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-rw-r--r--source/blender/render/intern/include/shadbuf.h6
-rw-r--r--source/blender/render/intern/source/pixelshading.c12
-rw-r--r--source/blender/render/intern/source/zbuf.c32
3 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index 5901d2187dc..5722f37a6a8 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -37,7 +37,7 @@
/**
* Calculates shadowbuffers for a vector of shadow-giving lamps
- * \param lar The vector of lamps
+ * \param lar: The vector of lamps
*/
void makeshadowbuf(struct Render *re, LampRen *lar);
void freeshadowbuf(struct LampRen *lar);
@@ -49,8 +49,8 @@ void threaded_makeshadowbufs(struct Render *re);
* communication with global variables here.
* \return The shadow factors: 1.0 for no shadow, 0.0 for complete
* shadow.
- * \param shb The shadowbuffer to find the shadow factor in.
- * \param inp The inproduct between viewvector and ?
+ * \param shb: The shadowbuffer to find the shadow factor in.
+ * \param inp: The inproduct between viewvector and ?
*
*/
float testshadowbuf(struct Render *re, struct ShadBuf *shb, const float rco[3], const float dxco[3], const float dyco[3], float inp, float mat_bias);
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 7f202629ce4..41d679c0b58 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -243,7 +243,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
/**
* Converts a halo z-buffer value to distance from the camera's near plane
- * \param z The z-buffer value to convert
+ * \param z: The z-buffer value to convert
* \return a distance from the camera's near plane in blender units
*/
static float haloZtoDist(int z)
@@ -262,13 +262,13 @@ static float haloZtoDist(int z)
}
/**
- * \param col (float[4]) Store the rgb color here (with alpha)
+ * \param col: (float[4]) Store the rgb color here (with alpha)
* The alpha is used to blend the color to the background
* color_new = (1-alpha)*color_background + color
- * \param zz The current zbuffer value at the place of this pixel
- * \param dist Distance of the pixel from the center of the halo squared. Given in pixels
- * \param xn The x coordinate of the pixel relaticve to the center of the halo. given in pixels
- * \param yn The y coordinate of the pixel relaticve to the center of the halo. given in pixels
+ * \param zz: The current zbuffer value at the place of this pixel
+ * \param dist: Distance of the pixel from the center of the halo squared. Given in pixels
+ * \param xn: The x coordinate of the pixel relaticve to the center of the halo. given in pixels
+ * \param yn: The y coordinate of the pixel relaticve to the center of the halo. given in pixels
*/
int shadeHaloFloat(HaloRen *har, float col[4], int zz,
float dist, float xn, float yn, short flarec)
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 6c11dee5dde..8c81187df5f 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -1037,9 +1037,9 @@ void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, const float ho1[4], const
* This is one of the z buffer fill functions called in zbufclip() and
* zbufwireclip().
*
- * \param v1 [4 floats, world coordinates] first vertex
- * \param v2 [4 floats, world coordinates] second vertex
- * \param v3 [4 floats, world coordinates] third vertex
+ * \param v1: [4 floats, world coordinates] first vertex
+ * \param v2: [4 floats, world coordinates] second vertex
+ * \param v3: [4 floats, world coordinates] third vertex
*/
/* WATCH IT: zbuffillGLinv4 and zbuffillGL4 are identical except for a 2 lines,
@@ -1292,9 +1292,9 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr,
* This is one of the z buffer fill functions called in zbufclip() and
* zbufwireclip().
*
- * \param v1 [4 floats, world coordinates] first vertex
- * \param v2 [4 floats, world coordinates] second vertex
- * \param v3 [4 floats, world coordinates] third vertex
+ * \param v1: [4 floats, world coordinates] first vertex
+ * \param v2: [4 floats, world coordinates] second vertex
+ * \param v3: [4 floats, world coordinates] third vertex
*/
/* now: filling two Z values, the closest and 2nd closest */
@@ -1592,11 +1592,11 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *
* Sets lambda: flag, and parametrize the clipping of vertices in
* viewspace coordinates. lambda = -1 means no clipping, lambda in [0, 1] means a clipping.
* Note: uses globals.
- * \param v1 start coordinate s
- * \param v2 target coordinate t
- * \param b2
- * \param b3
- * \param a index for coordinate (x, y, or z)
+ * \param v1: start coordinate s
+ * \param v2: target coordinate t
+ * \param b2:
+ * \param b3:
+ * \param a: index for coordinate (x, y, or z)
*/
static void clippyra(float *lambda, float *v1, float *v2, int *b2, int *b3, int a, float clipcrop)
@@ -1652,11 +1652,11 @@ static void clippyra(float *lambda, float *v1, float *v2, int *b2, int *b3, int
* vertex list of this face.
*
*
- * \param v1 start coordinate s
- * \param v2 target coordinate t
- * \param b1
- * \param b2
- * \param clve vertex vector.
+ * \param v1: start coordinate s
+ * \param v2: target coordinate t
+ * \param b1:
+ * \param b2:
+ * \param clve: vertex vector.
*/
static void makevertpyra(float *vez, float *lambda, float **trias, float *v1, float *v2, int *b1, int *clve)