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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/CMakeLists.txt9
-rw-r--r--source/blender/render/RE_bake.h5
-rw-r--r--source/blender/render/RE_engine.h28
-rw-r--r--source/blender/render/RE_pipeline.h8
-rw-r--r--source/blender/render/intern/bake.c38
-rw-r--r--source/blender/render/intern/engine.cc (renamed from source/blender/render/intern/engine.c)321
-rw-r--r--source/blender/render/intern/initrender.cc (renamed from source/blender/render/intern/initrender.c)11
-rw-r--r--source/blender/render/intern/multires_bake.c22
-rw-r--r--source/blender/render/intern/pipeline.cc (renamed from source/blender/render/intern/pipeline.c)407
-rw-r--r--source/blender/render/intern/render_result.cc (renamed from source/blender/render/intern/render_result.c)305
-rw-r--r--source/blender/render/intern/render_result.h3
-rw-r--r--source/blender/render/intern/render_types.h7
-rw-r--r--source/blender/render/intern/texture_common.h4
-rw-r--r--source/blender/render/intern/texture_image.c10
-rw-r--r--source/blender/render/intern/texture_margin.cc12
-rw-r--r--source/blender/render/intern/texture_pointdensity.c8
-rw-r--r--source/blender/render/intern/texture_procedural.c1
17 files changed, 655 insertions, 544 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index db406ae96f2..b17dfe7a6c1 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -17,6 +17,7 @@ set(INC
../nodes
../sequencer
../simulation
+ ../windowmanager
../../../intern/atomic
../../../intern/guardedalloc
../../../intern/mikktspace
@@ -26,11 +27,11 @@ set(INC
set(SRC
intern/bake.c
- intern/engine.c
- intern/initrender.c
+ intern/engine.cc
+ intern/initrender.cc
intern/multires_bake.c
- intern/pipeline.c
- intern/render_result.c
+ intern/pipeline.cc
+ intern/render_result.cc
intern/texture_image.c
intern/texture_margin.cc
intern/texture_pointdensity.c
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h
index 56c66df5925..ebfc7509504 100644
--- a/source/blender/render/RE_bake.h
+++ b/source/blender/render/RE_bake.h
@@ -7,6 +7,8 @@
#pragma once
+#include "RE_pipeline.h"
+
struct Depsgraph;
struct ImBuf;
struct MLoopUV;
@@ -24,6 +26,9 @@ typedef struct BakeImage {
int width;
int height;
size_t offset;
+
+ /* For associating render result layer with image. */
+ char render_layer_name[RE_MAXNAME];
} BakeImage;
typedef struct BakeTargets {
diff --git a/source/blender/render/RE_engine.h b/source/blender/render/RE_engine.h
index d7815ef3f3c..d5ad70e5a03 100644
--- a/source/blender/render/RE_engine.h
+++ b/source/blender/render/RE_engine.h
@@ -15,6 +15,7 @@
#include "BLI_threads.h"
+struct BakeTargets;
struct BakePixel;
struct Depsgraph;
struct Main;
@@ -140,9 +141,10 @@ typedef struct RenderEngine {
struct ReportList *reports;
struct {
+ const struct BakeTargets *targets;
const struct BakePixel *pixels;
float *result;
- int width, height, depth;
+ int image_id;
int object_id;
} bake;
@@ -155,10 +157,10 @@ typedef struct RenderEngine {
update_render_passes_cb_t update_render_passes_cb;
void *update_render_passes_data;
- rctf last_viewplane;
- rcti last_disprect;
- float last_viewmat[4][4];
- int last_winx, last_winy;
+ /* GPU context. */
+ void *gpu_context;
+ ThreadMutex gpu_context_mutex;
+ bool use_drw_render_context;
} RenderEngine;
RenderEngine *RE_engine_create(RenderEngineType *type);
@@ -244,11 +246,17 @@ struct RenderEngine *RE_engine_get(const struct Render *re);
bool RE_engine_draw_acquire(struct Render *re);
void RE_engine_draw_release(struct Render *re);
-/* NOTE: Only used for Cycles's BLenderGPUDisplay integration with the draw manager. A subject
- * for re-consideration. Do not use this functionality. */
-bool RE_engine_has_render_context(struct RenderEngine *engine);
-void RE_engine_render_context_enable(struct RenderEngine *engine);
-void RE_engine_render_context_disable(struct RenderEngine *engine);
+/* GPU context for engine to create and update GPU resources in its own thread,
+ * without blocking the main thread. Used by Cycles' display driver to create
+ * display textures. */
+bool RE_engine_gpu_context_create(struct RenderEngine *engine);
+void RE_engine_gpu_context_destroy(struct RenderEngine *engine);
+
+bool RE_engine_gpu_context_enable(struct RenderEngine *engine);
+void RE_engine_gpu_context_disable(struct RenderEngine *engine);
+
+void RE_engine_gpu_context_lock(struct RenderEngine *engine);
+void RE_engine_gpu_context_unlock(struct RenderEngine *engine);
/* Engine Types */
diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h
index 548e38d3ef3..6007a64a054 100644
--- a/source/blender/render/RE_pipeline.h
+++ b/source/blender/render/RE_pipeline.h
@@ -7,7 +7,7 @@
#pragma once
-#include "DEG_depsgraph.h"
+#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
@@ -461,9 +461,9 @@ bool RE_allow_render_generic_object(struct Object *ob);
/******* defined in render_result.c *********/
-bool RE_HasCombinedLayer(const RenderResult *res);
-bool RE_HasFloatPixels(const RenderResult *res);
-bool RE_RenderResult_is_stereo(const RenderResult *res);
+bool RE_HasCombinedLayer(const RenderResult *result);
+bool RE_HasFloatPixels(const RenderResult *result);
+bool RE_RenderResult_is_stereo(const RenderResult *result);
struct RenderView *RE_RenderViewGetById(struct RenderResult *rr, int view_id);
struct RenderView *RE_RenderViewGetByName(struct RenderResult *rr, const char *viewname);
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 54497a6572f..c383d13e4e1 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -72,7 +72,6 @@
#include "RE_texture_margin.h"
/* local include */
-#include "render_types.h"
#include "zbuf.h"
typedef struct BakeDataZSpan {
@@ -460,7 +459,10 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
unsigned int mpoly_prev = UINT_MAX;
float no[3];
- const MVert *mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
+ const MVert *verts = BKE_mesh_verts(me);
+ const MPoly *polys = BKE_mesh_polys(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+
looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__);
triangles = MEM_callocN(sizeof(TriTessFace) * tottri, __func__);
@@ -471,10 +473,10 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
if (precomputed_normals != NULL) {
BKE_mesh_recalc_looptri_with_normals(
- me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri, precomputed_normals);
+ loops, polys, verts, me->totloop, me->totpoly, looptri, precomputed_normals);
}
else {
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ BKE_mesh_recalc_looptri(loops, polys, verts, me->totloop, me->totpoly, looptri);
}
const TSpace *tspace = NULL;
@@ -493,14 +495,14 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
for (i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
- const MPoly *mp = &me->mpoly[lt->poly];
-
- triangles[i].mverts[0] = &mvert[me->mloop[lt->tri[0]].v];
- triangles[i].mverts[1] = &mvert[me->mloop[lt->tri[1]].v];
- triangles[i].mverts[2] = &mvert[me->mloop[lt->tri[2]].v];
- triangles[i].vert_normals[0] = vert_normals[me->mloop[lt->tri[0]].v];
- triangles[i].vert_normals[1] = vert_normals[me->mloop[lt->tri[1]].v];
- triangles[i].vert_normals[2] = vert_normals[me->mloop[lt->tri[2]].v];
+ const MPoly *mp = &polys[lt->poly];
+
+ triangles[i].mverts[0] = &verts[loops[lt->tri[0]].v];
+ triangles[i].mverts[1] = &verts[loops[lt->tri[1]].v];
+ triangles[i].mverts[2] = &verts[loops[lt->tri[2]].v];
+ triangles[i].vert_normals[0] = vert_normals[loops[lt->tri[0]].v];
+ triangles[i].vert_normals[1] = vert_normals[loops[lt->tri[1]].v];
+ triangles[i].vert_normals[2] = vert_normals[loops[lt->tri[2]].v];
triangles[i].is_smooth = (mp->flag & ME_SMOOTH) != 0;
if (tangent) {
@@ -517,7 +519,7 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
if (calculate_normal) {
if (lt->poly != mpoly_prev) {
- BKE_mesh_calc_poly_normal(mp, &me->mloop[mp->loopstart], me->mvert, no);
+ BKE_mesh_calc_poly_normal(mp, &loops[mp->loopstart], verts, no);
mpoly_prev = lt->poly;
}
copy_v3_v3(triangles[i].normal, no);
@@ -739,16 +741,20 @@ void RE_bake_pixels_populate(Mesh *me,
const int tottri = poly_to_tri_count(me->totpoly, me->totloop);
MLoopTri *looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ const MVert *verts = BKE_mesh_verts(me);
+ const MPoly *polys = BKE_mesh_polys(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ BKE_mesh_recalc_looptri(loops, polys, verts, me->totloop, me->totpoly, looptri);
+
+ const int *material_indices = BKE_mesh_material_indices(me);
for (int i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
- const MPoly *mp = &me->mpoly[lt->poly];
bd.primitive_id = i;
/* Find images matching this material. */
- Image *image = targets->material_to_image[mp->mat_nr];
+ Image *image = targets->material_to_image[material_indices ? material_indices[lt->poly] : 0];
for (int image_id = 0; image_id < targets->images_num; image_id++) {
BakeImage *bk_image = &targets->images[image_id];
if (bk_image->image != image) {
diff --git a/source/blender/render/intern/engine.c b/source/blender/render/intern/engine.cc
index 266e66092b8..87152822fab 100644
--- a/source/blender/render/intern/engine.c
+++ b/source/blender/render/intern/engine.cc
@@ -5,9 +5,9 @@
* \ingroup render
*/
-#include <stddef.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cstddef>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -47,6 +47,7 @@
#include "DRW_engine.h"
#include "GPU_context.h"
+#include "WM_api.h"
#include "pipeline.h"
#include "render_result.h"
@@ -54,7 +55,7 @@
/* Render Engine Types */
-ListBase R_engines = {NULL, NULL};
+ListBase R_engines = {nullptr, nullptr};
void RE_engines_init(void)
{
@@ -72,7 +73,7 @@ void RE_engines_exit(void)
DRW_engines_free();
- for (type = R_engines.first; type; type = next) {
+ for (type = static_cast<RenderEngineType *>(R_engines.first); type; type = next) {
next = type->next;
BLI_remlink(&R_engines, type);
@@ -97,11 +98,11 @@ void RE_engines_register(RenderEngineType *render_type)
RenderEngineType *RE_engines_find(const char *idname)
