diff options
Diffstat (limited to 'source/blender/render/intern/source/shadeinput.c')
-rw-r--r-- | source/blender/render/intern/source/shadeinput.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index ff543b8ce06..db93a21de2d 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -87,12 +87,6 @@ extern struct Render R; * */ -#define VECADDISFAC(v1,v3,fac) { \ - *(v1 + 0) += *(v3 + 0) * (fac); \ - *(v1 + 1) += *(v3 + 1) * (fac); \ - *(v1 + 2) += *(v3 + 2) * (fac); \ -} (void)0 - /* initialize material variables in shadeinput, * doing inverse gamma correction where applicable */ void shade_input_init_material(ShadeInput *shi) @@ -121,13 +115,13 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr) shi->depth--; /* a couple of passes */ - VECADDISFAC(shr->combined, shr_t.combined, fac); + madd_v3_v3fl(shr->combined, shr_t.combined, fac); if (shi->passflag & SCE_PASS_SPEC) - VECADDISFAC(shr->spec, shr_t.spec, fac); + madd_v3_v3fl(shr->spec, shr_t.spec, fac); if (shi->passflag & SCE_PASS_DIFFUSE) - VECADDISFAC(shr->diff, shr_t.diff, fac); + madd_v3_v3fl(shr->diff, shr_t.diff, fac); if (shi->passflag & SCE_PASS_SHADOW) - VECADDISFAC(shr->shad, shr_t.shad, fac); + madd_v3_v3fl(shr->shad, shr_t.shad, fac); negate_v3(shi->vn); negate_v3(shi->facenor); @@ -242,7 +236,7 @@ void vlr_set_uv_indices(VlakRen *vlr, int *i1, int *i2, int *i3) /* 1---2 1---2 0 = orig face, 1 = new face */ /* Update vert nums to point to correct verts of original face */ - if (vlr->flag & R_DIVIDE_24) { + if (vlr->flag & R_DIVIDE_24) { if (vlr->flag & R_FACE_SPLIT) { (*i1)++; (*i2)++; (*i3)++; } @@ -783,7 +777,7 @@ void shade_input_set_uv(ShadeInput *shi) CLAMP(shi->u, -2.0f, 1.0f); CLAMP(shi->v, -2.0f, 1.0f); } - } + } } void shade_input_set_normals(ShadeInput *shi) |