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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/CMakeLists.txt1
-rw-r--r--source/blender/render/extern/include/RE_engine.h25
-rw-r--r--source/blender/render/extern/include/RE_multires_bake.h6
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h4
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h5
-rw-r--r--source/blender/render/intern/include/render_types.h2
-rw-r--r--source/blender/render/intern/source/bake.c7
-rw-r--r--source/blender/render/intern/source/convertblender.c65
-rw-r--r--source/blender/render/intern/source/envmap.c16
-rw-r--r--source/blender/render/intern/source/external_engine.c135
-rw-r--r--source/blender/render/intern/source/initrender.c7
-rw-r--r--source/blender/render/intern/source/multires_bake.c57
-rw-r--r--source/blender/render/intern/source/pipeline.c49
-rw-r--r--source/blender/render/intern/source/pointdensity.c54
-rw-r--r--source/blender/render/intern/source/shadeinput.c45
-rw-r--r--source/blender/render/intern/source/shadeoutput.c17
16 files changed, 265 insertions, 230 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 27ec6bf8ba6..5cbc907d9c6 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -36,6 +36,7 @@ set(INC
../makesrna
../nodes
../physics
+ ../draw
../../../intern/atomic
../../../intern/guardedalloc
../../../intern/mikktspace
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 52491673612..a4de7104071 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -39,6 +39,9 @@
struct bNode;
struct bNodeTree;
+struct Depsgraph;
+struct IDProperty;
+struct Main;
struct Object;
struct Render;
struct RenderData;
@@ -63,6 +66,7 @@ struct BakePixel;
#define RE_USE_TEXTURE_PREVIEW 128
#define RE_USE_SHADING_NODES_CUSTOM 256
#define RE_USE_SPHERICAL_STEREO 512
+#define RE_USE_LEGACY_PIPELINE 1024 /* XXX Temporary flag, to be removed once draw manager is finished. */
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
@@ -88,16 +92,23 @@ typedef struct RenderEngineType {
char name[64];
int flag;
- void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene);
- void (*render)(struct RenderEngine *engine, struct Scene *scene);
- void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type, const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels, const int depth, void *result);
+ void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene);
+ void (*render_to_image)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
+ void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type,
+ const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels,
+ const int depth, void *result);
void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
- void (*view_draw)(struct RenderEngine *engine, const struct bContext *context);
+ void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl);
+ void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
+ void (*render_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
+
+ struct DrawEngineType *draw_engine;
+
/* RNA integration */
ExtensionRNA ext;
} RenderEngineType;
@@ -169,12 +180,16 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
void RE_engines_init(void);
void RE_engines_exit(void);
+void RE_engines_register(struct Main *bmain, RenderEngineType *render_type);
RenderEngineType *RE_engines_find(const char *idname);
rcti* RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free);
struct RenderData *RE_engine_get_render_data(struct Render *re);
-void RE_bake_engine_set_engine_parameters(struct Render *re, struct Main *bmain, struct Scene *scene);
+void RE_bake_engine_set_engine_parameters(
+ struct Render *re, struct Main *bmain, struct Depsgraph *graph, struct Scene *scene);
+
+struct SceneLayer *RE_engine_get_scene_layer(struct Render *re);
#endif /* __RE_ENGINE_H__ */
diff --git a/source/blender/render/extern/include/RE_multires_bake.h b/source/blender/render/extern/include/RE_multires_bake.h
index c1c5fc4a04d..901c1c1d05d 100644
--- a/source/blender/render/extern/include/RE_multires_bake.h
+++ b/source/blender/render/extern/include/RE_multires_bake.h
@@ -43,6 +43,12 @@ typedef struct MultiresBakeRender {
short mode;
bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */
+ /* material aligned image array (for per-face bake image) */
+ struct {
+ Image **array;
+ int len;
+ } ob_image;
+
int number_of_rays; /* Number of rays to be cast when doing AO baking */
float bias; /* Bias between object and start ray point when doing AO baking */
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index cf9298bdb9e..09f308da10a 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -37,6 +37,8 @@
struct bMovieHandle;
struct bNodeTree;
+struct Depsgraph;
+struct EvaluationContext;
struct Image;
struct ImageFormatData;
struct Main;
@@ -250,6 +252,7 @@ void RE_ChangeModeFlag(struct Render *re, int flag, bool clear);
struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */
void RE_SetOverrideCamera(struct Render *re, struct Object *camera);
void RE_SetCamera(struct Render *re, struct Object *camera);
+void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph);
void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend);
void RE_SetWindow(struct Render *re, const rctf *viewplane, float clipsta, float clipend);
