diff options
Diffstat (limited to 'source/blender/render/intern/source/render_result.c')
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 892 |
1 files changed, 343 insertions, 549 deletions
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index f276c01e86a..25377fb4f7e 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -36,7 +36,6 @@ #include "MEM_guardedalloc.h" -#include "BKE_appdir.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BLI_hash_md5.h" @@ -45,6 +44,7 @@ #include "BLI_string.h" #include "BLI_threads.h" +#include "BKE_appdir.h" #include "BKE_image.h" #include "BKE_global.h" #include "BKE_main.h" @@ -80,6 +80,8 @@ static void render_result_views_free(RenderResult *res) MEM_freeN(rv); } + + res->have_combined = false; } void render_result_free(RenderResult *res) @@ -116,8 +118,8 @@ void render_result_free(RenderResult *res) MEM_freeN(res->text); if (res->error) MEM_freeN(res->error); - if (res->stamp_data) - MEM_freeN(res->stamp_data); + + BKE_stamp_data_free(res->stamp_data); MEM_freeN(res); } @@ -173,363 +175,72 @@ void render_result_views_shallowdelete(RenderResult *rr) } } -static const char *name_from_passtype(int passtype, int channel) -{ - if (passtype == SCE_PASS_COMBINED) { - if (channel == -1) return "Combined"; - if (channel == 0) return "Combined.R"; - if (channel == 1) return "Combined.G"; - if (channel == 2) return "Combined.B"; - return "Combined.A"; - } - if (passtype == SCE_PASS_Z) { - if (channel == -1) return "Depth"; - return "Depth.Z"; - } - if (passtype == SCE_PASS_VECTOR) { - if (channel == -1) return "Vector"; - if (channel == 0) return "Vector.X"; - if (channel == 1) return "Vector.Y"; - if (channel == 2) return "Vector.Z"; - return "Vector.W"; - } - if (passtype == SCE_PASS_NORMAL) { - if (channel == -1) return "Normal"; - if (channel == 0) return "Normal.X"; - if (channel == 1) return "Normal.Y"; - return "Normal.Z"; - } - if (passtype == SCE_PASS_UV) { - if (channel == -1) return "UV"; - if (channel == 0) return "UV.U"; - if (channel == 1) return "UV.V"; - return "UV.A"; - } - if (passtype == SCE_PASS_RGBA) { - if (channel == -1) return "Color"; - if (channel == 0) return "Color.R"; - if (channel == 1) return "Color.G"; - if (channel == 2) return "Color.B"; - return "Color.A"; - } - if (passtype == SCE_PASS_EMIT) { - if (channel == -1) return "Emit"; - if (channel == 0) return "Emit.R"; - if (channel == 1) return "Emit.G"; - return "Emit.B"; - } - if (passtype == SCE_PASS_DIFFUSE) { - if (channel == -1) return "Diffuse"; - if (channel == 0) return "Diffuse.R"; - if (channel == 1) return "Diffuse.G"; - return "Diffuse.B"; - } - if (passtype == SCE_PASS_SPEC) { - if (channel == -1) return "Spec"; - if (channel == 0) return "Spec.R"; - if (channel == 1) return "Spec.G"; - return "Spec.B"; - } - if (passtype == SCE_PASS_SHADOW) { - if (channel == -1) return "Shadow"; - if (channel == 0) return "Shadow.R"; - if (channel == 1) return "Shadow.G"; - return "Shadow.B"; - } - if (passtype == SCE_PASS_AO) { - if (channel == -1) return "AO"; - if (channel == 0) return "AO.R"; - if (channel == 1) return "AO.G"; - return "AO.B"; - } - if (passtype == SCE_PASS_ENVIRONMENT) { - if (channel == -1) return "Env"; - if (channel == 0) return "Env.R"; - if (channel == 1) return "Env.G"; - return "Env.B"; - } - if (passtype == SCE_PASS_INDIRECT) { - if (channel == -1) return "Indirect"; - if (channel == 0) return "Indirect.R"; - if (channel == 1) return "Indirect.G"; - return "Indirect.B"; - } - if (passtype == SCE_PASS_REFLECT) { - if (channel == -1) return "Reflect"; - if (channel == 0) return "Reflect.R"; - if (channel == 1) return "Reflect.G"; - return "Reflect.B"; - } - if (passtype == SCE_PASS_REFRACT) { - if (channel == -1) return "Refract"; - if (channel == 0) return "Refract.R"; - if (channel == 1) return "Refract.G"; - return "Refract.B"; - } - if (passtype == SCE_PASS_INDEXOB) { - if (channel == -1) return "IndexOB"; - return "IndexOB.X"; - } - if (passtype == SCE_PASS_INDEXMA) { - if (channel == -1) return "IndexMA"; - return "IndexMA.X"; - } - if (passtype == SCE_PASS_MIST) { - if (channel == -1) return "Mist"; - return "Mist.Z"; - } - if (passtype == SCE_PASS_RAYHITS) { - if (channel == -1) return "Rayhits"; - if (channel == 0) return "Rayhits.R"; - if (channel == 1) return "Rayhits.G"; - return "Rayhits.B"; - } - if (passtype == SCE_PASS_DIFFUSE_DIRECT) { - if (channel == -1) return "DiffDir"; - if (channel == 0) return "DiffDir.R"; - if (channel == 1) return "DiffDir.G"; - return "DiffDir.B"; - } - if (passtype == SCE_PASS_DIFFUSE_INDIRECT) { - if (channel == -1) return "DiffInd"; - if (channel == 0) return "DiffInd.R"; - if (channel == 1) return "DiffInd.G"; - return "DiffInd.B"; - } - if (passtype == SCE_PASS_DIFFUSE_COLOR) { - if (channel == -1) return "DiffCol"; - if (channel == 0) return "DiffCol.R"; - if (channel == 1) return "DiffCol.G"; - return "DiffCol.B"; - } - if (passtype == SCE_PASS_GLOSSY_DIRECT) { - if (channel == -1) return "GlossDir"; - if (channel == 0) return "GlossDir.R"; - if (channel == 1) return "GlossDir.G"; - return "GlossDir.B"; - } - if (passtype == SCE_PASS_GLOSSY_INDIRECT) { - if (channel == -1) return "GlossInd"; - if (channel == 0) return "GlossInd.R"; - if (channel == 1) return "GlossInd.G"; - return "GlossInd.B"; - } - if (passtype == SCE_PASS_GLOSSY_COLOR) { - if (channel == -1) return "GlossCol"; - if (channel == 0) return "GlossCol.R"; - if (channel == 1) return "GlossCol.G"; - return "GlossCol.B"; - } - if (passtype == SCE_PASS_TRANSM_DIRECT) { - if (channel == -1) return "TransDir"; - if (channel == 0) return "TransDir.R"; - if (channel == 1) return "TransDir.G"; - return "TransDir.B"; - } - if (passtype == SCE_PASS_TRANSM_INDIRECT) { - if (channel == -1) return "TransInd"; - if (channel == 0) return "TransInd.R"; - if (channel == 1) return "TransInd.G"; - return "TransInd.B"; - } - if (passtype == SCE_PASS_TRANSM_COLOR) { - if (channel == -1) return "TransCol"; - if (channel == 0) return "TransCol.R"; - if (channel == 1) return "TransCol.G"; - return "TransCol.B"; - } - if (passtype == SCE_PASS_SUBSURFACE_DIRECT) { - if (channel == -1) return "SubsurfaceDir"; - if (channel == 0) return "SubsurfaceDir.R"; - if (channel == 1) return "SubsurfaceDir.G"; - return "SubsurfaceDir.B"; - } - if (passtype == SCE_PASS_SUBSURFACE_INDIRECT) { - if (channel == -1) return "SubsurfaceInd"; - if (channel == 0) return "SubsurfaceInd.R"; - if (channel == 1) return "SubsurfaceInd.G"; - return "SubsurfaceInd.B"; - } - if (passtype == SCE_PASS_SUBSURFACE_COLOR) { - if (channel == -1) return "SubsurfaceCol"; - if (channel == 0) return "SubsurfaceCol.R"; - if (channel == 1) return "SubsurfaceCol.G"; - return "SubsurfaceCol.B"; - } - return "Unknown"; -} -static int passtype_from_name(const char *str, int passflag) +static char* set_pass_name(char *outname, const char *name, int channel, const char *chan_id) { - /* We do not really support several pass of the same types, so in case we are opening an EXR file with several pass - * names detected as same pass type, only return that pass type the first time, and return 'uknown' for the others. - * See T48466. */ -#define RETURN_PASS(_passtype) return (passflag & (_passtype)) ? 0 : (_passtype) - - if (STRPREFIX(str, "Combined")) - RETURN_PASS(SCE_PASS_COMBINED); - - if (STRPREFIX(str, "Depth")) - RETURN_PASS(SCE_PASS_Z); - - if (STRPREFIX(str, "Vector")) - RETURN_PASS(SCE_PASS_VECTOR); - - if (STRPREFIX(str, "Normal")) - RETURN_PASS(SCE_PASS_NORMAL); - - if (STRPREFIX(str, "UV")) - RETURN_PASS(SCE_PASS_UV); - - if (STRPREFIX(str, "Color")) - RETURN_PASS(SCE_PASS_RGBA); - - if (STRPREFIX(str, "Emit")) - RETURN_PASS(SCE_PASS_EMIT); - - if (STRPREFIX(str, "Diffuse")) - RETURN_PASS(SCE_PASS_DIFFUSE); - - if (STRPREFIX(str, "Spec")) - RETURN_PASS(SCE_PASS_SPEC); - - if (STRPREFIX(str, "Shadow")) - RETURN_PASS(SCE_PASS_SHADOW); - - if (STRPREFIX(str, "AO")) - RETURN_PASS(SCE_PASS_AO); - - if (STRPREFIX(str, "Env")) - RETURN_PASS(SCE_PASS_ENVIRONMENT); - - if (STRPREFIX(str, "Indirect")) - RETURN_PASS(SCE_PASS_INDIRECT); - - if (STRPREFIX(str, "Reflect")) - RETURN_PASS(SCE_PASS_REFLECT); - - if (STRPREFIX(str, "Refract")) - RETURN_PASS(SCE_PASS_REFRACT); - - if (STRPREFIX(str, "IndexOB")) - RETURN_PASS(SCE_PASS_INDEXOB); - - if (STRPREFIX(str, "IndexMA")) - RETURN_PASS(SCE_PASS_INDEXMA); - - if (STRPREFIX(str, "Mist")) - RETURN_PASS(SCE_PASS_MIST); - - if (STRPREFIX(str, "RayHits")) - RETURN_PASS(SCE_PASS_RAYHITS); - - if (STRPREFIX(str, "DiffDir")) - RETURN_PASS(SCE_PASS_DIFFUSE_DIRECT); - - if (STRPREFIX(str, "DiffInd")) - RETURN_PASS(SCE_PASS_DIFFUSE_INDIRECT); - - if (STRPREFIX(str, "DiffCol")) - RETURN_PASS(SCE_PASS_DIFFUSE_COLOR); - - if (STRPREFIX(str, "GlossDir")) - RETURN_PASS(SCE_PASS_GLOSSY_DIRECT); - - if (STRPREFIX(str, "GlossInd")) - RETURN_PASS(SCE_PASS_GLOSSY_INDIRECT); - - if (STRPREFIX(str, "GlossCol")) - RETURN_PASS(SCE_PASS_GLOSSY_COLOR); - - if (STRPREFIX(str, "TransDir")) - RETURN_PASS(SCE_PASS_TRANSM_DIRECT); - - if (STRPREFIX(str, "TransInd")) - RETURN_PASS(SCE_PASS_TRANSM_INDIRECT); - - if (STRPREFIX(str, "TransCol")) - RETURN_PASS(SCE_PASS_TRANSM_COLOR); - - if (STRPREFIX(str, "SubsurfaceDir")) - RETURN_PASS(SCE_PASS_SUBSURFACE_DIRECT); - - if (STRPREFIX(str, "SubsurfaceInd")) - RETURN_PASS(SCE_PASS_SUBSURFACE_INDIRECT); - - if (STRPREFIX(str, "SubsurfaceCol")) - RETURN_PASS(SCE_PASS_SUBSURFACE_COLOR); - - return 0; - -#undef RETURN_PASS + BLI_strncpy(outname, name, EXR_PASS_MAXNAME); + if (channel >= 0) { + char token[3] = {'.', chan_id[channel], '\0'}; + strncat(outname, token, EXR_PASS_MAXNAME); + } + return outname; } - -static void set_pass_name(char *passname, int passtype, int channel, const char *view) +static void set_pass_full_name(char *fullname, const char *name, int channel, const char *view, const char *chan_id) { - const char delims[] = {'.', '\0'}; - const char *sep; - const char *token; - size_t len; - - const char *passtype_name = name_from_passtype(passtype, channel); - - if (view == NULL || view[0] == '\0') { - BLI_strncpy(passname, passtype_name, EXR_PASS_MAXNAME); - return; - } - - len = BLI_str_rpartition(passtype_name, delims, &sep, &token); - - if (sep) { - BLI_snprintf(passname, EXR_PASS_MAXNAME, "%.*s.%s.%s", (int)len, passtype_name, view, token); + BLI_strncpy(fullname, name, EXR_PASS_MAXNAME); + if (view && view[0]) { + strncat(fullname, ".", EXR_PASS_MAXNAME); + strncat(fullname, view, EXR_PASS_MAXNAME); } - else { - BLI_snprintf(passname, EXR_PASS_MAXNAME, "%s.%s", passtype_name, view); + if (channel >= 0) { + char token[3] = {'.', chan_id[channel], '\0'}; + strncat(fullname, token, EXR_PASS_MAXNAME); } } /********************************** New **************************************/ -static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname) +static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname, const char *chan_id) { const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name)); - const char *typestr = name_from_passtype(passtype, -1); - RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr); + RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name); size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels; - rpass->passtype = passtype; rpass->channels = channels; rpass->rectx = rl->rectx; rpass->recty = rl->recty; rpass->view_id = view_id; - set_pass_name(rpass->name, rpass->passtype, -1, viewname); - BLI_strncpy(rpass->internal_name, typestr, sizeof(rpass->internal_name)); + BLI_strncpy(rpass->name, name, sizeof(rpass->name)); + BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id)); BLI_strncpy(rpass->view, viewname, sizeof(rpass->view)); + set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id); if (rl->exrhandle) { int a; - for (a = 0; a < channels; a++) - IMB_exr_add_channel(rl->exrhandle, rl->name, name_from_passtype(passtype, a), viewname, 0, 0, NULL, false); + for (a = 0; a < channels; a++) { + char passname[EXR_PASS_MAXNAME]; + IMB_exr_add_channel(rl->exrhandle, rl->name, set_pass_name(passname, rpass->name, a, rpass->chan_id), viewname, 0, 0, NULL, false); + } } else { float *rect; int x; - rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, typestr); + rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, name); if (rpass->rect == NULL) { MEM_freeN(rpass); return NULL; } - if (passtype == SCE_PASS_VECTOR) { + if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { /* initialize to max speed */ rect = rpass->rect; for (x = rectsize - 1; x >= 0; x--) rect[x] = PASS_VECTOR_MAX; } - else if (passtype == SCE_PASS_Z) { + else if (STREQ(rpass->name, RE_PASSNAME_Z)) { rect = rpass->rect; for (x = rectsize - 1; x >= 0; x--) rect[x] = 10e10; @@ -541,58 +252,10 @@ static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int return rpass; } /* wrapper called from render_opengl */ -RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname) -{ - return render_layer_add_pass(rr, rl, channels, passtype, viewname); -} - -#ifdef WITH_CYCLES_DEBUG -const char *RE_debug_pass_name_get(int debug_type) -{ - switch (debug_type) { - case RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES: - return "BVH Traversed Nodes"; - case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES: - return "BVH Traversed Instances"; - case RENDER_PASS_DEBUG_BVH_INTERSECTIONS: - return "BVH Primitive Intersections"; - case RENDER_PASS_DEBUG_RAY_BOUNCES: - return "Ray Bounces"; - } - return "Unknown"; -} - -int RE_debug_pass_num_channels_get(int UNUSED(debug_type)) -{ - /* Only single case currently, might be handy for further debug passes. */ - return 1; -} - -static RenderPass *render_layer_add_debug_pass(RenderResult *rr, - RenderLayer *rl, - int pass_type, - int debug_type, - const char *view) -{ - const char *name = RE_debug_pass_name_get(debug_type); - int channels = RE_debug_pass_num_channels_get(debug_type); - RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type, view); - if (rpass == NULL) { - return NULL; - } - rpass->debug_type = debug_type; - BLI_strncpy(rpass->name, - name, - sizeof(rpass->name)); - BLI_strncpy(rpass->internal_name, rpass->name, sizeof(rpass->internal_name)); - return rpass; -} - -int RE_debug_pass_type_get(Render *re) +RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname) { - return re->r.debug_pass_type; + return render_layer_add_pass(rr, rl, channels, name, viewname, "RGBA"); } -#endif /* called by main render as well for parts */ /* will read info from Render *re to define layers */ @@ -683,89 +346,77 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf if (rr->do_exr_tile) IMB_exr_add_view(rl->exrhandle, view); -#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, passtype, viewname) \ +#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \ do { \ - if (render_layer_add_pass(rr, rl, channels, passtype, viewname) == NULL) { \ + if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \ render_result_free(rr); \ return NULL; \ } \ } while (false) /* a renderlayer should always have a Combined pass*/ - render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view); + render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA"); if (srl->passflag & SCE_PASS_Z) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_Z, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z"); if (srl->passflag & SCE_PASS_VECTOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_VECTOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW"); if (srl->passflag & SCE_PASS_NORMAL) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_NORMAL, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ"); if (srl->passflag & SCE_PASS_UV) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_UV, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA"); if (srl->passflag & SCE_PASS_RGBA) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RGBA, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RGBA, view, "RGBA"); if (srl->passflag & SCE_PASS_EMIT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_EMIT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE, view, "RGB"); if (srl->passflag & SCE_PASS_SPEC) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SPEC, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SPEC, view, "RGB"); if (srl->passflag & SCE_PASS_AO) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_AO, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB"); if (srl->passflag & SCE_PASS_ENVIRONMENT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_ENVIRONMENT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB"); if (srl->passflag & SCE_PASS_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_SHADOW) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SHADOW, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB"); if (srl->passflag & SCE_PASS_REFLECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFLECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFLECT, view, "RGB"); if (srl->passflag & SCE_PASS_REFRACT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFRACT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFRACT, view, "RGB"); if (srl->passflag & SCE_PASS_INDEXOB) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXOB, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X"); if (srl->passflag & SCE_PASS_INDEXMA) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXMA, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X"); if (srl->passflag & SCE_PASS_MIST) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_MIST, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z"); if (rl->passflag & SCE_PASS_RAYHITS) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RAYHITS, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB"); if (srl->passflag & SCE_PASS_GLOSSY_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_GLOSSY_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_COLOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB"); if (srl->passflag & SCE_PASS_TRANSM_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_TRANSM_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_TRANSM_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_COLOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB"); if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR, view); - -#ifdef WITH_CYCLES_DEBUG - if (BKE_scene_use_new_shading_nodes(re->scene)) { - if (render_layer_add_debug_pass(rr, rl, SCE_PASS_DEBUG, - re->r.debug_pass_type, view) == NULL) - { - render_result_free(rr); - return