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-rw-r--r--source/blender/render/extern/include/RE_engine.h6
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h6
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h6
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h6
-rw-r--r--source/blender/render/intern/include/envmap.h6
-rw-r--r--source/blender/render/intern/include/gammaCorrectionTables.h4
-rw-r--r--source/blender/render/intern/include/initrender.h6
-rw-r--r--source/blender/render/intern/include/occlusion.h4
-rw-r--r--source/blender/render/intern/include/pixelblending.h6
-rw-r--r--source/blender/render/intern/include/pixelshading.h4
-rw-r--r--source/blender/render/intern/include/pointdensity.h6
-rw-r--r--source/blender/render/intern/include/raycounter.h4
-rw-r--r--source/blender/render/intern/include/rayintersection.h6
-rw-r--r--source/blender/render/intern/include/rayobject.h4
-rw-r--r--source/blender/render/intern/include/render_result.h6
-rw-r--r--source/blender/render/intern/include/render_types.h6
-rw-r--r--source/blender/render/intern/include/rendercore.h4
-rw-r--r--source/blender/render/intern/include/renderdatabase.h6
-rw-r--r--source/blender/render/intern/include/renderpipeline.h6
-rw-r--r--source/blender/render/intern/include/shadbuf.h6
-rw-r--r--source/blender/render/intern/include/sss.h6
-rw-r--r--source/blender/render/intern/include/strand.h4
-rw-r--r--source/blender/render/intern/include/sunsky.h6
-rw-r--r--source/blender/render/intern/include/texture.h6
-rw-r--r--source/blender/render/intern/include/voxeldata.h6
-rw-r--r--source/blender/render/intern/include/zbuf.h4
-rw-r--r--source/blender/render/intern/raytrace/bvh.h4
-rw-r--r--source/blender/render/intern/raytrace/rayobject_hint.h4
-rw-r--r--source/blender/render/intern/raytrace/rayobject_internal.h4
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.h4
-rw-r--r--source/blender/render/intern/raytrace/svbvh.h4
31 files changed, 80 insertions, 80 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 02a94e56462..5e4a5e05a56 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -29,8 +29,8 @@
* \ingroup render
*/
-#ifndef RE_ENGINE_H
-#define RE_ENGINE_H
+#ifndef __RE_ENGINE_H__
+#define __RE_ENGINE_H__
#include "DNA_listBase.h"
#include "RNA_types.h"
@@ -116,5 +116,5 @@ void RE_engines_exit(void);
RenderEngineType *RE_engines_find(const char *idname);
-#endif /* RE_ENGINE_H */
+#endif /* __RE_ENGINE_H__ */
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index cc4136fcccc..a670446189e 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -29,8 +29,8 @@
* \ingroup render
*/
-#ifndef RE_PIPELINE_H
-#define RE_PIPELINE_H
+#ifndef __RE_PIPELINE_H__
+#define __RE_PIPELINE_H__
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
@@ -272,5 +272,5 @@ struct Scene *RE_GetScene(struct Render *re);
int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
-#endif /* RE_PIPELINE_H */
+#endif /* __RE_PIPELINE_H__ */
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index f93e3c9fd20..054aaccb177 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -29,8 +29,8 @@
*/
-#ifndef RE_RENDER_EXT_H
-#define RE_RENDER_EXT_H
+#ifndef __RE_RENDER_EXT_H__
+#define __RE_RENDER_EXT_H__
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is for non-render pipeline exports (still old cruft here) */
@@ -70,5 +70,5 @@ void RE_free_sample_material(struct Material *mat);
void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