void RE_SetOrtho(struct Render *re, const rctf *viewplane, float clipsta, float clipend);
@@ -371,6 +374,7 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]);
struct Scene *RE_GetScene(struct Render *re);
+struct EvaluationContext *RE_GetEvalCtx(struct Render *re);
bool RE_force_single_renderlayer(struct Scene *scene);
bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 2b5d0ca4e14..f296c117495 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -41,6 +41,8 @@ struct DerivedMesh;
struct ImagePool;
struct MTex;
struct Scene;
+struct SceneLayer;
+struct Render;
/* render_texture.c */
/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
@@ -70,17 +72,20 @@ struct PointDensity;
void RE_point_density_cache(
struct Scene *scene,
+ struct SceneLayer *sl,
struct PointDensity *pd,
const bool use_render_params);
void RE_point_density_minmax(
struct Scene *scene,
+ struct SceneLayer *sl,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3]);
void RE_point_density_sample(
struct Scene *scene,
+ struct SceneLayer *sl,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index f9942bef61f..1de1f23f351 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -185,6 +185,8 @@ struct Render {
/* shadow counter, detect shadow-reuse for shaders */
int shadowsamplenr[BLENDER_MAX_THREADS];
+ struct Depsgraph *depsgraph;
+
/* main, scene, and its full copy of renderdata and world */
struct Main *main;
Scene *scene;
diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c
index 31e461b4536..71a595d6a8b 100644
--- a/source/blender/render/intern/source/bake.c
+++ b/source/blender/render/intern/source/bake.c
@@ -669,11 +669,12 @@ static int get_next_bake_face(BakeShade *bs)
const float disp_solid[4] = {0.5f, 0.5f, 0.5f, 1.0f};
tface = RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0);
+ /* should use 'BKE_object_material_edit_image_get' but in this case simpler not to */
+ ima = vlr->mat ? vlr->mat->edit_image : NULL;
- if (!tface || !tface->tpage)
+ if (!tface || !ima)
continue;
- ima = tface->tpage;
ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
if (ibuf == NULL)
@@ -814,7 +815,7 @@ static void shade_tface(BakeShade *bs)
ObjectInstanceRen *obi = bs->obi;
ObjectRen *obr = obi->obr;
MTFace *tface = RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0);
- Image *ima = tface->tpage;
+ Image *ima = vlr->mat->edit_image;
float vec[4][2];
int a, i1, i2, i3;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 9633d95855e..9d2ac76f7e6 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -66,7 +66,6 @@
#include "BKE_customdata.h"
#include "BKE_colortools.h"
#include "BKE_displist.h"
-#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_key.h"
@@ -82,6 +81,8 @@
#include "BKE_particle.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph.h"
+
#include "PIL_time.h"
#include "envmap.h"
@@ -1349,10 +1350,11 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (!(psmd->modifier.mode & eModifierMode_Render))
return 0;
- sim.scene= re->scene;
- sim.ob= ob;
- sim.psys= psys;
- sim.psmd= psmd;
+ sim.eval_ctx = re->eval_ctx;
+ sim.scene = re->scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psmd;
if (part->phystype==PART_PHYS_KEYED)
psys_count_keyed_targets(&sim);
@@ -2599,13 +2601,13 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
if (ob->parent && (ob->parent->type==OB_LATTICE)) need_orco= 1;
- BKE_displist_make_surf(re->scene, ob, &displist, &dm, 1, 0, 1);
+ BKE_displist_make_surf(re->eval_ctx, re->scene, ob, &displist, &dm, 1, 0, 1);
if (dm) {
if (need_orco) {
orco = get_object_orco(re, ob);
if (!orco) {
- orco= BKE_displist_make_orco(re->scene, ob, dm, true, true);
+ orco= BKE_displist_make_orco(re->eval_ctx, re->scene, ob, dm, true, true);
if (orco) {
set_object_orco(re, ob, orco);
}
@@ -2657,7 +2659,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
if (ob->type==OB_FONT && cu->str==NULL) return;
else if (ob->type==OB_CURVE && cu->nurb.first==NULL) return;
- BKE_displist_make_curveTypes_forRender(re->scene, ob, &disp, &dm, false, true);
+ BKE_displist_make_curveTypes_forRender(re->eval_ctx, re->scene, ob, &disp, &dm, false, true);
dl= disp.first;
if (dl==NULL) return;
@@ -2684,7 +2686,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
if (need_orco) {
orco = get_object_orco(re, ob);
if (!orco) {
- orco = BKE_displist_make_orco(re->scene, ob, dm, true, true);
+ orco = BKE_displist_make_orco(re->eval_ctx, re->scene, ob, dm, true, true);
if (orco) {
set_object_orco(re, ob, orco);
}
@@ -2698,7 +2700,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
if (need_orco) {
orco = get_object_orco(re, ob);
if (!orco) {
- orco = BKE_curve_make_orco(re->scene, ob, NULL);
+ orco = BKE_curve_make_orco(re->eval_ctx, re->scene, ob, NULL);
set_object_orco(re, ob, orco);
}
}
@@ -3153,11 +3155,11 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* normalmaps, test if tangents needed, separated from shading */
if (ma->mode_l & MA_TANGENT_V) {
need_tangent= 1;
- if (me->mtpoly==NULL)
+ if (me->mloopuv==NULL)
need_orco= 1;
}
if (ma->mode_l & MA_NORMAP_TANG) {
- if (me->mtpoly==NULL) {
+ if (me->mloopuv==NULL) {
need_orco= 1;
}
need_tangent= 1;
@@ -3170,7 +3172,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if (re->flag & R_NEED_TANGENT) {
