diff options
Diffstat (limited to 'source/blender/render/intern/source/render_texture.c')
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 386 |
1 files changed, 217 insertions, 169 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 982f7e7d824..c507d6595e0 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -35,6 +35,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_noise.h" #include "BLI_rand.h" #include "BLI_utildefines.h" @@ -184,7 +185,7 @@ static void tex_normal_derivate(Tex *tex, TexResult *texres) -static int blend(Tex *tex, float *texvec, TexResult *texres) +static int blend(Tex *tex, const float texvec[3], TexResult *texres) { float x, y, t; @@ -236,7 +237,7 @@ static int blend(Tex *tex, float *texvec, TexResult *texres) /* newnoise: all noisebased types now have different noisebases to choose from */ -static int clouds(Tex *tex, float *texvec, TexResult *texres) +static int clouds(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; @@ -302,7 +303,7 @@ static float tex_tri(float a) /* computes basic wood intensity value at x,y,z */ static float wood_int(Tex *tex, float x, float y, float z) { - float wi=0; + float wi = 0; short wf = tex->noisebasis2; /* wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2 */ short wt = tex->stype; /* wood type: TEX_BAND=0, TEX_RING=1, TEX_BANDNOISE=2, TEX_RINGNOISE=3 */ @@ -331,7 +332,7 @@ static float wood_int(Tex *tex, float x, float y, float z) return wi; } -static int wood(Tex *tex, float *texvec, TexResult *texres) +static int wood(Tex *tex, const float texvec[3], TexResult *texres) { int rv=TEX_INT; @@ -373,7 +374,7 @@ static float marble_int(Tex *tex, float x, float y, float z) mi = waveform[wf](mi); if (mt==TEX_SHARP) { mi = sqrt(mi); - } + } else if (mt==TEX_SHARPER) { mi = sqrt(sqrt(mi)); } @@ -382,7 +383,7 @@ static float marble_int(Tex *tex, float x, float y, float z) return mi; } -static int marble(Tex *tex, float *texvec, TexResult *texres) +static int marble(Tex *tex, const float texvec[3], TexResult *texres) { int rv=TEX_INT; @@ -406,7 +407,7 @@ static int marble(Tex *tex, float *texvec, TexResult *texres) /* ------------------------------------------------------------------------- */ -static int magic(Tex *tex, float *texvec, TexResult *texres) +static int magic(Tex *tex, const float texvec[3], TexResult *texres) { float x, y, z, turb=1.0; int n; @@ -482,7 +483,7 @@ static int magic(Tex *tex, float *texvec, TexResult *texres) /* ------------------------------------------------------------------------- */ /* newnoise: stucci also modified to use different noisebasis */ -static int stucci(Tex *tex, float *texvec, TexResult *texres) +static int stucci(Tex *tex, const float texvec[3], TexResult *texres) { float nor[3], b2, ofs; int retval= TEX_INT; @@ -493,7 +494,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres) if (tex->stype) ofs*=(b2*b2); nor[0] = BLI_gNoise(tex->noisesize, texvec[0]+ofs, texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); - nor[1] = BLI_gNoise(tex->noisesize, texvec[0], texvec[1]+ofs, texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); + nor[1] = BLI_gNoise(tex->noisesize, texvec[0], texvec[1]+ofs, texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); nor[2] = BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2]+ofs, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); texres->tin= nor[2]; @@ -524,7 +525,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres) /* ------------------------------------------------------------------------- */ /* newnoise: musgrave terrain noise types */ -static float