-#endif /* RE_RENDER_EXT_H */
+#endif /* __RE_RENDER_EXT_H__ */
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 2f585f91d44..cf9e6f7966f 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -29,8 +29,8 @@
*/
-#ifndef RE_SHADER_EXT_H
-#define RE_SHADER_EXT_H
+#ifndef __RE_SHADER_EXT_H__
+#define __RE_SHADER_EXT_H__
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is for shading and texture exports */
@@ -214,4 +214,4 @@ void RE_bake_ibuf_filter(struct ImBuf *ibuf, char *mask, const int filter);
#define BAKE_RESULT_NO_OBJECTS 1
#define BAKE_RESULT_FEEDBACK_LOOP 2
-#endif /* RE_SHADER_EXT_H */
+#endif /* __RE_SHADER_EXT_H__ */
diff --git a/source/blender/render/intern/include/envmap.h b/source/blender/render/intern/include/envmap.h
index 0133c08a6a7..24138884cd2 100644
--- a/source/blender/render/intern/include/envmap.h
+++ b/source/blender/render/intern/include/envmap.h
@@ -33,8 +33,8 @@
*/
-#ifndef ENVMAP_EXT_H
-#define ENVMAP_EXT_H
+#ifndef __ENVMAP_H__
+#define __ENVMAP_H__
/**
* Make environment maps for all objects in the scene that have an
@@ -48,5 +48,5 @@ struct TexResult;
void make_envmaps(struct Render *re);
int envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
-#endif /* ENVMAP_EXT_H */
+#endif /* __ENVMAP_H__ */
diff --git a/source/blender/render/intern/include/gammaCorrectionTables.h b/source/blender/render/intern/include/gammaCorrectionTables.h
index 29ceef82c09..b41fc01eaaf 100644
--- a/source/blender/render/intern/include/gammaCorrectionTables.h
+++ b/source/blender/render/intern/include/gammaCorrectionTables.h
@@ -33,8 +33,8 @@
*/
-#ifndef GAMMACORRECTIONTABLES_H
-#define GAMMACORRECTIONTABLES_H
+#ifndef __GAMMACORRECTIONTABLES_H__
+#define __GAMMACORRECTIONTABLES_H__
/**
* Initialise the gamma lookup tables
diff --git a/source/blender/render/intern/include/initrender.h b/source/blender/render/intern/include/initrender.h
index 17fa312a6cd..e4fb338771e 100644
--- a/source/blender/render/intern/include/initrender.h
+++ b/source/blender/render/intern/include/initrender.h
@@ -33,8 +33,8 @@
*/
-#ifndef INITRENDER_H
-#define INITRENDER_H
+#ifndef __INITRENDER_H__
+#define __INITRENDER_H__
struct Object;
@@ -49,5 +49,5 @@ void initparts(Render *re);
void freeparts(Render *re);
-#endif /* INITRENDER_H */
+#endif /* __INITRENDER_H__ */
diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h
index 15581c8d7d4..78a1f8a1175 100644
--- a/source/blender/render/intern/include/occlusion.h
+++ b/source/blender/render/intern/include/occlusion.h
@@ -31,8 +31,8 @@
*/
-#ifndef OCCLUSION_H
-#define OCCLUSION_H
+#ifndef __OCCLUSION_H__
+#define __OCCLUSION_H__
struct Render;
struct ShadeInput;
diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h
index 87a5ed07747..aa2698716e9 100644
--- a/source/blender/render/intern/include/pixelblending.h
+++ b/source/blender/render/intern/include/pixelblending.h
@@ -28,8 +28,8 @@
*/
-#ifndef PIXELBLENDING_EXT_H
-#define PIXELBLENDING_EXT_H
+#ifndef __PIXELBLENDING_H__
+#define __PIXELBLENDING_H__
/**
@@ -69,5 +69,5 @@ void addalphaUnderGammaFloat(float *doel, float *bron);
-#endif /* PIXELBLENDING_EXT_H */
+#endif /* __PIXELBLENDING_H__ */
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index 6f4b373f8d4..17032283540 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -34,8 +34,8 @@
*/
-#ifndef PIXELSHADING_H
-#define PIXELSHADING_H
+#ifndef __PIXELSHADING_H__
+#define __PIXELSHADING_H__
/**
* Render the pixel at (x,y) for object ap. Apply the jitter mask.
diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h
index 7ceb24e9ece..cc8fabda49c 100644
--- a/source/blender/render/intern/include/pointdensity.h
+++ b/source/blender/render/intern/include/pointdensity.h
@@ -30,8 +30,8 @@
*/
-#ifndef POINTDENSITY_H
-#define POINTDENSITY_H
+#ifndef __POINTDENSITY_H__
+#define __POINTDENSITY_H__
/**
* Make point density kd-trees for all point density textures in the scene
@@ -45,5 +45,5 @@ void make_pointdensities(struct Render *re);
void free_pointdensities(struct Render *re);
int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres);
-#endif /* POINTDENSITY_H */
+#endif /* __POINTDENSITY_H__ */
diff --git a/source/blender/render/intern/include/raycounter.h b/source/blender/render/intern/include/raycounter.h
index 20348f8d418..075a6337435 100644
--- a/source/blender/render/intern/include/raycounter.h
+++ b/source/blender/render/intern/include/raycounter.h
@@ -30,8 +30,8 @@
*/
-#ifndef RE_RAYCOUNTER_H
-#define RE_RAYCOUNTER_H
+#ifndef __RAYCOUNTER_H__
+#define __RAYCOUNTER_H__
//#define RE_RAYCOUNTER /* enable counters per ray, useful for measuring raytrace structures performance */
diff --git a/source/blender/render/intern/include/rayintersection.h b/source/blender/render/intern/include/rayintersection.h
index 2c68421a8ee..934bf92db8f 100644
--- a/source/blender/render/intern/include/rayintersection.h
+++ b/source/blender/render/intern/include/rayintersection.h
@@ -31,8 +31,8 @@
*/
-#ifndef __RENDER_RAYINTERSECTION_H__
-#define __RENDER_RAYINTERSECTION_H__
+#ifndef __RAYINTERSECTION_H__
+#define __RAYINTERSECTION_H__
#ifdef __cplusplus
extern "C" {
@@ -123,5 +123,5 @@ typedef struct Isect {
}
#endif
-#endif /* __RENDER_RAYINTERSECTION_H__ */
+#endif /* __RAYINTERSECTION_H__ */
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index 3ca3bd63428..c93c4e1da63 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -30,8 +30,8 @@
*/
-#ifndef RE_RAYOBJECT_H
-#define RE_RAYOBJECT_H
+#ifndef __RAYOBJECT_H__
+#define __RAYOBJECT_H__
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 93cbc6fe9c9..3d73ee1e912 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -29,8 +29,8 @@
* \ingroup render
*/
-#ifndef RENDER_RESULT_H
-#define RENDER_RESULT_H
+#ifndef __RENDER_RESULT_H__
+#define __RENDER_RESULT_H__
#define PASS_VECTOR_MAX 10000.0f
@@ -90,5 +90,5 @@ void render_result_rect_fill_zero(struct RenderResult *rr);
void render_result_rect_get_pixels(struct RenderResult *rr, struct RenderData *rd,
unsigned int *rect, int rectx, int recty);
-#endif /* RENDER_RESULT_H */
+#endif /* __RENDER_RESULT_H__ */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index f414be60b0a..886a6ce74f2 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -28,8 +28,8 @@
*/
-#ifndef RENDER_TYPES_H
-#define RENDER_TYPES_H
+#ifndef __RENDER_TYPES_H__
+#define __RENDER_TYPES_H__
/* ------------------------------------------------------------------------- */
/* exposed internal in render module only! */
@@ -628,5 +628,5 @@ typedef struct LampRen {
#define R_ENV_TRANSFORMED 2
#define R_TRANSFORMED (1|2)
-#endif /* RENDER_TYPES_H */
+#endif /* __RENDER_TYPES_H__ */
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 08f73ccbe0d..496e2bb50a9 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -33,8 +33,8 @@
*/
-#ifndef RENDERCORE_H
-#define RENDERCORE_H
+#ifndef __RENDERCORE_H__
+#define __RENDERCORE_H__
#include "render_types.h"