/* exception for tangent space baking */
- if (me->mtpoly==NULL) {
+ if (me->mloopuv==NULL) {
need_orco= 1;
}
need_tangent= 1;
@@ -3198,9 +3200,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
#endif
if (re->r.scemode & R_VIEWPORT_PREVIEW)
- dm= mesh_create_derived_view(re->scene, ob, mask);
+ dm= mesh_create_derived_view(re->eval_ctx, re->scene, ob, mask);
else
- dm= mesh_create_derived_render(re->scene, ob, mask);
+ dm= mesh_create_derived_render(re->eval_ctx, re->scene, ob, mask);
if (dm==NULL) return; /* in case duplicated object fails? */
mvert= dm->getVertArray(dm);
@@ -4618,9 +4620,9 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
const CustomDataMask mask = CD_MASK_RENDER_INTERNAL;
if (re->r.scemode & R_VIEWPORT_PREVIEW)
- dm = mesh_create_derived_view(re->scene, ob, mask);
+ dm = mesh_create_derived_view(re->eval_ctx, re->scene, ob, mask);
else
- dm = mesh_create_derived_render(re->scene, ob, mask);
+ dm = mesh_create_derived_render(re->eval_ctx, re->scene, ob, mask);
dm->release(dm);
}
@@ -4929,7 +4931,7 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
- dm = mesh_create_derived_render(re->scene, ob, CD_MASK_RENDER_INTERNAL);
+ dm = mesh_create_derived_render(re->eval_ctx, re->scene, ob, CD_MASK_RENDER_INTERNAL);
dm->release(dm);
for (psys=ob->particlesystem.first; psys; psys=psys->next)
@@ -4983,14 +4985,13 @@ static void add_group_render_dupli_obs(Render *re, Group *group, int nolamps, in
}
}
-static void database_init_objects(Render *re, unsigned int renderlay, int nolamps, int onlyselected, Object *actob, int timeoffset)
+static void database_init_objects(Render *re, unsigned int UNUSED(renderlay), int nolamps, int onlyselected, Object *actob, int timeoffset)
{
Base *base;
Object *ob;
Group *group;
ObjectInstanceRen *obi;
Scene *sce_iter;
- int lay, vectorlay;
/* for duplis we need the Object texture mapping to work as if
* untransformed, set_dupli_tex_mat sets the matrix to allow that
@@ -5018,14 +5019,18 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
for (SETLOOPER(re->scene, sce_iter, base)) {
ob= base->object;
+#if 0
+ TODO_LAYER; /* investigate if this is an issue*/
/* in the prev/next pass for making speed vectors, avoid creating
* objects that are not on a renderlayer with a vector pass, can
* save a lot of time in complex scenes */
vectorlay= get_vector_renderlayers(re->scene);
- lay= (timeoffset)? renderlay & vectorlay: renderlay;
+#endif
- /* if the object has been restricted from rendering in the outliner, ignore it */
- if (is_object_restricted(re, ob)) continue;
+ /* if the object is not visible, ignore it */
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ continue;
+ }
/* OB_DONE means the object itself got duplicated, so was already converted */
if (ob->flag & OB_DONE) {
@@ -5038,7 +5043,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
}
}
}
- else if ((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->lay)) ) {
+ else if (((base->flag & BASE_VISIBLED) != 0) || (ob->type==OB_LAMP)) {
if ((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
DupliObject *dob;
ListBase *duplilist;
@@ -5049,7 +5054,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* system need to have render settings set for dupli particles */
dupli_render_particle_set(re, ob, timeoffset, 0, 1);
duplilist = object_duplilist(re->eval_ctx, re->scene, ob);
- duplilist_apply_data = duplilist_apply(ob, NULL, duplilist);
+ duplilist_apply_data = duplilist_apply(re->eval_ctx, ob, NULL, duplilist);
/* postpone 'dupli_render_particle_set', since RE_addRenderInstance reads
* index values from 'dob->persistent_id[0]', referencing 'psys->child' which
* may be smaller once the particle system is restored, see: T45563. */
@@ -5211,7 +5216,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* applies changes fully */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
render_update_anim_renderdata(re, &re->scene->r);
}
@@ -5226,7 +5231,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
RE_SetView(re, mat);
/* force correct matrix for scaled cameras */
- DAG_id_tag_update_ex(re->main, &camera->id, OB_RECALC_OB);
+ DEG_id_tag_update_ex(re->main, &camera->id, OB_RECALC_OB);
}
/* store for incremental render, viewmat rotates dbase */
@@ -5381,13 +5386,9 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
re->i.totface=re->i.totvert=re->i.totstrand=re->i.totlamp=re->i.tothalo= 0;
re->lights.first= re->lights.last= NULL;
- /* in localview, lamps are using normal layers, objects only local bits */
- if (re->lay & 0xFF000000)
- lay &= 0xFF000000;
-
/* applies changes fully */
scene->r.cfra += timeoffset;
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
/* if no camera, viewmat should have been set! */
if (camera) {
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 156b4215992..7bd8c6decf0 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -51,6 +51,7 @@
#include "BKE_main.h"
#include "BKE_image.h" /* BKE_imbuf_write */
+#include "BKE_layer.h"
#include "BKE_texture.h"
#include "BKE_scene.h"
@@ -248,17 +249,14 @@ static void envmap_transmatrix(float mat[4][4], int part)
static void env_set_imats(Render *re)
{
- Base *base;
float mat[4][4];
