diff options
Diffstat (limited to 'source/blender/render/intern/source/volumetric.c')
-rw-r--r-- | source/blender/render/intern/source/volumetric.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 220fcd3e986..fe4cff76093 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -76,7 +76,7 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, const float co[3]) if (lar->shb) { float dxco[3] = {0.f, 0.f, 0.f}, dyco[3] = {0.f, 0.f, 0.f}; - visibility = testshadowbuf(&R, lar->shb, co, dxco, dyco, 1.0, 0.0); + visibility = testshadowbuf(&R, lar->shb, co, dxco, dyco, 1.0, 0.0); } else if (lar->mode & LA_SHAD_RAY) { /* trace shadow manually, no good lamp api atm */ @@ -205,7 +205,7 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, const float co[3], f else { shadeSkyView(col_r, co, shi->view, NULL, shi->thread); shadeSunView(col_r, shi->view); - } + } } @@ -221,7 +221,7 @@ static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float scat /* find sample point in global space bounding box 0.0-1.0 */ global_bounds_obi(re, shi->obi, bbmin, bbmax); sub_v3_v3v3(dim, bbmax, bbmin); - mul_v3_m4v3(world_co, re->viewinv, co); + mul_v3_m4v3(world_co, re->viewinv, co); /* sample_co in 0.0-1.0 */ sample_co[0] = (world_co[0] - bbmin[0]) / dim[0]; |