{
- RenderEngineType *type;
-
- type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
+ RenderEngineType *type = static_cast<RenderEngineType *>(
+ BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname)));
if (!type) {
- type = BLI_findstring(&R_engines, "BLENDER_EEVEE", offsetof(RenderEngineType, idname));
+ type = static_cast<RenderEngineType *>(
+ BLI_findstring(&R_engines, "BLENDER_EEVEE", offsetof(RenderEngineType, idname)));
}
return type;
@@ -115,7 +116,8 @@ bool RE_engine_is_external(const Render *re)
bool RE_engine_is_opengl(RenderEngineType *render_type)
{
/* TODO: refine? Can we have ogl render engine without ogl render pipeline? */
- return (render_type->draw_engine != NULL) && DRW_engine_render_support(render_type->draw_engine);
+ return (render_type->draw_engine != nullptr) &&
+ DRW_engine_render_support(render_type->draw_engine);
}
bool RE_engine_supports_alembic_procedural(const RenderEngineType *render_type, Scene *scene)
@@ -135,10 +137,11 @@ bool RE_engine_supports_alembic_procedural(const RenderEngineType *render_type,
RenderEngine *RE_engine_create(RenderEngineType *type)
{
- RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
+ RenderEngine *engine = MEM_cnew<RenderEngine>("RenderEngine");
engine->type = type;
BLI_mutex_init(&engine->update_render_passes_mutex);
+ BLI_mutex_init(&engine->gpu_context_mutex);
return engine;
}
@@ -149,14 +152,16 @@ static void engine_depsgraph_free(RenderEngine *engine)
/* Need GPU context since this might free GPU buffers. */
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
+ GPU_render_begin();
DRW_render_context_enable(engine->re);
}
DEG_graph_free(engine->depsgraph);
- engine->depsgraph = NULL;
+ engine->depsgraph = nullptr;
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
+ GPU_render_end();
}
}
}
@@ -171,6 +176,7 @@ void RE_engine_free(RenderEngine *engine)
engine_depsgraph_free(engine);
+ BLI_mutex_end(&engine->gpu_context_mutex);
BLI_mutex_end(&engine->update_render_passes_mutex);
MEM_freeN(engine);
@@ -178,10 +184,20 @@ void RE_engine_free(RenderEngine *engine)
/* Bake Render Results */
-static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y, int w, int h)
+static RenderResult *render_result_from_bake(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername)
{
+ BakeImage *image = &engine->bake.targets->images[engine->bake.image_id];
+ const BakePixel *pixels = engine->bake.pixels + image->offset;
+ const size_t channels_num = engine->bake.targets->channels_num;
+
+ /* Remember layer name for to match images in render_frame_finish. */
+ if (image->render_layer_name[0] == '\0') {
+ STRNCPY(image->render_layer_name, layername);
+ }
+
/* Create render result with specified size. */
- RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
+ RenderResult *rr = MEM_cnew<RenderResult>(__func__);
rr->rectx = w;
rr->recty = h;
@@ -191,13 +207,14 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
rr->tilerect.ymax = y + h;
/* Add single baking render layer. */
- RenderLayer *rl = MEM_callocN(sizeof(RenderLayer), "bake render layer");
+ RenderLayer *rl = MEM_cnew<RenderLayer>("bake render layer");
+ STRNCPY(rl->name, layername);
rl->rectx = w;
rl->recty = h;
BLI_addtail(&rr->layers, rl);
/* Add render passes. */
- render_layer_add_pass(rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA", true);
+ render_layer_add_pass(rr, rl, channels_num, RE_PASSNAME_COMBINED, "", "RGBA", true);
RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA", true);
RenderPass *differential_pass = render_layer_add_pass(
@@ -209,8 +226,8 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
float *primitive = primitive_pass->rect + offset;
float *differential = differential_pass->rect + offset;
- size_t bake_offset = (y + ty) * engine->bake.width + x;
- const BakePixel *bake_pixel = engine->bake.pixels + bake_offset;
+ size_t bake_offset = (y + ty) * image->width + x;
+ const BakePixel *bake_pixel = pixels + bake_offset;
for (int tx = 0; tx < w; tx++) {
if (bake_pixel->object_id != engine->bake.object_id) {
@@ -240,35 +257,50 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
static void render_result_to_bake(RenderEngine *engine, RenderResult *rr)
{
- RenderPass *rpass = RE_pass_find_by_name(rr->layers.first, RE_PASSNAME_COMBINED, "");
-
+ RenderLayer *rl = static_cast<RenderLayer *>(rr->layers.first);
+ RenderPass *rpass = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, "");
if (!rpass) {
return;
}
+ /* Find bake image corresponding to layer. */
+ int image_id = 0;
+ for (; image_id < engine->bake.targets->images_num; image_id++) {
+ if (STREQ(engine->bake.targets->images[image_id].render_layer_name, rl->name)) {
+ break;
+ }
+ }
+ if (image_id == engine->bake.targets->images_num) {
+ return;
+ }
+
+ const BakeImage *image = &engine->bake.targets->images[image_id];
+ const BakePixel *pixels = engine->bake.pixels + image->offset;
+ const size_t channels_num = engine->bake.targets->channels_num;
+ const size_t channels_size = channels_num * sizeof(float);
+ float *result = engine->bake.result + image->offset * channels_num;
+
/* Copy from tile render result to full image bake result. Just the pixels for the
* object currently being baked, to preserve other objects when baking multiple. */
const int x = rr->tilerect.xmin;
const int y = rr->tilerect.ymin;
const int w = rr->tilerect.xmax - rr->tilerect.xmin;
const int h = rr->tilerect.ymax - rr->tilerect.ymin;
- const size_t pixel_depth = engine->bake.depth;
- const size_t pixel_size = pixel_depth * sizeof(float);
for (int ty = 0; ty < h; ty++) {
const size_t offset = ty * w;
- const size_t bake_offset = (y + ty) * engine->bake.width + x;
+ const size_t bake_offset = (y + ty) * image->width + x;
- const float *pass_rect = rpass->rect + offset * pixel_depth;
- const BakePixel *bake_pixel = engine->bake.pixels + bake_offset;
- float *bake_result = engine->bake.result + bake_offset * pixel_depth;
+ const float *pass_rect = rpass->rect + offset * channels_num;
+ const BakePixel *bake_pixel = pixels + bake_offset;
+ float *bake_result = result + bake_offset * channels_num;
for (int tx = 0; tx < w; tx++) {
if (bake_pixel->object_id == engine->bake.object_id) {
- memcpy(bake_result, pass_rect, pixel_size);
+ memcpy(bake_result, pass_rect, channels_size);
}
- pass_rect += pixel_depth;
- bake_result += pixel_depth;
+ pass_rect += channels_num;
+ bake_result += channels_num;
bake_pixel++;
}
}
@@ -296,7 +328,7 @@ static void engine_tile_highlight_set(RenderEngine *engine,
BLI_mutex_lock(&re->highlighted_tiles_mutex);
- if (re->highlighted_tiles == NULL) {
+ if (re->highlighted_tiles == nullptr) {
re->highlighted_tiles = BLI_gset_new(
BLI_ghashutil_inthash_v4_p, BLI_ghashutil_inthash_v4_cmp, "highlighted tiles");
}
@@ -304,7 +336,7 @@ static void engine_tile_highlight_set(RenderEngine *engine,
if (highlight) {
HighlightedTile **tile_in_set;
if (!BLI_gset_ensure_p_ex(re->highlighted_tiles, tile, (void ***)&tile_in_set)) {
- *tile_in_set = MEM_mallocN(sizeof(HighlightedTile), __func__);
+ *tile_in_set = MEM_cnew<HighlightedTile>(__func__);
**tile_in_set = *tile;
}
}
@@ -318,8 +350,8 @@ static void engine_tile_highlight_set(RenderEngine *engine,
RenderResult *RE_engine_begin_result(
RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
- if (engine->bake.pixels) {
- RenderResult *result = render_result_from_bake(engine, x, y, w, h);
+ if (engine->bake.targets) {
+ RenderResult *result = render_result_from_bake(engine, x, y, w, h, layername);
BLI_addtail(&engine->fullresult, result);
return result;
}
@@ -351,7 +383,7 @@ RenderResult *RE_engine_begin_result(
/* TODO: make this thread safe. */
- /* can be NULL if we CLAMP the width or height to 0 */
+ /* can be nullptr if we CLAMP the width or height to 0 */
if (result) {
render_result_clone_passes(re, result, viewname);
render_result_passes_allocated_ensure(result);
@@ -380,7 +412,7 @@ static void re_ensure_passes_allocated_thread_safe(Render *re)
void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
{
- if (engine->bake.pixels) {
+ if (engine->bake.targets) {
/* No interactive baking updates for now. */
return;
}
@@ -390,8 +422,9 @@ void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
if (result) {
re_ensure_passes_allocated_thread_safe(re);
render_result_merge(re->result, result);
- result->renlay = result->layers.first; /* weak, draws first layer always */
- re->display_update(re->duh, result, NULL);
+ result->renlay = static_cast<RenderLayer *>(
+ result->layers.first); /* weak, draws first layer always */
+ re->display_update(re->duh, result, nullptr);
}
}
@@ -407,7 +440,7 @@ void RE_engine_add_pass(RenderEngine *engine,
return;
}
- RE_create_render_pass(re->result, name, channels, chan_id, layername, NULL, false);
+ RE_create_render_pass(re->result, name, channels, chan_id, layername, nullptr, false);
}
void RE_engine_end_result(
@@ -419,8 +452,10 @@ void RE_engine_end_result(
return;
}
- if (engine->bake.pixels) {
- render_result_to_bake(engine, result);
+ if (engine->bake.targets) {
+ if (!cancel || merge_results) {
+ render_result_to_bake(engine, result);
+ }
BLI_remlink(&engine->fullresult, result);
render_result_free(result);
return;
@@ -440,8 +475,9 @@ void RE_engine_end_result(
/* draw */
if (!re->test_break(re->tbh)) {
- result->renlay = result->layers.first; /* weak, draws first layer always */
- re->display_update(re->duh, result, NULL);
+ result->renlay = static_cast<RenderLayer *>(
+ result->layers.first); /* weak, draws first layer always */
+ re->display_update(re->duh, result, nullptr);
}
}
@@ -465,7 +501,7 @@ bool RE_engine_test_break(RenderEngine *engine)
return re->test_break(re->tbh);
}
- return 0;
+ return false;
}
/* Statistics */
@@ -479,8 +515,8 @@ void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char
re->i.statstr = stats;
re->i.infostr = info;
re->stats_draw(re->sdh, &re->i);
- re->i.infostr = NULL;
- re->i.statstr = NULL;
+ re->i.infostr = nullptr;
+ re->i.statstr = nullptr;
}
