diff options
Diffstat (limited to 'source/blender/render/intern/source/strand.c')
-rw-r--r-- | source/blender/render/intern/source/strand.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index 12e85af7575..72cb35e7827 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -210,7 +210,7 @@ static void interpolate_vec4(float *v1, float *v2, float t, float negt, float *v v[3]= negt*v1[3] + t*v2[3]; } -void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag) +static void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag) { float negt= 1.0f - t; @@ -252,7 +252,7 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha } } -void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha) +static void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha) { if(alpha < 1.0f) { shr->combined[0] *= alpha; @@ -594,7 +594,7 @@ static void do_strand_fillac(void *handle, int x, int y, float u, float v, float } /* width is calculated in hoco space, to ensure strands are visible */ -static int strand_test_clip(float winmat[][4], ZSpan *zspan, float *bounds, float *co, float *zcomp, float widthx, float widthy) +static int strand_test_clip(float winmat[][4], ZSpan *UNUSED(zspan), float *bounds, float *co, float *zcomp, float widthx, float widthy) { float hoco[4]; int clipflag= 0; @@ -615,7 +615,7 @@ static int strand_test_clip(float winmat[][4], ZSpan *zspan, float *bounds, floa return clipflag; } -static void do_scanconvert_strand(Render *re, StrandPart *spart, ZSpan *zspan, float t, float dt, float *co1, float *co2, float *co3, float *co4, int sample) +static void do_scanconvert_strand(Render *UNUSED(re), StrandPart *spart, ZSpan *zspan, float t, float dt, float *co1, float *co2, float *co3, float *co4, int sample) { float jco1[3], jco2[3], jco3[3], jco4[3], jx, jy; @@ -778,7 +778,7 @@ void render_strand_segment(Render *re, float winmat[][4], StrandPart *spart, ZSp } /* render call to fill in strands */ -int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int sample, float (*jit)[2], float clipcrop, int shadow, StrandShadeCache *cache) +int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBase *apsmbase, unsigned int lay, int UNUSED(negzmask), float winmat[][4], int winx, int winy, int UNUSED(sample), float (*jit)[2], float clipcrop, int shadow, StrandShadeCache *cache) { ObjectRen *obr; ObjectInstanceRen *obi; |