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Diffstat (limited to 'source/blender/render/intern/source/render_texture.c')
-rw-r--r--source/blender/render/intern/source/render_texture.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index ce1f1467393..3ed216518de 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1103,7 +1103,7 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
float tmpvec[3];
int retval = 0; /* return value, int:0, col:1, nor:2, everything:3 */
- texres->talpha = FALSE; /* is set when image texture returns alpha (considered premul) */
+ texres->talpha = false; /* is set when image texture returns alpha (considered premul) */
if (tex->use_nodes && tex->nodetree) {
retval = ntreeTexExecTree(tex->nodetree, texres, texvec, dxt, dyt, osatex, thread,
@@ -1200,7 +1200,7 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
if (tex->flag & TEX_COLORBAND) {
float col[4];
if (do_colorband(tex->coba, texres->tin, col)) {
- texres->talpha = TRUE;
+ texres->talpha = true;
texres->tr= col[0];
texres->tg= col[1];
texres->tb= col[2];
@@ -1326,7 +1326,7 @@ int multitex_ext_safe(Tex *tex, float texvec[3], TexResult *texres, struct Image
{
int use_nodes= tex->use_nodes, retval;
- tex->use_nodes = FALSE;
+ tex->use_nodes = false;
retval= multitex_nodes_intern(tex, texvec, NULL, NULL, 0, texres, 0, 0, NULL, NULL, pool, scene_color_manage);
tex->use_nodes= use_nodes;
@@ -1642,7 +1642,7 @@ static void texco_mapping(ShadeInput *shi, Tex *tex, MTex *mtex,
typedef struct CompatibleBump {
float nu[3], nv[3], nn[3];
float dudnu, dudnv, dvdnu, dvdnv;
- int nunvdone;
+ bool nunvdone;
} CompatibleBump;
static void compatible_bump_init(CompatibleBump *compat_bump)
@@ -1679,7 +1679,7 @@ static void compatible_bump_uv_derivs(CompatibleBump *compat_bump, ShadeInput *s
compat_bump->nn[1] = -shi->vn[1];
compat_bump->nn[2] = -shi->vn[2];
ortho_basis_v3v3_v3(compat_bump->nu, compat_bump->nv, compat_bump->nn);
- compat_bump->nunvdone = TRUE;
+ compat_bump->nunvdone = true;
}
if (tf) {
@@ -1733,7 +1733,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
/* render normal is negated */
negate_v3_v3(compat_bump->nn, shi->vn);
ortho_basis_v3v3_v3(compat_bump->nu, compat_bump->nv, compat_bump->nn);
- compat_bump->nunvdone = TRUE;
+ compat_bump->nunvdone = true;
}
/* two methods, either constant based on main image resolution,
@@ -1916,7 +1916,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
ntap_bump->fPrevMagnitude = 1.0f;
ntap_bump->iPrevBumpSpace = 0;
- ntap_bump->init_done = TRUE;
+ ntap_bump->init_done = true;
}
/* resolve image dimensions */
@@ -2142,10 +2142,10 @@ void do_material_tex(ShadeInput *shi, Render *re)
float *co = NULL, *dx = NULL, *dy = NULL;
float fact, facm, factt, facmm, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
- int tex_nr, rgbnor= 0, warp_done = FALSE;
- int use_compat_bump = FALSE, use_ntap_bump = FALSE;
- int found_nmapping = 0, found_deriv_map = 0;
- int iFirstTimeNMap=1;
+ int tex_nr, rgbnor= 0;
+ bool warp_done = false, use_compat_bump = false, use_ntap_bump = false;
+ bool found_nmapping = false, found_deriv_map = false;
+ bool iFirstTimeNMap = true;
compatible_bump_init(&compat_bump);
ntap_bump_init(&ntap_bump);
@@ -2165,25 +2165,25 @@ void do_material_tex(ShadeInput *shi, Render *re)
if (tex == NULL) continue;
found_deriv_map = (tex->type==TEX_IMAGE) && (tex->imaflag & TEX_DERIVATIVEMAP);
- use_compat_bump= (mtex->texflag & MTEX_COMPAT_BUMP);
- use_ntap_bump = ((mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP|MTEX_BICUBIC_BUMP))!=0 || found_deriv_map!=0) ? TRUE : FALSE;
+ use_compat_bump= (mtex->texflag & MTEX_COMPAT_BUMP) != 0;
+ use_ntap_bump = ((mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP|MTEX_BICUBIC_BUMP))!=0 || found_deriv_map!=0) ? true : false;
/* XXX texture node trees don't work for this yet */
if (tex->nodetree && tex->use_nodes) {
- use_compat_bump = FALSE;
- use_ntap_bump = FALSE;
+ use_compat_bump = false;
+ use_ntap_bump = false;
}
/* case displacement mapping */
if (shi->osatex == 0 && use_ntap_bump) {
- use_ntap_bump = FALSE;
- use_compat_bump = TRUE;
+ use_ntap_bump = false;
+ use_compat_bump = true;
}
/* case ocean */
if (tex->type == TEX_OCEAN) {
- use_ntap_bump = FALSE;
- use_compat_bump = FALSE;
+ use_ntap_bump = false;
+ use_compat_bump = false;
}
/* which coords */
@@ -2381,7 +2381,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
warpvec[0]= mtex->warpfac*warpnor[0];
warpvec[1]= mtex->warpfac*warpnor[1];
warpvec[2]= mtex->warpfac*warpnor[2];
- warp_done = TRUE;
+ warp_done = true;
}
#if 0
if (mtex->texflag & MTEX_VIEWSPACE) {
@@ -2476,8 +2476,8 @@ void do_material_tex(ShadeInput *shi, Render *re)
if (mtex->normapspace == MTEX_NSPACE_TANGENT) {
/* qdn: tangent space */
float B[3], tv[3];
- const float * no = iFirstTimeNMap!=0 ? shi->nmapnorm : shi->vn;
- iFirstTimeNMap=0;
+ const float *no = iFirstTimeNMap ? shi->nmapnorm : shi->vn;
+ iFirstTimeNMap = false;
cross_v3_v3v3(B, no, shi->nmaptang); /* bitangent */
mul_v3_fl(B, shi->nmaptang[3]);
/* transform norvec from tangent space to object surface in camera space */