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Diffstat (limited to 'source/blender/render/intern/source/shadeinput.c')
-rw-r--r--source/blender/render/intern/source/shadeinput.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index ff543b8ce06..db93a21de2d 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -87,12 +87,6 @@ extern struct Render R;
*
*/
-#define VECADDISFAC(v1,v3,fac) { \
- *(v1 + 0) += *(v3 + 0) * (fac); \
- *(v1 + 1) += *(v3 + 1) * (fac); \
- *(v1 + 2) += *(v3 + 2) * (fac); \
-} (void)0
-
/* initialize material variables in shadeinput,
* doing inverse gamma correction where applicable */
void shade_input_init_material(ShadeInput *shi)
@@ -121,13 +115,13 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
shi->depth--;
/* a couple of passes */
- VECADDISFAC(shr->combined, shr_t.combined, fac);
+ madd_v3_v3fl(shr->combined, shr_t.combined, fac);
if (shi->passflag & SCE_PASS_SPEC)
- VECADDISFAC(shr->spec, shr_t.spec, fac);
+ madd_v3_v3fl(shr->spec, shr_t.spec, fac);
if (shi->passflag & SCE_PASS_DIFFUSE)
- VECADDISFAC(shr->diff, shr_t.diff, fac);
+ madd_v3_v3fl(shr->diff, shr_t.diff, fac);
if (shi->passflag & SCE_PASS_SHADOW)
- VECADDISFAC(shr->shad, shr_t.shad, fac);
+ madd_v3_v3fl(shr->shad, shr_t.shad, fac);
negate_v3(shi->vn);
negate_v3(shi->facenor);
@@ -242,7 +236,7 @@ void vlr_set_uv_indices(VlakRen *vlr, int *i1, int *i2, int *i3)
/* 1---2 1---2 0 = orig face, 1 = new face */
/* Update vert nums to point to correct verts of original face */
- if (vlr->flag & R_DIVIDE_24) {
+ if (vlr->flag & R_DIVIDE_24) {
if (vlr->flag & R_FACE_SPLIT) {
(*i1)++; (*i2)++; (*i3)++;
}
@@ -783,7 +777,7 @@ void shade_input_set_uv(ShadeInput *shi)
CLAMP(shi->u, -2.0f, 1.0f);
CLAMP(shi->v, -2.0f, 1.0f);
}
- }
+ }
}
void shade_input_set_normals(ShadeInput *shi)