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Diffstat (limited to 'source/blender/render/intern/source/sss.c')
-rw-r--r--source/blender/render/intern/source/sss.c1074
1 files changed, 0 insertions, 1074 deletions
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
deleted file mode 100644
index c29da9b17c6..00000000000
--- a/source/blender/render/intern/source/sss.c
+++ /dev/null
@@ -1,1074 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2007 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/render/intern/source/sss.c
- * \ingroup render
- */
-
-/* Possible Improvements:
- * - add fresnel terms
- * - adapt Rd table to scale, now with small scale there are a lot of misses?
- * - possible interesting method: perform sss on all samples in the tree,
- * and then use those values interpolated somehow later. can also do this
- * filtering on demand for speed. since we are doing things in screen
- * space now there is an exact correspondence
- * - avoid duplicate shading (filtering points in advance, irradiance cache
- * like lookup?)
- * - lower resolution samples
- */
-
-#include <math.h>
-#include <string.h>
-#include <stdio.h>
-#include <string.h>
-
-/* external modules: */
-#include "MEM_guardedalloc.h"
-
-#include "BLI_math.h"
-#include "BLI_blenlib.h"
-#include "BLI_utildefines.h"
-#include "BLI_ghash.h"
-#include "BLI_memarena.h"
-
-#include "BLT_translation.h"
-
-
-#include "DNA_material_types.h"
-
-#include "BKE_global.h"
-#include "BKE_main.h"
-#include "BKE_scene.h"
-
-
-/* this module */
-#include "render_types.h"
-#include "sss.h"
-
-/* Generic Multiple Scattering API */
-
-/* Relevant papers:
- * [1] A Practical Model for Subsurface Light Transport
- * [2] A Rapid Hierarchical Rendering Technique for Translucent Materials
- * [3] Efficient Rendering of Local Subsurface Scattering
- * [4] Implementing a skin BSSRDF (or several...)
- */
-
-/* Defines */
-
-#define RD_TABLE_RANGE 100.0f
-#define RD_TABLE_RANGE_2 10000.0f
-#define RD_TABLE_SIZE 10000
-
-#define MAX_OCTREE_NODE_POINTS 8
-#define MAX_OCTREE_DEPTH 15
-
-/* Struct Definitions */
-
-struct ScatterSettings {
- float eta; /* index of refraction */
- float sigma_a; /* absorption coefficient */
- float sigma_s_; /* reduced scattering coefficient */
- float sigma_t_; /* reduced extinction coefficient */
- float sigma; /* effective extinction coefficient */
- float Fdr; /* diffuse fresnel reflectance */
- float D; /* diffusion constant */
- float A;
- float alpha_; /* reduced albedo */
- float zr; /* distance of virtual lightsource above surface */
- float zv; /* distance of virtual lightsource below surface */
- float ld; /* mean free path */
- float ro; /* diffuse reflectance */
- float color;
- float invsigma_t_;
- float frontweight;
- float backweight;
-
- float *tableRd; /* lookup table to avoid computing Rd */
- float *tableRd2; /* lookup table to avoid computing Rd for bigger values */
-};
-
-typedef struct ScatterPoint {
- float co[3];
- float rad[3];
- float area;
- int back;
-} ScatterPoint;
-
-typedef struct ScatterNode {
- float co[3];
- float rad[3];
- float backrad[3];
- float area, backarea;
-
- int totpoint;
- ScatterPoint *points;
-
- float split[3];
- struct ScatterNode *child[8];
-} ScatterNode;
-
-struct ScatterTree {
- MemArena *arena;
-
- ScatterSettings *ss[3];
- float error, scale;
-
- ScatterNode *root;
- ScatterPoint *points;
