diff options
Diffstat (limited to 'source/blender/render/intern/source/shadeoutput.c')
-rw-r--r-- | source/blender/render/intern/source/shadeoutput.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 992e2619ccd..c2aeee6aab6 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -370,7 +370,7 @@ void renderspothalo(ShadeInput *shi, float *col, float alpha) /* ---------------- shaders ----------------------- */ -static double Normalise_d(double *n) +static double Normalize_d(double *n) { double d; @@ -427,10 +427,10 @@ static float area_lamp_energy(float *co, float *vn, LampRen *lar) VECSUB(vec[2], co, lar->area[2]); VECSUB(vec[3], co, lar->area[3]); - Normalise_d(vec[0]); - Normalise_d(vec[1]); - Normalise_d(vec[2]); - Normalise_d(vec[3]); + Normalize_d(vec[0]); + Normalize_d(vec[1]); + Normalize_d(vec[2]); + Normalize_d(vec[3]); /* cross product */ CROSS(cross[0], vec[0], vec[1]); @@ -438,10 +438,10 @@ static float area_lamp_energy(float *co, float *vn, LampRen *lar) CROSS(cross[2], vec[2], vec[3]); CROSS(cross[3], vec[3], vec[0]); - Normalise_d(cross[0]); - Normalise_d(cross[1]); - Normalise_d(cross[2]); - Normalise_d(cross[3]); + Normalize_d(cross[0]); + Normalize_d(cross[1]); + Normalize_d(cross[2]); + Normalize_d(cross[3]); /* angles */ rad[0]= vec[0][0]*vec[1][0]+ vec[0][1]*vec[1][1]+ vec[0][2]*vec[1][2]; @@ -512,7 +512,7 @@ static float Phong_Spec( float *n, float *l, float *v, int hard, int tangent ) h[0] = l[0] + v[0]; h[1] = l[1] + v[1]; h[2] = l[2] + v[2]; - Normalise(h); + Normalize(h); rslt = h[0]*n[0] + h[1]*n[1] + h[2]*n[2]; if(tangent) rslt= sasqrt(1.0f - rslt*rslt); @@ -532,7 +532,7 @@ static float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent) h[0]= v[0]+l[0]; h[1]= v[1]+l[1]; h[2]= v[2]+l[2]; - Normalise(h); + Normalize(h); nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; if(tangent) nh= sasqrt(1.0f - nh*nh); @@ -565,7 +565,7 @@ static float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_p h[0]= v[0]+l[0]; h[1]= v[1]+l[1]; h[2]= v[2]+l[2]; - Normalise(h); + Normalize(h); nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; /* Dot product between surface normal and half-way vector */ if(tangent) nh= sasqrt(1.0f - nh*nh); @@ -612,7 +612,7 @@ static float Toon_Spec( float *n, float *l, float *v, float size, float smooth, h[0] = l[0] + v[0]; h[1] = l[1] + v[1]; h[2] = l[2] + v[2]; - Normalise(h); + Normalize(h); rslt = h[0]*n[0] + h[1]*n[1] + h[2]*n[2]; if(tangent) rslt = sasqrt(1.0f - rslt*rslt); @@ -636,7 +636,7 @@ static float WardIso_Spec( float *n, float *l, float *v, float rms, int tangent) h[0] = l[0] + v[0]; h[1] = l[1] + v[1]; h[2] = l[2] + v[2]; - Normalise(h); + Normalize(h); nh = n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; /* Dot product between surface normal and half-way vector */ if(tangent) nh = sasqrt(1.0f - nh*nh); @@ -687,7 +687,7 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough h[0]= v[0]+l[0]; h[1]= v[1]+l[1]; h[2]= v[2]+l[2]; - Normalise(h); + Normalize(h); nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; /* Dot product between surface normal and half-way vector */ if(nh<0.0f) nh = 0.0f; @@ -708,12 +708,12 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough Lit_B[0] = l[0] - (realnl * n[0]); Lit_B[1] = l[1] - (realnl * n[1]); Lit_B[2] = l[2] - (realnl * n[2]); - Normalise( Lit_B ); + Normalize( Lit_B ); View_B[0] = v[0] - (nv * n[0]); View_B[1] = v[1] - (nv * n[1]); View_B[2] = v[2] - (nv * n[2]); - Normalise( View_B ); + Normalize( View_B ); t = Lit_B[0]*View_B[0] + Lit_B[1]*View_B[1] + Lit_B[2]*View_B[2]; if( t < 0 ) t = 0; @@ -1290,7 +1290,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int lv[1]+= view[1]; lv[2]+= view[2]; - Normalise(lv); + Normalize(lv); t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2]; |