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Diffstat (limited to 'source/blender/render/intern/source/rendercore.c')
-rw-r--r--source/blender/render/intern/source/rendercore.c16
1 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 77f399d08d1..c9072105dd9 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -246,7 +246,7 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl)
intptr_t *rd= NULL;
int a, *rz, zz, y, sample, totsample, od;
short minx, maxx, miny, maxy, x;
- unsigned int lay= rl->lay;
+ unsigned int lay= (1 << 20) - 1;
/* we don't render halos in the cropped area, gives errors in flare counter */
if (pa->crop) {
@@ -1651,7 +1651,7 @@ void zbufshade_sss_tile(RenderPart *pa)
ssamp.tot= 1;
for (rl=rr->layers.first; rl; rl=rl->next) {
- ssamp.shi[0].lay |= rl->lay;
+ ssamp.shi[0].lay |= (1 << 20) - 1;
ssamp.shi[0].layflag |= rl->layflag;
ssamp.shi[0].passflag |= rl->passflag;
ssamp.shi[0].combinedflag |= ~rl->pass_xor;
@@ -1660,8 +1660,6 @@ void zbufshade_sss_tile(RenderPart *pa)
rl= rr->layers.first;
ssamp.shi[0].passflag |= SCE_PASS_RGBA|SCE_PASS_COMBINED;
ssamp.shi[0].combinedflag &= ~(SCE_PASS_SPEC);
- ssamp.shi[0].mat_override= NULL;
- ssamp.shi[0].light_override= NULL;
lay= ssamp.shi[0].lay;
/* create the pixelstrs to be used later */
@@ -1978,7 +1976,7 @@ void add_halo_flare(Render *re)
for (a=0; a<R.tothalo; a++) {
har= R.sortedhalos[a];
- if (har->flarec && (har->lay & rl->lay)) {
+ if (har->flarec && (har->lay & ((1 << 20) - 1))) {
do_draw = true;
renderflare(rr, rect, har);
}
@@ -1994,18 +1992,18 @@ void add_halo_flare(Render *re)
}
}
-void render_internal_update_passes(RenderEngine *engine, Scene *scene, SceneRenderLayer *srl)
+void render_internal_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)
{
int type;
- RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA);
+ RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA);
#define CHECK_PASS(name, channels, chanid) \
- if (srl->passflag & (SCE_PASS_ ## name)) { \
+ if (view_layer->passflag & (SCE_PASS_ ## name)) { \
if (channels == 4) type = SOCK_RGBA; \
else if (channels == 3) type = SOCK_VECTOR; \
else type = SOCK_FLOAT; \
- RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_ ## name, channels, chanid, type); \
+ RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_ ## name, channels, chanid, type); \
}
CHECK_PASS(Z, 1, "Z");