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Diffstat (limited to 'source/blender/render/intern/source/texture.c')
-rw-r--r--source/blender/render/intern/source/texture.c69
1 files changed, 46 insertions, 23 deletions
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index c706c6ccc11..2d2c01e0bf1 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -30,7 +30,7 @@
#include <string.h>
#include <math.h>
-#include "MTC_matrixops.h"
+
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -832,7 +832,7 @@ static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float
else {
VECCOPY(nor, n);
}
- MTC_Mat4Mul3Vecfl(R.viewinv, nor);
+ Mat4Mul3Vecfl(R.viewinv, nor);
x1= fabs(nor[0]);
y1= fabs(nor[1]);
@@ -925,7 +925,7 @@ static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *ad
if(n==NULL) return 0;
VECCOPY(nor, n);
- if(ob) MTC_Mat4Mul3Vecfl(ob->imat, nor);
+ if(ob) Mat4Mul3Vecfl(ob->imat, nor);
x1= fabs(nor[0]);
y1= fabs(nor[1]);
@@ -1455,12 +1455,22 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg
VECCOPY(in, out);
ramp_blend(MA_RAMP_COLOR, in, in+1, in+2, fact, tex);
break;
+ case MTEX_SOFT_LIGHT:
+ fact*= facg;
+ VECCOPY(in, out);
+ ramp_blend(MA_RAMP_SOFT, in, in+1, in+2, fact, tex);
+ break;
+ case MTEX_LIN_LIGHT:
+ fact*= facg;
+ VECCOPY(in, out);
+ ramp_blend(MA_RAMP_LINEAR, in, in+1, in+2, fact, tex);
+ break;
}
}
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip)
{
- float in=0.0, facm, col;
+ float in=0.0, facm, col, scf;
fact*= facg;
facm= 1.0-fact;
@@ -1505,6 +1515,19 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
col= fact*tex;
if(col > out) in= col; else in= out;
break;
+
+ case MTEX_SOFT_LIGHT:
+ col= fact*tex;
+ scf=1.0 - (1.0 - tex) * (1.0 - out);
+ in= facm*out + fact * ((1.0 - out) * tex * out) + (out * scf);
+ break;
+
+ case MTEX_LIN_LIGHT:
+ if (tex > 0.5)
+ in = out + fact*(2*(tex - 0.5));
+ else
+ in = out + fact*(2*tex - 1);
+ break;
}
return in;
@@ -1648,13 +1671,13 @@ void do_material_tex(ShadeInput *shi)
VECCOPY(tempvec, shi->co);
if(mtex->texflag & MTEX_OB_DUPLI_ORIG)
if(shi->obi && shi->obi->duplitexmat)
- MTC_Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
- MTC_Mat4MulVecfl(ob->imat, tempvec);
+ Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
+ Mat4MulVecfl(ob->imat, tempvec);
if(shi->osatex) {
VECCOPY(dxt, shi->dxco);
VECCOPY(dyt, shi->dyco);
- MTC_Mat4Mul3Vecfl(ob->imat, dxt);
- MTC_Mat4Mul3Vecfl(ob->imat, dyt);
+ Mat4Mul3Vecfl(ob->imat, dxt);
+ Mat4Mul3Vecfl(ob->imat, dyt);
}
}
else {
@@ -2291,9 +2314,9 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
VECCOPY(co, xyz);
if(mtex->texflag & MTEX_OB_DUPLI_ORIG) {
if(shi->obi && shi->obi->duplitexmat)
- MTC_Mat4MulVecfl(shi->obi->duplitexmat, co);
+ Mat4MulVecfl(shi->obi->duplitexmat, co);
}
- MTC_Mat4MulVecfl(ob->imat, co);
+ Mat4MulVecfl(ob->imat, co);
}
}
/* not really orco, but 'local' */
@@ -2305,12 +2328,12 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
else {
Object *ob= shi->obi->ob;
VECCOPY(co, xyz);
- MTC_Mat4MulVecfl(ob->imat, co);
+ Mat4MulVecfl(ob->imat, co);
}
}
else if(mtex->texco==TEXCO_GLOB) {
VECCOPY(co, xyz);
- MTC_Mat4MulVecfl(R.viewinv, co);
+ Mat4MulVecfl(R.viewinv, co);
}
else continue; // can happen when texco defines disappear and it renders old files
@@ -2639,7 +2662,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
case TEXCO_OBJECT:
if(mtex->object) {
VECCOPY(tempvec, lo);
- MTC_Mat4MulVecfl(mtex->object->imat, tempvec);
+ Mat4MulVecfl(mtex->object->imat, tempvec);
co= tempvec;
}
break;
@@ -2647,16 +2670,16 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
case TEXCO_GLOB:
if(rco) {
VECCOPY(tempvec, rco);
- MTC_Mat4MulVecfl(R.viewinv, tempvec);
+ Mat4MulVecfl(R.viewinv, tempvec);
co= tempvec;
}
else
co= lo;
// VECCOPY(shi->dxgl, shi->dxco);
-// MTC_Mat3MulVecfl(R.imat, shi->dxco);
+// Mat3MulVecfl(R.imat, shi->dxco);
// VECCOPY(shi->dygl, shi->dyco);
-// MTC_Mat3MulVecfl(R.imat, shi->dyco);
+// Mat3MulVecfl(R.imat, shi->dyco);
break;
}
@@ -2783,12 +2806,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
dx= dxt;
dy= dyt;
VECCOPY(tempvec, shi->co);
- MTC_Mat4MulVecfl(ob->imat, tempvec);
+ Mat4MulVecfl(ob->imat, tempvec);
if(shi->osatex) {
VECCOPY(dxt, shi->dxco);
VECCOPY(dyt, shi->dyco);
- MTC_Mat4Mul3Vecfl(ob->imat, dxt);
- MTC_Mat4Mul3Vecfl(ob->imat, dyt);
+ Mat4Mul3Vecfl(ob->imat, dxt);
+ Mat4Mul3Vecfl(ob->imat, dyt);
}
}
else {
@@ -2799,12 +2822,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
else if(mtex->texco==TEXCO_GLOB) {
co= shi->gl; dx= shi->dxco; dy= shi->dyco;
VECCOPY(shi->gl, shi->co);
- MTC_Mat4MulVecfl(R.viewinv, shi->gl);
+ Mat4MulVecfl(R.viewinv, shi->gl);
}
else if(mtex->texco==TEXCO_VIEW) {
VECCOPY(tempvec, lavec);
- MTC_Mat3MulVecfl(la->imat, tempvec);
+ Mat3MulVecfl(la->imat, tempvec);
if(la->type==LA_SPOT) {
tempvec[0]*= la->spottexfac;
@@ -2817,8 +2840,8 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
VECCOPY(dxt, shi->dxlv);
VECCOPY(dyt, shi->dylv);
/* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/
- MTC_Mat3MulVecfl(la->imat, dxt);
- MTC_Mat3MulVecfl(la->imat, dyt);
+ Mat3MulVecfl(la->imat, dxt);
+ Mat3MulVecfl(la->imat, dyt);
VecMulf(dxt, la->spottexfac);
VecMulf(dyt, la->spottexfac);