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Diffstat (limited to 'source/blender/render/intern/source/voxeldata.c')
-rw-r--r--source/blender/render/intern/source/voxeldata.c571
1 files changed, 571 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
new file mode 100644
index 00000000000..2daa4123536
--- /dev/null
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -0,0 +1,571 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Raul Fernandez Hernandez (Farsthary), Matt Ebb.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/render/intern/source/voxeldata.c
+ * \ingroup render
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_threads.h"
+#include "BLI_voxel.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BKE_cloth.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+
+#include "smoke_API.h"
+#include "BPH_mass_spring.h"
+
+#include "DNA_texture_types.h"
+#include "DNA_object_force_types.h"
+#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_smoke_types.h"
+
+
+#include "render_types.h"
+#include "texture.h"
+#include "voxeldata.h"
+
+static bool is_vd_res_ok(VoxelData *vd)
+{
+ /* arbitrary large value so corrupt headers don't break */
+ const int min = 1, max = 100000;
+ return (vd->resol[0] >= min && vd->resol[0] <= max) &&
+ (vd->resol[1] >= min && vd->resol[1] <= max) &&
+ (vd->resol[2] >= min && vd->resol[2] <= max);
+}
+
+/* use size_t because the result may exceed INT_MAX */
+static size_t vd_resol_size(VoxelData *vd)
+{
+ return (size_t)vd->resol[0] * (size_t)vd->resol[1] * (size_t)vd->resol[2];
+}
+
+static int load_frame_blendervoxel(VoxelData *vd, FILE *fp, int frame)
+{
+ const size_t size = vd_resol_size(vd);
+ size_t offset = sizeof(VoxelDataHeader);
+
+ if (is_vd_res_ok(vd) == false)
+ return 0;
+
+ vd->dataset = MEM_mapallocN(sizeof(float) * size, "voxel dataset");
+ if (vd->dataset == NULL) return 0;
+
+ if (fseek(fp, frame * size * sizeof(float) + offset, 0) == -1)
+ return 0;
+ if (fread(vd->dataset, sizeof(float), size, fp) != size)
+ return 0;
+
+ vd->cachedframe = frame;
+ vd->ok = 1;
+ return 1;
+}
+
+static int load_frame_raw8(VoxelData *vd, FILE *fp, int frame)
+{
+ const size_t size = vd_resol_size(vd);
+ size_t i;
+ char *data_c;
+
+ if (is_vd_res_ok(vd) == false)
+ return 0;
+
+ vd->dataset = MEM_mapallocN(sizeof(float) * size, "voxel dataset");
+ if (vd->dataset == NULL) return 0;
+ data_c = (char *)MEM_mallocN(sizeof(char) * size, "temporary voxel file reading storage");
+ if (data_c == NULL) {
+ MEM_freeN(vd->dataset);
+ vd->dataset = NULL;
+ return 0;
+ }
+
+ if (fseek(fp, (frame - 1) * size * sizeof(char), 0) == -1) {
+ MEM_freeN(data_c);
+ MEM_freeN(vd->dataset);
+ vd->dataset = NULL;
+ return 0;
+ }
+ if (fread(data_c, sizeof(char), size, fp) != size) {
+ MEM_freeN(data_c);
+ MEM_freeN(vd->dataset);
+ vd->dataset = NULL;
+ return 0;
+ }
+
+ for (i = 0; i < size; i++) {
+ vd->dataset[i] = (float)data_c[i] / 255.f;
+ }
+ MEM_freeN(data_c);
+
+ vd->cachedframe = frame;
+ vd->ok = 1;
+ return 1;
+}
+
+static void load_frame_image_sequence(VoxelData *vd, Tex *tex)
+{
+ ImBuf *ibuf;
+ Image *ima = tex->ima;
+ ImageUser *tiuser = &tex->iuser;
+ ImageUser iuser = *(tiuser);
+ int x = 0, y = 0, z = 0;
+ const float *rf;
+
+ if (!ima) return;
+ if (iuser.frames == 0) return;
+
+ ima->source = IMA_SRC_SEQUENCE;
