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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/engine.cc6
-rw-r--r--source/blender/render/intern/pipeline.cc6
2 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index 0024ebe38f7..87152822fab 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -152,6 +152,7 @@ static void engine_depsgraph_free(RenderEngine *engine)
/* Need GPU context since this might free GPU buffers. */
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
+ GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -160,6 +161,7 @@ static void engine_depsgraph_free(RenderEngine *engine)
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
+ GPU_render_end();
}
}
}
@@ -756,6 +758,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
/* Need GPU context since this might free GPU buffers. */
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT) && reuse_depsgraph;
if (use_gpu_context) {
+ GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -763,6 +766,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
+ GPU_render_end();
}
}
else {
@@ -935,6 +939,7 @@ static void engine_render_view_layer(Render *re,
if (use_engine) {
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
+ GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -950,6 +955,7 @@ static void engine_render_view_layer(Render *re,
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
+ GPU_render_end();
}
}
diff --git a/source/blender/render/intern/pipeline.cc b/source/blender/render/intern/pipeline.cc
index 3cac9063b8e..3c9849591f4 100644
--- a/source/blender/render/intern/pipeline.cc
+++ b/source/blender/render/intern/pipeline.cc
@@ -2391,6 +2391,9 @@ void RE_RenderAnim(Render *re,
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
+ /* Ensure within GPU render boundary. */
+ GPU_render_begin();
+
Object *camera;
int winx, winy;
@@ -2411,6 +2414,9 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
RE_engine_free(re->engine);
re->engine = nullptr;
}
+
+ /* Close GPU render boundary. */
+ GPU_render_end();
}
/* NOTE: repeated win/disprect calc... solve that nicer, also in compo. */