NULL; - } - } -#endif - + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB"); #undef RENDER_LAYER_ADD_PASS_SAFE } } @@ -794,7 +445,7 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf IMB_exr_add_view(rl->exrhandle, view); /* a renderlayer should always have a Combined pass */ - render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view); + render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA"); } /* note, this has to be in sync with scene.c */ @@ -813,6 +464,60 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf return rr; } +void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname) +{ + RenderLayer *rl; + RenderPass *main_rp; + + for (rl = rr->layers.first; rl; rl = rl->next) { + RenderLayer *main_rl = BLI_findstring(&re->result->layers, rl->name, offsetof(RenderLayer, name)); + if (!main_rl) { + continue; + } + + for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) { + if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) { + continue; + } + + /* Compare fullname to make sure that the view also is equal. */ + RenderPass *rp = BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname)); + if (!rp) { + render_layer_add_pass(rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id); + } + } + } +} + +void render_result_add_pass(RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname) +{ + RenderLayer *rl; + RenderPass *rp; + RenderView *rv; + + for (rl = rr->layers.first; rl; rl = rl->next) { + if (layername && layername[0] && !STREQ(rl->name, layername)) { + continue; + } + + for (rv = rr->views.first; rv; rv = rv->next) { + const char *view = rv->name; + + if (viewname && viewname[0] && !STREQ(view, viewname)) continue; + + /* Ensure that the pass doesn't exist yet. */ + for (rp = rl->passes.first; rp; rp = rp->next) { + if (!STREQ(rp->name, name)) continue; + if (!STREQ(rp->view, view)) continue; + } + + if (!rp) { + render_layer_add_pass(rr, rl, channels, name, view, chan_id); + } + } + } +} + /* allocate osa new results for samples */ RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname) { @@ -830,6 +535,50 @@ RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *part return lb->first; } +static int passtype_from_name(const char *name) +{ + const char delim[] = {'.', '\0'}; + const char *sep, *suf; + int len = BLI_str_partition(name, delim, &sep, &suf); + +#define CHECK_PASS(NAME) if (STREQLEN(name, RE_PASSNAME_ ## NAME, len)) return SCE_PASS_ ## NAME + + CHECK_PASS(COMBINED); + CHECK_PASS(Z); + CHECK_PASS(VECTOR); + CHECK_PASS(NORMAL); + CHECK_PASS(UV); + CHECK_PASS(RGBA); + CHECK_PASS(EMIT); + CHECK_PASS(DIFFUSE); + CHECK_PASS(SPEC); + CHECK_PASS(SHADOW); + CHECK_PASS(AO); + CHECK_PASS(ENVIRONMENT); + CHECK_PASS(INDIRECT); + CHECK_PASS(REFLECT); + CHECK_PASS(REFRACT); + CHECK_PASS(INDEXOB); + CHECK_PASS(INDEXMA); + CHECK_PASS(MIST); + CHECK_PASS(RAYHITS); + CHECK_PASS(DIFFUSE_DIRECT); + CHECK_PASS(DIFFUSE_INDIRECT); + CHECK_PASS(DIFFUSE_COLOR); + CHECK_PASS(GLOSSY_DIRECT); + CHECK_PASS(GLOSSY_INDIRECT); + CHECK_PASS(GLOSSY_COLOR); + CHECK_PASS(TRANSM_DIRECT); + CHECK_PASS(TRANSM_INDIRECT); + CHECK_PASS(TRANSM_COLOR); + CHECK_PASS(SUBSURFACE_DIRECT); + CHECK_PASS(SUBSURFACE_INDIRECT); + CHECK_PASS(SUBSURFACE_COLOR); + +#undef CHECK_PASS + return 0; +} + /* callbacks for render_result_new_from_exr */ static void *ml_addlayer_cb(void *base, const char *str) { @@ -838,41 +587,35 @@ static void *ml_addlayer_cb(void *base, const char *str) rl = MEM_callocN(sizeof(RenderLayer), "new render layer"); BLI_addtail(&rr->layers, rl); - + BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME); return rl; } -static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, int totchan, const char *chan_id, const char *view) +static void ml_addpass_cb(void *base, void *lay, const char *name, float *rect, int totchan, const char *chan_id, const char *view) { RenderResult *rr = base; RenderLayer *rl = lay; RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass"); - int a; - + BLI_addtail(&rl->passes, rpass); rpass->channels = totchan; - rpass->passtype = passtype_from_name(str, rl->passflag); - if (rpass->passtype == 0) - printf("unknown pass %s\n", str); - rl->passflag |= rpass->passtype; - + rl->passflag |= passtype_from_name(name); + /* channel id chars */ - for (a = 0; a < totchan; a++) - rpass->chan_id[a] = chan_id[a]; + BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id)); rpass->rect = rect; + BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME); + BLI_strncpy(rpass->view, view, sizeof(rpass->view)); + set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id); + if (view[0] != '\0') { - BLI_snprintf(rpass->name, sizeof(rpass->name), "%s.