diff options
Diffstat (limited to 'source/blender/render/intern/source/render_texture.c')
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 76b9537116b..ede314a42e1 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -1348,7 +1348,7 @@ int multitex_mtex(ShadeInput *shi, MTex *mtex, float *texvec, float *dxt, float if(tex->use_nodes && tex->nodetree) { /* stupid exception here .. but we have to pass shi and mtex to - textures nodes for 2d mapping and color management for images */ + * textures nodes for 2d mapping and color management for images */ return ntreeTexExecTree(tex->nodetree, texres, texvec, dxt, dyt, shi->osatex, shi->thread, tex, mtex->which_output, R.r.cfra, (R.r.scemode & R_TEXNODE_PREVIEW) != 0, shi, mtex); } @@ -2064,8 +2064,8 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T texres->nor = nvec; /* replaced newbump with code based on listing 1 and 2 of - [Mik10] Mikkelsen M. S.: Bump Mapping Unparametrized Surfaces on the GPU. - -> http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf */ + * [Mik10] Mikkelsen M. S.: Bump Mapping Unparametrized Surfaces on the GPU. + * -> http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf */ if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) iBumpSpace = 1; @@ -2494,7 +2494,7 @@ void do_material_tex(ShadeInput *shi, Render *re) found_nmapping = 1; /* qdn: for normalmaps, to invert the normalmap vector, - it is better to negate x & y instead of subtracting the vector as was done before */ + * it is better to negate x & y instead of subtracting the vector as was done before */ if (norfac < 0.0f) { texres.nor[0] = -texres.nor[0]; texres.nor[1] = -texres.nor[1]; @@ -3508,7 +3508,7 @@ void render_realtime_texture(ShadeInput *shi, Image *ima) } /* A modified part of shadeinput.c -> shade_input_set_uv() -* Used for sampling UV mapped texture color */ + * Used for sampling UV mapped texture color */ static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3) { @@ -3647,15 +3647,15 @@ void RE_free_sample_material(Material *mat) /* -* Get material diffuse color and alpha (including linked textures) in given coordinates -* -* color,alpha : input/output color values -* volume_co : sample coordinate in global space. used by volumetric materials -* surface_co : sample surface coordinate in global space. used by "surface" materials -* face_index : surface face index -* hit_quad : whether point is on second "half" of a quad -* orcoDm : orco state derived mesh -*/ + * Get material diffuse color and alpha (including linked textures) in given coordinates + * + * color,alpha : input/output color values + * volume_co : sample coordinate in global space. used by volumetric materials + * surface_co : sample surface coordinate in global space. used by "surface" materials + * face_index : surface face index + * hit_quad : whether point is on second "half" of a quad + * orcoDm : orco state derived mesh + */ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int face_index, short hit_quad, DerivedMesh *orcoDm, Object *ob) { MFace *mface; |