- ScatterPoint **refpoints;
- ScatterPoint **tmppoints;
- int totpoint;
- float min[3], max[3];
-};
-
-typedef struct ScatterResult {
- float rad[3];
- float backrad[3];
- float rdsum[3];
- float backrdsum[3];
-} ScatterResult;
-
-/* Functions for BSSRDF reparametrization in to more intuitive parameters,
- * see [2] section 4 for more info. */
-
-static float f_Rd(float alpha_, float A, float ro)
-{
- float sq;
-
- sq = sqrtf(3.0f * (1.0f - alpha_));
- return (alpha_/2.0f)*(1.0f + expf((-4.0f/3.0f)*A*sq))*expf(-sq) - ro;
-}
-
-static float compute_reduced_albedo(ScatterSettings *ss)
-{
- const float tolerance= 1e-8;
- const int max_iteration_count= 20;
- float d, fsub, xn_1= 0.0f, xn= 1.0f, fxn, fxn_1;
- int i;
-
- /* use secant method to compute reduced albedo using Rd function inverse
- * with a given reflectance */
- fxn= f_Rd(xn, ss->A, ss->ro);
- fxn_1= f_Rd(xn_1, ss->A, ss->ro);
-
- for (i= 0; i < max_iteration_count; i++) {
- fsub= (fxn - fxn_1);
- if (fabsf(fsub) < tolerance)
- break;
- d= ((xn - xn_1)/fsub)*fxn;
- if (fabsf(d) < tolerance)
- break;
-
- xn_1= xn;
- fxn_1= fxn;
- xn= xn - d;
-
- if (xn > 1.0f) xn= 1.0f;
- if (xn_1 > 1.0f) xn_1= 1.0f;
-
- fxn= f_Rd(xn, ss->A, ss->ro);
- }
-
- /* avoid division by zero later */
- if (xn <= 0.0f)
- xn= 0.00001f;
-
- return xn;
-}
-
-/* Exponential falloff functions */
-
-static float Rd_rsquare(ScatterSettings *ss, float rr)
-{
- float sr, sv, Rdr, Rdv;
-
- sr = sqrtf(rr + ss->zr * ss->zr);
- sv = sqrtf(rr + ss->zv * ss->zv);
-
- Rdr= ss->zr*(1.0f + ss->sigma*sr)*expf(-ss->sigma*sr)/(sr*sr*sr);
- Rdv= ss->zv*(1.0f + ss->sigma*sv)*expf(-ss->sigma*sv)/(sv*sv*sv);
-
- return /*ss->alpha_*/(1.0f/(4.0f*(float)M_PI))*(Rdr + Rdv);
-}
-
-static float Rd(ScatterSettings *ss, float r)
-{
- return Rd_rsquare(ss, r*r);
-}
-
-/* table lookups for Rd. this avoids expensive exp calls. we use two
- * separate tables as well for lower and higher numbers to improve
- * precision, since the number are poorly distributed because we do
- * a lookup with the squared distance for smaller distances, saving
- * another sqrt. */
-
-static void approximate_Rd_rgb(ScatterSettings **ss, float rr, float *rd)
-{
- float indexf, t, idxf;
- int index;
-
- if (rr > (RD_TABLE_RANGE_2 * RD_TABLE_RANGE_2)) {
- /* pass */
- }
- else if (rr > RD_TABLE_RANGE) {
- rr = sqrtf(rr);
- indexf= rr*(RD_TABLE_SIZE/RD_TABLE_RANGE_2);
- index= (int)indexf;
- idxf= (float)index;
- t= indexf - idxf;
-
- if (index >= 0 && index < RD_TABLE_SIZE) {
- rd[0]= (ss[0]->tableRd2[index]*(1-t) + ss[0]->tableRd2[index+1]*t);
- rd[1]= (ss[1]->tableRd2[index]*(1-t) + ss[1]->tableRd2[index+1]*t);
- rd[2]= (ss[2]->tableRd2[index]*(1-t) + ss[2]->tableRd2[index+1]*t);
- return;
- }
- }
- else {
- indexf= rr*(RD_TABLE_SIZE/RD_TABLE_RANGE);
- index= (int)indexf;
- idxf= (float)index;
- t= indexf - idxf;
-
- if (index >= 0 && index < RD_TABLE_SIZE) {
- rd[0]= (ss[0]->tableRd[index]*(1-t) + ss[0]->tableRd[index+1]*t);
- rd[1]= (ss[1]->tableRd[index]*(1-t) + ss[1]->tableRd[index+1]*t);
- rd[2]= (ss[2]->tableRd[index]*(1-t) + ss[2]->tableRd[index+1]*t);
- return;
- }
- }
-
- /* fallback to slow Rd computation */
- rd[0]= Rd_rsquare(ss[0], rr);
- rd[1]= Rd_rsquare(ss[1], rr);
- rd[2]= Rd_rsquare(ss[2], rr);
-}
-
-static void build_Rd_table(ScatterSettings *ss)
-{
- float r;
- int i, size = RD_TABLE_SIZE+1;
-
- ss->tableRd= MEM_mallocN(sizeof(float)*size, "scatterTableRd");
