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Diffstat (limited to 'source/blender/render/intern/texture_procedural.c')
-rw-r--r--source/blender/render/intern/texture_procedural.c415
1 files changed, 14 insertions, 401 deletions
diff --git a/source/blender/render/intern/texture_procedural.c b/source/blender/render/intern/texture_procedural.c
index ce58993b7cf..13207543fd7 100644
--- a/source/blender/render/intern/texture_procedural.c
+++ b/source/blender/render/intern/texture_procedural.c
@@ -38,7 +38,6 @@
#include "MEM_guardedalloc.h"
-#include "render_types.h"
#include "texture_common.h"
#include "RE_texture.h"
@@ -61,34 +60,6 @@ void RE_texture_rng_exit(void)
/* ------------------------------------------------------------------------- */
-/* This allows color-banded textures to control normals as well. */
-static void tex_normal_derivate(const Tex *tex, TexResult *texres)
-{
- if (tex->flag & TEX_COLORBAND) {
- float col[4];
- if (BKE_colorband_evaluate(tex->coba, texres->tin, col)) {
- float fac0, fac1, fac2, fac3;
-
- fac0 = (col[0] + col[1] + col[2]);
- BKE_colorband_evaluate(tex->coba, texres->nor[0], col);
- fac1 = (col[0] + col[1] + col[2]);
- BKE_colorband_evaluate(tex->coba, texres->nor[1], col);
- fac2 = (col[0] + col[1] + col[2]);
- BKE_colorband_evaluate(tex->coba, texres->nor[2], col);
- fac3 = (col[0] + col[1] + col[2]);
-
- texres->nor[0] = (fac0 - fac1) / 3.0f;
- texres->nor[1] = (fac0 - fac2) / 3.0f;
- texres->nor[2] = (fac0 - fac3) / 3.0f;
-
- return;
- }
- }
- texres->nor[0] = texres->tin - texres->nor[0];
- texres->nor[1] = texres->tin - texres->nor[1];
- texres->nor[2] = texres->tin - texres->nor[2];
-}
-
static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
{
float x, y, t;
@@ -165,37 +136,7 @@ static int clouds(const Tex *tex, const float texvec[3], TexResult *texres)
(tex->noisetype != TEX_NOISESOFT),
tex->noisebasis);
- if (texres->nor != NULL) {
- /* calculate bumpnormal */
- texres->nor[0] = BLI_noise_generic_turbulence(tex->noisesize,
- texvec[0] + tex->nabla,
- texvec[1],
- texvec[2],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- texres->nor[1] = BLI_noise_generic_turbulence(tex->noisesize,
- texvec[0],
- texvec[1] + tex->nabla,
- texvec[2],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- texres->nor[2] = BLI_noise_generic_turbulence(tex->noisesize,
- texvec[0],
- texvec[1],
- texvec[2] + tex->nabla,
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
-
if (tex->stype == TEX_COLOR) {
- /* in this case, int. value should really be computed from color,
- * and bumpnormal from that, would be too slow, looks ok as is */
texres->trgba[0] = texres->tin;
texres->trgba[1] = BLI_noise_generic_turbulence(tex->noisesize,
texvec[1],
@@ -298,15 +239,6 @@ static int wood(const Tex *tex, const float texvec[3], TexResult *texres)
int rv = TEX_INT;
texres->tin = wood_int(tex, texvec[0], texvec[1], texvec[2]);
- if (texres->nor != NULL) {
- /* calculate bumpnormal */
- texres->nor[0] = wood_int(tex, texvec[0] + tex->nabla, texvec[1], texvec[2]);
- texres->nor[1] = wood_int(tex, texvec[0], texvec[1] + tex->nabla, texvec[2]);
- texres->nor[2] = wood_int(tex, texvec[0], texvec[1], texvec[2] + tex->nabla);
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
BRICONT;
@@ -358,17 +290,6 @@ static int marble(const Tex *tex, const float texvec[3], TexResult *texres)
texres->tin = marble_int(tex, texvec[0], texvec[1], texvec[2]);
- if (texres->nor != NULL) {
- /* calculate bumpnormal */
- texres->nor[0] = marble_int(tex, texvec[0] + tex->nabla, texvec[1], texvec[2]);
- texres->nor[1] = marble_int(tex, texvec[0], texvec[1] + tex->nabla, texvec[2]);
- texres->nor[2] = marble_int(tex, texvec[0], texvec[1], texvec[2] + tex->nabla);
-