/* set engine text */
@@ -522,20 +558,20 @@ void RE_engine_report(RenderEngine *engine, int type, const char *msg)
Render *re = engine->re;
if (re) {
- BKE_report(engine->re->reports, type, msg);
+ BKE_report(engine->re->reports, (eReportType)type, msg);
}
else if (engine->reports) {
- BKE_report(engine->reports, type, msg);
+ BKE_report(engine->reports, (eReportType)type, msg);
}
}
void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
{
Render *re = engine->re;
- if (re != NULL) {
+ if (re != nullptr) {
RenderResult *rr = RE_AcquireResultRead(re);
if (rr) {
- if (rr->error != NULL) {
+ if (rr->error != nullptr) {
MEM_freeN(rr->error);
}
rr->error = BLI_strdup(msg);
@@ -547,17 +583,17 @@ void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
RenderPass *RE_engine_pass_by_index_get(RenderEngine *engine, const char *layer_name, int index)
{
Render *re = engine->re;
- if (re == NULL) {
- return NULL;
+ if (re == nullptr) {
+ return nullptr;
}
- RenderPass *pass = NULL;
+ RenderPass *pass = nullptr;
RenderResult *rr = RE_AcquireResultRead(re);
- if (rr != NULL) {
+ if (rr != nullptr) {
const RenderLayer *layer = RE_GetRenderLayer(rr, layer_name);
- if (layer != NULL) {
- pass = BLI_findlink(&layer->passes, index);
+ if (layer != nullptr) {
+ pass = static_cast<RenderPass *>(BLI_findlink(&layer->passes, index));
}
}
RE_ReleaseResult(re);
@@ -582,8 +618,8 @@ float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, bool us
/* When using spherical stereo, get camera shift without multiview,
* leaving stereo to be handled by the engine. */
Render *re = engine->re;
- if (use_spherical_stereo || re == NULL) {
- return BKE_camera_multiview_shift_x(NULL, camera, NULL);
+ if (use_spherical_stereo || re == nullptr) {
+ return BKE_camera_multiview_shift_x(nullptr, camera, nullptr);
}
return BKE_camera_multiview_shift_x(&re->r, camera, re->viewname);
@@ -597,8 +633,8 @@ void RE_engine_get_camera_model_matrix(RenderEngine *engine,
/* When using spherical stereo, get model matrix without multiview,
* leaving stereo to be handled by the engine. */
Render *re = engine->re;
- if (use_spherical_stereo || re == NULL) {
- BKE_camera_multiview_model_matrix(NULL, camera, NULL, (float(*)[4])r_modelmat);
+ if (use_spherical_stereo || re == nullptr) {
+ BKE_camera_multiview_model_matrix(nullptr, camera, nullptr, (float(*)[4])r_modelmat);
}
else {
BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, (float(*)[4])r_modelmat);
@@ -608,7 +644,7 @@ void RE_engine_get_camera_model_matrix(RenderEngine *engine,
bool RE_engine_get_spherical_stereo(RenderEngine *engine, Object *camera)
{
Render *re = engine->re;
- return BKE_camera_multiview_spherical_stereo(re ? &re->r : NULL, camera) ? 1 : 0;
+ return BKE_camera_multiview_spherical_stereo(re ? &re->r : nullptr, camera) ? true : false;
}
rcti *RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_free)
@@ -623,10 +659,10 @@ rcti *RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_
*r_needs_free = false;
- if (re->highlighted_tiles == NULL) {
+ if (re->highlighted_tiles == nullptr) {
*r_total_tiles = 0;
BLI_mutex_unlock(&re->highlighted_tiles_mutex);
- return NULL;
+ return nullptr;
}
GSET_FOREACH_BEGIN (HighlightedTile *, tile, re->highlighted_tiles) {
@@ -639,10 +675,10 @@ rcti *RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_
/* Can not realloc yet, tiles are pointing to a
* stack memory.
*/
- tiles = MEM_mallocN(allocation_size * sizeof(rcti), "current engine tiles");
+ tiles = MEM_cnew_array<rcti>(allocation_size, "current engine tiles");
}
else {
- tiles = MEM_reallocN(tiles, allocation_size * sizeof(rcti));
+ tiles = static_cast<rcti *>(MEM_reallocN(tiles, allocation_size * sizeof(rcti)));
}
*r_needs_free = true;
}
@@ -707,7 +743,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
if (!engine->depsgraph) {
/* Ensure we only use persistent data for one scene / view layer at a time,
* to avoid excessive memory usage. */
- RE_FreePersistentData(NULL);
+ RE_FreePersistentData(nullptr);
/* Create new depsgraph if not cached with persistent data. */
engine->depsgraph = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_RENDER);
@@ -722,6 +758,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
/* Need GPU context since this might free GPU buffers. */
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT) && reuse_depsgraph;
if (use_gpu_context) {
+ GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -729,6 +766,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
+ GPU_render_end();
}
}
else {
@@ -785,7 +823,7 @@ void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
bool RE_bake_has_engine(const Render *re)
{
const RenderEngineType *type = RE_engines_find(re->r.engine);
- return (type->bake != NULL);
+ return (type->bake != nullptr);
}
bool RE_bake_engine(Render *re,
@@ -829,23 +867,29 @@ bool RE_bake_engine(Render *re,
type->update(engine, re->main, engine->depsgraph);
}
- for (int i = 0; i < targets->images_num; i++) {
- const BakeImage *image = targets->images + i;
+ /* Bake all images. */
+ engine->bake.targets = targets;
+ engine->bake.pixels = pixel_array;
+ engine->bake.result = result;
+ engine->bake.object_id = object_id;
- engine->bake.pixels = pixel_array + image->offset;
- engine->bake.result = result + image->offset * targets->channels_num;
- engine->bake.width = image->width;
- engine->bake.height = image->height;
- engine->bake.depth = targets->channels_num;
- engine->bake.object_id = object_id;
+ for (int i = 0; i < targets->images_num; i++) {
+ const BakeImage *image = &targets->images[i];
+ engine->bake.image_id = i;
type->bake(
engine, engine->depsgraph, object, pass_type, pass_filter, image->width, image->height);
+ }
- memset(&engine->bake, 0, sizeof(engine->bake));
+ /* Optionally let render images read bake images from disk delayed. */
+ if (type->render_frame_finish) {
+ engine->bake.image_id = 0;
+ type->render_frame_finish(engine);
}
- engine->depsgraph = NULL;
+ memset(&engine->bake, 0, sizeof(engine->bake));
+
+ engine->depsgraph = nullptr;
}
engine->flag &= ~RE_ENGINE_RENDERING;
@@ -853,7 +897,7 @@ bool RE_bake_engine(Render *re,
engine_depsgraph_free(engine);
RE_engine_free(engine);
- re->engine = NULL;
+ re->engine = nullptr;
if (BKE_reports_contain(re->reports, RPT_ERROR)) {
G.is_break = true;
@@ -876,8 +920,8 @@ static void engine_render_view_layer(Render *re,
}
/* Create depsgraph with scene evaluated at render resolution. */
- ViewLayer *view_layer = BLI_findstring(
- &re->scene->view_layers, view_layer_iter->name, offsetof(ViewLayer, name));
+ ViewLayer *view_layer = static_cast<ViewLayer *>(
+ BLI_findstring(&re->scene->view_layers, view_layer_iter->name, offsetof(ViewLayer, name)));
engine_depsgraph_init(engine, view_layer);
/* Sync data to engine, within draw lock so scene data can be accessed safely. */
@@ -895,6 +939,7 @@ static void engine_render_view_layer(Render *re,
if (use_engine) {
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
+ GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -910,6 +955,7 @@ static void engine_render_view_layer(Render *re,
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
+ GPU_render_end();
}
}
@@ -920,7 +966,7 @@ static void engine_render_view_layer(Render *re,
/* NOTE: External engine might have been requested to free its
* dependency graph, which is only allowed if there is no grease
* pencil (pipeline is taking care of that). */
- if (!RE_engine_test_break(engine) && engine->depsgraph != NULL) {
+ if (!RE_engine_test_break(engine) && engine->depsgraph != nullptr) {
DRW_render_gpencil(engine, engine->depsgraph);
}
}
@@ -970,7 +1016,7 @@ bool RE_engine_render(Render *re, bool do_all)
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
+ if (re->result == nullptr || !(re->r.scemode & R_BUTS_PREVIEW)) {
if (re->result) {
render_result_free(re->result);
}
@@ -979,7 +1025,7 @@ bool RE_engine_render(Render *re, bool do_all)
}
BLI_rw_mutex_unlock(&re->resultmutex);
- if (re->result == NULL) {
+ if (re->result == nullptr) {
/* Clear UI drawing locks. */
if (re->draw_lock) {
re->draw_lock(re->dlh, false);
@@ -1062,14 +1108,15 @@ bool RE_engine_render(Render *re, bool do_all)
/* Clear tile data */
engine->flag &= ~RE_ENGINE_RENDERING;
- render_result_free_list(&engine->fullresult, engine->fullresult.first);
+ render_result_free_list(&engine->fullresult,
+ static_cast<RenderResult *>(engine->fullresult.first));
/* re->engine becomes zero if user changed active render engine during render */
if (!engine_keep_depsgraph(engine) || !re->engine) {
engine_depsgraph_free(engine);
RE_engine_free(engine);
- re->engine = NULL;
+ re->engine = nullptr;
}
if (re->r.scemode & R_EXR_CACHE_FILE) {
@@ -1106,8 +1153,8 @@ void RE_engine_update_render_passes(struct RenderEngine *engine,
engine->update_render_passes_cb = callback;
engine->update_render_passes_data = callback_data;
engine->type->update_render_passes(engine, scene, view_layer);
- engine->update_render_passes_cb = NULL;
- engine->update_render_passes_data = NULL;
+ engine->update_render_passes_cb = nullptr;
+ engine->update_render_passes_data = nullptr;
BLI_mutex_unlock(&engine->update_render_passes_mutex);
}
@@ -1151,7 +1198,8 @@ bool RE_engine_draw_acquire(Render *re)
RenderEngine *engine = re->engine;
- if (engine == NULL || engine->type->draw == NULL || (engine->flag & RE_ENGINE_CAN_DRAW) == 0) {
+ if (engine == nullptr || engine->type->draw == nullptr ||
+ (engine->flag & RE_ENGINE_CAN_DRAW) == 0) {
BLI_mutex_unlock(&re->engine_draw_mutex);
return false;
}
@@ -1183,7 +1231,7 @@ void RE_engine_tile_highlight_clear_all(RenderEngine *engine)
BLI_mutex_lock(&re->highlighted_tiles_mutex);
- if (re->highlighted_tiles != NULL) {
+ if (re->highlighted_tiles != nullptr) {
BLI_gset_clear(re->highlighted_tiles, MEM_freeN);
}
@@ -1193,27 +1241,104 @@ void RE_engine_tile_highlight_clear_all(RenderEngine *engine)
/* -------------------------------------------------------------------- */
/** \name OpenGL context manipulation.
