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Diffstat (limited to 'source/blender/render/intern/zbuf.c')
-rw-r--r--source/blender/render/intern/zbuf.c273
1 files changed, 273 insertions, 0 deletions
diff --git a/source/blender/render/intern/zbuf.c b/source/blender/render/intern/zbuf.c
new file mode 100644
index 00000000000..d74ab330dc2
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+++ b/source/blender/render/intern/zbuf.c
@@ -0,0 +1,273 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup render
+ */
+
+/*---------------------------------------------------------------------------*/
+/* Common includes */
+/*---------------------------------------------------------------------------*/
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math_base.h"
+
+/* own includes */
+#include "zbuf.h"
+
+/* could enable at some point but for now there are far too many conversions */
+#ifdef __GNUC__
+# pragma GCC diagnostic ignored "-Wdouble-promotion"
+#endif
+
+/* ****************** Spans ******************************* */
+
+/* each zbuffer has coordinates transformed to local rect coordinates, so we can simply clip */
+void zbuf_alloc_span(ZSpan *zspan, int rectx, int recty)
+{
+ memset(zspan, 0, sizeof(ZSpan));
+
+ zspan->rectx = rectx;
+ zspan->recty = recty;
+
+ zspan->span1 = MEM_mallocN(recty * sizeof(float), "zspan");
+ zspan->span2 = MEM_mallocN(recty * sizeof(float), "zspan");
+}
+
+void zbuf_free_span(ZSpan *zspan)
+{
+ if (zspan) {
+ if (zspan->span1) {
+ MEM_freeN(zspan->span1);
+ }
+ if (zspan->span2) {
+ MEM_freeN(zspan->span2);
+ }
+ zspan->span1 = zspan->span2 = NULL;
+ }
+}
+
+/* reset range for clipping */
+static void zbuf_init_span(ZSpan *zspan)
+{
+ zspan->miny1 = zspan->miny2 = zspan->recty + 1;
+ zspan->maxy1 = zspan->maxy2 = -1;
+ zspan->minp1 = zspan->maxp1 = zspan->minp2 = zspan->maxp2 = NULL;
+}
+
+static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2])
+{
+ const float *minv, *maxv;
+ float *span;
+ float xx1, dx0, xs0;
+ int y, my0, my2;
+
+ if (v1[1] < v2[1]) {
+ minv = v1;
+ maxv = v2;
+ }
+ else {
+ minv = v2;
+ maxv = v1;
+ }
+
+ my0 = ceil(minv[1]);
+ my2 = floor(maxv[1]);
+
+ if (my2 < 0 || my0 >= zspan->recty) {
+ return;
+ }
+
+ /* clip top */
+ if (my2 >= zspan->recty) {
+ my2 = zspan->recty - 1;
+ }
+ /* clip bottom */
+ if (my0 < 0) {
+ my0 = 0;
+ }
+
+ if (my0 > my2) {
+ return;
+ }
+ /* if (my0>my2) should still fill in, that way we get spans that skip nicely */
+
+ xx1 = maxv[1] - minv[1];
+ if (xx1 > FLT_EPSILON) {
+ dx0 = (minv[0] - maxv[0]) / xx1;
+ xs0 = dx0 * (minv[1] - my2) + minv[0];
+ }
+ else {
+ dx0 = 0.0f;
+ xs0 = min_ff(minv[0], maxv[0]);
+ }
+
+ /* empty span */
+ if (zspan->maxp1 == NULL) {
+ span = zspan->span1;
+ }
+ else { /* does it complete left span? */
+ if (maxv == zspan->minp1 || minv == zspan->maxp1) {
+ span = zspan->span1;
+ }
+ else {
+ span = zspan->span2;
+ }
+ }
+
+ if (span == zspan->span1) {
+ // printf("left span my0 %d my2 %d\n", my0, my2);