%s", str, view); rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name)); } else { - BLI_strncpy(rpass->name, str, sizeof(rpass->name)); rpass->view_id = 0; } - - BLI_strncpy(rpass->view, view, sizeof(rpass->view)); - BLI_strncpy(rpass->internal_name, str, sizeof(rpass->internal_name)); } static void *ml_addview_cb(void *base, const char *str) @@ -912,12 +655,30 @@ static int order_render_passes(const void *a, const void *b) // 1 if a is after b RenderPass *rpa = (RenderPass *) a; RenderPass *rpb = (RenderPass *) b; + unsigned int passtype_a = passtype_from_name(rpa->name); + unsigned int passtype_b = passtype_from_name(rpb->name); - if (rpa->passtype > rpb->passtype) + /* Render passes with default type always go first. */ + if (passtype_b && !passtype_a) return 1; - else if (rpa->passtype < rpb->passtype) + if (passtype_a && !passtype_b) return 0; + if (passtype_a && passtype_b) { + if (passtype_a > passtype_b) + return 1; + else if (passtype_a < passtype_b) + return 0; + } + else { + int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME); + if (cmp > 0) + return 1; + if (cmp < 0) + return 0; + } + + /* they have the same type */ /* left first */ if (STREQ(rpa->view, STEREO_LEFT_NAME)) @@ -992,11 +753,17 @@ void render_result_views_new(RenderResult *rr, RenderData *rd) } /* we always need at least one view */ - if (BLI_listbase_count_ex(&rr->views, 1) == 0) { + if (BLI_listbase_count_at_most(&rr->views, 1) == 0) { render_result_view_new(rr, ""); } } +bool render_result_has_views(RenderResult *rr) +{ + RenderView *rv = rr->views.first; + return (rv && (rv->next || rv->name[0])); +} + /*********************************** Merge ***********************************/ static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize) @@ -1049,7 +816,7 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart) rpass = rpass->next) { /* renderresult have all passes, renderpart only the active view's passes */ - if (strcmp(rpassp->name, rpass->name) != 0) + if (strcmp(rpassp->fullname, rpass->fullname) != 0) continue; do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels); @@ -1061,119 +828,134 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart) } } -/* for passes read from files, these have names stored */ -static char *make_pass_name(RenderPass *rpass, int chan) +/* Called from the UI and render pipeline, to save multilayer and multiview + * images, optionally isolating a specific, view, layer or RGBA/Z pass. */ +bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, ImageFormatData *imf, const char *view, int layer) { - static char name[EXR_PASS_MAXNAME]; - int len; - - BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME); - len = strlen(name); - name[len] = '.'; - name[len + 1] = rpass->chan_id[chan]; - name[len + 2] = 0; - - return name; -} - -/* called from within UI and render pipeline, saves both rendered result as a file-read result - * if multiview is true saves all views in a multiview exr - * else if view is not NULL saves single view - * else saves stereo3d - */ -bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, ImageFormatData *imf, const bool multiview, const char *view) -{ - RenderLayer *rl; - RenderPass *rpass; - RenderView *rview; void *exrhandle = IMB_exr_get_handle(); - bool success; - int a, nr; - const char *chan_view = NULL; - int compress = (imf ? imf->exr_codec : 0); - size_t width, height; - - const bool is_mono = view && !multiview; - const bool use_half_float = (imf != NULL) ? (imf->depth == R_IMF_CHAN_DEPTH_16) : false; - - width = rr->rectx; - height = rr->recty; + const bool half_float = (imf && imf->depth == R_IMF_CHAN_DEPTH_16); + const bool multi_layer = !(imf && imf->imtype == R_IMF_IMTYPE_OPENEXR); + const bool write_z = !multi_layer && (imf && (imf->flag & R_IMF_FLAG_ZBUF)); - if (imf && imf->imtype == R_IMF_IMTYPE_OPENEXR && multiview) { - /* single layer OpenEXR */ - const char *RGBAZ[] = {"R", "G", "B", "A", "Z"}; - for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) { - IMB_exr_add_view(exrhandle, rview->name); + /* Write first layer if not multilayer and no layer was specified. */ + if (!multi_layer && layer == -1) { + layer = 0; + } - if (rview->rectf) { - for (a = 0; a < 4; a++) { - IMB_exr_add_channel(exrhandle, "", RGBAZ[a], - rview->name, 4, 4 * width, rview->rectf + a, - use_half_float); - } - if (rview->rectz) { - /* Z pass is always stored as float. */ - IMB_exr_add_channel(exrhandle, "", RGBAZ[4], - rview->name, 1, width, rview->rectz, - false); - } + /* First add views since IMB_exr_add_channel