-
- base = re->scene->base.first;
- while (base) {
- mul_m4_m4m4(mat, re->viewmat, base->object->obmat);
- invert_m4_m4(base->object->imat, mat);
-
- base = base->next;
+
+ FOREACH_SCENE_OBJECT(re->scene, ob)
+ {
+ mul_m4_m4m4(mat, re->viewmat, ob->obmat);
+ invert_m4_m4(ob->imat, mat);
}
-
+ FOREACH_SCENE_OBJECT_END
}
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index a581f7bd198..c2e6d540ad8 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -45,9 +45,12 @@
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_colortools.h"
+#include "BKE_layer.h"
#include "BKE_report.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#ifdef WITH_PYTHON
@@ -58,6 +61,8 @@
#include "RE_pipeline.h"
#include "RE_bake.h"
+#include "DRW_engine.h"
+
#include "initrender.h"
#include "renderpipeline.h"
#include "render_types.h"
@@ -68,8 +73,8 @@
static RenderEngineType internal_render_type = {
NULL, NULL,
- "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes,
+ "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
+ NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -77,8 +82,8 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
- "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -88,16 +93,22 @@ ListBase R_engines = {NULL, NULL};
void RE_engines_init(void)
{
- BLI_addtail(&R_engines, &internal_render_type);
+ RE_engines_register(NULL, &internal_render_type);
#ifdef WITH_GAMEENGINE
- BLI_addtail(&R_engines, &internal_game_type);
+ RE_engines_register(NULL, &internal_game_type);
#endif
+ DRW_engines_register();
}
void RE_engines_exit(void)
{
RenderEngineType *type, *next;
+ DRW_engines_free();
+
+ BKE_layer_collection_engine_settings_callback_free();
+ BKE_scene_layer_engine_settings_callback_free();
+
for (type = R_engines.first; type; type = next) {
next = type->next;
@@ -112,6 +123,22 @@ void RE_engines_exit(void)
}
}
+void RE_engines_register(Main *bmain, RenderEngineType *render_type)
+{
+ if (render_type->draw_engine) {
+ DRW_engine_register(render_type->draw_engine);
+ }
+ if (render_type->collection_settings_create) {
+ BKE_layer_collection_engine_settings_callback_register(
+ bmain, render_type->idname, render_type->collection_settings_create);
+ }
+ if (render_type->render_settings_create) {
+ BKE_scene_layer_engine_settings_callback_register(
+ bmain, render_type->idname, render_type->render_settings_create);
+ }
+ BLI_addtail(&R_engines, render_type);
+}
+
RenderEngineType *RE_engines_find(const char *idname)
{
RenderEngineType *type;
@@ -126,7 +153,7 @@ RenderEngineType *RE_engines_find(const char *idname)
bool RE_engine_is_external(Render *re)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
- return (type && type->render);
+ return (type && type->render_to_image);
}
/* Create, Free */
@@ -184,7 +211,8 @@ static RenderPart *get_part_from_result(Render *re, RenderResult *result)
return NULL;
}
-RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
+RenderResult *RE_engine_begin_result(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
Render *re = engine->re;
RenderResult *result;
@@ -409,7 +437,8 @@ float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, int use
return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
}
-void RE_engine_get_camera_model_matrix(RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
+void RE_engine_get_camera_model_matrix(
+ RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
{
Render *re = engine->re;
@@ -486,8 +515,9 @@ RenderData *RE_engine_get_render_data(Render *re)
}
/* Bake */
-void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
+void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Depsgraph *graph, Scene *scene)
{
+ re->depsgraph = graph;
re->scene = scene;
re->main = bmain;
render_copy_renderdata(&re->r, &scene->r);
@@ -537,10 +567,21 @@ bool RE_bake_engine(
/* update is only called so we create the engine.session */
if (type->update)
- type->update(engine, re->main, re->scene);
-
- if (type->bake)
- type->bake(engine, re->scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result);
+ type->update(engine, re->main, re->depsgraph, re->scene);
+
+ if (type->bake) {
+ type->bake(
+ engine,
+ re->scene,
+ object,
+ pass_type,
+ pass_filter,
+ object_id,
+ pixel_array,
+ num_pixels,
+ depth,
+ result);
+ }
engine->tile_x = 0;
engine->tile_y = 0;
@@ -576,8 +617,7 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
BPy_BEGIN_ALLOW_THREADS;
#endif
- /* It's possible that here we're including layers which were never visible before. */
- BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, scene, (1 << 20) - 1, true);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, scene);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
@@ -588,17 +628,6 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
/* Render */
-static bool render_layer_exclude_animated(Scene *scene, SceneRenderLayer *srl)
-{
- PointerRNA ptr;
- PropertyRNA *prop;
-
- RNA_pointer_create(&scene->id, &RNA_SceneRenderLayer, srl, &ptr);
- prop = RNA_struct_find_property(&ptr, "layers_exclude");
-
- return RNA_property_animated(&ptr, prop);
-}
-
int RE_engine_render(Render *re, int do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
@@ -606,7 +635,7 @@ int RE_engine_render(Render *re, int do_all)