+ iuser.framenr = 1 + iuser.offset;
+
+ /* find the first valid ibuf and use it to initialize the resolution of the data set */
+ /* need to do this in advance so we know how much memory to allocate */
+ ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+ while (!ibuf && (iuser.framenr < iuser.frames)) {
+ iuser.framenr++;
+ ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+ }
+ if (!ibuf) return;
+ if (!ibuf->rect_float) IMB_float_from_rect(ibuf);
+
+ vd->flag |= TEX_VD_STILL;
+ vd->resol[0] = ibuf->x;
+ vd->resol[1] = ibuf->y;
+ vd->resol[2] = iuser.frames;
+ vd->dataset = MEM_mapallocN(sizeof(float) * vd_resol_size(vd), "voxel dataset");
+
+ for (z = 0; z < iuser.frames; z++) {
+ /* get a new ibuf for each frame */
+ if (z > 0) {
+ iuser.framenr++;
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+ if (!ibuf) break;
+ if (!ibuf->rect_float) IMB_float_from_rect(ibuf);
+ }
+ rf = ibuf->rect_float;
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ /* currently averaged to monchrome */
+ vd->dataset[BLI_VOXEL_INDEX(x, y, z, vd->resol)] = (rf[0] + rf[1] + rf[2]) / 3.0f;
+ rf += 4;
+ }
+ }
+
+ BKE_image_free_anim_ibufs(ima, iuser.framenr);
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+
+ vd->ok = 1;
+ return;
+}
+
+static int read_voxeldata_header(FILE *fp, struct VoxelData *vd)
+{
+ VoxelDataHeader *h = (VoxelDataHeader *)MEM_mallocN(sizeof(VoxelDataHeader), "voxel data header");
+
+ rewind(fp);
+ if (fread(h, sizeof(VoxelDataHeader), 1, fp) != 1) {
+ MEM_freeN(h);
+ return 0;
+ }
+
+ vd->resol[0] = h->resolX;
+ vd->resol[1] = h->resolY;
+ vd->resol[2] = h->resolZ;
+
+ MEM_freeN(h);
+ return 1;
+}
+
+static void init_frame_smoke(VoxelData *vd, int cfra)
+{
+#ifdef WITH_SMOKE
+ Object *ob;
+ ModifierData *md;
+
+ vd->dataset = NULL;
+ if (vd->object == NULL) return;
+ ob = vd->object;
+
+ /* draw code for smoke */
+ if ((md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke))) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ SmokeDomainSettings *sds = smd->domain;
+
+ if (sds && sds->fluid) {
+ BLI_rw_mutex_lock(sds->fluid_mutex, THREAD_LOCK_READ);
+
+ if (!sds->fluid) {
+ BLI_rw_mutex_unlock(sds->fluid_mutex);
+ return;
+ }
+
+ if (cfra < sds->point_cache[0]->startframe)
+ ; /* don't show smoke before simulation starts, this could be made an option in the future */
+ else if (vd->smoked_type == TEX_VD_SMOKEHEAT) {
+ size_t totRes;
+ size_t i;
+ float *heat;
+
+ if (!smoke_has_heat(sds->fluid)) {
+ BLI_rw_mutex_unlock(sds->fluid_mutex);
+ return;
+ }
+
+ copy_v3_v3_int(vd->resol, sds->res);
+ totRes = vd_resol_size(vd);
+ vd->dataset = MEM_mapallocN(sizeof(float) * (totRes), "smoke data");
+ /* get heat data */
+ heat = smoke_get_heat(sds->fluid);
+
+ /* scale heat values from -2.0-2.0 to 0.0-1.0 */
+ for (i = 0; i < totRes; i++) {
+ vd->dataset[i] = (heat[i] + 2.0f) / 4.0f;
+ }
+ }
+ else if (vd->smoked_type == TEX_VD_SMOKEVEL) {
+ size_t totRes;
+ size_t i;
+ float *xvel, *yvel, *zvel;
+
+ copy_v3_v3_int(vd->resol, sds->res);
+ totRes = vd_resol_size(vd);
+ vd->dataset = MEM_mapallocN(sizeof(float) * (totRes), "smoke data");
+ /* get velocity data */
+ xvel = smoke_get_velocity_x(sds->fluid);
+ yvel = smoke_get_velocity_y(sds->fluid);
+ zvel = smoke_get_velocity_z(sds->fluid);
+
+ /* map velocities between 0 and 0.3f */
+ for (i = 0; i < totRes; i++) {
