diff options
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 12 | ||||
-rw-r--r-- | source/blender/render/intern/source/initrender.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/texture.c | 2 |
3 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 4de6c770cdc..6afc0ac472f 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1520,10 +1520,12 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if(part->bb_ob) bb_ob=part->bb_ob; +#if 0 // XXX old animation system if(ma->ipo){ calc_ipo(ma->ipo, cfra); execute_ipo((ID *)ma, ma->ipo); } +#endif // XXX old animation system RE_set_customdata_names(obr, &psmd->dm->faceData); totuv=CustomData_number_of_layers(&psmd->dm->faceData,CD_MTFACE); @@ -1563,10 +1565,12 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem } } +#if 0 // XXX old animation system if(part->flag&PART_ABS_TIME && part->ipo){ calc_ipo(part->ipo, cfra); execute_ipo((ID *)part, part->ipo); } +#endif // XXX old animation system if(part->flag&PART_GLOB_TIME) cfra=bsystem_time(re->scene, 0, (float)re->scene->r.cfra, 0.0); @@ -1684,6 +1688,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem pa_time=(cfra-pa->time)/pa->lifetime; if((part->flag&PART_ABS_TIME)==0){ +#if 0 // XXX old animation system if(ma->ipo){ /* correction for lifetime */ calc_ipo(ma->ipo, 100.0f*pa_time); @@ -1694,6 +1699,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem calc_ipo(part->ipo, 100.0f*pa_time); execute_ipo((ID *)part, part->ipo); } +#endif // XXX old animation system } hasize = ma->hasize; @@ -1758,6 +1764,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem pa_time=psys_get_child_time(psys, cpa, cfra); if((part->flag&PART_ABS_TIME)==0){ +#if 0 // XXX old animation system if(ma->ipo){ /* correction for lifetime */ calc_ipo(ma->ipo, 100.0f*pa_time); @@ -1768,6 +1775,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem calc_ipo(part->ipo, 100.0f*pa_time); execute_ipo((ID *)part, part->ipo); } +#endif // XXX old animation system } pa_size=psys_get_child_size(psys, cpa, cfra, &pa_time); @@ -2021,8 +2029,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset); /* 4. clean up */ +#if 0 // XXX old animation system if(ma) do_mat_ipo(re->scene, ma); - +#endif // XXX old animation system + if(orco1) MEM_freeN(orco); diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c index eb1e80948f6..a0185a64659 100644 --- a/source/blender/render/intern/source/initrender.c +++ b/source/blender/render/intern/source/initrender.c @@ -458,10 +458,12 @@ void RE_SetCamera(Render *re, Object *camera) * Need to update the camera early because it's used for projection matrices * and other stuff BEFORE the animation update loop is done * */ +#if 0 // XXX old animation system if(cam->ipo) { calc_ipo(cam->ipo, frame_to_float(re->scene, re->r.cfra)); execute_ipo(&cam->id, cam->ipo); } +#endif // XXX old animation system lens= cam->lens; shiftx=cam->shiftx; shifty=cam->shifty; diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c index 19973e972d2..afe732d885b 100644 --- a/source/blender/render/intern/source/texture.c +++ b/source/blender/render/intern/source/texture.c @@ -93,7 +93,7 @@ void init_render_texture(Render *re, Tex *tex) if(tex->type==TEX_PLUGIN) { if(tex->plugin && tex->plugin->doit) { if(tex->plugin->cfra) { - *(tex->plugin->cfra)= frame_to_float(re->scene, cfra); + *(tex->plugin->cfra)= (float)cfra; //frame_to_float(re->scene, cfra); // XXX old animsys - timing stuff to be fixed } } } |