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
/* verify if we can render */
- if (!type->render)
+ if (!type->render_to_image)
return 0;
if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
return 0;
@@ -623,40 +652,7 @@ int RE_engine_render(Render *re, int do_all)
/* update animation here so any render layer animation is applied before
* creating the render result */
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
- unsigned int lay = re->lay;
-
- /* don't update layers excluded on all render layers */
- if (type->flag & RE_USE_EXCLUDE_LAYERS) {
- SceneRenderLayer *srl;
- unsigned int non_excluded_lay = 0;
-
- if (re->r.scemode & R_SINGLE_LAYER) {
- srl = BLI_findlink(&re->r.layers, re->r.actlay);
- if (srl) {
- non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
-
- /* in this case we must update all because animation for
- * the scene has not been updated yet, and so may not be
- * up to date until after BKE_scene_update_for_newframe */
- if (render_layer_exclude_animated(re->scene, srl))
- non_excluded_lay |= ~0;
- }
- }
- else {
- for (srl = re->r.layers.first; srl; srl = srl->next) {
- if (!(srl->layflag & SCE_LAY_DISABLE)) {
- non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
-
- if (render_layer_exclude_animated(re->scene, srl))
- non_excluded_lay |= ~0;
- }
- }
- }
-
- lay &= non_excluded_lay;
- }
-
- BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
render_update_anim_renderdata(re, &re->scene->r);
}
@@ -722,16 +718,18 @@ int RE_engine_render(Render *re, int do_all)
if (re->result->do_exr_tile)
render_result_exr_file_begin(re);
- if (type->update)
- type->update(engine, re->main, re->scene);
+ if (type->update) {
+ type->update(engine, re->main, re->depsgraph, re->scene);
+ }
/* Clear UI drawing locks. */
if (re->draw_lock) {
re->draw_lock(re->dlh, 0);
}
- if (type->render)
- type->render(engine, re->scene);
+ if (type->render_to_image) {
+ type->render_to_image(engine, re->depsgraph);
+ }
engine->tile_x = 0;
engine->tile_y = 0;
@@ -793,3 +791,8 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
}
}
}
+
+SceneLayer *RE_engine_get_scene_layer(Render *re)
+{
+ return re->eval_ctx->scene_layer;
+}
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index fbf18405093..731a5ec4e22 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -48,6 +48,8 @@
#include "BKE_camera.h"
+#include "DEG_depsgraph.h"
+
/* this module */
#include "renderpipeline.h"
#include "render_types.h"
@@ -499,6 +501,11 @@ void RE_SetCamera(Render *re, Object *cam_ob)
re_camera_params_get(re, &params, cam_ob);
}
+void RE_SetDepsgraph(Render *re, Depsgraph *graph)
+{
+ re->depsgraph = graph;
+}
+
void RE_SetPixelSize(Render *re, float pixsize)
{
re->viewdx = pixsize;
diff --git a/source/blender/render/intern/source/multires_bake.c b/source/blender/render/intern/source/multires_bake.c
index fba5836ac32..4c0355ef604 100644
--- a/source/blender/render/intern/source/multires_bake.c
+++ b/source/blender/render/intern/source/multires_bake.c
@@ -42,14 +42,16 @@
#include "BLI_threads.h"
#include "BKE_ccg.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_modifier.h"
#include "BKE_subsurf.h"
+#include "DEG_depsgraph.h"
+
#include "RE_multires_bake.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
@@ -78,7 +80,6 @@ typedef struct {
MLoop *mloop;
MLoopUV *mloopuv;
const MLoopTri *mlooptri;
- MTexPoly *mtpoly;
float *pvtangent;
const float *precomputed_normals;
int w, h;
@@ -89,6 +90,8 @@ typedef struct {
void *bake_data;
ImBuf *ibuf;
MPassKnownData pass_data;
+ /* material aligned UV array */
+ Image **image_array;
} MResolvePixelData;
typedef void (*MFlushPixel)(const MResolvePixelData *data, const int x, const int y);
@@ -373,13 +376,15 @@ static void *do_multires_bake_thread(void *data_v)
while ((tri_index = multires_bake_queue_next_tri(handle->queue)) >= 0) {
const MLoopTri *lt = &data->mlooptri[tri_index];
- MTexPoly *mtpoly = &data->mtpoly[lt->poly];
- MLoopUV *mloopuv = data->mloopuv;
+ const MPoly *mp = &data->mpoly[lt->poly];
+ const short mat_nr = mp->mat_nr;
+ const MLoopUV *mloopuv = data->mloopuv;
if (multiresbake_test_break(bkr))
break;
- if (mtpoly->tpage != handle->image)
+ Image *tri_image = mat_nr < bkr->ob_image.len ? bkr->ob_image.array[mat_nr] : NULL;
+ if (tri_image != handle->image)
continue;
data->tri_index = tri_index;
@@ -445,7 +450,6 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
MPoly *mpoly = dm->getPolyArray(dm);
MLoop *mloop = dm->getLoopArray(dm);
MLoopUV *mloopuv = dm->getLoopDataArray(dm, CD_MLOOPUV);
- MTexPoly *mtpoly = dm->getPolyDataArray(dm, CD_MTEXPOLY);
const float *precomputed_normals = dm->getPolyDataArray(dm, CD_NORMAL);
float *pvtangent = NULL;
@@ -489,7 +493,6 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
handle->data.mvert = mvert;
handle->data.mloopuv = mloopuv;
handle->data.mlooptri = mlooptri;
- handle->data.mtpoly = mtpoly;
handle->data.mloop = mloop;
handle->data.pvtangent = pvtangent;
handle->data.precomputed_normals = precomputed_normals; /* don't strictly need this */
@@ -1178,30 +1181,34 @@ static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void
static void count_images(MultiresBakeRender *bkr)
{
- int a, totpoly;