+ vd->dataset[i] = sqrtf(xvel[i] * xvel[i] + yvel[i] * yvel[i] + zvel[i] * zvel[i]) * 3.0f;
+ }
+
+ }
+ else if (vd->smoked_type == TEX_VD_SMOKEFLAME) {
+ size_t totRes;
+ float *flame;
+
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ if (!smoke_turbulence_has_fuel(sds->wt)) {
+ BLI_rw_mutex_unlock(sds->fluid_mutex);
+ return;
+ }
+ smoke_turbulence_get_res(sds->wt, vd->resol);
+ flame = smoke_turbulence_get_flame(sds->wt);
+ }
+ else {
+ if (!smoke_has_fuel(sds->fluid)) {
+ BLI_rw_mutex_unlock(sds->fluid_mutex);
+ return;
+ }
+ copy_v3_v3_int(vd->resol, sds->res);
+ flame = smoke_get_flame(sds->fluid);
+ }
+
+ /* always store copy, as smoke internal data can change */
+ totRes = vd_resol_size(vd);
+ vd->dataset = MEM_mapallocN(sizeof(float)*(totRes), "smoke data");
+ memcpy(vd->dataset, flame, sizeof(float)*totRes);
+ }
+ else {
+ size_t totCells;
+ int depth = 4;
+ vd->data_type = TEX_VD_RGBA_PREMUL;
+
+ /* data resolution */
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_turbulence_get_res(sds->wt, vd->resol);
+ }
+ else {
+ copy_v3_v3_int(vd->resol, sds->res);
+ }
+
+ /* TODO: is_vd_res_ok(rvd) doesnt check this resolution */
+ totCells = vd_resol_size(vd) * depth;
+ /* always store copy, as smoke internal data can change */
+ vd->dataset = MEM_mapallocN(sizeof(float) * totCells, "smoke data");
+
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ if (smoke_turbulence_has_colors(sds->wt)) {
+ smoke_turbulence_get_rgba(sds->wt, vd->dataset, 1);
+ }
+ else {
+ smoke_turbulence_get_rgba_from_density(sds->wt, sds->active_color, vd->dataset, 1);
+ }
+ }
+ else {
+ if (smoke_has_colors(sds->fluid)) {
+ smoke_get_rgba(sds->fluid, vd->dataset, 1);
+ }
+ else {
+ smoke_get_rgba_from_density(sds->fluid, sds->active_color, vd->dataset, 1);
+ }
+ }
+ } /* end of fluid condition */
+
+ BLI_rw_mutex_unlock(sds->fluid_mutex);
+ }
+ }
+
+ vd->ok = 1;
+
+#else // WITH_SMOKE
+ (void)vd;
+ (void)cfra;
+
+ vd->dataset = NULL;
+#endif
+}
+
+static void init_frame_hair(VoxelData *vd, int UNUSED(cfra))
+{
+ Object *ob;
+ ModifierData *md;
+
+ vd->dataset = NULL;
+ if (vd->object == NULL) return;
+ ob = vd->object;
+
+ if ((md = (ModifierData *)modifiers_findByType(ob, eModifierType_ParticleSystem))) {
+ ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
+
+ if (pmd->psys && pmd->psys->clmd) {
+ vd->ok |= BPH_cloth_solver_get_texture_data(ob, pmd->psys->clmd, vd);
+ }
+ }
+}
+
+void cache_voxeldata(Tex *tex, int scene_frame)
+{
+ VoxelData *vd = tex->vd;
+ FILE *fp;
+ int curframe;
+ char path[sizeof(vd->source_path)];
+
+ /* only re-cache if dataset needs updating */
+ if ((vd->flag & TEX_VD_STILL) || (vd->cachedframe == scene_frame))
+ if (vd->ok) return;
+
+ /* clear out old cache, ready for new */
+ if (vd->dataset) {
+ MEM_freeN(vd->dataset);
+ vd->dataset = NULL;
+ }
+ /* reset data_type */
+ vd->data_type = TEX_VD_INTENSITY;
+
+ if (vd->flag & TEX_VD_STILL)
+ curframe = vd->still_frame;
+ else
+ curframe = scene_frame;
+
+ BLI_strncpy(path, vd->source_path, sizeof(path));
+
+ /* each type is responsible for setting to true */
+ vd->ok = false;
+
+ switch (vd->file_format) {
+ case TEX_VD_IMAGE_SEQUENCE:
+ load_frame_image_sequence(vd, tex);
+ return;
+ case TEX_VD_SMOKE:
+ init_frame_smoke(vd, scene_frame);
+ return;
+ case TEX_VD_HAIR:
+ init_frame_hair(vd, scene_frame);
+ return;