- tex_normal_derivate(tex, texres);
-
- rv |= TEX_NOR;
- }
-
BRICONT;
return rv;
@@ -454,7 +375,7 @@ static int magic(const Tex *tex, const float texvec[3], TexResult *texres)
/* newnoise: stucci also modified to use different noisebasis */
static int stucci(const Tex *tex, const float texvec[3], TexResult *texres)
{
- float nor[3], b2, ofs;
+ float b2, ofs;
int retval = TEX_INT;
b2 = BLI_noise_generic_noise(tex->noisesize,
@@ -469,40 +390,13 @@ static int stucci(const Tex *tex, const float texvec[3], TexResult *texres)
if (tex->stype) {
ofs *= (b2 * b2);
}
- nor[0] = BLI_noise_generic_noise(tex->noisesize,
- texvec[0] + ofs,
- texvec[1],
- texvec[2],
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- nor[1] = BLI_noise_generic_noise(tex->noisesize,
- texvec[0],
- texvec[1] + ofs,
- texvec[2],
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- nor[2] = BLI_noise_generic_noise(tex->noisesize,
- texvec[0],
- texvec[1],
- texvec[2] + ofs,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
-
- texres->tin = nor[2];
-
- if (texres->nor) {
-
- copy_v3_v3(texres->nor, nor);
- tex_normal_derivate(tex, texres);
-
- if (tex->stype == TEX_WALLOUT) {
- texres->nor[0] = -texres->nor[0];
- texres->nor[1] = -texres->nor[1];
- texres->nor[2] = -texres->nor[2];
- }
- retval |= TEX_NOR;
- }
+ texres->tin = BLI_noise_generic_noise(tex->noisesize,
+ texvec[0],
+ texvec[1],
+ texvec[2] + ofs,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
if (tex->stype == TEX_WALLOUT) {
texres->tin = 1.0f - texres->tin;
@@ -538,36 +432,6 @@ static int mg_mFractalOrfBmTex(const Tex *tex, const float texvec[3], TexResult
tex->mg_octaves,
tex->noisebasis);
- if (texres->nor != NULL) {
- float ofs = tex->nabla / tex->noisesize; /* also scaling of texvec */
-
- /* calculate bumpnormal */
- texres->nor[0] = tex->ns_outscale * mgravefunc(texvec[0] + ofs,
- texvec[1],
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->noisebasis);
- texres->nor[1] = tex->ns_outscale * mgravefunc(texvec[0],
- texvec[1] + ofs,
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->noisebasis);
- texres->nor[2] = tex->ns_outscale * mgravefunc(texvec[0],
- texvec[1],
- texvec[2] + ofs,
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->noisebasis);
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
-
BRICONT;
return rv;
@@ -595,42 +459,6 @@ static int mg_ridgedOrHybridMFTex(const Tex *tex, const float texvec[3], TexResu
tex->mg_gain,
tex->noisebasis);
- if (texres->nor != NULL) {
- float ofs = tex->nabla / tex->noisesize; /* also scaling of texvec */
-
- /* calculate bumpnormal */
- texres->nor[0] = tex->ns_outscale * mgravefunc(texvec[0] + ofs,
- texvec[1],
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->mg_gain,
- tex->noisebasis);
- texres->nor[1] = tex->ns_outscale * mgravefunc(texvec[0],
- texvec[1] + ofs,
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->mg_gain,
- tex->noisebasis);
- texres->nor[2] = tex->ns_outscale * mgravefunc(texvec[0],
- texvec[1],
- texvec[2] + ofs,
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->mg_gain,
- tex->noisebasis);
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
-
BRICONT;
return rv;
@@ -649,39 +477,6 @@ static int mg_HTerrainTex(const Tex *tex, const float texvec[3], TexResult *texr
tex->mg_offset,
tex->noisebasis);
- if (texres->nor != NULL) {
- float ofs = tex->nabla / tex->noisesize; /* also scaling of texvec */
-
- /* calculate bumpnormal */
- texres->nor[0] = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0] + ofs,
- texvec[1],
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
- texres->nor[1] = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0],
- texvec[1] + ofs,
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
