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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/render_texture.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 8d953ccc73d..ae814f67450 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1748,7 +1748,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- const float bf = 0.04f*Tnor*mtex->norfac;
+ const float bf = -0.04f*Tnor*mtex->norfac;
int rgbnor;
// disable internal bump eval
float* nvec = texres->nor;
@@ -1904,7 +1904,14 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- float Hscale = Tnor*mtex->norfac;
+
+ // The negate on Hscale is done because the
+ // normal in the renderer points inward which corresponds
+ // to inverting the bump map. The normals are generated
+ // this way in calc_vertexnormals(). Should this ever change
+ // this negate must be removed.
+ float Hscale = -Tnor*mtex->norfac;
+
int dimx=512, dimy=512;
const int imag_tspace_dimension_x = 1024; // only used for texture space variant
float aspect = 1.0f;