checks number of views. */ + if (render_result_has_views(rr)) { + for (RenderView *rview = rr->views.first; rview; rview = rview->next) { + if (!view || STREQ(view, rview->name)) { + IMB_exr_add_view(exrhandle, rview->name); } } } - else { - for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) { - if (is_mono) { - if (!STREQ(view, rview->name)) { + + /* Compositing result. */ + if (rr->have_combined) { + for (RenderView *rview = rr->views.first; rview; rview = rview->next) { + if (!rview->rectf) { + continue; + } + + const char *viewname = rview->name; + if (view) { + if (!STREQ(view, viewname)) { continue; } - chan_view = ""; + else { + viewname = ""; + } } - else { - /* if rendered only one view, we treat as a a non-view render */ - chan_view = rview->name; + + /* Skip compositing if only a single other layer is requested. */ + if (!multi_layer && layer != 0) { + continue; } - IMB_exr_add_view(exrhandle, rview->name); + for (int a = 0; a < 4; a++) { + char passname[EXR_PASS_MAXNAME]; + char layname[EXR_PASS_MAXNAME]; + const char *chan_id = "RGBA"; - if (rview->rectf) { - for (a = 0; a < 4; a++) { - IMB_exr_add_channel(exrhandle, "Composite", name_from_passtype(SCE_PASS_COMBINED, a), - chan_view, 4, 4 * width, rview->rectf + a, - use_half_float); + if (multi_layer) { + set_pass_name(passname, "Combined", a, chan_id); + BLI_strncpy(layname, "Composite", sizeof(layname)); + } + else { + passname[0] = chan_id[a]; + passname[1] = '\0'; + layname[0] = '\0'; } + + IMB_exr_add_channel(exrhandle, layname, passname, viewname, + 4, 4 * rr->rectx, rview->rectf + a, half_float); + } + + if (write_z && rview->rectz) { + const char *layname = (multi_layer)? "Composite": ""; + IMB_exr_add_channel(exrhandle, layname, "Z", viewname, + 1, rr->rectx, rview->rectz, false); } } + } - /* add layers/passes and assign channels */ - for (rl = rr->layers.first; rl; rl = rl->next) { + /* Other render layers. */ + int nr = (rr->have_combined)? 1: 0; + for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next, nr++) { + /* Skip other render layers if requested. */ + if (!multi_layer && nr != layer) { + continue; + } - /* passes are allocated in sync */ - for (rpass = rl->passes.first; rpass; rpass = rpass->next) { - const int xstride = rpass->channels; - - if (is_mono) { - if (!STREQ(view, rpass->view)) { - continue; - } - chan_view = ""; + for (RenderPass *rp = rl->passes.first; rp; rp = rp->next) { + /* Skip non-RGBA and Z passes if not using multi layer. */ + if (!multi_layer && !(STREQ(rp->name, RE_PASSNAME_COMBINED) || + STREQ(rp->name, "") || + (STREQ(rp->name, RE_PASSNAME_Z) && write_z))) { + continue; + } + + /* Skip pass if it does not match the requested view(s). */ + const char *viewname = rp->view; + if (view) { + if (!STREQ(view, viewname)) { + continue; } else { - /* if rendered only one view, we treat as a a non-view render */ - chan_view = (nr > 1 ? rpass->view :""); + viewname = ""; } + } - for (a = 0; a < xstride; a++) { - if (rpass->passtype) { - IMB_exr_add_channel(exrhandle, rl->name, name_from_passtype(rpass->passtype, a), chan_view, - xstride, xstride * width, rpass->rect + a, - rpass->passtype == SCE_PASS_Z ? false : use_half_float); - } - else { - IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a), chan_view, - xstride, xstride * width, rpass->rect + a, - use_half_float); - } + /* We only store RGBA passes as half float, for + * others precision loss can be problematic. */ + bool pass_half_float = half_float && + (STREQ(rp->chan_id, "RGB") || + STREQ(rp->chan_id, "RGBA") || + STREQ(rp->chan_id, "R") || + STREQ(rp->chan_id, "G") || + STREQ(rp->chan_id, "B") || + STREQ(rp->chan_id, "A")); + + + for (int a = 0; a < rp->channels; a++) { + /* Save Combined as RGBA if single layer save. */ + char passname[EXR_PASS_MAXNAME]; + char layname[EXR_PASS_MAXNAME]; + + if (multi_layer) { + set_pass_name(passname, rp->name, a, rp->chan_id); + BLI_strncpy(layname, rl->name, sizeof(layname)); + } + else { + passname[0] = rp->chan_id[a]; + passname[1] = '\0'; + layname[0] = '\0'; } + + IMB_exr_add_channel(exrhandle, layname, passname, viewname, + rp->channels, rp->channels * rr->rectx, rp->rect + a, + pass_half_float); } } } @@ -1182,14 +964,14 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil BLI_make_existing_file(filename); - if (IMB_exr_begin_write(exrhandle, filename, width, height, compress, rr->stamp_data)) { + int compress = (imf ? imf->exr_codec : 0); + bool success = IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress, rr->stamp_data); + if (success) { IMB_exr_write_channels(exrhandle); - success = true; } else { /* TODO, get the error from openexr's exception */ BKE_reportf(reports, RPT_ERROR, "Error writing render result, %s (see console)", strerror(errno)); - success = false; } IMB_exr_close(exrhandle); @@ -1259,7 +1041,7 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons RenderPass *rpassp; int offs, partx, party; - BLI_lock_thread(LOCK_IMAGE); + BLI_thread_lock(LOCK_IMAGE); for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) { rl = RE_GetRenderLayer(rr, rlp->name); @@ -1281,12 +1063,12 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) { const int xstride = rpassp->channels; int a; - char passname[EXR_PASS_MAXNAME]; + char fullname[EXR_PASS_MAXNAME]; for (a = 0; a < xstride; a++) { - set_pass_name(passname, rpassp->passtype, a, rpassp->view); + set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id); - IMB_exr_set_channel(rl->exrhandle, rlp->name, passname, + IMB_exr_set_channel(rl->exrhandle, rlp->name, fullname, xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs); } } @@ -1305,10 +1087,10 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons continue; } - IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname); + IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname, false); } - BLI_unlock_thread(LOCK_IMAGE); + BLI_thread_unlock(LOCK_IMAGE); } void render_result_save_empty_result_tiles(Render *re) @@ -1319,13 +1101,11 @@ void render_result_save_empty_result_tiles(Render *re) for (rr = re->result; rr; rr = rr->next) { for (rl = rr->layers.first; rl; rl = rl->next) { - IMB_exr_clear_channels(rl->exrhandle); - for (pa = re->parts.first; pa; pa = pa->next) { - if (pa->status != PART_STATUS_READY) { + if (pa->status != PART_STATUS_MERGED) { int party = pa->disprect.ymin - re->disprect.ymin + pa->crop; int partx = pa->disprect.xmin - re->disprect.xmin + pa->crop; - IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname); + IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname, true); } } } @@ -1449,15 +1229,15 @@ int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, c for (rpass = rl->passes.first; rpass; rpass = rpass->next) { const int xstride = rpass->channels; int a; - char passname[EXR_PASS_MAXNAME]; + char fullname[EXR_PASS_MAXNAME]; for (a = 0; a < xstride; a++) { - set_pass_name(passname, rpass->passtype, a, rpass->view); - IMB_exr_set_channel(exrhandle, rl->name, passname, + set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id); + IMB_exr_set_channel(exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a); } - set_pass_name(rpass->name, rpass->passtype, -1, rpass->view); + set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id); } } @@ -1504,7 +1284,7 @@ void render_result_exr_file_cache_write(Render *re) render_result_exr_file_cache_path(re->scene, root, str); printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str); - RE_WriteRenderResult(NULL, rr, str, NULL, true, NULL); + RE_WriteRenderResult(NULL, rr, str, NULL, NULL, -1); } /* For cache, makes exact copy of render result */ @@ -1578,6 +1358,8 @@ void RE_render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), I RenderView *rv = RE_RenderViewGetById(rr, view_id); if (ibuf->rect_float) { + rr->have_combined = true; + if (!rv->rectf) rv->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf"); @@ -1588,6 +1370,8 @@ void RE_render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), I MEM_SAFE_FREE(rv->rect32); } else if (ibuf->rect) { + rr->have_combined = true; + if (!rv->rect32) rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect"); @@ -1629,7 +1413,7 @@ void render_result_rect_get_pixels(RenderResult *rr, unsigned int *rect, int rec /*************************** multiview functions *****************************/ -bool RE_HasFakeLayer(RenderResult *res) +bool RE_HasCombinedLayer(RenderResult *res) { RenderView *rv; @@ -1643,6 +1427,19 @@ bool RE_HasFakeLayer(RenderResult *res) return (rv->rect32 || rv->rectf); } +bool RE_HasFloatPixels(RenderResult *res) +{ + RenderView *rview; + + for (rview = res->views.first; rview; rview = rview->next) { + if (rview->rect32 && !rview->rectf) { + return false; + } + } + + return true; +} + bool RE_RenderResult_is_stereo(RenderResult *res) { if (! BLI_findstring(&res->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) @@ -1709,9 +1506,6 @@ static RenderView *duplicate_render_view(RenderView *rview) if (new_rview->rectf != NULL) { new_rview->rectf = MEM_dupallocN(new_rview->rectf); } - if (new_rview->rectf != NULL) { - new_rview->rectf = MEM_dupallocN(new_rview->rectf); - } if (new_rview->rectz != NULL) { new_rview->rectz = MEM_dupallocN(new_rview->rectz); } |