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index ebbbfb03f55..d11732f7da1 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -30,8 +30,8 @@
*/
-#ifndef RENDERDATABASE_H
-#define RENDERDATABASE_H
+#ifndef __RENDERDATABASE_H__
+#define __RENDERDATABASE_H__
struct Object;
struct VlakRen;
@@ -144,5 +144,5 @@ void init_render_world(Render *re);
void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay);
-#endif /* RENDERDATABASE_H */
+#endif /* __RENDERDATABASE_H__ */
diff --git a/source/blender/render/intern/include/renderpipeline.h b/source/blender/render/intern/include/renderpipeline.h
index 9a87cf84012..e713d4880d6 100644
--- a/source/blender/render/intern/include/renderpipeline.h
+++ b/source/blender/render/intern/include/renderpipeline.h
@@ -30,8 +30,8 @@
*/
-#ifndef PIPELINE_H
-#define PIPELINE_H
+#ifndef __RENDERPIPELINE_H__
+#define __RENDERPIPELINE_H__
struct Render;
struct RenderLayer;
@@ -40,5 +40,5 @@ struct RenderResult;
struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
float panorama_pixel_rot(struct Render *re);
-#endif /* PIPELINE_H */
+#endif /* __RENDERPIPELINE_H__ */
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index a37af5abb4a..ddcfc555f7a 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -33,8 +33,8 @@
*/
-#ifndef SHADBUF_EXT_H
-#define SHADBUF_EXT_H
+#ifndef __SHADBUF_H__
+#define __SHADBUF_H__
#include "render_types.h"
@@ -114,5 +114,5 @@ typedef struct ISBData {
int minx, miny, rectx, recty; /* copy from part disprect */
} ISBData;
-#endif /* SHADBUF_EXT_H */
+#endif /* __SHADBUF_H__ */
diff --git a/source/blender/render/intern/include/sss.h b/source/blender/render/intern/include/sss.h
index 4e110da25dd..6a179d2f428 100644
--- a/source/blender/render/intern/include/sss.h
+++ b/source/blender/render/intern/include/sss.h
@@ -30,8 +30,8 @@
*/
-#ifndef SSS_H
-#define SSS_H
+#ifndef __SSS_H__
+#define __SSS_H__
/* Generic multiple scattering API */
@@ -64,5 +64,5 @@ void free_sss(struct Render *re);
int sample_sss(struct Render *re, struct Material *mat, float *co, float *col);
int sss_pass_done(struct Render *re, struct Material *mat);
-#endif /*SSS_H*/
+#endif /*__SSS_H__*/
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
index 1cf34c7ad50..4403f68c982 100644
--- a/source/blender/render/intern/include/strand.h
+++ b/source/blender/render/intern/include/strand.h
@@ -30,8 +30,8 @@
*/
-#ifndef STRAND_H
-#define STRAND_H
+#ifndef __STRAND_H__
+#define __STRAND_H__
struct StrandVert;
struct StrandRen;
diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h
index 8c0cbfd18e7..5076a1541af 100644
--- a/source/blender/render/intern/include/sunsky.h
+++ b/source/blender/render/intern/include/sunsky.h
@@ -29,8 +29,8 @@
* and example code from Brian Smits, another author of that paper in
* http://www.cs.utah.edu/vissim/papers/sunsky/code/
* */
-#ifndef SUNSKY_H_
-#define SUNSKY_H_
+#ifndef __SUNSKY_H__
+#define __SUNSKY_H__
#define SPECTRUM_MAX_COMPONENTS 100
#define SPECTRUM_START 350.0
@@ -146,4 +146,4 @@ void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float
* */
void ClipColor(float c[3]);
-#endif /*SUNSKY_H_*/
+#endif /*__SUNSKY_H__*/
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index a8d13077680..e5013ace1f0 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -33,8 +33,8 @@
*/
-#ifndef TEXTURE_EXT_H
-#define TEXTURE_EXT_H
+#ifndef __TEXTURE_H__