+ case TEX_VD_BLENDERVOXEL:
+ BLI_path_abs(path, BKE_main_blendfile_path_from_global());
+ fp = BLI_fopen(path, "rb");
+ if (!fp) return;
+
+ if (read_voxeldata_header(fp, vd))
+ load_frame_blendervoxel(vd, fp, curframe - 1);
+
+ fclose(fp);
+ return;
+ case TEX_VD_RAW_8BIT:
+ BLI_path_abs(path, BKE_main_blendfile_path_from_global());
+ fp = BLI_fopen(path, "rb");
+ if (!fp) return;
+
+ load_frame_raw8(vd, fp, curframe);
+ fclose(fp);
+ return;
+ }
+}
+
+void make_voxeldata(struct Render *re)
+{
+ Tex *tex;
+
+ re->i.infostr = IFACE_("Loading voxel datasets");
+ re->stats_draw(re->sdh, &re->i);
+
+ /* XXX: should be doing only textures used in this render */
+ for (tex = re->main->tex.first; tex; tex = tex->id.next) {
+ if (tex->id.us && tex->type == TEX_VOXELDATA) {
+ cache_voxeldata(tex, re->r.cfra);
+ }
+ }
+
+ re->i.infostr = NULL;
+ re->stats_draw(re->sdh, &re->i);
+
+}
+
+int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres)
+{
+ VoxelData *vd = tex->vd;
+ float co[3], offset[3] = {0.5, 0.5, 0.5}, a;
+ int retval = (vd->data_type == TEX_VD_RGBA_PREMUL) ? TEX_RGB : TEX_INT;
+ int depth = (vd->data_type == TEX_VD_RGBA_PREMUL) ? 4 : 1;
+ int ch;
+
+ if (vd->dataset == NULL) {
+ texres->tin = 0.0f;
+ return 0;
+ }
+
+ /* scale lookup from 0.0-1.0 (original location) to -1.0, 1.0, consistent with image texture tex coords */
+ /* in implementation this works backwards, bringing sample locations from -1.0, 1.0
+ * to the range 0.0, 1.0, before looking up in the voxel structure. */
+ copy_v3_v3(co, texvec);
+ mul_v3_fl(co, 0.5f);
+ add_v3_v3(co, offset);
+
+ /* co is now in the range 0.0, 1.0 */
+ switch (vd->extend) {
+ case TEX_CLIP:
+ {
+ if ((co[0] < 0.f || co[0] > 1.f) || (co[1] < 0.f || co[1] > 1.f) || (co[2] < 0.f || co[2] > 1.f)) {
+ texres->tin = 0.f;
+ return retval;
+ }
+ break;
+ }
+ case TEX_REPEAT:
+ {
+ co[0] = co[0] - floorf(co[0]);
+ co[1] = co[1] - floorf(co[1]);
+ co[2] = co[2] - floorf(co[2]);
+ break;
+ }
+ case TEX_EXTEND:
+ {
+ CLAMP(co[0], 0.f, 1.f);
+ CLAMP(co[1], 0.f, 1.f);
+ CLAMP(co[2], 0.f, 1.f);
+ break;
+ }
+ }
+
+ for (ch = 0; ch < depth; ch++) {
+ float *dataset = vd->dataset + ch*vd->resol[0]*vd->resol[1]*vd->resol[2];
+ float *result = &texres->tin;
+
+ if (vd->data_type == TEX_VD_RGBA_PREMUL) {
+ switch (ch) {
+ case 0:
+ result = &texres->tr;
+ break;
+ case 1:
+ result = &texres->tg;
+ break;
+ case 2:
+ result = &texres->tb;
+ break;
+ }
+ }
+
+ switch (vd->interp_type) {
+ case TEX_VD_NEARESTNEIGHBOR:
+ *result = BLI_voxel_sample_nearest(dataset, vd->resol, co);
+ break;
+ case TEX_VD_LINEAR:
+ *result = BLI_voxel_sample_trilinear(dataset, vd->resol, co);
+ break;
+ case TEX_VD_QUADRATIC:
+ *result = BLI_voxel_sample_triquadratic(dataset, vd->resol, co);
+ break;
+ case TEX_VD_TRICUBIC_CATROM:
+ case TEX_VD_TRICUBIC_BSPLINE:
+ *result = BLI_voxel_sample_tricubic(dataset, vd->resol, co, (vd->interp_type == TEX_VD_TRICUBIC_BSPLINE));
+ break;
+ }
+ }
+
+ a = texres->tin;
+ texres->tin *= vd->int_multiplier;
+ BRICONT;
+
+ if (vd->data_type == TEX_VD_RGBA_PREMUL) {
+ /* unmultiply */
+ if (a>0.001f) {
+ texres->tr /= a;
+ texres->tg /= a;
+ texres->tb /= a;
+ }
+ texres->talpha = 1;
+ }
+ else {
+ texres->tr = texres->tin;
+ texres->tg = texres->tin;
+ texres->tb = texres->tin;
+ }
+
+ texres->ta = texres->tin;
+ BRICONTRGB;
+
+ return retval;
+}