*
- * NOTE: Only used for Cycles's BLenderGPUDisplay integration with the draw manager. A subject
- * for re-consideration. Do not use this functionality.
+ * GPU context for engine to create and update GPU resources in its own thread,
+ * without blocking the main thread. Used by Cycles' display driver to create
+ * display textures.
+ *
* \{ */
-bool RE_engine_has_render_context(RenderEngine *engine)
+bool RE_engine_gpu_context_create(RenderEngine *engine)
{
- if (engine->re == NULL) {
- return false;
+ /* If the there already is a draw manager render context available, reuse it. */
+ engine->use_drw_render_context = (engine->re && RE_gl_context_get(engine->re));
+ if (engine->use_drw_render_context) {
+ return true;
+ }
+
+ /* Viewport render case where no render context is available. We are expected to be on
+ * the main thread here to safely create a context. */
+ BLI_assert(BLI_thread_is_main());
+
+ const bool drw_state = DRW_opengl_context_release();
+ engine->gpu_context = WM_opengl_context_create();
+
+ /* On Windows an old context is restored after creation, and subsequent release of context
+ * generates a Win32 error. Harmless for users, but annoying to have possible misleading
+ * error prints in the console. */
+#ifndef _WIN32
+ if (engine->gpu_context) {
+ WM_opengl_context_release(engine->gpu_context);
}
+#endif
+
+ DRW_opengl_context_activate(drw_state);
- return RE_gl_context_get(engine->re) != NULL;
+ return engine->gpu_context != nullptr;
}
-void RE_engine_render_context_enable(RenderEngine *engine)
+void RE_engine_gpu_context_destroy(RenderEngine *engine)
{
- DRW_render_context_enable(engine->re);
+ if (!engine->gpu_context) {
+ return;
+ }
+
+ const bool drw_state = DRW_opengl_context_release();
+
+ WM_opengl_context_activate(engine->gpu_context);
+ WM_opengl_context_dispose(engine->gpu_context);
+
+ DRW_opengl_context_activate(drw_state);
+}
+
+bool RE_engine_gpu_context_enable(RenderEngine *engine)
+{
+ if (engine->use_drw_render_context) {
+ DRW_render_context_enable(engine->re);
+ return true;
+ }
+ if (engine->gpu_context) {
+ BLI_mutex_lock(&engine->gpu_context_mutex);
+ WM_opengl_context_activate(engine->gpu_context);
+ return true;
+ }
+ return false;
}
-void RE_engine_render_context_disable(RenderEngine *engine)
+void RE_engine_gpu_context_disable(RenderEngine *engine)
{
- DRW_render_context_disable(engine->re);
+ if (engine->use_drw_render_context) {
+ DRW_render_context_disable(engine->re);
+ }
+ else {
+ if (engine->gpu_context) {
+ WM_opengl_context_release(engine->gpu_context);
+ BLI_mutex_unlock(&engine->gpu_context_mutex);
+ }
+ }
+}
+
+void RE_engine_gpu_context_lock(RenderEngine *engine)
+{
+ if (engine->use_drw_render_context) {
+ /* Locking already handled by the draw manager. */
+ }
+ else {
+ if (engine->gpu_context) {
+ BLI_mutex_lock(&engine->gpu_context_mutex);
+ }
+ }
+}
+
+void RE_engine_gpu_context_unlock(RenderEngine *engine)
+{
+ if (engine->use_drw_render_context) {
+ /* Locking already handled by the draw manager. */
+ }
+ else {
+ if (engine->gpu_context) {
+ BLI_mutex_unlock(&engine->gpu_context_mutex);
+ }
+ }
}
/** \} */
diff --git a/source/blender/render/intern/initrender.c b/source/blender/render/intern/initrender.cc
index a2a6a5815a0..1ea93cbf6c8 100644
--- a/source/blender/render/intern/initrender.c
+++ b/source/blender/render/intern/initrender.cc
@@ -7,10 +7,10 @@
/* Global includes */
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cmath>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -124,7 +124,8 @@ float RE_filter_value(int type, float x)
}
return 1.0f - x;
- case R_FILTER_GAUSS: {
+ case R_FILTER_GAUSS:
+ case R_FILTER_FAST_GAUSS: {
const float two_gaussfac2 = 2.0f * gaussfac * gaussfac;
x *= 3.0f * gaussfac;
return 1.0f / sqrtf((float)M_PI * two_gaussfac2) * expf(-x * x / two_gaussfac2);
diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c
index e3229e20595..79eddd20bdf 100644
--- a/source/blender/render/intern/multires_bake.c
+++ b/source/blender/render/intern/multires_bake.c
@@ -63,6 +63,7 @@ typedef struct {
MVert *mvert;
const float (*vert_normals)[3];
MPoly *mpoly;
+ const int *material_indices;
MLoop *mloop;
MLoopUV *mloopuv;
float uv_offset[2];
@@ -382,8 +383,7 @@ static void *do_multires_bake_thread(void *data_v)
while ((tri_index = multires_bake_queue_next_tri(handle->queue)) >= 0) {
const MLoopTri *lt = &data->mlooptri[tri_index];
- const MPoly *mp = &data->mpoly[lt->poly];
- const short mat_nr = mp->mat_nr;
+ const short mat_nr = data->material_indices == NULL ? 0 : data->material_indices[lt->poly];
const MLoopUV *mloopuv = data->mloopuv;
if (multiresbake_test_break(bkr)) {
@@ -485,10 +485,18 @@ static void do_multires_bake(MultiresBakeRender *bkr,
Mesh *temp_mesh = BKE_mesh_new_nomain(
dm->getNumVerts(dm), dm->getNumEdges(dm), 0, dm->getNumLoops(dm), dm->getNumPolys(dm));
- memcpy(temp_mesh->mvert, dm->getVertArray(dm), temp_mesh->totvert * sizeof(*temp_mesh->mvert));
- memcpy(temp_mesh->medge, dm->getEdgeArray(dm), temp_mesh->totedge * sizeof(*temp_mesh->medge));
- memcpy(temp_mesh->mpoly, dm->getPolyArray(dm), temp_mesh->totpoly * sizeof(*temp_mesh->mpoly));
- memcpy(temp_mesh->mloop, dm->getLoopArray(dm), temp_mesh->totloop * sizeof(*temp_mesh->mloop));
+ memcpy(BKE_mesh_verts_for_write(temp_mesh),
+ dm->getVertArray(dm),
+ temp_mesh->totvert * sizeof(MVert));
+ memcpy(BKE_mesh_edges_for_write(temp_mesh),
+ dm->getEdgeArray(dm),
+ temp_mesh->totedge * sizeof(MEdge));
+ memcpy(BKE_mesh_polys_for_write(temp_mesh),
+ dm->getPolyArray(dm),
+ temp_mesh->totpoly * sizeof(MPoly));
+ memcpy(BKE_mesh_loops_for_write(temp_mesh),
+ dm->getLoopArray(dm),
+ temp_mesh->totloop * sizeof(MLoop));
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(temp_mesh);
const float(*poly_normals)[3] = BKE_mesh_poly_normals_ensure(temp_mesh);
@@ -545,6 +553,8 @@ static void do_multires_bake(MultiresBakeRender *bkr,
handle->queue = &queue;
handle->data.mpoly = mpoly;
+ handle->data.material_indices = CustomData_get_layer_named(
+ &dm->polyData, CD_PROP_INT32, "material_index");
handle->data.mvert = mvert;
handle->data.vert_normals = vert_normals;
handle->data.mloopuv = mloopuv;
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.cc
index 30e8cfa5c17..3c9849591f4 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.cc
@@ -5,12 +5,12 @@
* \ingroup render
*/
-#include <errno.h>
-#include <limits.h>
-#include <math.h>
-#include <stddef.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cerrno>
+#include <climits>
+#include <cmath>
+#include <cstddef>
+#include <cstdlib>
+#include <cstring>
#include "DNA_anim_types.h"
#include "DNA_collection_types.h"
@@ -33,6 +33,7 @@
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_timecode.h"
+#include "BLI_vector.hh"
#include "BLT_translation.h"
@@ -41,7 +42,6 @@
#include "BKE_callbacks.h"
#include "BKE_camera.h"
#include "BKE_colortools.h"
-#include "BKE_context.h" /* XXX needed by wm_window.h */
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_image_format.h"
@@ -49,6 +49,7 @@
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_remap.h"
+#include "BKE_main.h"
#include "BKE_mask.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
@@ -79,9 +80,9 @@
#include "SEQ_relations.h"
#include "SEQ_render.h"
-#include "../../windowmanager/WM_api.h" /* XXX */
-#include "../../windowmanager/wm_window.h" /* XXX */
#include "GPU_context.h"
+#include "WM_api.h"
+#include "wm_window.h"
#ifdef WITH_FREESTYLE
# include "FRS_freestyle.h"
@@ -123,7 +124,7 @@
/* here we store all renders */
static struct {
ListBase renderlist;
-} RenderGlobal = {{NULL, NULL}};
+} RenderGlobal = {{nullptr, nullptr}};
/** \} */
@@ -185,7 +186,7 @@ static int default_break(void *UNUSED(arg))
static void stats_background(void *UNUSED(arg), RenderStats *rs)
{
- if (rs->infostr == NULL) {
+ if (rs->infostr == nullptr) {
return;
}
@@ -221,7 +222,7 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
fflush(stdout);
/* NOTE: using G_MAIN seems valid here???
