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Diffstat (limited to 'source/blender/render/intern/source')
-rw-r--r--source/blender/render/intern/source/convertblender.c6
-rw-r--r--source/blender/render/intern/source/external_engine.c2
-rw-r--r--source/blender/render/intern/source/occlusion.c18
-rw-r--r--source/blender/render/intern/source/pipeline.c12
4 files changed, 22 insertions, 16 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 55146162f25..e6f054583b1 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -2930,8 +2930,7 @@ static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
/* make sorted table with edges and face indices in it */
for (a= totface, mf= mface; a>0; a--, mf++) {
- if (mf->v4) totedge+=4;
- else if (mf->v3) totedge+=3;
+ totedge += mf->v4 ? 4 : 3;
}
if (totedge==0)
@@ -2946,8 +2945,9 @@ static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
to_edgesort(ed++, 2, 3, mf->v3, mf->v4, a);
to_edgesort(ed++, 3, 0, mf->v4, mf->v1, a);
}
- else if (mf->v3)
+ else {
to_edgesort(ed++, 2, 3, mf->v3, mf->v1, a);
+ }
}
qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 888f1330373..54f142184e1 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -575,7 +575,7 @@ int RE_engine_render(Render *re, int do_all)
lay &= non_excluded_lay;
}
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
+ BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
render_update_anim_renderdata(re, &re->scene->r);
}
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index f0fe5d054f0..0c6341fe9e5 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -45,6 +45,7 @@
#include "BLF_translation.h"
+#include "BKE_node.h"
#include "BKE_scene.h"
@@ -194,14 +195,19 @@ static void occ_shade(ShadeSample *ssamp, ObjectInstanceRen *obi, VlakRen *vlr,
}
/* init material vars */
- /* note, keep this synced with render_types.h */
- memcpy(&shi->r, &shi->mat->r, 23 * sizeof(float));
- shi->har = shi->mat->har;
-
+ shade_input_init_material(shi);
+
/* render */
shade_input_set_shade_texco(shi);
- shade_material_loop(shi, shr); /* todo: nodes */
-
+
+ if (shi->mat->nodetree && shi->mat->use_nodes) {
+ ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
+ shi->mat = vlr->mat; /* shi->mat is being set in nodetree */
+ }
+ else {
+ shade_material_loop(shi, shr);
+ }
+
copy_v3_v3(rad, shr->combined);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 1b7ce9a3f2d..32bd67cb1f2 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1728,7 +1728,7 @@ static int composite_needs_render(Scene *sce, int this_scene)
if ((sce->r.scemode & R_DOCOMP) == 0) return 1;
for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS)
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0)
if (this_scene == 0 || node->id == NULL || node->id == &sce->id)
return 1;
}
@@ -1867,7 +1867,7 @@ static void tag_scenes_for_render(Render *re)
/* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
node->flag &= ~NODE_TEST;
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
if (node->id) {
if (!MAIN_VERSION_ATLEAST(re->main, 265, 5)) {
if (rlayer_node_uses_alpha(re->scene->nodetree, node)) {
@@ -1916,7 +1916,7 @@ static void ntree_render_scenes(Render *re)
/* now foreach render-result node tagged we do a full render */
/* results are stored in a way compisitor will find it */
for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
if (node->id && node->id != (ID *)re->scene) {
if (node->flag & NODE_TEST) {
Scene *scene = (Scene *)node->id;
@@ -2202,7 +2202,7 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
#endif
for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *nodescene = (Scene *)node->id;
if (nodescene == NULL) nodescene = sce;
@@ -2497,7 +2497,7 @@ static bool check_valid_compositing_camera(Scene *scene, Object *camera_override
bNode *node = scene->nodetree->nodes.first;
while (node) {
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *sce = node->id ? (Scene *)node->id : scene;
if (!sce->camera && !BKE_scene_camera_find(sce)) {
@@ -2645,7 +2645,7 @@ bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *
}
#ifdef WITH_FREESTYLE
- if ((scene->r.mode & R_EDGE_FRS) && (!BKE_scene_use_new_shading_nodes(scene))) {
+ if (scene->r.mode & R_EDGE_FRS) {
BKE_report(reports, RPT_ERROR, "Panoramic camera not supported in Freestyle");
return 0;
}