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Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/texture_margin.cc | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc index 3798d7dbe87..31aa16ac3f4 100644 --- a/source/blender/render/intern/texture_margin.cc +++ b/source/blender/render/intern/texture_margin.cc @@ -544,16 +544,6 @@ static void generate_margin(ImBuf *ibuf, } // namespace blender::render::texturemargin -/** - * Generate a margin around the textures uv islands by copying pixels from the adjacent polygon. - * - * \param ibuf: the texture image. - * \param mask: pixels with a mask value of 1 are not written to. - * \param margin: the size of the margin in pixels. - * \param me: the mesh to use the polygons of. - * \param mloopuv: the uv data to use. - */ - void RE_generate_texturemargin_adjacentfaces( ImBuf *ibuf, char *mask, const int margin, const Mesh *me, char const *uv_layer) { |