- * Not sure it's actually even used anyway, we could as well pass NULL? */
+ * Not sure it's actually even used anyway, we could as well pass nullptr? */
BKE_callback_exec_null(G_MAIN, BKE_CB_EVT_RENDER_STATS);
fputc('\n', stdout);
@@ -238,16 +239,17 @@ void RE_FreeRenderResult(RenderResult *rr)
float *RE_RenderLayerGetPass(RenderLayer *rl, const char *name, const char *viewname)
{
RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname);
- return rpass ? rpass->rect : NULL;
+ return rpass ? rpass->rect : nullptr;
}
RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
{
- if (rr == NULL) {
- return NULL;
+ if (rr == nullptr) {
+ return nullptr;
}
- return BLI_findstring(&rr->layers, name, offsetof(RenderLayer, name));
+ return static_cast<RenderLayer *>(
+ BLI_findstring(&rr->layers, name, offsetof(RenderLayer, name)));
}
bool RE_HasSingleLayer(Render *re)
@@ -263,17 +265,18 @@ RenderResult *RE_MultilayerConvert(
RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
{
- ViewLayer *view_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
+ ViewLayer *view_layer = static_cast<ViewLayer *>(
+ BLI_findlink(&re->view_layers, re->active_view_layer));
if (view_layer) {
- RenderLayer *rl = BLI_findstring(&rr->layers, view_layer->name, offsetof(RenderLayer, name));
+ RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl) {
return rl;
}
}
- return rr->layers.first;
+ return static_cast<RenderLayer *>(rr->layers.first);
}
static bool render_scene_has_layers_to_render(Scene *scene, ViewLayer *single_layer)
@@ -282,8 +285,7 @@ static bool render_scene_has_layers_to_render(Scene *scene, ViewLayer *single_la
return true;
}
- ViewLayer *view_layer;
- for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
if (view_layer->flag & VIEW_LAYER_RENDER) {
return true;
}
@@ -299,16 +301,14 @@ static bool render_scene_has_layers_to_render(Scene *scene, ViewLayer *single_la
Render *RE_GetRender(const char *name)
{
- Render *re;
-
/* search for existing renders */
- for (re = RenderGlobal.renderlist.first; re; re = re->next) {
+ LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) {
if (STREQLEN(re->name, name, RE_MAXNAME)) {
- break;
+ return re;
}
}
- return re;
+ return nullptr;
}
RenderResult *RE_AcquireResultRead(Render *re)
@@ -318,7 +318,7 @@ RenderResult *RE_AcquireResultRead(Render *re)
return re->result;
}
- return NULL;
+ return nullptr;
}
RenderResult *RE_AcquireResultWrite(Render *re)
@@ -329,14 +329,14 @@ RenderResult *RE_AcquireResultWrite(Render *re)
return re->result;
}
- return NULL;
+ return nullptr;
}
void RE_ClearResult(Render *re)
{
if (re) {
render_result_free(re->result);
- re->result = NULL;
+ re->result = nullptr;
}
}
@@ -360,7 +360,7 @@ Scene *RE_GetScene(Render *re)
if (re) {
return re->scene;
}
- return NULL;
+ return nullptr;
}
void RE_SetScene(Render *re, Scene *sce)
@@ -378,30 +378,27 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
if (re->result) {
- RenderLayer *rl;
- RenderView *rv, *rview;
-
rr->rectx = re->result->rectx;
rr->recty = re->result->recty;
/* creates a temporary duplication of views */
render_result_views_shallowcopy(rr, re->result);
- rv = rr->views.first;
- rr->have_combined = (rv->rectf != NULL);
+ RenderView *rv = static_cast<RenderView *>(rr->views.first);
+ rr->have_combined = (rv->rectf != nullptr);
/* active layer */
- rl = render_get_active_layer(re, re->result);
+ RenderLayer *rl = render_get_active_layer(re, re->result);
if (rl) {
- if (rv->rectf == NULL) {
- for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
+ if (rv->rectf == nullptr) {
+ LISTBASE_FOREACH (RenderView *, rview, &rr->views) {
rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name);
}
}
- if (rv->rectz == NULL) {
- for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
+ if (rv->rectz == nullptr) {
+ LISTBASE_FOREACH (RenderView *, rview, &rr->views) {
rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name);
}
}
@@ -439,9 +436,9 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
rr->rectx = re->result->rectx;
rr->recty = re->result->recty;
- /* actview view */
+ /* `scene.rd.actview` view. */
rv = RE_RenderViewGetById(re->result, view_id);
- rr->have_combined = (rv->rectf != NULL);
+ rr->have_combined = (rv->rectf != nullptr);
rr->rectf = rv->rectf;
rr->rectz = rv->rectz;
@@ -451,11 +448,11 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
rl = render_get_active_layer(re, re->result);
if (rl) {
- if (rv->rectf == NULL) {
+ if (rv->rectf == nullptr) {
rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name);
}
- if (rv->rectz == NULL) {
+ if (rv->rectz == nullptr) {
rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name);
}
}
@@ -519,10 +516,10 @@ Render *RE_NewRender(const char *name)
/* only one render per name exists */
re = RE_GetRender(name);
- if (re == NULL) {
+ if (re == nullptr) {
/* new render data struct */
- re = MEM_callocN(sizeof(Render), "new render");
+ re = MEM_cnew<Render>("new render");
BLI_addtail(&RenderGlobal.renderlist, re);
BLI_strncpy(re->name, name, RE_MAXNAME);
BLI_rw_mutex_init(&re->resultmutex);
@@ -578,7 +575,7 @@ void RE_InitRenderCB(Render *re)
re->stats_draw = stats_nothing;
}
/* clear callback handles */
- re->dih = re->dch = re->duh = re->sdh = re->prh = re->tbh = NULL;
+ re->dih = re->dch = re->duh = re->sdh = re->prh = re->tbh = nullptr;
}
void RE_FreeRender(Render *re)
@@ -596,13 +593,13 @@ void RE_FreeRender(Render *re)
BKE_curvemapping_free_data(&re->r.mblur_shutter_curve);
- if (re->highlighted_tiles != NULL) {
+ if (re->highlighted_tiles != nullptr) {
BLI_gset_free(re->highlighted_tiles, MEM_freeN);
}
/* main dbase can already be invalid now, some database-free code checks it */
- re->main = NULL;
- re->scene = NULL;
+ re->main = nullptr;
+ re->scene = nullptr;
render_result_free(re->result);
render_result_free(re->pushedresult);
@@ -614,7 +611,7 @@ void RE_FreeRender(Render *re)
void RE_FreeAllRender(void)
{
while (RenderGlobal.renderlist.first) {
- RE_FreeRender(RenderGlobal.renderlist.first);
+ RE_FreeRender(static_cast<Render *>(RenderGlobal.renderlist.first));
}
#ifdef WITH_FREESTYLE
@@ -625,25 +622,22 @@ void RE_FreeAllRender(void)
void RE_FreeAllRenderResults(void)
{
- Render *re;
-
- for (re = RenderGlobal.renderlist.first; re; re = re->next) {
+ LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) {
render_result_free(re->result);
render_result_free(re->pushedresult);
- re->result = NULL;
- re->pushedresult = NULL;
+ re->result = nullptr;
+ re->pushedresult = nullptr;
}
}
void RE_FreeAllPersistentData(void)
{
- Render *re;
- for (re = RenderGlobal.renderlist.first; re != NULL; re = re->next) {
- if (re->engine != NULL) {
+ LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) {
+ if (re->engine != nullptr) {
BLI_assert(!(re->engine->flag & RE_ENGINE_RENDERING));
RE_engine_free(re->engine);
- re->engine = NULL;
+ re->engine = nullptr;
}
}
}
@@ -653,7 +647,7 @@ static void re_free_persistent_data(Render *re)
/* If engine is currently rendering, just wait for it to be freed when it finishes rendering. */
if (re->engine && !(re->engine->flag & RE_ENGINE_RENDERING)) {
RE_engine_free(re->engine);
- re->engine = NULL;
+ re->engine = nullptr;
}
}
@@ -667,7 +661,7 @@ void RE_FreePersistentData(const Scene *scene)
}
}
else {
- for (Render *re = RenderGlobal.renderlist.first; re; re = re->next) {
+ LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) {
re_free_persistent_data(re);
}
}
@@ -719,7 +713,7 @@ void render_copy_renderdata(RenderData *to, RenderData *from)
BLI_freelistN(&to->views);
BKE_curvemapping_free_data(&to->mblur_shutter_curve);
- *to = *from;
+ memcpy(to, from, sizeof(*to));
BLI_duplicatelist(&to->views, &from->views);
BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve);
@@ -787,14 +781,14 @@ void RE_InitState(Render *re,
if (had_freestyle || (re->r.mode & R_EDGE_FRS)) {
/* freestyle manipulates render layers so always have to free */
render_result_free(re->result);