mg_mFractalOrfBmTex(Tex *tex, float *texvec, TexResult *texres) +static float mg_mFractalOrfBmTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float (*mgravefunc)(float, float, float, float, float, float, int); @@ -554,7 +555,7 @@ static float mg_mFractalOrfBmTex(Tex *tex, float *texvec, TexResult *texres) } -static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec, TexResult *texres) +static float mg_ridgedOrHybridMFTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float (*mgravefunc)(float, float, float, float, float, float, float, float, int); @@ -585,7 +586,7 @@ static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec, TexResult *texres) } -static float mg_HTerrainTex(Tex *tex, float *texvec, TexResult *texres) +static float mg_HTerrainTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; @@ -610,7 +611,7 @@ static float mg_HTerrainTex(Tex *tex, float *texvec, TexResult *texres) } -static float mg_distNoiseTex(Tex *tex, float *texvec, TexResult *texres) +static float mg_distNoiseTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; @@ -639,7 +640,7 @@ static float mg_distNoiseTex(Tex *tex, float *texvec, TexResult *texres) /* ------------------------------------------------------------------------- */ /* newnoise: Voronoi texture type, probably the slowest, especially with minkovsky, bumpmapping, could be done another way */ -static float voronoiTex(Tex *tex, float *texvec, TexResult *texres) +static float voronoiTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float da[4], pa[12]; /* distance and point coordinate arrays of 4 nearest neighbors */ @@ -768,7 +769,7 @@ static int cubemap_glob(const float n[3], float x, float y, float z, float *adr1 else { *adr1 = (y + 1.0f) / 2.0f; *adr2 = (z + 1.0f) / 2.0f; - ret= 2; + ret= 2; } return ret; } @@ -823,8 +824,8 @@ static int cubemap(MTex *mtex, VlakRen *vlr, const float n[3], float x, float y, *adr1 = (y + 1.0f) / 2.0f; *adr2 = (z + 1.0f) / 2.0f; ret= 2; - } - } + } + } else { return cubemap_glob(n, x, y, z, adr1, adr2); } @@ -861,14 +862,14 @@ static int cubemap_ob(Object *ob, const float n[3], float x, float y, float z, f else { *adr1 = (y + 1.0f) / 2.0f; *adr2 = (z + 1.0f) / 2.0f; - ret= 2; + ret= 2; } return ret; } /* ------------------------------------------------------------------------- */ -static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, const float n[3], float *dxt, float *dyt) +static void do_2d_mapping(MTex *mtex, float texvec[3], VlakRen *vlr, const float n[3], float dxt[3], float dyt[3]) { Tex *tex; Object *ob= NULL; @@ -884,15 +885,15 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, const float n[3], if (R.osa==0) { if (wrap==MTEX_FLAT) { - fx = (t[0] + 1.0f) / 2.0f; - fy = (t[1] + 1.0f) / 2.0f; + fx = (texvec[0] + 1.0f) / 2.0f; + fy = (texvec[1] + 1.0f) / 2.0f; } - else if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]); - else if (wrap==MTEX_SPHERE) map_to_sphere(&fx, &fy, t[0], t[1], t[2]); + else if (wrap == MTEX_TUBE) map_to_tube( &fx, &fy, texvec[0], texvec[1], texvec[2]); + else if (wrap == MTEX_SPHERE) map_to_sphere(&fx, &fy, texvec[0], texvec[1], texvec[2]); else { - if (texco==TEXCO_OBJECT) cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy); - else if (texco==TEXCO_GLOB) cubemap_glob(n, t[0], t[1], t[2], &fx, &fy); - else cubemap(mtex, vlr, n, t[0], t[1], t[2], &fx, &fy); + if (texco == TEXCO_OBJECT) cubemap_ob(ob, n, texvec[0], texvec[1], texvec[2], &fx, &fy); + else if (texco == TEXCO_GLOB) cubemap_glob(n, texvec[0], texvec[1], texvec[2], &fx, &fy); + else cubemap(mtex, vlr, n, texvec[0], texvec[1], texvec[2], &fx, &fy); } /* repeat */ @@ -932,14 +933,14 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, const float n[3], fy= tex->cropymin+ fy*fac1; } - t[0]= fx; - t[1]= fy; + texvec[0]= fx; + texvec[1]= fy; } else { if (wrap==MTEX_FLAT) { - fx= (t[0] + 1.0f) / 2.0f; - fy= (t[1] + 1.0f) / 2.0f; + fx= (texvec[0] + 1.0f) / 2.0f; + fy= (texvec[1] + 1.0f) / 2.0f; dxt[0]/= 2.0f; dxt[1]/= 2.0f; dxt[2]/= 2.0f; @@ -950,29 +951,36 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, const float n[3], else if (ELEM(wrap, MTEX_TUBE, MTEX_SPHERE)) { /* exception: the seam behind (y<0.0) */ ok= 1; - if (t[1]<=0.0f) { - fx= t[0]+dxt[0]; - fy= t[0]+dyt[0]; - if (fx>=0.0f && fy>=0.0f && t[0]>=0.0f); - else if (fx<=0.0f && fy<=0.0f && t[0]<=0.0f); - else ok= 0; + if (texvec[1]<=0.0f) { + fx= texvec[0]+dxt[0]; + fy= texvec[0]+dyt[0]; + if (fx>=0.0f && fy>=0.0f && texvec[0]>=0.0f) { + /* pass */ + } + else if (fx<=0.0f && fy<=0.0f && texvec[0]<=0.0f) { + /* pass */ + } + else { + ok = 0; + } } + if (ok) { if (wrap==MTEX_TUBE) { - map_to_tube(area, area+1, t[0], t[1], t[2]); - map_to_tube(area + 2, area + 3, t[0] + dxt[0], t[1] + dxt[1], t[2] + dxt[2]); - map_to_tube(area + 4, area + 5, t[0] + dyt[0], t[1] + dyt[1], t[2] + dyt[2]); + map_to_tube(area, area+1, texvec[0], texvec[1], texvec[2]); + map_to_tube(area + 2, area + 3, texvec[0] + dxt[0], texvec[1] + dxt[1], texvec[2] + dxt[2]); + map_to_tube(area + 4, area + 5, texvec[0] + dyt[0], texvec[1] + dyt[1], texvec[2] + dyt[2]); } - else { - map_to_sphere(area, area+1, t[0], t[1], t[2]); - map_to_sphere(area + 2, area + 3, t[0] + dxt[0], t[1] + dxt[1], t[2] + dxt[2]); - map_to_sphere(area + 4, area + 5, t[0] + dyt[0], t[1] + dyt[1], t[2] + dyt[2]); + else { + map_to_sphere(area, area+1, texvec[0], texvec[1], texvec[2]); + map_to_sphere(area + 2, area + 3, texvec[0] + dxt[0], texvec[1] + dxt[1], texvec[2] + dxt[2]); + map_to_sphere(area + 4, area + 5, texvec[0] + dyt[0], texvec[1] + dyt[1], texvec[2] + dyt[2]); } areaflag= 1; } else { - if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]); - else map_to_sphere(&fx, &fy, t[0], t[1], t[2]); + if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, texvec[0], texvec[1], texvec[2]); + else map_to_sphere(&fx, &fy, texvec[0], texvec[1], texvec[2]); dxt[0]/= 2.0f; dxt[1]/= 2.0f; dyt[0]/= 2.0f; @@ -981,9 +989,9 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, const float n[3], } else { - if (texco==TEXCO_OBJECT) proj = cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy); - else if (texco==TEXCO_GLOB) proj = cubemap_glob(n, t[0], t[1], t[2], &fx, &fy); - else proj = cubemap(mtex, vlr, n, t[0], t[1], t[2], &fx, &fy); + if (texco==TEXCO_OBJECT) proj = cubemap_ob(ob, n, texvec[0], texvec[1], texvec[2], &fx, &fy); + else if (texco==TEXCO_GLOB) proj = cubemap_glob(n, texvec[0], texvec[1], texvec[2], &fx, &fy); + else proj = cubemap(mtex, vlr, n, texvec[0], texvec[1], texvec[2], &fx, &fy); if (proj==1) { SWAP(float, dxt[1], dxt[2]); @@ -1083,117 +1091,117 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, const float n[3], dyt[1]*= fac1; } - t[0]= fx; - t[1]= fy; + texvec[0]= fx; + texvec[1]= fy; } } /* ************************************** */ -static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output) +static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, const short thread, short which_output) { float tmpvec[3]; - int retval=0; /* return value, int:0, col:1, nor:2, everything:3 */ + int retval = 0; /* return value, int:0, col:1, nor:2, everything:3 */ - texres->talpha= 0; /* is set when image texture returns alpha (considered premul) */ + texres->talpha = FALSE; /* is set when image texture returns alpha (considered premul) */ if (tex->use_nodes && tex->nodetree) { retval = ntreeTexExecTree(tex->nodetree, texres, texvec, dxt, dyt, osatex, thread, - tex, which_output, R.r.cfra, (R.r.scemode & R_TEXNODE_PREVIEW) != 0, NULL, NULL); + tex, which_output, R.r.cfra, (R.r.scemode & R_TEXNODE_PREVIEW) != 0, NULL, NULL); } - else - switch (tex->type) { - - case 0: - texres->tin= 0.0f; - return 0; - case TEX_CLOUDS: - retval= clouds(tex, texvec, texres); - break; - case TEX_WOOD: - retval= wood(tex, texvec, texres); - break; - case TEX_MARBLE: - retval= marble(tex, texvec, texres); - break; - case TEX_MAGIC: - retval= magic(tex, texvec, texres); - break; - case TEX_BLEND: - retval= blend(tex, texvec, texres); - break; - case TEX_STUCCI: - retval= stucci(tex, texvec, texres); - break; - case TEX_NOISE: - retval= texnoise(tex, texres); - break; - case TEX_IMAGE: - if (osatex) retval= imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres); - else retval= imagewrap(tex, tex->ima, NULL, texvec, texres); - BKE_image_tag_time(tex->ima); /* tag image as having being used */ - break; - case TEX_ENVMAP: - retval= envmaptex(tex, texvec, dxt, dyt, osatex, texres); - break; - case TEX_MUSGRAVE: - /* newnoise: musgrave types */ - - /* ton: added this, for Blender convention reason. - * artificer: added the use of tmpvec to avoid scaling texvec - */ - copy_v3_v3(tmpvec, texvec); - mul_v3_fl(tmpvec, 1.0f/tex->noisesize); - - switch (tex->stype) { - case TEX_MFRACTAL: - case TEX_FBM: - retval= mg_mFractalOrfBmTex(tex, tmpvec, texres); - break; - case TEX_RIDGEDMF: - case TEX_HYBRIDMF: - retval= mg_ridgedOrHybridMFTex(tex, tmpvec, texres); - break; - case TEX_HTERRAIN: - retval= mg_HTerrainTex(tex, tmpvec, texres); - break; + else { + switch (tex->type) { + case 0: + texres->tin= 0.0f; + return 0; + case TEX_CLOUDS: + retval = clouds(tex, texvec, texres); + break; + case TEX_WOOD: + retval = wood(tex, texvec, texres); + break; + case TEX_MARBLE: + retval = marble(tex, texvec, texres); + break; + case TEX_MAGIC: + retval = magic(tex, texvec, texres); + break; + case TEX_BLEND: + retval = blend(tex, texvec, texres); + break; + case TEX_STUCCI: + retval = stucci(tex, texvec, texres); + break; + case TEX_NOISE: + retval = texnoise(tex, texres); + break; + case TEX_IMAGE: + if (osatex) retval = imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres); + else retval = imagewrap(tex, tex->ima, NULL, texvec, texres); + BKE_image_tag_time(tex->ima); /* tag image as having being used */ + break; + case TEX_ENVMAP: + retval = envmaptex(tex, texvec, dxt, dyt, osatex, texres); + break; + case TEX_MUSGRAVE: + /* newnoise: musgrave types */ + + /* ton: added this, for Blender convention reason. + * artificer: added the use of tmpvec to avoid scaling texvec + */ + copy_v3_v3(tmpvec, texvec); + mul_v3_fl(tmpvec, 1.0f / tex->noisesize); + + switch (tex->stype) { + case TEX_MFRACTAL: + case TEX_FBM: + retval = mg_mFractalOrfBmTex(tex, tmpvec, texres); + break; + case TEX_RIDGEDMF: + case TEX_HYBRIDMF: + retval = mg_ridgedOrHybridMFTex(tex, tmpvec, texres); + break; + case TEX_HTERRAIN: + retval = mg_HTerrainTex(tex, tmpvec, texres); + break; + } + break; + /* newnoise: voronoi type */ + case TEX_VORONOI: + /* ton: added this, for Blender convention reason. + * artificer: added the use of tmpvec to avoid scaling texvec + */ + copy_v3_v3(tmpvec, texvec); + mul_v3_fl(tmpvec, 1.0f / tex->noisesize); + + retval = voronoiTex(tex, tmpvec, texres); + break; + case TEX_DISTNOISE: + /* ton: added this, for Blender convention reason. + * artificer: added the use of tmpvec to avoid scaling texvec + */ + copy_v3_v3(tmpvec, texvec); + mul_v3_fl(tmpvec, 1.0f / tex->noisesize); + + retval = mg_distNoiseTex(tex, tmpvec, texres); + break; + case TEX_POINTDENSITY: + retval = pointdensitytex(tex, texvec, texres); + break; + case TEX_VOXELDATA: + retval = voxeldatatex(tex, texvec, texres); + break; + case TEX_OCEAN: + retval = ocean_texture(tex, texvec, texres); + break; } - break; - /* newnoise: voronoi type */ - case TEX_VORONOI: - /* ton: added this, for Blender convention reason. - * artificer: added the use of tmpvec to avoid scaling texvec - */ - copy_v3_v3(tmpvec, texvec); - mul_v3_fl(tmpvec, 1.0f/tex->noisesize); - - retval= voronoiTex(tex, tmpvec, texres); - break; - case TEX_DISTNOISE: - /* ton: added this, for Blender convention reason. - * artificer: added the use of tmpvec to avoid scaling texvec - */ - copy_v3_v3(tmpvec, texvec); - mul_v3_fl(tmpvec, 1.0f/tex->noisesize); - - retval= mg_distNoiseTex(tex, tmpvec, texres); - break; - case TEX_POINTDENSITY: - retval= pointdensitytex(tex, texvec, texres); - break; - case TEX_VOXELDATA: - retval= voxeldatatex(tex, texvec, texres); - break; - case TEX_OCEAN: - retval= ocean_texture(tex, texvec, texres); - break; } if (tex->flag & TEX_COLORBAND) { float col[4]; if (do_colorband(tex->coba, texres->tin, col)) { - texres->talpha= 1; + texres->talpha = TRUE; texres->tr= col[0]; texres->tg= col[1]; texres->tb= col[2]; @@ -1205,7 +1213,8 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, } /* this is called from the shader and texture nodes */ -int multitex_nodes(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output, ShadeInput *shi, MTex *mtex) +int multitex_nodes(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, + const short thread, short which_output, ShadeInput *shi, MTex *mtex) { if (tex==NULL) { memset(texres, 0, sizeof(TexResult)); @@ -1221,13 +1230,13 @@ int multitex_nodes(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, if (mtex) { /* we have mtex, use it for 2d mapping images only */ do_2d_mapping(mtex, texvec, shi->vlr, shi->facenor, dxt, dyt); - rgbnor= multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output); + rgbnor = multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output); if (mtex->mapto & (MAP_COL+MAP_COLSPEC+MAP_COLMIR)) { ImBuf *ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(&texres->tr, ibuf->rect_colorspace); } } @@ -1253,16 +1262,25 @@ int multitex_nodes(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, do_2d_mapping(&localmtex, texvec_l, NULL, NULL, dxt_l, dyt_l); rgbnor= multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output); + + { + ImBuf *ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser); + + /* don't linearize float buffers, assumed to be linear */ + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) + IMB_colormanagement_colorspace_to_scene_linear_v3(&texres->tr, ibuf->rect_colorspace); + } } return rgbnor; } - else + else { return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output); + } } /* this is called for surface shading */ -static int multitex_mtex(ShadeInput *shi, MTex *mtex, float *texvec, float *dxt, float *dyt, TexResult *texres) +static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt[3], float dyt[3], TexResult *texres) { Tex *tex = mtex->tex; @@ -1279,13 +1297,13 @@ static int multitex_mtex(ShadeInput *shi, MTex *mtex, float *texvec, float *dxt, /* Warning, if the texres's values are not declared zero, check the return value to be sure * the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell */ -int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres) +int multitex_ext(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres) { return multitex_nodes(tex, texvec, dxt, dyt, osatex, texres, 0, 0, NULL, NULL); } /* extern-tex doesn't support nodes (ntreeBeginExec() can't be called when rendering is going on) */ -int multitex_ext_safe(Tex *tex, float *texvec, TexResult *texres) +int multitex_ext_safe(Tex *tex, float texvec[3], TexResult *texres) { int use_nodes= tex->use_nodes, retval; @@ -1510,7 +1528,8 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen return in; } -static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, float* co, float* dx, float* dy, float* texvec, float* dxt, float* dyt) +static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, + const float co[3], const float dx[3], const float dy[3], float texvec[3], float dxt[3], float dyt[3]) { /* new: first swap coords, then map, then trans/scale */ if (tex->type == TEX_IMAGE) { @@ -1542,10 +1561,10 @@ static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, float* co, floa texvec[0] = mtex->size[0]*(texvec[0] - 0.5f) + mtex->ofs[0] + 0.5f; texvec[1] = mtex->size[1]*(texvec[1] - 0.5f) + mtex->ofs[1] + 0.5f; if (shi->osatex) { - dxt[0] = mtex->size[0]*dxt[0]; - dxt[1] = mtex->size[1]*dxt[1]; - dyt[0] = mtex->size[0]*dyt[0]; - dyt[1] = mtex->size[1]*dyt[1]; + dxt[0] = mtex->size[0] * dxt[0]; + dxt[1] = mtex->size[1] * dxt[1]; + dyt[0] = mtex->size[0] * dyt[0]; + dyt[1] = mtex->size[1] * dyt[1]; } /* problem: repeat-mirror is not a 'repeat' but 'extend' in imagetexture.c */ @@ -1675,7 +1694,8 @@ static void compatible_bump_uv_derivs(CompatibleBump *compat_bump, ShadeInput *s } } -static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres, float Tnor, float *co, float *dx, float *dy, float *texvec, float *dxt, float *dyt) +static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres, + float Tnor, const float co[3], const float dx[3], const float dy[3], float texvec[3], float dxt[3], float dyt[3]) { TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; /* temp TexResult */ float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv; @@ -1733,7 +1753,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, if (mtex->texco == TEXCO_UV) { /* for the uv case, use the same value for both du/dv, * since individually scaling the normal derivatives makes them useless... */ - du = minf(du, dv); + du = min_ff(du, dv); idu = (du < 1e-5f) ? bf : (bf/du); /* +u val */ @@ -1831,7 +1851,9 @@ static void ntap_bump_init(NTapBump *ntap_bump) memset(ntap_bump, 0, sizeof(*ntap_bump)); } -static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres, float Tnor, float *co, float *dx, float *dy, float *texvec, float *dxt, float *dyt) +static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres, + float Tnor, const float co[3], const float dx[3], const float dy[3], + float texvec[3], float dxt[3], float dyt[3]) { TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; /* temp TexResult */ @@ -2257,11 +2279,11 @@ void do_material_tex(ShadeInput *shi, Render *re) if (texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) { if (use_compat_bump) { rgbnor = compatible_bump_compute(&compat_bump, shi, mtex, tex, - &texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt); + &texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt); } else if (use_ntap_bump) { rgbnor = ntap_bump_compute(&ntap_bump, shi, mtex, tex, - &texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt); + &texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt); } else { texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt); @@ -2377,7 +2399,7 @@ void do_material_tex(ShadeInput *shi, Render *re) ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(tcol, ibuf->rect_colorspace); } @@ -2445,7 +2467,9 @@ void do_material_tex(ShadeInput *shi, Render *re) copy_v3_v3(nor, texres.nor); - if (mtex->normapspace == MTEX_NSPACE_CAMERA); + if (mtex->normapspace == MTEX_NSPACE_CAMERA) { + /* pass */ + } else if (mtex->normapspace == MTEX_NSPACE_WORLD) { mul_mat3_m4_v3(re->viewmat, nor); } @@ -2648,9 +2672,16 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_ copy_v3_v3(co, xyz); if (mtex->texflag & MTEX_OB_DUPLI_ORIG) { if (shi->obi && shi->obi->duplitexmat) - mul_m4_v3(shi->obi->duplitexmat, co); - } + mul_m4_v3(shi->obi->duplitexmat, co); + } mul_m4_v3(ob->imat_ren, co); + + if (mtex->texflag & MTEX_MAPTO_BOUNDS && ob->bb) { + /* use bb vec[0] as min and bb vec[6] as max */ + co[0] = (co[0] - ob->bb->vec[0][0]) / (ob->bb->vec[6][0]-ob->bb->vec[0][0]) * 2.0f - 1.0f; + co[1] = (co[1] - ob->bb->vec[0][1]) / (ob->bb->vec[6][1]-ob->bb->vec[0][1]) * 2.0f - 1.0f; + co[2] = (co[2] - ob->bb->vec[0][2]) / (ob->bb->vec[6][2]-ob->bb->vec[0][2]) * 2.0f - 1.0f; + } } } /* not really orco, but 'local' */ @@ -2663,6 +2694,13 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_ Object *ob= shi->obi->ob; copy_v3_v3(co, xyz); mul_m4_v3(ob->imat_ren, co); + + if (mtex->texflag & MTEX_MAPTO_BOUNDS && ob->bb) { + /* use bb vec[0] as min and bb vec[6] as max */ + co[0] = (co[0] - ob->bb->vec[0][0]) / (ob->bb->vec[6][0]-ob->bb->vec[0][0]) * 2.0f - 1.0f; + co[1] = (co[1] - ob->bb->vec[0][1]) / (ob->bb->vec[6][1]-ob->bb->vec[0][1]) * 2.0f - 1.0f; + co[2] = (co[2] - ob->bb->vec[0][2]) / (ob->bb->vec[6][2]-ob->bb->vec[0][2]) * 2.0f - 1.0f; + } } } else if (mtex->texco==TEXCO_GLOB) { @@ -2729,6 +2767,12 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_ if ((rgbnor & TEX_RGB) == 0) { copy_v3_v3(tcol, &mtex->r); } + else if (mtex->mapto & MAP_DENSITY) { + copy_v3_v3(tcol, &texres.tr); + if (texres.talpha) { + texres.tin = stencilTin; + } + } else { copy_v3_v3(tcol, &texres.tr); if (texres.talpha) { @@ -2887,7 +2931,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4]) ImBuf *ibuf = BKE_image_get_ibuf(ima, &mtex->tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(&texres.tr, ibuf->rect_colorspace); } @@ -2922,10 +2966,14 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4]) } if (mtex->mapto & MAP_ALPHA) { if (rgb) { - if (texres.talpha) texres.tin= texres.ta; - else texres.tin = rgb_to_bw(&texres.tr); + if (texres.talpha) { + texres.tin = texres.ta; + } + else { + texres.tin = rgb_to_bw(&texres.tr); + } } - + col_r[3]*= texres.tin; } } @@ -3038,7 +3086,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h break; } - /* placement */ + /* placement */ if (mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]); else texvec[0]= mtex->size[0]*(mtex->ofs[0]); @@ -3102,7 +3150,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(tcol, ibuf->rect_colorspace); } @@ -3201,7 +3249,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r } co= tempvec; - dx= dxt; dy= dyt; + dx= dxt; dy= dyt; if (shi->osatex) { copy_v3_v3(dxt, shi->dxlv); copy_v3_v3(dyt, shi->dylv); @@ -3316,7 +3364,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser); /* don't linearize float buffers, assumed to be linear */ - if (ibuf && !(ibuf->rect_float)) + if (ibuf && !(ibuf->rect_float) && R.scene_color_manage) IMB_colormanagement_colorspace_to_scene_linear_v3(&texres.tr, ibuf->rect_colorspace); } |