- DerivedMesh *dm = bkr->lores_dm;
- MTexPoly *mtexpoly = CustomData_get_layer(&dm->polyData, CD_MTEXPOLY);
-
BLI_listbase_clear(&bkr->image);
bkr->tot_image = 0;
- totpoly = dm->getNumPolys(dm);
-
- for (a = 0; a < totpoly; a++)
- mtexpoly[a].tpage->id.tag &= ~LIB_TAG_DOIT;
+ for (int i = 0; i < bkr->ob_image.len; i++) {
+ Image *ima = bkr->ob_image.array[i];
+ if (ima) {
+ ima->id.tag &= ~LIB_TAG_DOIT;
+ }
+ }
- for (a = 0; a < totpoly; a++) {
- Image *ima = mtexpoly[a].tpage;
- if ((ima->id.tag & LIB_TAG_DOIT) == 0) {
- LinkData *data = BLI_genericNodeN(ima);
- BLI_addtail(&bkr->image, data);
- bkr->tot_image++;
- ima->id.tag |= LIB_TAG_DOIT;
+ for (int i = 0; i < bkr->ob_image.len; i++) {
+ Image *ima = bkr->ob_image.array[i];
+ if (ima) {
+ if ((ima->id.tag & LIB_TAG_DOIT) == 0) {
+ LinkData *data = BLI_genericNodeN(ima);
+ BLI_addtail(&bkr->image, data);
+ bkr->tot_image++;
+ ima->id.tag |= LIB_TAG_DOIT;
+ }
}
}
- for (a = 0; a < totpoly; a++)
- mtexpoly[a].tpage->id.tag &= ~LIB_TAG_DOIT;
+ for (int i = 0; i < bkr->ob_image.len; i++) {
+ Image *ima = bkr->ob_image.array[i];
+ if (ima) {
+ ima->id.tag &= ~LIB_TAG_DOIT;
+ }
+ }
}
static void bake_images(MultiresBakeRender *bkr, MultiresBakeResult *result)
@@ -1283,7 +1290,7 @@ static void finish_images(MultiresBakeRender *bkr, MultiresBakeResult *result)
}
BKE_image_release_ibuf(ima, ibuf, NULL);
- DAG_id_tag_update(&ima->id, 0);
+ DEG_id_tag_update(&ima->id, 0);
}
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index a0ebe241569..2a390c5fb97 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -62,9 +62,9 @@
#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
#include "BKE_camera.h"
#include "BKE_colortools.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
@@ -78,6 +78,8 @@
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "BKE_object.h"
+#include "DEG_depsgraph.h"
+
#include "PIL_time.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
@@ -351,6 +353,15 @@ Scene *RE_GetScene(Render *re)
return NULL;
}
+EvaluationContext *RE_GetEvalCtx(Render *re)
+{
+ if (re) {
+ return re->eval_ctx;
+ }
+
+ return NULL;
+}
+
/**
* Same as #RE_AcquireResultImage but creating the necessary views to store the result
* fill provided result struct with a copy of thew views of what is done so far the
@@ -579,6 +590,7 @@ void RE_FreeRender(Render *re)
/* main dbase can already be invalid now, some database-free code checks it */
re->main = NULL;
re->scene = NULL;
+ re->depsgraph = NULL;
RE_Database_Free(re); /* view render can still have full database */
free_sample_tables(re);
@@ -1727,7 +1739,7 @@ static void do_render_blur_3d(Render *re)
/* make sure motion blur changes get reset to current frame */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
}
/* weak... the display callback wants an active renderlayer pointer... */
@@ -1963,6 +1975,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
/* still unsure entity this... */
resc->main = re->main;
+ resc->depsgraph = re->depsgraph;
resc->scene = sce;
resc->lay = sce->lay;
resc->scene_color_manage = BKE_scene_check_color_management_enabled(sce);
@@ -2043,14 +2056,14 @@ bool RE_allow_render_generic_object(Object *ob)
#define DEPSGRAPH_WORKAROUND_HACK
#ifdef DEPSGRAPH_WORKAROUND_HACK
-static void tag_dependend_objects_for_render(Scene *scene, int renderlay)
+static void tag_dependend_objects_for_render(Scene *scene, int UNUSED(renderlay))
{
Scene *sce_iter;
Base *base;
for (SETLOOPER(scene, sce_iter, base)) {
Object *object = base->object;
- if ((base->lay & renderlay) == 0) {
+ if ((base->flag & BASE_VISIBLED) == 0) {
continue;
}
@@ -2070,22 +2083,22 @@ static void tag_dependend_objects_for_render(Scene *scene, int renderlay)
if (md->type == eModifierType_Boolean) {
BooleanModifierData *bmd = (BooleanModifierData *)md;
if (bmd->object && bmd->object->type == OB_MESH) {
- DAG_id_tag_update(&bmd->object->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&bmd->object->id, OB_RECALC_DATA);
}
}
else if (md->type == eModifierType_Array) {
ArrayModifierData *amd = (ArrayModifierData *)md;
if (amd->start_cap && amd->start_cap->type == OB_MESH) {
- DAG_id_tag_update(&amd->start_cap->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&amd->start_cap->id, OB_RECALC_DATA);
}
if (amd->end_cap && amd->end_cap->type == OB_MESH) {
- DAG_id_tag_update(&amd->end_cap->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&amd->end_cap->id, OB_RECALC_DATA);
}
}
else if (md->type == eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
if (smd->target && smd->target->type == OB_MESH) {
- DAG_id_tag_update(&smd->target->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&smd->target->id, OB_RECALC_DATA);
}
}
}
@@ -2619,7 +2632,7 @@ static void do_render_composite_fields_blur_3d(Render *re)
R.i.cfra = re->i.cfra;
if (update_newframe)
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
if (re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
@@ -3671,19 +3684,8 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 1, 0);
if (nfra != scene->r.cfra) {
- /*
- * Skip this frame, but update for physics and particles system.
- * From convertblender.c:
- * in localview, lamps are using normal layers, objects only local bits.