- re->result = NULL;
+ re->result = nullptr;
}
else if (re->result) {
- ViewLayer *active_render_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
- RenderLayer *rl;
+ ViewLayer *active_render_layer = static_cast<ViewLayer *>(
+ BLI_findlink(&re->view_layers, re->active_view_layer));
bool have_layer = false;
- for (rl = re->result->layers.first; rl; rl = rl->next) {
+ LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
if (STREQ(rl->name, active_render_layer->name)) {
have_layer = true;
}
@@ -807,7 +801,7 @@ void RE_InitState(Render *re,
else {
/* free because resolution changed */
render_result_free(re->result);
- re->result = NULL;
+ re->result = nullptr;
}
}
}
@@ -815,7 +809,7 @@ void RE_InitState(Render *re,
/* make empty render result, so display callbacks can initialize */
render_result_free(re->result);
- re->result = MEM_callocN(sizeof(RenderResult), "new render result");
+ re->result = MEM_cnew<RenderResult>("new render result");
re->result->rectx = re->rectx;
re->result->recty = re->recty;
render_result_view_new(re->result, "");
@@ -914,13 +908,13 @@ void RE_gl_context_destroy(Render *re)
if (re->gl_context) {
if (re->gpu_context) {
WM_opengl_context_activate(re->gl_context);
- GPU_context_active_set(re->gpu_context);
- GPU_context_discard(re->gpu_context);
- re->gpu_context = NULL;
+ GPU_context_active_set(static_cast<GPUContext *>(re->gpu_context));
+ GPU_context_discard(static_cast<GPUContext *>(re->gpu_context));
+ re->gpu_context = nullptr;
}
WM_opengl_context_dispose(re->gl_context);
- re->gl_context = NULL;
+ re->gl_context = nullptr;
}
}
@@ -931,8 +925,8 @@ void *RE_gl_context_get(Render *re)
void *RE_gpu_context_get(Render *re)
{
- if (re->gpu_context == NULL) {
- re->gpu_context = GPU_context_create(NULL);
+ if (re->gpu_context == nullptr) {
+ re->gpu_context = GPU_context_create(NULL, re->gl_context);
}
return re->gpu_context;
}
@@ -982,7 +976,7 @@ static void render_result_uncrop(Render *re)
rres = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS);
rres->stamp_data = BKE_stamp_data_copy(re->result->stamp_data);
- render_result_clone_passes(re, rres, NULL);
+ render_result_clone_passes(re, rres, nullptr);
render_result_passes_allocated_ensure(rres);
render_result_merge(rres, re->result);
@@ -995,7 +989,7 @@ static void render_result_uncrop(Render *re)
BLI_rw_mutex_unlock(&re->resultmutex);
re->display_init(re->dih, re->result);
- re->display_update(re->duh, re->result, NULL);
+ re->display_update(re->duh, re->result, nullptr);
/* restore the disprect from border */
re->disprect = orig_disprect;
@@ -1015,7 +1009,7 @@ static void do_render_engine(Render *re)
{
Object *camera = RE_GetCamera(re);
/* also check for camera here */
- if (camera == NULL) {
+ if (camera == nullptr) {
BKE_report(re->reports, RPT_ERROR, "Cannot render, no camera");
G.is_break = true;
return;
@@ -1043,12 +1037,12 @@ static void do_render_compositor_scene(Render *re, Scene *sce, int cfra)
BKE_scene_camera_switch_update(sce);
/* exception: scene uses own size (unfinished code) */
- if (0) {
+ if (false) {
BKE_render_resolution(&sce->r, false, &winx, &winy);
}
/* initial setup */
- RE_InitState(resc, re, &sce->r, &sce->view_layers, NULL, winx, winy, &re->disprect);
+ RE_InitState(resc, re, &sce->r, &sce->view_layers, nullptr, winx, winy, &re->disprect);
/* We still want to use 'rendercache' setting from org (main) scene... */
resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE);
@@ -1075,9 +1069,8 @@ static void do_render_compositor_scene(Render *re, Scene *sce, int cfra)
static int compositor_needs_render(Scene *sce, int this_scene)
{
bNodeTree *ntree = sce->nodetree;
- bNode *node;
- if (ntree == NULL) {
+ if (ntree == nullptr) {
return 1;
}
if (sce->use_nodes == false) {
@@ -1087,9 +1080,9 @@ static int compositor_needs_render(Scene *sce, int this_scene)
return 1;
}
- for (node = ntree->nodes.first; node; node = node->next) {
+ LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
- if (this_scene == 0 || node->id == NULL || node->id == &sce->id) {
+ if (this_scene == 0 || node->id == nullptr || node->id == &sce->id) {
return 1;
}
}
@@ -1100,11 +1093,10 @@ static int compositor_needs_render(Scene *sce, int this_scene)
/* Render all scenes within a compositor node tree. */
static void do_render_compositor_scenes(Render *re)
{
- bNode *node;
int cfra = re->scene->r.cfra;
Scene *restore_scene = re->scene;
- if (re->scene->nodetree == NULL) {
+ if (re->scene->nodetree == nullptr) {
return;
}
@@ -1113,12 +1105,12 @@ static void do_render_compositor_scenes(Render *re)
/* now foreach render-result node we do a full render */
/* results are stored in a way compositor will find it */
GSet *scenes_rendered = BLI_gset_ptr_new(__func__);
- for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
+ LISTBASE_FOREACH (bNode *, node, &re->scene->nodetree->nodes) {
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
if (node->id && node->id != (ID *)re->scene) {
Scene *scene = (Scene *)node->id;
if (!BLI_gset_haskey(scenes_rendered, scene) &&
- render_scene_has_layers_to_render(scene, false)) {
+ render_scene_has_layers_to_render(scene, nullptr)) {
do_render_compositor_scene(re, scene, cfra);
BLI_gset_add(scenes_rendered, scene);
node->typeinfo->updatefunc(restore_scene->nodetree, node);
@@ -1130,7 +1122,7 @@ static void do_render_compositor_scenes(Render *re)
}
}
}
- BLI_gset_free(scenes_rendered, NULL);
+ BLI_gset_free(scenes_rendered, nullptr);
if (changed_scene) {
/* If rendered another scene, switch back to the current scene with compositing nodes. */
@@ -1215,64 +1207,59 @@ static void do_render_compositor(Render *re)
/* If we have consistent depsgraph now would be a time to update them. */
}
- RenderView *rv;
- for (rv = re->result->views.first; rv; rv = rv->next) {
+ LISTBASE_FOREACH (RenderView *, rv, &re->result->views) {
ntreeCompositExecTree(
re->pipeline_scene_eval, ntree, &re->r, true, G.background == 0, rv->name);
}
- ntree->stats_draw = NULL;
- ntree->test_break = NULL;
- ntree->progress = NULL;
- ntree->tbh = ntree->sdh = ntree->prh = NULL;
+ ntree->stats_draw = nullptr;
+ ntree->test_break = nullptr;
+ ntree->progress = nullptr;
+ ntree->tbh = ntree->sdh = ntree->prh = nullptr;
}
}
}
/* Weak: the display callback wants an active render-layer pointer. */
- if (re->result != NULL) {
+ if (re->result != nullptr) {
re->result->renlay = render_get_active_layer(re, re->result);
- re->display_update(re->duh, re->result, NULL);
+ re->display_update(re->duh, re->result, nullptr);
}
}
static void renderresult_stampinfo(Render *re)
{
RenderResult rres;
- RenderView *rv;
- int nr;
+ int nr = 0;
/* this is the basic trick to get the displayed float or char rect from render result */
- nr = 0;
- for (rv = re->result->views.first; rv; rv = rv->next, nr++) {
+ LISTBASE_FOREACH (RenderView *, rv, &re->result->views) {
RE_SetActiveRenderView(re, rv->name);
RE_AcquireResultImage(re, &rres, nr);
Object *ob_camera_eval = DEG_get_evaluated_object(re->pipeline_depsgraph, RE_GetCamera(re));
BKE_image_stamp_buf(re->scene,
ob_camera_eval,
- (re->r.stamp & R_STAMP_STRIPMETA) ? rres.stamp_data : NULL,
+ (re->r.stamp & R_STAMP_STRIPMETA) ? rres.stamp_data : nullptr,
(unsigned char *)rres.rect32,
rres.rectf,
rres.rectx,
rres.recty,
4);
RE_ReleaseResultImage(re);
+ nr++;
}
}
int RE_seq_render_active(Scene *scene, RenderData *rd)
{
- Editing *ed;
- Sequence *seq;
-
- ed = scene->ed;
+ Editing *ed = scene->ed;
if (!(rd->scemode & R_DOSEQ) || !ed || !ed->seqbase.first) {
return 0;
}
- for (seq = ed->seqbase.first; seq; seq = seq->next) {
+ LISTBASE_FOREACH (Sequence *, seq, &ed->seqbase) {
if (seq->type != SEQ_TYPE_SOUND_RAM) {
return 1;
}
@@ -1290,7 +1277,6 @@ static void do_render_sequencer(Render *re)
int cfra = re->r.cfra;
SeqRenderData context;
int view_id, tot_views;
- struct ImBuf **ibuf_arr;
int re_x, re_y;
re->i.cfra = cfra;
@@ -1309,7 +1295,7 @@ static void do_render_sequencer(Render *re)
