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Diffstat (limited to 'source/blender/render/intern/source/sunsky.c')
-rw-r--r--source/blender/render/intern/source/sunsky.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index 919c06d81f7..5877fa42292 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -113,7 +113,7 @@ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi)
* PerezFunction:
* compute perez function value based on input paramters
* */
-float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
+static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
{
float den, num;
@@ -313,7 +313,7 @@ void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_
* turbidity: is atmosphere turbidity
* fTau: contains computed attenuated sun light
* */
-void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
+static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
{
float fBeta ;
float fTauR, fTauA;
@@ -460,7 +460,7 @@ void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float
vec3opv(sunSky->atm_BetaRM, sunSky->atm_BetaRay, +, sunSky->atm_BetaMie);
//e^(-(beta_1 + beta_2) * s) = E1
- vec3opf(E1, sunSky->atm_BetaRM, *, -s/log(2));
+ vec3opf(E1, sunSky->atm_BetaRM, *, -s/M_LN2);
E1[0] = exp(E1[0]);
E1[1] = exp(E1[1]);
E1[2] = exp(E1[2]);