Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/source/rendercore.c')
-rw-r--r--source/blender/render/intern/source/rendercore.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index a6f37f2670c..63fcafe2cc0 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -698,7 +698,8 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
for (y=pa->disprect.ymin; y<pa->disprect.ymax; y++) {
for (x=pa->disprect.xmin; x<pa->disprect.xmax; x++, od+=4) {
float col[4];
- int sample, done = FALSE;
+ int sample;
+ bool done = false;
for (sample= 0; sample<totsample; sample++) {
float *pass= rlpp[sample]->rectf + od;
@@ -707,7 +708,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
if (done==0) {
shadeSkyPixel(col, x, y, pa->thread);
- done = TRUE;
+ done = true;
}
if (pass[3]==0.0f) {
@@ -765,7 +766,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
float *zrect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z) + od;
float *rgbrect = rlpp[sample]->rectf + 4*od;
float rgb[3] = {0};
- int done = FALSE;
+ bool done = false;
for (go=R.lights.first; go; go= go->next) {
@@ -797,7 +798,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
if (done==0) {
copy_v3_v3(rgb, tmp_rgb);
- done = TRUE;
+ done = true;
}
else {
rgb[0] = 0.5f*rgb[0] + 0.5f*tmp_rgb[0];
@@ -1961,7 +1962,7 @@ void add_halo_flare(Render *re)
/* for now, we get the first renderlayer in list with halos set */
for (rl= rr->layers.first; rl; rl= rl->next) {
- int do_draw = FALSE;
+ bool do_draw = false;
if ((rl->layflag & SCE_LAY_HALO) == 0)
continue;
@@ -1977,7 +1978,7 @@ void add_halo_flare(Render *re)
har= R.sortedhalos[a];
if (har->flarec && (har->lay & rl->lay)) {
- do_draw = TRUE;
+ do_draw = true;
renderflare(rr, rl->rectf, har);
}
}