- */
- unsigned int updatelay;
-
- if (re->lay & 0xFF000000)
- updatelay = re->lay & 0xFF000000;
- else
- updatelay = re->lay;
-
- BKE_scene_update_for_newframe(re->eval_ctx, bmain, scene, updatelay);
+ /* Skip this frame, but update for physics and particles system. */
+ BKE_scene_update_for_newframe(re->eval_ctx, bmain, scene);
continue;
}
else
@@ -3832,6 +3834,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
Object *camera;
+ SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce);
int winx, winy;
winx = (sce->r.size * sce->r.xsch) / 100;
@@ -3845,6 +3848,8 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
re->scene = sce;
re->scene_color_manage = BKE_scene_check_color_management_enabled(sce);
re->lay = sce->lay;
+ re->depsgraph = BKE_scene_get_depsgraph(sce, scene_layer);
+ re->eval_ctx->scene_layer = scene_layer;
camera = RE_GetCamera(re);
RE_SetCamera(re, camera);
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index fb047aad897..63fe7e4471a 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -58,6 +58,8 @@
#include "BKE_texture.h"
#include "BKE_colortools.h"
+#include "DEG_depsgraph.h"
+
#include "render_types.h"
#include "texture.h"
#include "pointdensity.h"
@@ -167,7 +169,7 @@ static void alloc_point_data(PointDensity *pd)
}
}
-static void pointdensity_cache_psys(Scene *scene,
+static void pointdensity_cache_psys(EvaluationContext *eval_ctx, Scene *scene,
PointDensity *pd,
Object *ob,
ParticleSystem *psys,
@@ -201,12 +203,12 @@ static void pointdensity_cache_psys(Scene *scene,
}
if (use_render_params) {
- dm = mesh_create_derived_render(scene,
+ dm = mesh_create_derived_render(eval_ctx, scene,
ob,
CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
}
else {
- dm = mesh_get_derived_final(scene,
+ dm = mesh_get_derived_final(eval_ctx, scene,
ob,
CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
}
@@ -216,6 +218,7 @@ static void pointdensity_cache_psys(Scene *scene,
return;
}
+ sim.eval_ctx = eval_ctx;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
@@ -400,7 +403,7 @@ static void pointdensity_cache_vertex_normal(PointDensity *pd, Object *UNUSED(ob
}
}
-static void pointdensity_cache_object(Scene *scene,
+static void pointdensity_cache_object(EvaluationContext *eval_ctx, Scene *scene,
PointDensity *pd,
Object *ob,
const bool use_render_params)
@@ -421,10 +424,10 @@ static void pointdensity_cache_object(Scene *scene,
}
if (use_render_params) {
- dm = mesh_create_derived_render(scene, ob, mask);
+ dm = mesh_create_derived_render(eval_ctx, scene, ob, mask);
}
else {
- dm = mesh_get_derived_final(scene, ob, mask);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, mask);
}
mvert = dm->getVertArray(dm); /* local object space */
@@ -475,7 +478,7 @@ static void pointdensity_cache_object(Scene *scene,
}
-static void cache_pointdensity_ex(Scene *scene,
+static void cache_pointdensity_ex(EvaluationContext *eval_ctx, Scene *scene,
PointDensity *pd,
float viewmat[4][4],
float winmat[4][4],
@@ -504,7 +507,8 @@ static void cache_pointdensity_ex(Scene *scene,
return;
}
- pointdensity_cache_psys(scene,
+ pointdensity_cache_psys(eval_ctx,
+ scene,
pd,
ob,
psys,
@@ -515,13 +519,14 @@ static void cache_pointdensity_ex(Scene *scene,
else if (pd->source == TEX_PD_OBJECT) {
Object *ob = pd->object;
if (ob && ob->type == OB_MESH)
- pointdensity_cache_object(scene, pd, ob, use_render_params);
+ pointdensity_cache_object(eval_ctx, scene, pd, ob, use_render_params);
}
}
void cache_pointdensity(Render *re, PointDensity *pd)
{
- cache_pointdensity_ex(re->scene,
+ cache_pointdensity_ex(re->eval_ctx,
+ re->scene,
pd,
re->viewmat, re->winmat,
re->winx, re->winy,
@@ -876,7 +881,8 @@ static void sample_dummy_point_density(int resolution, float *values)
memset(values, 0, sizeof(float) * 4 * resolution * resolution * resolution);
}
-static void particle_system_minmax(Scene *scene,
+static void particle_system_minmax(EvaluationContext *eval_ctx,
+ Scene *scene,
Object *object,
ParticleSystem *psys,
float radius,
@@ -903,6 +909,7 @@ static void particle_system_minmax(Scene *scene,
psys_render_set(object, psys, mat, mat, 1, 1, 0);
}
+ sim.eval_ctx = eval_ctx;
sim.scene = scene;
sim.ob = object;
sim.psys = psys;
@@ -938,19 +945,28 @@ static void particle_system_minmax(Scene *scene,
void RE_point_density_cache(
Scene *scene,
+ SceneLayer *sl,
PointDensity *pd,
const bool use_render_params)
{
+ EvaluationContext eval_ctx = {0};
float mat[4][4];
+
+ DEG_evaluation_context_init(&eval_ctx, use_render_params ? DAG_EVAL_RENDER
+ : DAG_EVAL_VIEWPORT);
+
+ eval_ctx.scene_layer = sl;
+
/* Same matricies/resolution as dupli_render_particle_set(). */
unit_m4(mat);
BLI_mutex_lock(&sample_mutex);
- cache_pointdensity_ex(scene, pd, mat, mat, 1, 1, use_render_params);
+ cache_pointdensity_ex(&eval_ctx, scene, pd, mat, mat, 1, 1, use_render_params);
BLI_mutex_unlock(&sample_mutex);
}
void RE_point_density_minmax(
struct Scene *scene,
+ SceneLayer *sl,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3])
