scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
- BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
+ BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
if(scene->r.mode & R_NO_OVERWRITE && BLI_exist(name)) {
printf("skipping existing frame \"%s\"\n", name);
@@ -2949,7 +3072,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, unsigned int lay, int
if(re->test_break(re->tbh) == 0) {
if(!G.afbreek)
- if(!do_write_image_or_movie(re, scene, mh, reports))
+ if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
G.afbreek= 1;
}
else
@@ -3140,7 +3263,7 @@ int RE_engine_test_break(RenderEngine *engine)
return re->test_break(re->tbh);
}
-void RE_engine_update_stats(RenderEngine *engine, char *stats, char *info)
+void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
{
Render *re= engine->re;
@@ -3153,7 +3276,7 @@ void RE_engine_update_stats(RenderEngine *engine, char *stats, char *info)
/* loads in image into a result, size must match
* x/y offsets are only used on a partial copy when dimensions dont match */
-void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, char *filename)
+void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
{
ImBuf *ibuf = IMB_loadiffname(filename, IB_rect);
@@ -3164,15 +3287,15 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, char *file
memcpy(layer->rectf, ibuf->rect_float, sizeof(float)*4*layer->rectx*layer->recty);
} else {
- if ((ibuf->x >= layer->rectx) && (ibuf->y >= layer->recty)) {
+ if ((ibuf->x - x >= layer->rectx) && (ibuf->y - y >= layer->recty)) {
ImBuf *ibuf_clip;
if(ibuf->rect_float==NULL)
IMB_float_from_rect(ibuf);
- ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat, 0);
+ ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat);
if(ibuf_clip) {
- IMB_rectcpy(ibuf_clip, ibuf, 0,0, 0,0, layer->rectx, layer->recty);
+ IMB_rectcpy(ibuf_clip, ibuf, 0,0, x,y, layer->rectx, layer->recty);
memcpy(layer->rectf, ibuf_clip->rect_float, sizeof(float)*4*layer->rectx*layer->recty);
IMB_freeImBuf(ibuf_clip);
@@ -3193,7 +3316,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, char *file
}
}
-void RE_result_load_from_file(RenderResult *result, ReportList *reports, char *filename)
+void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filename)
{
if(!read_render_result_from_file(filename, result)) {
BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to load '%s'\n", filename);