- ss->tableRd2= MEM_mallocN(sizeof(float)*size, "scatterTableRd");
-
- for (i= 0; i < size; i++) {
- r= i*(RD_TABLE_RANGE/RD_TABLE_SIZE);
-#if 0
- if (r < ss->invsigma_t_*ss->invsigma_t_) {
- r= ss->invsigma_t_*ss->invsigma_t_;
- }
-#endif
- ss->tableRd[i]= Rd(ss, sqrtf(r));
-
- r= i*(RD_TABLE_RANGE_2/RD_TABLE_SIZE);
-#if 0
- if (r < ss->invsigma_t_) {
- r= ss->invsigma_t_;
- }
-#endif
- ss->tableRd2[i]= Rd(ss, r);
- }
-}
-
-ScatterSettings *scatter_settings_new(float refl, float radius, float ior, float reflfac, float frontweight, float backweight)
-{
- ScatterSettings *ss;
-
- ss= MEM_callocN(sizeof(ScatterSettings), "ScatterSettings");
-
- /* see [1] and [3] for these formulas */
- ss->eta= ior;
- ss->Fdr= -1.440f/ior*ior + 0.710f/ior + 0.668f + 0.0636f*ior;
- ss->A= (1.0f + ss->Fdr)/(1.0f - ss->Fdr);
- ss->ld= radius;
- ss->ro= min_ff(refl, 0.99f);
- ss->color= ss->ro*reflfac + (1.0f-reflfac);
-
- ss->alpha_= compute_reduced_albedo(ss);
-
- ss->sigma= 1.0f/ss->ld;
- ss->sigma_t_= ss->sigma/sqrtf(3.0f*(1.0f - ss->alpha_));
- ss->sigma_s_= ss->alpha_*ss->sigma_t_;
- ss->sigma_a= ss->sigma_t_ - ss->sigma_s_;
-
- ss->D= 1.0f/(3.0f*ss->sigma_t_);
-
- ss->zr= 1.0f/ss->sigma_t_;
- ss->zv= ss->zr + 4.0f*ss->A*ss->D;
-
- ss->invsigma_t_= 1.0f/ss->sigma_t_;
-
- ss->frontweight= frontweight;
- ss->backweight= backweight;
-
- /* precompute a table of Rd values for quick lookup */
- build_Rd_table(ss);
-
- return ss;
-}
-
-void scatter_settings_free(ScatterSettings *ss)
-{
- MEM_freeN(ss->tableRd);
- MEM_freeN(ss->tableRd2);
- MEM_freeN(ss);
-}
-
-/* Hierarchical method as in [2]. */
-
-/* traversal */
-
-#define SUBNODE_INDEX(co, split) \
- ((co[0]>=split[0]) + (co[1]>=split[1])*2 + (co[2]>=split[2])*4)
-
-static void add_radiance(ScatterTree *tree, float *frontrad, float *backrad, float area, float backarea, float rr, ScatterResult *result)
-{
- float rd[3], frontrd[3], backrd[3];
-
- approximate_Rd_rgb(tree->ss, rr, rd);
-
- if (frontrad && area) {
- frontrd[0] = rd[0]*area;
- frontrd[1] = rd[1]*area;
- frontrd[2] = rd[2]*area;
-
- result->rad[0] += frontrad[0]*frontrd[0];
- result->rad[1] += frontrad[1]*frontrd[1];
- result->rad[2] += frontrad[2]*frontrd[2];
-
- result->rdsum[0] += frontrd[0];
- result->rdsum[1] += frontrd[1];
- result->rdsum[2] += frontrd[2];
- }
- if (backrad && backarea) {
- backrd[0] = rd[0]*backarea;
- backrd[1] = rd[1]*backarea;
- backrd[2] = rd[2]*backarea;
-
- result->backrad[0] += backrad[0]*backrd[0];
- result->backrad[1] += backrad[1]*backrd[1];
- result->backrad[2] += backrad[2]*backrd[2];
-
- result->backrdsum[0] += backrd[0];
- result->backrdsum[1] += backrd[1];
- result->backrdsum[2] += backrd[2];
- }
-}
-
-static void traverse_octree(ScatterTree *tree, ScatterNode *node, const float co[3], int self, ScatterResult *result)
-{
- float sub[3], dist;
- int i, index = 0;
-
- if (node->totpoint > 0) {
- /* leaf - add radiance from all samples */
- for (i=0; i<node->totpoint; i++) {
- ScatterPoint *p= &node->points[i];
-
- sub_v3_v3v3(sub, co, p->co);
- dist= dot_v3v3(sub, sub);
-
- if (p->back)
- add_radiance(tree, NULL, p->rad, 0.0f, p->area, dist, result);
- else
- add_radiance(tree, p->rad, NULL, p->area, 0.0f, dist, result);
- }
- }
- else {
- /* branch */
- if (self)
- index = SUBNODE_INDEX(co, node->split);
-
- for (i=0; i<8; i++) {
- if (node->child[i]) {
- ScatterNode *subnode= node->child[i];
-
- if (self && index == i) {