+#define __TEXTURE_H__
#define BRICONT \
texres->tin= (texres->tin-0.5f) * tex->contrast+tex->bright-0.5f; \
@@ -85,5 +85,5 @@ int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const f
int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres);
void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float *result);
-#endif /* TEXTURE_EXT_H */
+#endif /* __TEXTURE_H__ */
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
index aa4a9fdb845..3d6280c5c28 100644
--- a/source/blender/render/intern/include/voxeldata.h
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -30,8 +30,8 @@
*/
-#ifndef VOXELDATA_H
-#define VOXELDATA_H
+#ifndef __VOXELDATA_H__
+#define __VOXELDATA_H__
struct Render;
struct TexResult;
@@ -47,4 +47,4 @@ void make_voxeldata(struct Render *re);
void free_voxeldata(struct Render *re);
int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
-#endif /* VOXELDATA_H */
+#endif /* __VOXELDATA_H__ */
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index c467c31b5a6..518b2f846d3 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -30,8 +30,8 @@
*/
-#ifndef ZBUF_H
-#define ZBUF_H
+#ifndef __ZBUF_H__
+#define __ZBUF_H__
struct RenderPart;
struct RenderLayer;
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index cdc905fbf04..b2ec1552f04 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -46,8 +46,8 @@
#include <xmmintrin.h>
#endif
-#ifndef RE_RAYTRACE_BVH_H
-#define RE_RAYTRACE_BVH_H
+#ifndef __BVH_H__
+#define __BVH_H__
#ifdef __SSE__
inline int test_bb_group4(__m128 *bb_group, const Isect *isec)
diff --git a/source/blender/render/intern/raytrace/rayobject_hint.h b/source/blender/render/intern/raytrace/rayobject_hint.h
index e13a8e68b27..9e505b68101 100644
--- a/source/blender/render/intern/raytrace/rayobject_hint.h
+++ b/source/blender/render/intern/raytrace/rayobject_hint.h
@@ -30,8 +30,8 @@
*/
-#ifndef RE_RAYTRACE_RAYOBJECT_HINT_H
-#define RE_RAYTRACE_RAYOBJECT_HINT_H
+#ifndef __RAYOBJECT_HINT_H__
+#define __RAYOBJECT_HINT_H__
#define HINT_RECURSE 1
#define HINT_ACCEPT 0
diff --git a/source/blender/render/intern/raytrace/rayobject_internal.h b/source/blender/render/intern/raytrace/rayobject_internal.h
index 458c892d410..8e39b687b34 100644
--- a/source/blender/render/intern/raytrace/rayobject_internal.h
+++ b/source/blender/render/intern/raytrace/rayobject_internal.h
@@ -2,8 +2,8 @@
* \ingroup render
*/
-#ifndef RE_RAYOBJECT_INTERNAL_H
-#define RE_RAYOBJECT_INTERNAL_H
+#ifndef __RAYOBJECT_INTERNAL_H__
+#define __RAYOBJECT_INTERNAL_H__
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.h b/source/blender/render/intern/raytrace/rayobject_rtbuild.h
index c4088981d92..f6e9aabf43d 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.h
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.h
@@ -29,8 +29,8 @@
* \ingroup render
*/
-#ifndef RE_RAYOBJECT_RTBUILD_H
-#define RE_RAYOBJECT_RTBUILD_H
+#ifndef __RAYOBJECT_RTBUILD_H__
+#define __RAYOBJECT_RTBUILD_H__
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/render/intern/raytrace/svbvh.h b/source/blender/render/intern/raytrace/svbvh.h
index 2f49531ff34..8fb2db63df6 100644
--- a/source/blender/render/intern/raytrace/svbvh.h
+++ b/source/blender/render/intern/raytrace/svbvh.h
@@ -32,8 +32,8 @@
#ifdef __SSE__
-#ifndef RE_RAYTRACE_SVBVH_H
-#define RE_RAYTRACE_SVBVH_H
+#ifndef __SVBVH_H__
+#define __SVBVH_H__
#include "bvh.h"
#include "BLI_memarena.h"