diff options
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/RE_bake.h | 26 | ||||
-rw-r--r-- | source/blender/render/RE_engine.h | 8 | ||||
-rw-r--r-- | source/blender/render/RE_pipeline.h | 16 | ||||
-rw-r--r-- | source/blender/render/RE_texture.h | 16 | ||||
-rw-r--r-- | source/blender/render/intern/render_result.h | 8 | ||||
-rw-r--r-- | source/blender/render/intern/texture_common.h | 4 |
6 files changed, 39 insertions, 39 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h index b2c44e051d1..43d3b5b323c 100644 --- a/source/blender/render/RE_bake.h +++ b/source/blender/render/RE_bake.h @@ -81,25 +81,25 @@ bool RE_bake_has_engine(const struct Render *re); bool RE_bake_engine(struct Render *re, struct Depsgraph *depsgraph, struct Object *object, - const int object_id, + int object_id, const BakePixel pixel_array[], const BakeTargets *targets, - const eScenePassType pass_type, - const int pass_filter, + eScenePassType pass_type, + int pass_filter, float result[]); /* bake.c */ -int RE_pass_depth(const eScenePassType pass_type); +int RE_pass_depth(eScenePassType pass_type); bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low, BakePixel pixel_array_from[], BakePixel pixel_array_to[], BakeHighPolyData highpoly[], - const int tot_highpoly, + int tot_highpoly, const size_t num_pixels, - const bool is_custom_cage, - const float cage_extrusion, - const float max_ray_distance, + bool is_custom_cage, + float cage_extrusion, + float max_ray_distance, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage); @@ -112,11 +112,11 @@ void RE_bake_pixels_populate(struct Mesh *me, void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask); -void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin); +void RE_bake_margin(struct ImBuf *ibuf, char *mask, int margin); void RE_bake_normal_world_to_object(const BakePixel pixel_array[], const size_t num_pixels, - const int depth, + int depth, float result[], struct Object *ob, const eBakeNormalSwizzle normal_swizzle[3]); @@ -126,18 +126,18 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], */ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[], const size_t num_pixels, - const int depth, + int depth, float result[], struct Mesh *me, const eBakeNormalSwizzle normal_swizzle[3], float mat[4][4]); void RE_bake_normal_world_to_world(const BakePixel pixel_array[], const size_t num_pixels, - const int depth, + int depth, float result[], const eBakeNormalSwizzle normal_swizzle[3]); -void RE_bake_ibuf_clear(struct Image *image, const bool is_tangent); +void RE_bake_ibuf_clear(struct Image *image, bool is_tangent); #ifdef __cplusplus } diff --git a/source/blender/render/RE_engine.h b/source/blender/render/RE_engine.h index b22d263490c..c0bd8c0fe4e 100644 --- a/source/blender/render/RE_engine.h +++ b/source/blender/render/RE_engine.h @@ -106,10 +106,10 @@ typedef struct RenderEngineType { void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph, struct Object *object, - const int pass_type, - const int pass_filter, - const int width, - const int height); + int pass_type, + int pass_filter, + int width, + int height); void (*view_update)(struct RenderEngine *engine, const struct bContext *context, diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h index bf7d41b97b2..072fc7363b2 100644 --- a/source/blender/render/RE_pipeline.h +++ b/source/blender/render/RE_pipeline.h @@ -237,7 +237,7 @@ void RE_ReleaseResultImageViews(struct Render *re, struct RenderResult *rr); * This #RenderResult struct is the only exception to the rule of a #RenderResult * always having at least one #RenderView. */ -void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, const int view_id); +void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, int view_id); void RE_ReleaseResultImage(struct Render *re); void RE_SwapResult(struct Render *re, struct RenderResult **rr); void RE_ClearResult(struct Render *re); @@ -255,12 +255,12 @@ void RE_ResultGet32(struct Render *re, unsigned int *rect); void RE_AcquiredResultGet32(struct Render *re, struct RenderResult *result, unsigned int *rect, - const int view_id); + int view_id); void RE_render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd, struct ImBuf *ibuf, - const int view_id); + int view_id); struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name); float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, @@ -283,7 +283,7 @@ void RE_create_render_pass(struct RenderResult *rr, const char *chan_id, const char *layername, const char *viewname, - const bool allocate); + bool allocate); /** * Obligatory initialize call, doesn't change