- /* always traverse node containing the point */
- traverse_octree(tree, subnode, co, 1, result);
- }
- else {
- /* decide subnode traversal based on maximum solid angle */
- sub_v3_v3v3(sub, co, subnode->co);
- dist= dot_v3v3(sub, sub);
-
- /* actually area/dist > error, but this avoids division */
- if (subnode->area+subnode->backarea>tree->error*dist) {
- traverse_octree(tree, subnode, co, 0, result);
- }
- else {
- add_radiance(tree, subnode->rad, subnode->backrad,
- subnode->area, subnode->backarea, dist, result);
- }
- }
- }
- }
- }
-}
-
-static void compute_radiance(ScatterTree *tree, const float co[3], float *rad)
-{
- ScatterResult result;
- float rdsum[3], backrad[3], backrdsum[3];
-
- memset(&result, 0, sizeof(result));
-
- traverse_octree(tree, tree->root, co, 1, &result);
-
- /* the original paper doesn't do this, but we normalize over the
- * sampled area and multiply with the reflectance. this is because
- * our point samples are incomplete, there are no samples on parts
- * of the mesh not visible from the camera. this can not only make
- * it darker, but also lead to ugly color shifts */
-
- mul_v3_fl(result.rad, tree->ss[0]->frontweight);
- mul_v3_fl(result.backrad, tree->ss[0]->backweight);
-
- copy_v3_v3(rad, result.rad);
- add_v3_v3v3(backrad, result.rad, result.backrad);
-
- copy_v3_v3(rdsum, result.rdsum);
- add_v3_v3v3(backrdsum, result.rdsum, result.backrdsum);
-
- if (rdsum[0] > 1e-16f) rad[0]= tree->ss[0]->color*rad[0]/rdsum[0];
- if (rdsum[1] > 1e-16f) rad[1]= tree->ss[1]->color*rad[1]/rdsum[1];
- if (rdsum[2] > 1e-16f) rad[2]= tree->ss[2]->color*rad[2]/rdsum[2];
-
- if (backrdsum[0] > 1e-16f) backrad[0]= tree->ss[0]->color*backrad[0]/backrdsum[0];
- if (backrdsum[1] > 1e-16f) backrad[1]= tree->ss[1]->color*backrad[1]/backrdsum[1];
- if (backrdsum[2] > 1e-16f) backrad[2]= tree->ss[2]->color*backrad[2]/backrdsum[2];
-
- rad[0]= MAX2(rad[0], backrad[0]);
- rad[1]= MAX2(rad[1], backrad[1]);
- rad[2]= MAX2(rad[2], backrad[2]);
-}
-
-/* building */
-
-static void sum_leaf_radiance(ScatterTree *UNUSED(tree), ScatterNode *node)
-{
- ScatterPoint *p;
- float rad, totrad= 0.0f, inv;
- int i;
-
- node->co[0]= node->co[1]= node->co[2]= 0.0;
- node->rad[0]= node->rad[1]= node->rad[2]= 0.0;
- node->backrad[0]= node->backrad[1]= node->backrad[2]= 0.0;
-
- /* compute total rad, rad weighted average position,
- * and total area */
- for (i=0; i<node->totpoint; i++) {
- p= &node->points[i];
-
- rad= p->area*fabsf(p->rad[0] + p->rad[1] + p->rad[2]);
- totrad += rad;
-
- node->co[0] += rad*p->co[0];
- node->co[1] += rad*p->co[1];
- node->co[2] += rad*p->co[2];
-
- if (p->back) {
- node->backrad[0] += p->rad[0]*p->area;
- node->backrad[1] += p->rad[1]*p->area;
- node->backrad[2] += p->rad[2]*p->area;
-
- node->backarea += p->area;
- }
- else {
- node->rad[0] += p->rad[0]*p->area;
- node->rad[1] += p->rad[1]*p->area;
- node->rad[2] += p->rad[2]*p->area;
-
- node->area += p->area;
- }
- }
-
- if (node->area > 1e-16f) {
- inv= 1.0f/node->area;
- node->rad[0] *= inv;
- node->rad[1] *= inv;
- node->rad[2] *= inv;
- }
- if (node->backarea > 1e-16f) {
- inv= 1.0f/node->backarea;
- node->backrad[0] *= inv;
- node->backrad[1] *= inv;
- node->backrad[2] *= inv;
- }
-
- if (totrad > 1e-16f) {
- inv= 1.0f/totrad;
- node->co[0] *= inv;
- node->co[1] *= inv;
- node->co[2] *= inv;
- }
- else {
- /* make sure that if radiance is 0.0f, we still have these points in
