diff options
Diffstat (limited to 'source/blender/render/intern/source/rayshade.c')
-rw-r--r-- | source/blender/render/intern/source/rayshade.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index f550cd82061..726d89a7c3e 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -721,7 +721,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con shi.lay= origshi->lay; shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */ shi.combinedflag= 0xFFFFFF; /* ray trace does all options */ - //shi.do_preview= 0; // memset above, so don't need this + //shi.do_preview = FALSE; // memset above, so don't need this shi.light_override= origshi->light_override; shi.mat_override= origshi->mat_override; @@ -1176,13 +1176,13 @@ static QMCSampler *get_thread_qmcsampler(Render *re, int thread, int type, int t for (qsa=re->qmcsamplers[thread].first; qsa; qsa=qsa->next) { if (qsa->type == type && qsa->tot == tot && !qsa->used) { - qsa->used= 1; + qsa->used = TRUE; return qsa; } } qsa= QMC_initSampler(type, tot); - qsa->used= 1; + qsa->used = TRUE; BLI_addtail(&re->qmcsamplers[thread], qsa); return qsa; @@ -1483,8 +1483,8 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr) float diff[3]; int do_tra, do_mir; - do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra)); - do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f && (shi->depth <= shi->mat->ray_depth)); + do_tra = ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha != 1.0f && (shi->depth <= shi->mat->ray_depth_tra)); + do_mir = ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror != 0.0f && (shi->depth <= shi->mat->ray_depth)); /* raytrace mirror and refract like to separate the spec color */ if (shi->combinedflag & SCE_PASS_SPEC) @@ -2195,7 +2195,7 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3], float adapt_thresh = lar->adapt_thresh; int min_adapt_samples=4, max_samples = lar->ray_totsamp; float *co; - int do_soft=1, full_osa=0, i; + int do_soft = TRUE, full_osa = FALSE, i; float min[3], max[3]; RayHint bb_hint; @@ -2210,8 +2210,8 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3], else shadfac[3]= 1.0f; - if (lar->ray_totsamp < 2) do_soft = 0; - if ((R.r.mode & R_OSA) && (R.osa > 0) && (shi->vlr->flag & R_FULL_OSA)) full_osa = 1; + if (lar->ray_totsamp < 2) do_soft = FALSE; + if ((R.r.mode & R_OSA) && (R.osa > 0) && (shi->vlr->flag & R_FULL_OSA)) full_osa = TRUE; if (full_osa) { if (do_soft) max_samples = max_samples/R.osa + 1; |