- texres->nor[2] = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0],
- texvec[1],
- texvec[2] + ofs,
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
-
BRICONT;
return rv;
@@ -694,33 +489,6 @@ static int mg_distNoiseTex(const Tex *tex, const float texvec[3], TexResult *tex
texres->tin = BLI_noise_mg_variable_lacunarity(
texvec[0], texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
- if (texres->nor != NULL) {
- float ofs = tex->nabla / tex->noisesize; /* also scaling of texvec */
-
- /* calculate bumpnormal */
- texres->nor[0] = BLI_noise_mg_variable_lacunarity(texvec[0] + ofs,
- texvec[1],
- texvec[2],
- tex->dist_amount,
- tex->noisebasis,
- tex->noisebasis2);
- texres->nor[1] = BLI_noise_mg_variable_lacunarity(texvec[0],
- texvec[1] + ofs,
- texvec[2],
- tex->dist_amount,
- tex->noisebasis,
- tex->noisebasis2);
- texres->nor[2] = BLI_noise_mg_variable_lacunarity(texvec[0],
- texvec[1],
- texvec[2] + ofs,
- tex->dist_amount,
- tex->noisebasis,
- tex->noisebasis2);
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
-
BRICONT;
return rv;
@@ -788,21 +556,6 @@ static int voronoiTex(const Tex *tex, const float texvec[3], TexResult *texres)
}
}
- if (texres->nor != NULL) {
- float ofs = tex->nabla / tex->noisesize; /* also scaling of texvec */
-
- /* calculate bumpnormal */
- BLI_noise_voronoi(texvec[0] + ofs, texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
- texres->nor[0] = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
- BLI_noise_voronoi(texvec[0], texvec[1] + ofs, texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
- texres->nor[1] = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
- BLI_noise_voronoi(texvec[0], texvec[1], texvec[2] + ofs, da, pa, tex->vn_mexp, tex->vn_distm);
- texres->nor[2] = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
-
- tex_normal_derivate(tex, texres);
- rv |= TEX_NOR;
- }
-
if (tex->vn_coltype) {
BRICONTRGB;
texres->trgba[3] = 1.0;
@@ -1148,7 +901,7 @@ static int multitex(Tex *tex,
const bool use_nodes)
{
float tmpvec[3];
- int retval = 0; /* return value, int:0, col:1, nor:2, everything:3 */
+ int retval = 0; /* return value, TEX_INT or TEX_RGB. */
texres->talpha = false; /* is set when image texture returns alpha (considered premul) */
@@ -1283,14 +1036,14 @@ static int multitex_nodes_intern(Tex *tex,
}
if (tex->type == TEX_IMAGE) {
- int rgbnor;
+ int retval;
if (mtex) {
float texvec_l[3];
copy_v3_v3(texvec_l, texvec);
/* we have mtex, use it for 2d mapping images only */
do_2d_mapping(mtex, texvec_l, NULL, dxt, dyt);
- rgbnor = multitex(tex,
+ retval = multitex(tex,
texvec_l,
dxt,
dyt,
@@ -1307,7 +1060,7 @@ static int multitex_nodes_intern(Tex *tex,
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
/* don't linearize float buffers, assumed to be linear */
- if (ibuf != NULL && ibuf->rect_float == NULL && (rgbnor & TEX_RGB) && scene_color_manage) {
+ if (ibuf != NULL && ibuf->rect_float == NULL && (retval & TEX_RGB) && scene_color_manage) {
IMB_colormanagement_colorspace_to_scene_linear_v3(texres->trgba, ibuf->rect_colorspace);
}
@@ -1335,7 +1088,7 @@ static int multitex_nodes_intern(Tex *tex,
}
do_2d_mapping(&localmtex, texvec_l, NULL, dxt_l, dyt_l);
- rgbnor = multitex(tex,
+ retval = multitex(tex,
texvec_l,
dxt_l,
dyt_l,
@@ -1352,7 +1105,7 @@ static int multitex_nodes_intern(Tex *tex,
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
/* don't linearize float buffers, assumed to be linear */
- if (ibuf != NULL && ibuf->rect_float == NULL && (rgbnor & TEX_RGB) && scene_color_manage) {
+ if (ibuf != NULL && ibuf->rect_float == NULL && (retval & TEX_RGB) && scene_color_manage) {
IMB_colormanagement_colorspace_to_scene_linear_v3(texres->trgba, ibuf->rect_colorspace);
}