- * the tree at a good position, they count for rdsum too */
- for (i=0; i<node->totpoint; i++) {
- p= &node->points[i];
-
- node->co[0] += p->co[0];
- node->co[1] += p->co[1];
- node->co[2] += p->co[2];
- }
-
- node->co[0] /= node->totpoint;
- node->co[1] /= node->totpoint;
- node->co[2] /= node->totpoint;
- }
-}
-
-static void sum_branch_radiance(ScatterTree *UNUSED(tree), ScatterNode *node)
-{
- ScatterNode *subnode;
- float rad, totrad= 0.0f, inv;
- int i, totnode;
-
- node->co[0]= node->co[1]= node->co[2]= 0.0;
- node->rad[0]= node->rad[1]= node->rad[2]= 0.0;
- node->backrad[0]= node->backrad[1]= node->backrad[2]= 0.0;
-
- /* compute total rad, rad weighted average position,
- * and total area */
- for (i=0; i<8; i++) {
- if (node->child[i] == NULL)
- continue;
-
- subnode= node->child[i];
-
- rad= subnode->area*fabsf(subnode->rad[0] + subnode->rad[1] + subnode->rad[2]);
- rad += subnode->backarea*fabsf(subnode->backrad[0] + subnode->backrad[1] + subnode->backrad[2]);
- totrad += rad;
-
- node->co[0] += rad*subnode->co[0];
- node->co[1] += rad*subnode->co[1];
- node->co[2] += rad*subnode->co[2];
-
- node->rad[0] += subnode->rad[0]*subnode->area;
- node->rad[1] += subnode->rad[1]*subnode->area;
- node->rad[2] += subnode->rad[2]*subnode->area;
-
- node->backrad[0] += subnode->backrad[0]*subnode->backarea;
- node->backrad[1] += subnode->backrad[1]*subnode->backarea;
- node->backrad[2] += subnode->backrad[2]*subnode->backarea;
-
- node->area += subnode->area;
- node->backarea += subnode->backarea;
- }
-
- if (node->area > 1e-16f) {
- inv= 1.0f/node->area;
- node->rad[0] *= inv;
- node->rad[1] *= inv;
- node->rad[2] *= inv;
- }
- if (node->backarea > 1e-16f) {
- inv= 1.0f/node->backarea;
- node->backrad[0] *= inv;
- node->backrad[1] *= inv;
- node->backrad[2] *= inv;
- }
-
- if (totrad > 1e-16f) {
- inv= 1.0f/totrad;
- node->co[0] *= inv;
- node->co[1] *= inv;
- node->co[2] *= inv;
- }
- else {
- /* make sure that if radiance is 0.0f, we still have these points in
- * the tree at a good position, they count for rdsum too */
- totnode= 0;
-
- for (i=0; i<8; i++) {
- if (node->child[i]) {
- subnode= node->child[i];
-
- node->co[0] += subnode->co[0];
- node->co[1] += subnode->co[1];
- node->co[2] += subnode->co[2];
-
- totnode++;
- }
- }
-
- node->co[0] /= totnode;
- node->co[1] /= totnode;
- node->co[2] /= totnode;
- }
-}
-
-static void sum_radiance(ScatterTree *tree, ScatterNode *node)
-{
- if (node->totpoint > 0) {
- sum_leaf_radiance(tree, node);
- }
- else {
- int i;
-
- for (i=0; i<8; i++)
- if (node->child[i])
- sum_radiance(tree, node->child[i]);
-
- sum_branch_radiance(tree, node);
- }
-}
-
-static void subnode_middle(int i, float *mid, float *subsize, float *submid)
-{
- int x= i & 1, y= i & 2, z= i & 4;
-
- submid[0]= mid[0] + ((x)? subsize[0]: -subsize[0]);
- submid[1]= mid[1] + ((y)? subsize[1]: -subsize[1]);
- submid[2]= mid[2] + ((z)? subsize[2]: -subsize[2]);
-}
-
-static void create_octree_node(ScatterTree *tree, ScatterNode *node, float *mid, float *size, ScatterPoint **refpoints, int depth)
-{
- ScatterNode *subnode;
- ScatterPoint **subrefpoints, **tmppoints= tree->tmppoints;
- int index, nsize[8], noffset[8], i, subco, used_nodes, usedi;
- float submid[3], subsize[3];
-
- /* stopping condition */
- if (node->totpoint <= MAX_OCTREE_NODE_POINTS || depth == MAX_OCTREE_DEPTH) {
- for (i=0; i<node->totpoint; i++)
