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Diffstat (limited to 'source/blender/render/intern/source/rendercore.c')
-rw-r--r--source/blender/render/intern/source/rendercore.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 0dc7f35dc56..2fd8e49d34e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -683,7 +683,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
for (y=pa->disprect.ymin; y<pa->disprect.ymax; y++) {
for (x=pa->disprect.xmin; x<pa->disprect.xmax; x++, od+=4) {
float col[4];
- int sample, done= 0;
+ int sample, done = FALSE;
for (sample= 0; sample<totsample; sample++) {
float *pass= rlpp[sample]->rectf + od;
@@ -692,7 +692,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
if (done==0) {
shadeSkyPixel(col, x, y, pa->thread);
- done= 1;
+ done = TRUE;
}
if (pass[3]==0.0f) {
@@ -748,7 +748,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
float *zrect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z) + od;
float *rgbrect = rlpp[sample]->rectf + 4*od;
float rgb[3] = {0};
- int done= 0;
+ int done = FALSE;
for (go=R.lights.first; go; go= go->next) {
@@ -780,7 +780,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
if (done==0) {
copy_v3_v3(rgb, tmp_rgb);
- done = 1;
+ done = TRUE;
}
else {
rgb[0] = 0.5f*rgb[0] + 0.5f*tmp_rgb[0];
@@ -1935,7 +1935,7 @@ void add_halo_flare(Render *re)
RenderResult *rr= re->result;
RenderLayer *rl;
HaloRen *har;
- int a, mode, do_draw=0;
+ int a, mode, do_draw = FALSE;
/* for now, we get the first renderlayer in list with halos set */
for (rl= rr->layers.first; rl; rl= rl->next)
@@ -1954,7 +1954,7 @@ void add_halo_flare(Render *re)
har= R.sortedhalos[a];
if (har->flarec) {
- do_draw= 1;
+ do_draw = TRUE;
renderflare(rr, rl->rectf, har);
}
}
@@ -1988,7 +1988,7 @@ typedef struct BakeShade {
unsigned int *rect;
float *rect_float;
- int usemask;
+ int use_mask;
char *rect_mask; /* bake pixel mask */
float dxco[3], dyco[3];
@@ -2408,12 +2408,12 @@ static int get_next_bake_face(BakeShade *bs)
ObjectRen *obr;
VlakRen *vlr;
MTFace *tface;
- static int v= 0, vdone= 0;
+ static int v= 0, vdone = FALSE;
static ObjectInstanceRen *obi= NULL;
if (bs==NULL) {
vlr= NULL;
- v= vdone= 0;
+ v= vdone = FALSE;
obi= R.instancetable.first;
return 0;
}
@@ -2507,7 +2507,7 @@ static void shade_tface(BakeShade *bs)
bs->rect_float= bs->ibuf->rect_float;
bs->quad= 0;
- if (bs->usemask) {
+ if (bs->use_mask) {
if (bs->ibuf->userdata==NULL) {
BLI_lock_thread(LOCK_CUSTOM1);
if (bs->ibuf->userdata==NULL) /* since the thread was locked, its possible another thread alloced the value */
@@ -2594,7 +2594,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
BakeShade *handles;
ListBase threads;
Image *ima;
- int a, vdone=0, usemask=0, result=BAKE_RESULT_OK;
+ int a, vdone = FALSE, use_mask = FALSE, result = BAKE_RESULT_OK;
/* initialize render global */
R= *re;
@@ -2605,7 +2605,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
/* do we need a mask? */
if (re->r.bake_filter)
- usemask = 1;
+ use_mask = TRUE;
/* baker uses this flag to detect if image was initialized */
for (ima= G.main->image.first; ima; ima= ima->id.next) {
@@ -2642,7 +2642,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
handles[a].actob= actob;
handles[a].zspan= MEM_callocN(sizeof(ZSpan), "zspan for bake");
- handles[a].usemask = usemask;
+ handles[a].use_mask = use_mask;
handles[a].do_update = do_update; /* use to tell the view to update */
@@ -2655,7 +2655,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
PIL_sleep_ms(50);
/* calculate progress */
- for (vdone=0, a=0; a<re->r.threads; a++)
+ for (vdone = FALSE, a=0; a<re->r.threads; a++)
vdone+= handles[a].vdone;
if (progress)
*progress = (float)(vdone / (float)re->totvlak);