@@ -963,6 +979,8 @@ void RE_point_density_minmax(
}
if (pd->source == TEX_PD_PSYS) {
ParticleSystem *psys;
+ EvaluationContext eval_ctx = {0};
+
if (pd->psys == 0) {
zero_v3(r_min);
zero_v3(r_max);
@@ -974,7 +992,15 @@ void RE_point_density_minmax(
zero_v3(r_max);
return;
}
- particle_system_minmax(scene,
+
+ DEG_evaluation_context_init(&eval_ctx, use_render_params ? DAG_EVAL_RENDER :
+ DAG_EVAL_VIEWPORT);
+
+ eval_ctx.ctime = (float)scene->r.cfra + scene->r.subframe;
+ eval_ctx.scene_layer = sl;
+
+ particle_system_minmax(&eval_ctx,
+ scene,
object,
psys,
pd->radius,
@@ -1044,6 +1070,7 @@ static void point_density_sample_func(void *data_v, const int iter)
*/
void RE_point_density_sample(
Scene *scene,
+ SceneLayer *sl,
PointDensity *pd,
const int resolution,
const bool use_render_params,
@@ -1063,6 +1090,7 @@ void RE_point_density_sample(
BLI_mutex_lock(&sample_mutex);
RE_point_density_minmax(scene,
+ sl,
pd,
use_render_params,
min,
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index b4ff5f52fcf..660b82b884d 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -438,7 +438,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
}
- if ((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL | MA_VERTEXCOLP | MA_FACETEXTURE))) {
+ if ((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL | MA_VERTEXCOLP))) {
MCol *mcol;
const float *uv;
char *name;
@@ -500,15 +500,6 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
suv->dyuv[0] = 0.0f;
suv->dyuv[1] = 0.0f;
}
-
- if ((mode & MA_FACETEXTURE) && i == obr->actmtface) {
- if ((mode & (MA_VERTEXCOL | MA_VERTEXCOLP)) == 0) {
- shi->vcol[0] = 1.0f;
- shi->vcol[1] = 1.0f;
- shi->vcol[2] = 1.0f;
- shi->vcol[3] = 1.0f;
- }
- }
}
if (shi->totuv == 0) {
@@ -517,14 +508,6 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
suv->uv[0] = 0.0f;
suv->uv[1] = spoint->strandco;
suv->uv[2] = 0.0f; /* texture.c assumes there are 3 coords */
-
- if (mode & MA_FACETEXTURE) {
- /* no tface? set at 1.0f */
- shi->vcol[0] = 1.0f;
- shi->vcol[1] = 1.0f;
- shi->vcol[2] = 1.0f;
- shi->vcol[3] = 1.0f;
- }
}
}
@@ -566,7 +549,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
if (shi->do_manage) {
- if (mode & (MA_VERTEXCOL | MA_VERTEXCOLP | MA_FACETEXTURE)) {
+ if (mode & (MA_VERTEXCOL | MA_VERTEXCOLP)) {
srgb_to_linearrgb_v3_v3(shi->vcol, shi->vcol);
}
}
@@ -1072,7 +1055,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
}
}
- if ((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL | MA_VERTEXCOLP | MA_FACETEXTURE)) || (R.flag & R_NEED_VCOL)) {
+ if ((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL | MA_VERTEXCOLP)) || (R.flag & R_NEED_VCOL)) {
VlakRen *vlr = shi->vlr;
MTFace *tface;
MCol *mcol;
@@ -1227,18 +1210,6 @@ void shade_input_set_shade_texco(ShadeInput *shi)
suv->dyuv[0] = 2.0f * (dl * uv3[0] - duv[0] * uv1[0] - duv[1] * uv2[0]);
suv->dyuv[1] = 2.0f * (dl * uv3[1] - duv[0] * uv1[1] - duv[1] * uv2[1]);
}
-
- if ((mode & MA_FACETEXTURE) && i == obr->actmtface) {
- if (((mode & (MA_VERTEXCOL | MA_VERTEXCOLP)) == 0) && ((R.flag & R_NEED_VCOL) == 0)) {
- shi->vcol[0] = 1.0f;
- shi->vcol[1] = 1.0f;
- shi->vcol[2] = 1.0f;
- shi->vcol[3] = 1.0f;
- }
- if (tface->tpage) {
- render_realtime_texture(shi, tface->tpage);
- }
- }
}
}
@@ -1252,14 +1223,6 @@ void shade_input_set_shade_texco(ShadeInput *shi)
suv->uv[0] = 2.0f * (u + .5f);
suv->uv[1] = 2.0f * (v + .5f);
suv->uv[2] = 0.0f; /* texture.c assumes there are 3 coords */
-
- if (mode & MA_FACETEXTURE) {
- /* no tface? set at 1.0f */
- shi->vcol[0] = 1.0f;
- shi->vcol[1] = 1.0f;
- shi->vcol[2] = 1.0f;
- shi->vcol[3] = 1.0f;
- }
}
}
@@ -1315,7 +1278,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
* else un-initialized values are used
*/
if (shi->do_manage) {
- if ((mode & (MA_VERTEXCOL | MA_VERTEXCOLP | MA_FACETEXTURE)) || (R.flag & R_NEED_VCOL)) {
+ if ((mode & (MA_VERTEXCOL | MA_VERTEXCOLP)) || (R.flag & R_NEED_VCOL)) {
srgb_to_linearrgb_v3_v3(shi->vcol, shi->vcol);
}
}
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 8dea0930b9e..c5a666d52c9 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -899,14 +899,7 @@ void shade_color(ShadeInput *shi, ShadeResult *shr)
{
Material *ma= shi->mat;
- if (ma->mode & (MA_FACETEXTURE)) {
- shi->r= shi->vcol[0];
- shi->g= shi->vcol[1];
- shi->b= shi->vcol[2];
- if (ma->mode & (MA_FACETEXTURE_ALPHA))
- shi->alpha= shi->vcol[3];
- }
- else if (ma->mode & (MA_VERTEXCOLP)) {
+ if (ma->mode & (MA_VERTEXCOLP)) {
float neg_alpha = 1.0f - shi->vcol[3];
shi->r= shi->r*neg_alpha + shi->vcol[0]*shi->vcol[3];
shi->g= shi->g*neg_alpha + shi->vcol[1]*shi->vcol[3];
@@ -1764,12 +1757,8 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
/* material color itself */
if (passflag & color_passes) {
- if (ma->mode & (MA_FACETEXTURE)) {
- shi->r= shi->vcol[0];
- shi->g= shi->vcol[1];
- shi->b= shi->vcol[2];
- if (ma->mode & (MA_FACETEXTURE_ALPHA))
- shi->alpha= shi->vcol[3];
+ if (false) {
+ /* pass */
}
#ifdef WITH_FREESTYLE
else if (ma->vcol_alpha) {