- node->points[i]= *(refpoints[i]);
-
- return;
- }
-
- subsize[0]= size[0]*0.5f;
- subsize[1]= size[1]*0.5f;
- subsize[2]= size[2]*0.5f;
-
- node->split[0]= mid[0];
- node->split[1]= mid[1];
- node->split[2]= mid[2];
-
- memset(nsize, 0, sizeof(nsize));
- memset(noffset, 0, sizeof(noffset));
-
- /* count points in subnodes */
- for (i=0; i<node->totpoint; i++) {
- index= SUBNODE_INDEX(refpoints[i]->co, node->split);
- tmppoints[i]= refpoints[i];
- nsize[index]++;
- }
-
- /* here we check if only one subnode is used. if this is the case, we don't
- * create a new node, but rather call this function again, with different
- * size and middle position for the same node. */
- for (usedi=0, used_nodes=0, i=0; i<8; i++) {
- if (nsize[i]) {
- used_nodes++;
- usedi = i;
- }
- if (i != 0)
- noffset[i]= noffset[i-1]+nsize[i-1];
- }
-
- if (used_nodes <= 1) {
- subnode_middle(usedi, mid, subsize, submid);
- create_octree_node(tree, node, submid, subsize, refpoints, depth+1);
- return;
- }
-
- /* reorder refpoints by subnode */
- for (i=0; i<node->totpoint; i++) {
- index= SUBNODE_INDEX(tmppoints[i]->co, node->split);
- refpoints[noffset[index]]= tmppoints[i];
- noffset[index]++;
- }
-
- /* create subnodes */
- for (subco=0, i=0; i<8; subco+=nsize[i], i++) {
- if (nsize[i] > 0) {
- subnode= BLI_memarena_alloc(tree->arena, sizeof(ScatterNode));
- node->child[i]= subnode;
- subnode->points= node->points + subco;
- subnode->totpoint= nsize[i];
- subrefpoints= refpoints + subco;
-
- subnode_middle(i, mid, subsize, submid);
-
- create_octree_node(tree, subnode, submid, subsize, subrefpoints,
- depth+1);
- }
- else
- node->child[i]= NULL;
- }
-
- node->points= NULL;
- node->totpoint= 0;
-}
-
-/* public functions */
-
-ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error,
- float (*co)[3], float (*color)[3], float *area, int totpoint)
-{
- ScatterTree *tree;
- ScatterPoint *points, **refpoints;
- int i;
-
- /* allocate tree */
- tree= MEM_callocN(sizeof(ScatterTree), "ScatterTree");
- tree->scale= scale;
- tree->error= error;
- tree->totpoint= totpoint;
-
- tree->ss[0]= ss[0];
- tree->ss[1]= ss[1];
- tree->ss[2]= ss[2];
-
- points = MEM_callocN(sizeof(ScatterPoint) * totpoint, "ScatterPoints");
- refpoints = MEM_callocN(sizeof(ScatterPoint *) * totpoint, "ScatterRefPoints");
-
- tree->points= points;
- tree->refpoints= refpoints;
-
- /* build points */
- INIT_MINMAX(tree->min, tree->max);
-
- for (i=0; i<totpoint; i++) {
- copy_v3_v3(points[i].co, co[i]);
- copy_v3_v3(points[i].rad, color[i]);
- points[i].area= fabsf(area[i])/(tree->scale*tree->scale);
- points[i].back= (area[i] < 0.0f);
-
- mul_v3_fl(points[i].co, 1.0f / tree->scale);
- minmax_v3v3_v3(tree->min, tree->max, points[i].co);
-
- refpoints[i]= points + i;
- }
-
- return tree;
-}
-
-void scatter_tree_build(ScatterTree *tree)
-{
- ScatterPoint *newpoints, **tmppoints;
- float mid[3], size[3];
- int totpoint= tree->totpoint;
-
- newpoints = MEM_callocN(sizeof(ScatterPoint) * totpoint, "ScatterPoints");
- tmppoints = MEM_callocN(sizeof(ScatterPoint *) * totpoint, "ScatterTmpPoints");
- tree->tmppoints= tmppoints;
-
- tree->arena= BLI_memarena_new(0x8000 * sizeof(ScatterNode), "sss tree arena");
- BLI_memarena_use_calloc(tree->arena);
-
- /* build tree */
- tree->root= BLI_memarena_alloc(tree->arena, sizeof(ScatterNode));
- tree->root->points= newpoints;
- tree->root->totpoint= totpoint;
-