+ if (zspan->minp1 == NULL || zspan->minp1[1] > minv[1]) {
+ zspan->minp1 = minv;
+ }
+ if (zspan->maxp1 == NULL || zspan->maxp1[1] < maxv[1]) {
+ zspan->maxp1 = maxv;
+ }
+ if (my0 < zspan->miny1) {
+ zspan->miny1 = my0;
+ }
+ if (my2 > zspan->maxy1) {
+ zspan->maxy1 = my2;
+ }
+ }
+ else {
+ // printf("right span my0 %d my2 %d\n", my0, my2);
+ if (zspan->minp2 == NULL || zspan->minp2[1] > minv[1]) {
+ zspan->minp2 = minv;
+ }
+ if (zspan->maxp2 == NULL || zspan->maxp2[1] < maxv[1]) {
+ zspan->maxp2 = maxv;
+ }
+ if (my0 < zspan->miny2) {
+ zspan->miny2 = my0;
+ }
+ if (my2 > zspan->maxy2) {
+ zspan->maxy2 = my2;
+ }
+ }
+
+ for (y = my2; y >= my0; y--, xs0 += dx0) {
+ /* xs0 is the xcoord! */
+ span[y] = xs0;
+ }
+}
+
+/*-----------------------------------------------------------*/
+/* Functions */
+/*-----------------------------------------------------------*/
+
+/* Scanconvert for strand triangles, calls func for each x, y coordinate
+ * and gives UV barycentrics and z. */
+
+void zspan_scanconvert(ZSpan *zspan,
+ void *handle,
+ float *v1,
+ float *v2,
+ float *v3,
+ void (*func)(void *, int, int, float, float))
+{
+ float x0, y0, x1, y1, x2, y2, z0, z1, z2;
+ float u, v, uxd, uyd, vxd, vyd, uy0, vy0, xx1;
+ const float *span1, *span2;
+ int i, j, x, y, sn1, sn2, rectx = zspan->rectx, my0, my2;
+
+ /* init */
+ zbuf_init_span(zspan);
+
+ /* set spans */
+ zbuf_add_to_span(zspan, v1, v2);
+ zbuf_add_to_span(zspan, v2, v3);
+ zbuf_add_to_span(zspan, v3, v1);
+
+ /* clipped */
+ if (zspan->minp2 == NULL || zspan->maxp2 == NULL) {
+ return;
+ }
+
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
+
+ // printf("my %d %d\n", my0, my2);
+ if (my2 < my0) {
+ return;
+ }
+
+ /* ZBUF DX DY, in floats still */
+ x1 = v1[0] - v2[0];
+ x2 = v2[0] - v3[0];
+ y1 = v1[1] - v2[1];
+ y2 = v2[1] - v3[1];
+
+ z1 = 1.0f; /* (u1 - u2) */
+ z2 = 0.0f; /* (u2 - u3) */
+
+ x0 = y1 * z2 - z1 * y2;
+ y0 = z1 * x2 - x1 * z2;
+ z0 = x1 * y2 - y1 * x2;
+
+ if (z0 == 0.0f) {
+ return;
+ }
+
+ xx1 = (x0 * v1[0] + y0 * v1[1]) / z0 + 1.0f;
+ uxd = -(double)x0 / (double)z0;
+ uyd = -(double)y0 / (double)z0;
+ uy0 = ((double)my2) * uyd + (double)xx1;
+
+ z1 = -1.0f; /* (v1 - v2) */
+ z2 = 1.0f; /* (v2 - v3) */
+
+ x0 = y1 * z2 - z1 * y2;
+ y0 = z1 * x2 - x1 * z2;
+
+ xx1 = (x0 * v1[0] + y0 * v1[1]) / z0;
+ vxd = -(double)x0 / (double)z0;
+ vyd = -(double)y0 / (double)z0;
+ vy0 = ((double)my2) * vyd + (double)xx1;
+
+ /* correct span */
+ span1 = zspan->span1 + my2;
+ span2 = zspan->span2 + my2;
+
+ for (i = 0, y = my2; y >= my0; i++, y--, span1--, span2--) {
+
+ sn1 = floor(min_ff(*span1, *span2));
+ sn2 = floor(max_ff(*span1, *span2));
+ sn1++;
+
+ if (sn2 >= rectx) {
+ sn2 = rectx - 1;
+ }
+ if (sn1 < 0) {
+ sn1 = 0;
+ }
+
+ u = (((double)sn1 * uxd) + uy0) - (i * uyd);
+ v = (((double)sn1 * vxd) + vy0) - (i * vyd);
+
+ for (j = 0, x = sn1; x <= sn2; j++, x++) {
+ func(handle, x, y, u + (j * uxd), v + (j * vxd));
+ }
+ }
+}
+
+/* end of zbuf.c */