}
tot_views = BKE_scene_multiview_num_views_get(&re->r);
- ibuf_arr = MEM_mallocN(sizeof(ImBuf *) * tot_views, "Sequencer Views ImBufs");
+ blender::Vector<ImBuf *> ibuf_arr(tot_views);
SEQ_render_new_render_data(re->main,
re->pipeline_depsgraph,
@@ -1334,7 +1320,7 @@ static void do_render_sequencer(Render *re)
SEQ_render_imbuf_from_sequencer_space(re->pipeline_scene_eval, ibuf_arr[view_id]);
}
else {
- ibuf_arr[view_id] = NULL;
+ ibuf_arr[view_id] = nullptr;
}
}
@@ -1354,7 +1340,7 @@ static void do_render_sequencer(Render *re)
if (ibuf_arr[view_id]->metadata && (re->r.stamp & R_STAMP_STRIPMETA)) {
/* ensure render stamp info first */
- BKE_render_result_stamp_info(NULL, NULL, rr, true);
+ BKE_render_result_stamp_info(nullptr, nullptr, rr, true);
BKE_stamp_info_from_imbuf(rr, ibuf_arr[view_id]);
}
@@ -1375,11 +1361,9 @@ static void do_render_sequencer(Render *re)
/* would mark display buffers as invalid */
RE_SetActiveRenderView(re, rv->name);
- re->display_update(re->duh, re->result, NULL);
+ re->display_update(re->duh, re->result, nullptr);
}
- MEM_freeN(ibuf_arr);
-
recurs_depth--;
/* just in case this flag went missing at some point */
@@ -1422,7 +1406,7 @@ static void do_render_full_pipeline(Render *re)
}
re->stats_draw(re->sdh, &re->i);
- re->display_update(re->duh, re->result, NULL);
+ re->display_update(re->duh, re->result, nullptr);
}
else {
do_render_compositor(re);
@@ -1433,7 +1417,7 @@ static void do_render_full_pipeline(Render *re)
re->stats_draw(re->sdh, &re->i);
/* save render result stamp if needed */
- if (re->result != NULL) {
+ if (re->result != nullptr) {
/* sequence rendering should have taken care of that already */
if (!(render_seq && (re->r.stamp & R_STAMP_STRIPMETA))) {
Object *ob_camera_eval = DEG_get_evaluated_object(re->pipeline_depsgraph, RE_GetCamera(re));
@@ -1443,7 +1427,7 @@ static void do_render_full_pipeline(Render *re)
/* stamp image info here */
if ((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
renderresult_stampinfo(re);
- re->display_update(re->duh, re->result, NULL);
+ re->display_update(re->duh, re->result, nullptr);
}
}
}
@@ -1451,38 +1435,34 @@ static void do_render_full_pipeline(Render *re)
static bool check_valid_compositing_camera(Scene *scene, Object *camera_override)
{
if (scene->r.scemode & R_DOCOMP && scene->use_nodes) {
- bNode *node = scene->nodetree->nodes.first;
-
- while (node) {
+ LISTBASE_FOREACH (bNode *, node, &scene->nodetree->nodes) {
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *sce = node->id ? (Scene *)node->id : scene;
- if (sce->camera == NULL) {
- sce->camera = BKE_view_layer_camera_find(BKE_view_layer_default_render(sce));
+ if (sce->camera == nullptr) {
+ sce->camera = BKE_view_layer_camera_find(sce, BKE_view_layer_default_render(sce));
}
- if (sce->camera == NULL) {
+ if (sce->camera == nullptr) {
/* all render layers nodes need camera */
return false;
}
}
- node = node->next;
}
return true;
}
- return (camera_override != NULL || scene->camera != NULL);
+ return (camera_override != nullptr || scene->camera != nullptr);
}
static bool check_valid_camera_multiview(Scene *scene, Object *camera, ReportList *reports)
{
- SceneRenderView *srv;
bool active_view = false;
- if (camera == NULL || (scene->r.scemode & R_MULTIVIEW) == 0) {
+ if (camera == nullptr || (scene->r.scemode & R_MULTIVIEW) == 0) {
return true;
}
- for (srv = scene->r.views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
active_view = true;
@@ -1516,8 +1496,8 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
{
const char *err_msg = "No camera found in scene \"%s\"";
- if (camera_override == NULL && scene->camera == NULL) {
- scene->camera = BKE_view_layer_camera_find(BKE_view_layer_default_render(scene));
+ if (camera_override == nullptr && scene->camera == nullptr) {
+ scene->camera = BKE_view_layer_camera_find(scene, BKE_view_layer_default_render(scene));
}
if (!check_valid_camera_multiview(scene, scene->camera, reports)) {
@@ -1526,16 +1506,15 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
if (RE_seq_render_active(scene, &scene->r)) {
if (scene->ed) {
- Sequence *seq = scene->ed->seqbase.first;
-
- while (seq) {
+ LISTBASE_FOREACH (Sequence *, seq, &scene->ed->seqbase) {
if ((seq->type == SEQ_TYPE_SCENE) && ((seq->flag & SEQ_SCENE_STRIPS) == 0) &&
- (seq->scene != NULL)) {
+ (seq->scene != nullptr)) {
if (!seq->scene_camera) {
if (!seq->scene->camera &&
- !BKE_view_layer_camera_find(BKE_view_layer_default_render(seq->scene))) {
+ !BKE_view_layer_camera_find(seq->scene,
+ BKE_view_layer_default_render(seq->scene))) {
/* camera could be unneeded due to composite nodes */
- Object *override = (seq->scene == scene) ? camera_override : NULL;
+ Object *override = (seq->scene == scene) ? camera_override : nullptr;
if (!check_valid_compositing_camera(seq->scene, override)) {
BKE_reportf(reports, RPT_ERROR, err_msg, seq->scene->id.name + 2);
@@ -1547,8 +1526,6 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
return false;
}
}
-
- seq = seq->next;
}
}
}
@@ -1562,9 +1539,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
static bool node_tree_has_compositor_output(bNodeTree *ntree)
{
- bNode *node;
-
- for (node = ntree->nodes.first; node; node = node->next) {
+ LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) {
return true;
}
@@ -1596,7 +1571,7 @@ bool RE_is_rendering_allowed(Scene *scene,
if (scene->r.border.xmax <= scene->r.border.xmin ||
scene->r.border.ymax <= scene->r.border.ymin) {
BKE_report(reports, RPT_ERROR, "No border area selected");
- return 0;
+ return false;
}
}
@@ -1611,28 +1586,28 @@ bool RE_is_rendering_allowed(Scene *scene,
/* Compositor */
if (!scene->nodetree) {
BKE_report(reports, RPT_ERROR, "No node tree in scene");
- return 0;
+ return false;
}
if (!check_compositor_output(scene)) {
BKE_report(reports, RPT_ERROR, "No render output node in scene");
- return 0;
+ return false;
}
}
else {
/* Regular Render */
if (!render_scene_has_layers_to_render(scene, single_layer)) {
BKE_report(reports, RPT_ERROR, "All render layers are disabled");
- return 0;
+ return false;
}
}
/* check valid camera, without camera render is OK (compo, seq) */
if (!check_valid_camera(scene, camera_override, reports)) {
- return 0;
+ return false;
}
- return 1;
+ return true;
}
static void update_physics_cache(Render *re,
@@ -1716,7 +1691,7 @@ static int render_init_from_main(Render *re,
* can be later set as render profile option
* and default for background render.
*/
- if (0) {
+ if (false) {
/* make sure dynamics are up to date */
ViewLayer *view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene);
update_physics_cache(re, scene, view_layer, anim_init);
@@ -1728,7 +1703,7 @@ static int render_init_from_main(Render *re,
BLI_rw_mutex_unlock(&re->resultmutex);
}
- RE_InitState(re, NULL, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect);
+ RE_InitState(re, nullptr, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect);
if (!re->ok) { /* if an error was printed, abort */
return 0;
}
@@ -1776,19 +1751,19 @@ static void render_pipeline_free(Render *re)
{
if (re->engine && !RE_engine_use_persistent_data(re->engine)) {
RE_engine_free(re->engine);
- re->engine = NULL;
+ re->engine = nullptr;
}
- if (re->pipeline_depsgraph != NULL) {
+ if (re->pipeline_depsgraph != nullptr) {
DEG_graph_free(re->pipeline_depsgraph);
- re->pipeline_depsgraph = NULL;
- re->pipeline_scene_eval = NULL;
+ re->pipeline_depsgraph = nullptr;
+ re->pipeline_scene_eval = nullptr;
}
/* Destroy the opengl context in the correct thread. */
RE_gl_context_destroy(re);
/* In the case the engine did not mark tiles as finished (un-highlight, which could happen in the
* case of cancelled render) ensure the storage is empty. */
- if (re->highlighted_tiles != NULL) {
+ if (re->highlighted_tiles != nullptr) {
BLI_mutex_lock(&re->highlighted_tiles_mutex);
/* Rendering is supposed to be finished here, so no new tiles are expected to be written.
