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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/texture.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 4d4a2c04808..2d2c01e0bf1 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1455,12 +1455,22 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg
VECCOPY(in, out);
ramp_blend(MA_RAMP_COLOR, in, in+1, in+2, fact, tex);
break;
+ case MTEX_SOFT_LIGHT:
+ fact*= facg;
+ VECCOPY(in, out);
+ ramp_blend(MA_RAMP_SOFT, in, in+1, in+2, fact, tex);
+ break;
+ case MTEX_LIN_LIGHT:
+ fact*= facg;
+ VECCOPY(in, out);
+ ramp_blend(MA_RAMP_LINEAR, in, in+1, in+2, fact, tex);
+ break;
}
}
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip)
{
- float in=0.0, facm, col;
+ float in=0.0, facm, col, scf;
fact*= facg;
facm= 1.0-fact;
@@ -1505,6 +1515,19 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
col= fact*tex;
if(col > out) in= col; else in= out;
break;
+
+ case MTEX_SOFT_LIGHT:
+ col= fact*tex;
+ scf=1.0 - (1.0 - tex) * (1.0 - out);
+ in= facm*out + fact * ((1.0 - out) * tex * out) + (out * scf);
+ break;
+
+ case MTEX_LIN_LIGHT:
+ if (tex > 0.5)
+ in = out + fact*(2*(tex - 0.5));
+ else
+ in = out + fact*(2*tex - 1);
+ break;
}
return in;