diff options
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 6626feddf5b..5a943296acb 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -656,42 +656,42 @@ static int mg_HTerrainTex(const Tex *tex, const float texvec[3], TexResult *texr int rv = TEX_INT; texres->tin = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0], - texvec[1], - texvec[2], - tex->mg_H, - tex->mg_lacunarity, - tex->mg_octaves, - tex->mg_offset, - tex->noisebasis); + texvec[1], + texvec[2], + tex->mg_H, + tex->mg_lacunarity, + tex->mg_octaves, + tex->mg_offset, + tex->noisebasis); if (texres->nor != NULL) { float offs = tex->nabla / tex->noisesize; /* also scaling of texvec */ /* calculate bumpnormal */ texres->nor[0] = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0] + offs, - texvec[1], - texvec[2], - tex->mg_H, - tex->mg_lacunarity, - tex->mg_octaves, - tex->mg_offset, - tex->noisebasis); + texvec[1], + texvec[2], + tex->mg_H, + tex->mg_lacunarity, + tex->mg_octaves, + tex->mg_offset, + tex->noisebasis); texres->nor[1] = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0], - texvec[1] + offs, - texvec[2], - tex->mg_H, - tex->mg_lacunarity, - tex->mg_octaves, - tex->mg_offset, - tex->noisebasis); + texvec[1] + offs, + texvec[2], + tex->mg_H, + tex->mg_lacunarity, + tex->mg_octaves, + tex->mg_offset, + tex->noisebasis); texres->nor[2] = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0], - texvec[1], - texvec[2] + offs, - tex->mg_H, - tex->mg_lacunarity, - tex->mg_octaves, - tex->mg_offset, - tex->noisebasis); + texvec[1], + texvec[2] + offs, + tex->mg_H, + tex->mg_lacunarity, + tex->mg_octaves, + tex->mg_offset, + tex->noisebasis); tex_normal_derivate(tex, texres); rv |= TEX_NOR; @@ -714,23 +714,23 @@ static int mg_distNoiseTex(const Tex *tex, const float texvec[3], TexResult *tex /* calculate bumpnormal */ texres->nor[0] = BLI_mg_VLNoise(texvec[0] + offs, - texvec[1], - texvec[2], - tex->dist_amount, - tex->noisebasis, - tex->noisebasis2); + texvec[1], + texvec[2], + tex->dist_amount, + tex->noisebasis, + tex->noisebasis2); texres->nor[1] = BLI_mg_VLNoise(texvec[0], - texvec[1] + offs, - texvec[2], - tex->dist_amount, - tex->noisebasis, - tex->noisebasis2); + texvec[1] + offs, + texvec[2], + tex->dist_amount, + tex->noisebasis, + tex->noisebasis2); texres->nor[2] = BLI_mg_VLNoise(texvec[0], - texvec[1], - texvec[2] + offs, - tex->dist_amount, - tex->noisebasis, - tex->noisebasis2); + texvec[1], + texvec[2] + offs, + tex->dist_amount, + tex->noisebasis, + tex->noisebasis2); tex_normal_derivate(tex, texres); rv |= TEX_NOR; |