diff options
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/initrender.c | 7 | ||||
-rw-r--r-- | source/blender/render/intern/pipeline.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/render_result.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/render_types.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/texture_procedural.c | 6 | ||||
-rw-r--r-- | source/blender/render/intern/zbuf.c | 2 |
6 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/render/intern/initrender.c b/source/blender/render/intern/initrender.c index 80f6badb924..3494aa06833 100644 --- a/source/blender/render/intern/initrender.c +++ b/source/blender/render/intern/initrender.c @@ -177,8 +177,11 @@ void RE_SetOverrideCamera(Render *re, Object *cam_ob) re->camera_override = cam_ob; } -/* call this after InitState() */ -/* per render, there's one persistent viewplane. Parts will set their own viewplanes */ +/** + * Per render, there's one persistent view-plane. Parts will set their own view-planes. + * + * \note call this after #RE_InitState(). + */ void RE_SetCamera(Render *re, Object *cam_ob) { CameraParams params; diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c index d9515bca2d5..99404c1a1f5 100644 --- a/source/blender/render/intern/pipeline.c +++ b/source/blender/render/intern/pipeline.c @@ -2737,7 +2737,7 @@ void RE_init_threadcount(Render *re) void RE_layer_load_from_file( RenderLayer *layer, ReportList *reports, const char *filename, int x, int y) { - /* OCIO_TODO: assume layer was saved in defaule color space */ + /* OCIO_TODO: assume layer was saved in default color space */ ImBuf *ibuf = IMB_loadiffname(filename, IB_rect, NULL); RenderPass *rpass = NULL; diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c index f135adc9f05..f73a200f3c6 100644 --- a/source/blender/render/intern/render_result.c +++ b/source/blender/render/intern/render_result.c @@ -443,7 +443,7 @@ RenderResult *render_result_new( } FOREACH_VIEW_LAYER_TO_RENDER_END; - /* previewrender doesn't do layers, so we make a default one */ + /* Preview-render doesn't do layers, so we make a default one. */ if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) { rl = MEM_callocN(sizeof(RenderLayer), "new render layer"); BLI_addtail(&rr->layers, rl); diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h index 6be5fb4792c..7a4374dcf7c 100644 --- a/source/blender/render/intern/render_types.h +++ b/source/blender/render/intern/render_types.h @@ -103,7 +103,7 @@ struct Render { /* Camera transform, only used by Freestyle. */ float winmat[4][4]; - /* clippping */ + /* Clipping. */ float clip_start; float clip_end; diff --git a/source/blender/render/intern/texture_procedural.c b/source/blender/render/intern/texture_procedural.c index a98f29a705d..b0ab20de10d 100644 --- a/source/blender/render/intern/texture_procedural.c +++ b/source/blender/render/intern/texture_procedural.c @@ -77,7 +77,7 @@ void RE_texture_rng_exit(void) /* ------------------------------------------------------------------------- */ -/* this allows colorbanded textures to control normals as well */ +/* This allows color-banded textures to control normals as well. */ static void tex_normal_derivate(const Tex *tex, TexResult *texres) { if (tex->flag & TEX_COLORBAND) { @@ -167,7 +167,7 @@ static int blend(const Tex *tex, const float texvec[3], TexResult *texres) /* ------------------------------------------------------------------------- */ /* ************************************************************************* */ -/* newnoise: all noisebased types now have different noisebases to choose from */ +/* newnoise: all noise-based types now have different noise-bases to choose from. */ static int clouds(const Tex *tex, const float texvec[3], TexResult *texres) { @@ -1059,7 +1059,7 @@ static void do_2d_mapping( dyt[2] *= 0.5f; } - /* if area, then reacalculate dxt[] and dyt[] */ + /* If area, then recalculate `dxt[]` and `dyt[]` */ if (areaflag) { fx = area[0]; fy = area[1]; diff --git a/source/blender/render/intern/zbuf.c b/source/blender/render/intern/zbuf.c index d74ab330dc2..33af3bbaf29 100644 --- a/source/blender/render/intern/zbuf.c +++ b/source/blender/render/intern/zbuf.c @@ -166,7 +166,7 @@ static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2]) } for (y = my2; y >= my0; y--, xs0 += dx0) { - /* xs0 is the xcoord! */ + /* xs0 is the X-coordinate! */ span[y] = xs0; } } |