- mid[0]= (tree->min[0]+tree->max[0])*0.5f;
- mid[1]= (tree->min[1]+tree->max[1])*0.5f;
- mid[2]= (tree->min[2]+tree->max[2])*0.5f;
-
- size[0]= (tree->max[0]-tree->min[0])*0.5f;
- size[1]= (tree->max[1]-tree->min[1])*0.5f;
- size[2]= (tree->max[2]-tree->min[2])*0.5f;
-
- create_octree_node(tree, tree->root, mid, size, tree->refpoints, 0);
-
- MEM_freeN(tree->points);
- MEM_freeN(tree->refpoints);
- MEM_freeN(tree->tmppoints);
- tree->refpoints= NULL;
- tree->tmppoints= NULL;
- tree->points= newpoints;
-
- /* sum radiance at nodes */
- sum_radiance(tree, tree->root);
-}
-
-void scatter_tree_sample(ScatterTree *tree, const float co[3], float color[3])
-{
- float sco[3];
-
- copy_v3_v3(sco, co);
- mul_v3_fl(sco, 1.0f / tree->scale);
-
- compute_radiance(tree, sco, color);
-}
-
-void scatter_tree_free(ScatterTree *tree)
-{
- if (tree->arena) BLI_memarena_free(tree->arena);
- if (tree->points) MEM_freeN(tree->points);
- if (tree->refpoints) MEM_freeN(tree->refpoints);
-
- MEM_freeN(tree);
-}
-
-/* Internal Renderer API */
-
-/* sss tree building */
-
-typedef struct SSSData {
- ScatterTree *tree;
- ScatterSettings *ss[3];
-} SSSData;
-
-typedef struct SSSPoints {
- struct SSSPoints *next, *prev;
-
- float (*co)[3];
- float (*color)[3];
- float *area;
- int totpoint;
-} SSSPoints;
-
-static void sss_create_tree_mat(Render *re, Material *mat)
-{
- SSSPoints *p;
- RenderResult *rr;
- ListBase points;
- float (*co)[3] = NULL, (*color)[3] = NULL, *area = NULL;
- int totpoint = 0, osa, osaflag, frsflag, partsdone;
-
- if (re->test_break(re->tbh))
- return;
-
- points.first= points.last= NULL;
-
- /* TODO: this is getting a bit ugly, copying all those variables and
- * setting them back, maybe we need to create our own Render? */
-
- /* do SSS preprocessing render */
- BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- rr= re->result;
- osa= re->osa;
- osaflag= re->r.mode & R_OSA;
- frsflag= re->r.mode & R_EDGE_FRS;
- partsdone= re->i.partsdone;
-
- re->osa= 0;
- re->r.mode &= ~(R_OSA | R_EDGE_FRS);
- re->sss_points= &points;
- re->sss_mat= mat;
- re->i.partsdone = 0;
-
- if (!(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)))
- re->result= NULL;
- BLI_rw_mutex_unlock(&re->resultmutex);
-
- RE_TileProcessor(re);
-
- BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- if (!(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
- RE_FreeRenderResult(re->result);
- re->result= rr;
- }
- BLI_rw_mutex_unlock(&re->resultmutex);
-
- re->i.partsdone= partsdone;
- re->sss_mat= NULL;
- re->sss_points= NULL;
- re->osa= osa;
- if (osaflag) re->r.mode |= R_OSA;
- if (frsflag) re->r.mode |= R_EDGE_FRS;
-
- /* no points? no tree */
- if (!points.first)
- return;
-
- /* merge points together into a single buffer */
- if (!re->test_break(re->tbh)) {
- for (totpoint=0, p=points.first; p; p=p->next)
- totpoint += p->totpoint;
-
- co= MEM_mallocN(sizeof(*co)*totpoint, "SSSCo");
- color= MEM_mallocN(sizeof(*color)*totpoint, "SSSColor");
- area= MEM_mallocN(sizeof(*area)*totpoint, "SSSArea");
-
- for (totpoint=0, p=points.first; p; p=p->next) {
- memcpy(co+totpoint, p->co, sizeof(*co)*p->totpoint);
- memcpy(color+totpoint, p->color, sizeof(*color)*p->totpoint);
- memcpy(area+totpoint, p->area, sizeof(*area)*p->totpoint);
- totpoint += p->totpoint;
- }
- }
-
- /* free points */
- for (p=points.first; p; p=p->next) {
- MEM_freeN(p->co);
- MEM_freeN(p->color);
