diff options
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 27 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadeoutput.c | 2 |
2 files changed, 23 insertions, 6 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 67be0ce4c00..4520e4c10bb 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -671,8 +671,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) RenderPass *zpass; GroupObject *go; LampRen *lar; - - int x, y; + RenderLayer *rlpp[RE_MAX_OSA]; + + int totsample, fullsample, sample; + int x, y,od; short first_lamp; float *zrect; float *rgbrect; @@ -683,7 +685,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) fac = 0.5; facm = 1.0 - fac; - + + totsample= get_sample_layers(pa, rl, rlpp); + fullsample= (totsample > 1); + /* check that z pass is enabled */ if(pa->rectz==NULL) return; for(zpass= rl->passes.first; zpass; zpass= zpass->next) @@ -708,9 +713,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) zrect = zpass->rect; rgbrect = rl->rectf; + od=0; /* for each x,y and sun lamp*/ for(y=pa->disprect.ymin; y<pa->disprect.ymax; y++) { - for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, rgbrect+=4) { + for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, od++) { first_lamp = 1; for(go=R.lights.first; go; go= go->next) { @@ -724,7 +730,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) } if(lar->sunsky->effect_type & LA_SUN_EFFECT_AP){ - VECCOPY(tmp_rgb, rgbrect); + VECCOPY(tmp_rgb, (float*)(rgbrect+4*od)); shadeAtmPixel(lar->sunsky, tmp_rgb, x, y, *zrect); @@ -743,7 +749,16 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) /* if at least for one sun lamp aerial perspective was applied*/ if(first_lamp==0) - VECCOPY(rgbrect, rgb); + { + if(fullsample) { + for(sample=0; sample<totsample; sample++) { + VECCOPY((float*)(rlpp[sample]->rectf + od*4), rgb); + } + } + else { + VECCOPY((float*)(rgbrect+4*od), rgb); + } + } } } } diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 0928042729a..5b69323667e 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1379,6 +1379,8 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int } /* specularity */ + shadfac[3]*= phongcorr; /* note, shadfac not allowed to be stored nonlocal */ + if(shadfac[3]>0.0f && shi->spec!=0.0f && !(lar->mode & LA_NO_SPEC) && !(lar->mode & LA_ONLYSHADOW)) { if(!(passflag & (SCE_PASS_COMBINED|SCE_PASS_SPEC))); |