diff options
Diffstat (limited to 'source/blender/render/intern/source/sunsky.c')
-rw-r--r-- | source/blender/render/intern/source/sunsky.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index f0cf29e98ca..7aed5f87dbc 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -84,7 +84,7 @@ void ClipColor(float c[3]) /** * AngleBetween: - * compute angle between to direction + * compute angle between to direction * all angles are in radians * */ static float AngleBetween(float thetav, float phiv, float theta, float phi) @@ -353,7 +353,7 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3]) * parameters: * sunSky, contains information about sun, and in this function some atmosphere parameters will initiated * sun_intens, shows sun intensity value - * mief, Mie scattering factor this factor currently call with 1.0 + * mief, Mie scattering factor this factor currently call with 1.0 * rayf, Rayleigh scattering factor, this factor currently call with 1.0 * inscattf, inscatter light factor that range from 0.0 to 1.0, 0.0 means no inscatter light and 1.0 means full inscatter light * extincf, extinction light factor that range from 0.0 to 1.0, 0.0 means no extinction and 1.0 means full extinction @@ -429,7 +429,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r * parameters: * sunSky, contains information about sun parameters and user values * view, is camera view vector - * s, is distance + * s, is distance * rgb, contains rendered color value for a pixle * */ void AtmospherePixleShader(struct SunSky *sunSky, float view[3], float s, float rgb[3]) |