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-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp2
-rw-r--r--source/blender/render/intern/source/convertblender.c2
-rw-r--r--source/blender/render/intern/source/shadbuf.c4
-rw-r--r--source/blender/render/intern/source/strand.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c6
5 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index 9e639501fdd..fd3d2b5083b 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -118,7 +118,7 @@ MALWAYS_INLINE int vlr_check_intersect(Isect *is, ObjectInstanceRen *obi, VlakRe
if (is->mode == RE_RAY_MIRROR)
return !(vlr->mat->mode & MA_ONLYCAST);
else
- return (is->lay & obi->lay);
+ return (vlr->mat->mode & MA_CASTSHADOW) && (is->lay & obi->lay);
}
MALWAYS_INLINE int vlr_check_intersect_solid(Isect *UNUSED(is), ObjectInstanceRen *UNUSED(obi), VlakRen *vlr)
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index bcde98aea8f..56080357dce 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -746,7 +746,7 @@ static Material *give_render_material(Render *re, Object *ob, short nr)
if (ma->material_type == MA_TYPE_VOLUME) {
ma->mode |= MA_TRANSP;
- ma->mode &= ~MA_SHADBUF;
+ ma->mode &= ~MA_CASTSHADOW;
}
if ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
re->flag |= R_ZTRA;
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 0c3bf85cd24..676e0436bfd 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -660,7 +660,7 @@ static void shadowbuf_autoclip(Render *re, LampRen *lar)
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
- if ((ma->mode & MA_SHADBUF)==0) ok= 0;
+ if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
}
if (ok && (obi->lay & lay)) {
@@ -2013,7 +2013,7 @@ static void isb_bsp_fillfaces(Render *re, LampRen *lar, ISBBranch *root)
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
- if ((ma->mode & MA_SHADBUF)==0) ok= 0;
+ if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
if (ma->material_type == MA_TYPE_WIRE) ok= 0;
zspanstrand.shad_alpha= zspan.shad_alpha= ma->shad_alpha;
}
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index f2d4a7afd94..6c13bffdd17 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -860,7 +860,7 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
/* test if we should skip it */
ma = obr->strandbuf->ma;
- if (shadow && !(ma->mode & MA_SHADBUF))
+ if (shadow && !(ma->mode & MA_CASTSHADOW))
continue;
else if (!shadow && (ma->mode & MA_ONLYCAST))
continue;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index a8ccd1f362f..6885768261f 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2368,7 +2368,7 @@ void zbuffer_shadow(Render *re, float winmat[4][4], LampRen *lar, int *rectz, in
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
- if ((ma->mode & MA_SHADBUF)==0) ok= 0;
+ if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
}
if (ok && (obi->lay & lay) && !(vlr->flag & R_HIDDEN)) {
@@ -2421,7 +2421,7 @@ void zbuffer_shadow(Render *re, float winmat[4][4], LampRen *lar, int *rectz, in
if (sseg.buffer->ma!= ma) {
ma= sseg.buffer->ma;
ok= 1;
- if ((ma->mode & MA_SHADBUF)==0) ok= 0;
+ if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
}
if (ok && (sseg.buffer->lay & lay)) {
@@ -3349,7 +3349,7 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *
if (vlr->mat!=ma) {
ma= vlr->mat;
if (shadow)
- dofill= (ma->mode & MA_SHADBUF);
+ dofill= (ma->mode & MA_CASTSHADOW);
else
dofill= (((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP)) && !(ma->mode & MA_ONLYCAST));
}