during entire render sequence. @@ -325,7 +325,7 @@ void RE_init_threadcount(Render *re); bool RE_WriteRenderViewsImage(struct ReportList *reports, struct RenderResult *rr, struct Scene *scene, - const bool stamp, + bool stamp, char *name); bool RE_WriteRenderViewsMovie(struct ReportList *reports, struct RenderResult *rr, @@ -333,7 +333,7 @@ bool RE_WriteRenderViewsMovie(struct ReportList *reports, struct RenderData *rd, struct bMovieHandle *mh, void **movie_ctx_arr, - const int totvideos, + int totvideos, bool preview); /** @@ -347,7 +347,7 @@ void RE_RenderFrame(struct Render *re, struct ViewLayer *single_layer, struct Object *camera_override, int frame, - const bool write_still); + bool write_still); /** * Saves images to disk. */ @@ -476,7 +476,7 @@ bool RE_allow_render_generic_object(struct Object *ob); bool RE_HasCombinedLayer(RenderResult *res); bool RE_HasFloatPixels(RenderResult *res); bool RE_RenderResult_is_stereo(RenderResult *res); -struct RenderView *RE_RenderViewGetById(struct RenderResult *rr, const int view_id); +struct RenderView *RE_RenderViewGetById(struct RenderResult *rr, int view_id); struct RenderView *RE_RenderViewGetByName(struct RenderResult *rr, const char *viewname); RenderResult *RE_DuplicateRenderResult(RenderResult *rr); diff --git a/source/blender/render/RE_texture.h b/source/blender/render/RE_texture.h index cb18dc92415..d71c793f300 100644 --- a/source/blender/render/RE_texture.h +++ b/source/blender/render/RE_texture.h @@ -45,10 +45,10 @@ extern "C" { */ bool RE_texture_evaluate(const struct MTex *mtex, const float vec[3], - const int thread, + int thread, struct ImagePool *pool, - const bool skip_load_image, - const bool texnode_preview, + bool skip_load_image, + bool texnode_preview, /* Return arguments. */ float *r_intensity, float r_rgba[4]) ATTR_NONNULL(1, 2, 7, 8); @@ -88,7 +88,7 @@ void RE_point_density_minmax(struct Depsgraph *depsgraph, */ void RE_point_density_sample(struct Depsgraph *depsgraph, struct PointDensity *pd, - const int resolution, + int resolution, float *values); void RE_point_density_free(struct PointDensity *pd); @@ -122,10 +122,10 @@ int multitex_ext(struct Tex *tex, float dyt[3], int osatex, struct TexResult *texres, - const short thread, + short thread, struct ImagePool *pool, bool scene_color_manage, - const bool skip_load_image); + bool skip_load_image); /** * Nodes disabled. @@ -138,7 +138,7 @@ int multitex_ext_safe(struct Tex *tex, struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, - const bool skip_load_image); + bool skip_load_image); /** * Only for internal node usage. @@ -152,7 +152,7 @@ int multitex_nodes(struct Tex *tex, float dyt[3], int osatex, struct TexResult *texres, - const short thread, + short thread, short which_output, struct MTex *mtex, struct ImagePool *pool); diff --git a/source/blender/render/intern/render_result.h b/source/blender/render/intern/render_result.h index ede0a0d21ea..9084dbf95ce 100644 --- a/source/blender/render/intern/render_result.h +++ b/source/blender/render/intern/render_result.h @@ -107,7 +107,7 @@ struct RenderPass *render_layer_add_pass(struct RenderResult *rr, const char *name, const char *viewname, const char *chan_id, - const bool allocate); + bool allocate); /** * Called for reading temp files, and for external engines. @@ -128,16 +128,16 @@ bool render_result_exr_file_cache_read(struct Render *re); struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr, const struct RenderData *rd, - const int view_id); + int view_id); -void render_result_rect_fill_zero(struct RenderResult *rr, const int view_id); +void render_result_rect_fill_zero(struct RenderResult *rr, int view_id); void render_result_rect_get_pixels(struct RenderResult *rr, unsigned int *rect, int rectx, int recty, const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings, - const int view_id); + int view_id); /** * Create a new views #ListBase in rr without duplicating the memory pointers. diff --git a/source/blender/render/intern/texture_common.h b/source/blender/render/intern/texture_common.h index b3a976c3fe0..5fc3af6153f 100644 --- a/source/blender/render/intern/texture_common.h +++ b/source/blender/render/intern/texture_common.h @@ -89,13 +89,13 @@ int imagewraposa(struct Tex *tex, const float dyt[2], struct TexResult *texres, struct ImagePool *pool, - const bool skip_load_image); + bool skip_load_image); int imagewrap(struct Tex *tex, struct Image *ima, const float texvec[3], struct TexResult *texres, struct ImagePool *pool, - const bool skip_load_image); + bool skip_load_image); void image_sample(struct Image *ima, float fx, float fy, |