- MEM_freeN(p->area);
- }
- BLI_freelistN(&points);
-
- /* build tree */
- if (!re->test_break(re->tbh)) {
- SSSData *sss= MEM_callocN(sizeof(*sss), "SSSData");
- float ior= mat->sss_ior, cfac= mat->sss_colfac;
- const float *radius = mat->sss_radius;
- float fw= mat->sss_front, bw= mat->sss_back;
- float error = mat->sss_error;
-
- error= get_render_aosss_error(&re->r, error);
- if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) && error < 0.5f)
- error= 0.5f;
-
- sss->ss[0]= scatter_settings_new(mat->sss_col[0], radius[0], ior, cfac, fw, bw);
- sss->ss[1]= scatter_settings_new(mat->sss_col[1], radius[1], ior, cfac, fw, bw);
- sss->ss[2]= scatter_settings_new(mat->sss_col[2], radius[2], ior, cfac, fw, bw);
- sss->tree= scatter_tree_new(sss->ss, mat->sss_scale, error,
- co, color, area, totpoint);
-
- MEM_freeN(co);
- MEM_freeN(color);
- MEM_freeN(area);
-
- scatter_tree_build(sss->tree);
-
- BLI_ghash_insert(re->sss_hash, mat, sss);
- }
- else {
- if (co) MEM_freeN(co);
- if (color) MEM_freeN(color);
- if (area) MEM_freeN(area);
- }
-}
-
-void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint)
-{
- SSSPoints *p;
-
- if (totpoint > 0) {
- p= MEM_callocN(sizeof(SSSPoints), "SSSPoints");
-
- p->co= co;
- p->color= color;
- p->area= area;
- p->totpoint= totpoint;
-
- BLI_thread_lock(LOCK_CUSTOM1);
- BLI_addtail(re->sss_points, p);
- BLI_thread_unlock(LOCK_CUSTOM1);
- }
-}
-
-static void sss_free_tree(SSSData *sss)
-{
- scatter_tree_free(sss->tree);
- scatter_settings_free(sss->ss[0]);
- scatter_settings_free(sss->ss[1]);
- scatter_settings_free(sss->ss[2]);
- MEM_freeN(sss);
-}
-
-/* public functions */
-
-void make_sss_tree(Render *re)
-{
- Material *mat;
- bool infostr_set = false;
- const char *prevstr = NULL;
-
- free_sss(re);
-
- re->sss_hash= BLI_ghash_ptr_new("make_sss_tree gh");
-
- re->stats_draw(re->sdh, &re->i);
-
- for (mat= re->main->mat.first; mat; mat= mat->id.next) {
- if (mat->id.us && (mat->flag & MA_IS_USED) && (mat->sss_flag & MA_DIFF_SSS)) {
- if (!infostr_set) {
- prevstr = re->i.infostr;
- re->i.infostr = IFACE_("SSS preprocessing");
- infostr_set = true;
- }
-
- sss_create_tree_mat(re, mat);
- }
- }
-
- /* XXX preview exception */
- /* localizing preview render data is not fun for node trees :( */
- if (re->main!=G.main) {
- for (mat= G.main->mat.first; mat; mat= mat->id.next) {
- if (mat->id.us && (mat->flag & MA_IS_USED) && (mat->sss_flag & MA_DIFF_SSS)) {
- if (!infostr_set) {
- prevstr = re->i.infostr;
- re->i.infostr = IFACE_("SSS preprocessing");
- infostr_set = true;
- }
-
- sss_create_tree_mat(re, mat);
- }
- }
- }
-
- if (infostr_set)
- re->i.infostr = prevstr;
-}
-
-void free_sss(Render *re)
-{
- if (re->sss_hash) {
- GHashIterator gh_iter;
-
- GHASH_ITER (gh_iter, re->sss_hash) {
- sss_free_tree(BLI_ghashIterator_getValue(&gh_iter));
- }
-
- BLI_ghash_free(re->sss_hash, NULL, NULL);
- re->sss_hash= NULL;
- }
-}
-
-int sample_sss(Render *re, Material *mat, const float co[3], float color[3])
-{
- if (re->sss_hash) {
- SSSData *sss= BLI_ghash_lookup(re->sss_hash, mat);
-
- if (sss) {
- scatter_tree_sample(sss->tree, co, color);
- return 1;
- }
- else {
- color[0]= 0.0f;
- color[1]= 0.0f;
- color[2]= 0.0f;
- }
- }
-
- return 0;
-}
-
-int sss_pass_done(struct Render *re, struct Material *mat)
-{
- return ((re->flag & R_BAKING) || !(re->r.mode & R_SSS) || (re->sss_hash && BLI_ghash_lookup(re->sss_hash, mat)));
-}
-