@@ -1360,7 +1113,7 @@ static int multitex_nodes_intern(Tex *tex,
}
}
- return rgbnor;
+ return retval;
}
return multitex(tex,
@@ -1456,145 +1209,6 @@ int multitex_ext_safe(Tex *tex,
/* ------------------------------------------------------------------------- */
-void texture_rgb_blend(
- float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype)
-{
- float facm;
-
- switch (blendtype) {
- case MTEX_BLEND:
- fact *= facg;
- facm = 1.0f - fact;
-
- in[0] = (fact * tex[0] + facm * out[0]);
- in[1] = (fact * tex[1] + facm * out[1]);
- in[2] = (fact * tex[2] + facm * out[2]);
- break;
-
- case MTEX_MUL:
- fact *= facg;
- facm = 1.0f - fact;
- in[0] = (facm + fact * tex[0]) * out[0];
- in[1] = (facm + fact * tex[1]) * out[1];
- in[2] = (facm + fact * tex[2]) * out[2];
- break;
-
- case MTEX_SCREEN:
- fact *= facg;
- facm = 1.0f - fact;
- in[0] = 1.0f - (facm + fact * (1.0f - tex[0])) * (1.0f - out[0]);
- in[1] = 1.0f - (facm + fact * (1.0f - tex[1])) * (1.0f - out[1]);
- in[2] = 1.0f - (facm + fact * (1.0f - tex[2])) * (1.0f - out[2]);
- break;
-
- case MTEX_OVERLAY:
- fact *= facg;
- facm = 1.0f - fact;
-
- if (out[0] < 0.5f) {
- in[0] = out[0] * (facm + 2.0f * fact * tex[0]);
- }
- else {
- in[0] = 1.0f - (facm + 2.0f * fact * (1.0f - tex[0])) * (1.0f - out[0]);
- }
- if (out[1] < 0.5f) {
- in[1] = out[1] * (facm + 2.0f * fact * tex[1]);
- }
- else {
- in[1] = 1.0f - (facm + 2.0f * fact * (1.0f - tex[1])) * (1.0f - out[1]);
- }
- if (out[2] < 0.5f) {
- in[2] = out[2] * (facm + 2.0f * fact * tex[2]);
- }
- else {
- in[2] = 1.0f - (facm + 2.0f * fact * (1.0f - tex[2])) * (1.0f - out[2]);
- }
- break;
-
- case MTEX_SUB:
- fact = -fact;
- ATTR_FALLTHROUGH;
- case MTEX_ADD:
- fact *= facg;
- in[0] = (fact * tex[0] + out[0]);
- in[1] = (fact * tex[1] + out[1]);
- in[2] = (fact * tex[2] + out[2]);
- break;
-
- case MTEX_DIV:
- fact *= facg;
- facm = 1.0f - fact;
-
- if (tex[0] != 0.0f) {
- in[0] = facm * out[0] + fact * out[0] / tex[0];
- }
- if (tex[1] != 0.0f) {
- in[1] = facm * out[1] + fact * out[1] / tex[1];
- }
- if (tex[2] != 0.0f) {
- in[2] = facm * out[2] + fact * out[2] / tex[2];
- }
-
- break;
-
- case MTEX_DIFF:
- fact *= facg;
- facm = 1.0f - fact;
- in[0] = facm * out[0] + fact * fabsf(tex[0] - out[0]);
- in[1] = facm * out[1] + fact * fabsf(tex[1] - out[1]);
- in[2] = facm * out[2] + fact * fabsf(tex[2] - out[2]);
- break;
-
- case MTEX_DARK:
- fact *= facg;
- facm = 1.0f - fact;
-
- in[0] = min_ff(out[0], tex[0]) * fact + out[0] * facm;
- in[1] = min_ff(out[1], tex[1]) * fact + out[1] * facm;
- in[2] = min_ff(out[2], tex[2]) * fact + out[2] * facm;
- break;
-
- case MTEX_LIGHT:
- fact *= facg;
-
- in[0] = max_ff(fact * tex[0], out[0]);
- in[1] = max_ff(fact * tex[1], out[1]);
- in[2] = max_ff(fact * tex[2], out[2]);
- break;
-
- case MTEX_BLEND_HUE:
- fact *= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_HUE, in, fact, tex);
- break;
- case MTEX_BLEND_SAT:
- fact *= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_SAT, in, fact, tex);
- break;
- case MTEX_BLEND_VAL:
- fact *= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_VAL, in, fact, tex);
- break;
- case MTEX_BLEND_COLOR:
- fact *= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_COLOR, in, fact, tex);
- break;
- case MTEX_SOFT_LIGHT:
- fact *= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_SOFT, in, fact, tex);
- break;
- case MTEX_LIN_LIGHT:
- fact *= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_LINEAR, in, fact, tex);
- break;
- }
-}
-
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype)
{
float in = 0.0, facm, col, scf;
@@ -1703,7 +1317,6 @@ bool RE_texture_evaluate(const MTex *mtex,
if (tex == NULL) {
return 0;
}
- texr.nor = NULL;
/* placement */
if (mtex->projx) {