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Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/source/rendercore.c27
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
2 files changed, 23 insertions, 6 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 67be0ce4c00..4520e4c10bb 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -671,8 +671,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
RenderPass *zpass;
GroupObject *go;
LampRen *lar;
-
- int x, y;
+ RenderLayer *rlpp[RE_MAX_OSA];
+
+ int totsample, fullsample, sample;
+ int x, y,od;
short first_lamp;
float *zrect;
float *rgbrect;
@@ -683,7 +685,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
fac = 0.5;
facm = 1.0 - fac;
-
+
+ totsample= get_sample_layers(pa, rl, rlpp);
+ fullsample= (totsample > 1);
+
/* check that z pass is enabled */
if(pa->rectz==NULL) return;
for(zpass= rl->passes.first; zpass; zpass= zpass->next)
@@ -708,9 +713,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
zrect = zpass->rect;
rgbrect = rl->rectf;
+ od=0;
/* for each x,y and sun lamp*/
for(y=pa->disprect.ymin; y<pa->disprect.ymax; y++) {
- for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, rgbrect+=4) {
+ for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, od++) {
first_lamp = 1;
for(go=R.lights.first; go; go= go->next) {
@@ -724,7 +730,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
}
if(lar->sunsky->effect_type & LA_SUN_EFFECT_AP){
- VECCOPY(tmp_rgb, rgbrect);
+ VECCOPY(tmp_rgb, (float*)(rgbrect+4*od));
shadeAtmPixel(lar->sunsky, tmp_rgb, x, y, *zrect);
@@ -743,7 +749,16 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
/* if at least for one sun lamp aerial perspective was applied*/
if(first_lamp==0)
- VECCOPY(rgbrect, rgb);
+ {
+ if(fullsample) {
+ for(sample=0; sample<totsample; sample++) {
+ VECCOPY((float*)(rlpp[sample]->rectf + od*4), rgb);
+ }
+ }
+ else {
+ VECCOPY((float*)(rgbrect+4*od), rgb);
+ }
+ }
}
}
}
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 0928042729a..5b69323667e 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1379,6 +1379,8 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
}
/* specularity */
+ shadfac[3]*= phongcorr; /* note, shadfac not allowed to be stored nonlocal */
+
if(shadfac[3]>0.0f && shi->spec!=0.0f && !(lar->mode & LA_NO_SPEC) && !(lar->mode & LA_ONLYSHADOW)) {
if(!(passflag & (SCE_PASS_COMBINED|SCE_PASS_SPEC)));