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-rw-r--r--source/blender/render/intern/source/external_engine.c4
-rw-r--r--source/blender/render/intern/source/occlusion.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index c8fa8a75672..9017e7ff92a 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -411,8 +411,8 @@ void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
re->r = scene->r;
/* prevent crash when freeing the scene
- but it potentially leaves unfreed memory blocks
- not sure how to fix this yet -- dfelinto */
+ * but it potentially leaves unfreed memory blocks
+ * not sure how to fix this yet -- dfelinto */
BLI_listbase_clear(&re->r.layers);
}
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index dd0b1f89da7..f0fe5d054f0 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -621,7 +621,7 @@ static void occ_build_recursive(OcclusionTree *tree, OccNode *node, int begin, i
static void occ_build_sh_normalize(OccNode *node)
{
/* normalize spherical harmonics to not include area, so
- * we can clamp the dot product and then mutliply by area */
+ * we can clamp the dot product and then multiply by area */
int b;
if (node->area != 0.0f)