@@ -1796,7 +1771,7 @@ static void render_pipeline_free(Render *re)
BLI_assert(re->highlighted_tiles);
BLI_gset_free(re->highlighted_tiles, MEM_freeN);
- re->highlighted_tiles = NULL;
+ re->highlighted_tiles = nullptr;
BLI_mutex_unlock(&re->highlighted_tiles_mutex);
}
@@ -1821,7 +1796,8 @@ void RE_RenderFrame(Render *re,
scene->r.subframe = subframe;
if (render_init_from_main(re, &scene->r, bmain, scene, single_layer, camera_override, 0, 0)) {
- const RenderData rd = scene->r;
+ RenderData rd;
+ memcpy(&rd, &scene->r, sizeof(rd));
MEM_reset_peak_memory();
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_PRE);
@@ -1844,10 +1820,10 @@ void RE_RenderFrame(Render *re,
&rd.im_format,
(rd.scemode & R_EXTENSION) != 0,
false,
- NULL);
+ nullptr);
/* reports only used for Movie */
- do_write_image_or_movie(re, bmain, scene, NULL, 0, name);
+ do_write_image_or_movie(re, bmain, scene, nullptr, 0, name);
}
}
@@ -1877,7 +1853,7 @@ static void change_renderdata_engine(Render *re, const char *new_engine)
if (!STREQ(re->r.engine, new_engine)) {
if (re->engine) {
RE_engine_free(re->engine);
- re->engine = NULL;
+ re->engine = nullptr;
}
BLI_strncpy(re->r.engine, new_engine, sizeof(re->r.engine));
}
@@ -1892,7 +1868,7 @@ static bool use_eevee_for_freestyle_render(Render *re)
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
{
re->result_ok = 0;
- if (render_init_from_main(re, &scene->r, bmain, scene, NULL, NULL, 0, 0)) {
+ if (render_init_from_main(re, &scene->r, bmain, scene, nullptr, nullptr, 0, 0)) {
if (render) {
char scene_engine[32];
BLI_strncpy(scene_engine, re->r.engine, sizeof(scene_engine));
@@ -1919,7 +1895,8 @@ void RE_RenderFreestyleExternal(Render *re)
LISTBASE_FOREACH (RenderView *, rv, &re->result->views) {
RE_SetActiveRenderView(re, rv->name);
- ViewLayer *active_view_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
+ ViewLayer *active_view_layer = static_cast<ViewLayer *>(
+ BLI_findlink(&re->view_layers, re->active_view_layer));
FRS_begin_stroke_rendering(re);
LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
@@ -1959,7 +1936,7 @@ bool RE_WriteRenderViewsMovie(ReportList *reports,
}
ImageFormatData image_format;
- BKE_image_format_init_for_write(&image_format, scene, NULL);
+ BKE_image_format_init_for_write(&image_format, scene, nullptr);
const bool is_mono = BLI_listbase_count_at_most(&rr->views, 2) < 2;
const float dither = scene->r.dither_intensity;
@@ -1972,15 +1949,17 @@ bool RE_WriteRenderViewsMovie(ReportList *reports,
IMB_colormanagement_imbuf_for_write(ibuf, true, false, &image_format);
- ok &= mh->append_movie(movie_ctx_arr[view_id],
- rd,
- preview ? scene->r.psfra : scene->r.sfra,
- scene->r.cfra,
- (int *)ibuf->rect,
- ibuf->x,
- ibuf->y,
- suffix,
- reports);
+ if (!mh->append_movie(movie_ctx_arr[view_id],
+ rd,
+ preview ? scene->r.psfra : scene->r.sfra,
+ scene->r.cfra,
+ (int *)ibuf->rect,
+ ibuf->x,
+ ibuf->y,
+ suffix,
+ reports)) {
+ ok = false;
+ }
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf);
@@ -1989,7 +1968,7 @@ bool RE_WriteRenderViewsMovie(ReportList *reports,
}
else { /* R_IMF_VIEWS_STEREO_3D */
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
- ImBuf *ibuf_arr[3] = {NULL};
+ ImBuf *ibuf_arr[3] = {nullptr};
int i;
BLI_assert((totvideos == 1) && (image_format.views_format == R_IMF_VIEWS_STEREO_3D));
@@ -2003,7 +1982,7 @@ bool RE_WriteRenderViewsMovie(ReportList *reports,
ibuf_arr[2] = IMB_stereo3d_ImBuf(&image_format, ibuf_arr[0], ibuf_arr[1]);
- ok = mh->append_movie(movie_ctx_arr[0],
+ if (!mh->append_movie(movie_ctx_arr[0],
rd,
preview ? scene->r.psfra : scene->r.sfra,
scene->r.cfra,
@@ -2011,7 +1990,9 @@ bool RE_WriteRenderViewsMovie(ReportList *reports,
ibuf_arr[2]->x,
ibuf_arr[2]->y,
"",
- reports);
+ reports)) {
+ ok = false;
+ }
for (i = 0; i < 3; i++) {
/* imbuf knows which rects are not part of ibuf */
@@ -2061,7 +2042,7 @@ static bool do_write_image_or_movie(Render *re,
&scene->r.im_format,
(scene->r.scemode & R_EXTENSION) != 0,
true,
- NULL);
+ nullptr);
}
/* write images as individual images or stereo */
@@ -2081,7 +2062,7 @@ static bool do_write_image_or_movie(Render *re,
fflush(stdout);
/* NOTE: using G_MAIN seems valid here???
- * Not sure it's actually even used anyway, we could as well pass NULL? */
+ * Not sure it's actually even used anyway, we could as well pass nullptr? */
render_callback_exec_null(re, G_MAIN, BKE_CB_EVT_RENDER_STATS);
if (do_write_file) {
@@ -2144,8 +2125,9 @@ void RE_RenderAnim(Render *re,
* copying (e.g. alter the output path). */
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT);
- const RenderData rd = scene->r;
- bMovieHandle *mh = NULL;
+ RenderData rd;
+ memcpy(&rd, &scene->r, sizeof(rd));
+ bMovieHandle *mh = nullptr;
const int cfra_old = rd.cfra;
const float subframe_old = rd.subframe;
int nfra, totrendered = 0, totskipped = 0;
@@ -2175,12 +2157,12 @@ void RE_RenderAnim(Render *re,
get_videos_dimensions(re, &rd, &width, &height);
mh = BKE_movie_handle_get(rd.im_format.imtype);
- if (mh == NULL) {
+ if (mh == nullptr) {
BKE_report(re->reports, RPT_ERROR, "Movie format unsupported");
return;
}
- re->movie_ctx_arr = MEM_mallocN(sizeof(void *) * totvideos, "Movies' Context");
+ re->movie_ctx_arr = MEM_cnew_array<void *>(totvideos, "Movies' Context");
for (i = 0; i < totvideos; i++) {
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&re->r, i);
@@ -2260,7 +2242,7 @@ void RE_RenderAnim(Render *re,
&rd.im_format,
(rd.scemode & R_EXTENSION) != 0,
true,
- NULL);
+ nullptr);
}
if (rd.mode & R_NO_OVERWRITE) {
@@ -2272,11 +2254,10 @@ void RE_RenderAnim(Render *re,
}
}
else {
- SceneRenderView *srv;
bool is_skip = false;
char filepath[FILE_MAX];
- for (srv = scene->r.views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
continue;
}
@@ -2304,10 +2285,9 @@ void RE_RenderAnim(Render *re,
}
}
else {
- SceneRenderView *srv;
char filepath[FILE_MAX];
- for (srv = scene->r.views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
continue;
}
@@ -2334,7 +2314,7 @@ void RE_RenderAnim(Render *re,
if (re->test_break(re->tbh) == 0) {
if (!G.is_break) {
- if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, NULL)) {
+ if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, nullptr)) {
G.is_break = true;
}
}
@@ -2354,10 +2334,9 @@ void RE_RenderAnim(Render *re,
}
}
else {
- SceneRenderView *srv;
char filepath[FILE_MAX];
- for (srv = scene->r.views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
continue;
}
@@ -2412,12 +2391,15 @@ void RE_RenderAnim(Render *re,
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
+ /* Ensure within GPU render boundary. */
+ GPU_render_begin();
+
Object *camera;
int winx, winy;
BKE_render_resolution(&sce->r, false, &winx, &winy);
- RE_InitState(re, NULL, &sce->r, &sce->view_layers, NULL, winx, winy, NULL);
+ RE_InitState(re, nullptr, &sce->r, &sce->view_layers, nullptr, winx, winy, nullptr);
re->main = bmain;
re->scene = sce;
@@ -2430,8 +2412,11 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
/* No persistent data for preview render. */
if (re->engine) {
RE_engine_free(re->engine);
- re->engine = NULL;
+ re->engine = nullptr;
}
+
+ /* Close GPU render boundary. */
+ GPU_render_end();
}
/* NOTE: repeated win/disprect calc... solve that nicer, also in compo. */
@@ -2466,10 +2451,10 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
/* get render: it can be called from UI with draw callbacks */
re = RE_GetSceneRender(scene);
- if (re == NULL) {
+ if (re == nullptr) {
re = RE_NewSceneRender(scene);
}
- RE_InitState(re, NULL, &scene->r, &scene->view_layers, NULL, winx, winy, &disprect);
+ RE_InitState(re, nullptr, &scene->r, &scene->view_layers, nullptr, winx, winy, &disprect);
re->scene = scene;
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
@@ -2485,17 +2470,17 @@ void RE_layer_load_from_file(
RenderLayer *layer, ReportList *reports, const char *filepath, int x, int y)
{
/* OCIO_TODO: assume layer was saved in default color space */
- ImBuf *ibuf = IMB_loadiffname(filepath, IB_rect, NULL);
- RenderPass *rpass = NULL;
+ ImBuf *ibuf = IMB_loadiffname(filepath, IB_rect, nullptr);
+ RenderPass *rpass = nullptr;
/* multiview: since the API takes no 'view', we use the first combined pass found */
- for (rpass = layer->passes.first; rpass; rpass = rpass->next) {
+ for (rpass = static_cast<RenderPass *>(layer->passes.first); rpass; rpass = rpass->next) {
if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
break;
}
}
- if (rpass == NULL) {
+ if (rpass == nullptr) {
BKE_reportf(reports,
RPT_ERROR,
"%s: no Combined pass found in the render layer '%s'",
@@ -2505,7 +2490,7 @@ void RE_layer_load_from_file(
if (ibuf && (ibuf->rect || ibuf->rect_float)) {
if (ibuf->x == layer->rectx && ibuf->y == layer->recty) {
- if (ibuf->rect_float == NULL) {
+ if (ibuf->rect_float == nullptr) {
IMB_float_from_rect(ibuf);
}
@@ -2515,7 +2500,7 @@ void RE_layer_load_from_file(
if ((ibuf->x - x >= layer->rectx) && (ibuf->y - y >= layer->recty)) {
ImBuf *ibuf_clip;
- if (ibuf->rect_float == NULL) {
+ if (ibuf->rect_float == nullptr) {
IMB_float_from_rect(ibuf);
}
@@ -2550,19 +2535,19 @@ void RE_layer_load_from_file(
void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filepath)
{
- if (!render_result_exr_file_read_path(result, NULL, filepath)) {
+ if (!render_result_exr_file_read_path(result, nullptr, filepath)) {
BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filepath);
return;
}
}
-bool RE_layers_have_name(struct RenderResult *rr)
+bool RE_layers_have_name(struct RenderResult *result)
{
- switch (BLI_listbase_count_at_most(&rr->layers, 2)) {
+ switch (BLI_listbase_count_at_most(&result->layers, 2)) {
case 0:
return false;
case 1:
- return (((RenderLayer *)rr->layers.first)->name[0] != '\0');
+ return (((RenderLayer *)result->layers.first)->name[0] != '\0');
default:
return true;
}
@@ -2582,19 +2567,17 @@ bool RE_passes_have_name(struct RenderLayer *rl)
RenderPass *RE_pass_find_by_name(RenderLayer *rl, const char *name, const char *viewname)
{
- RenderPass *rp = NULL;
-
- for (rp = rl->passes.last; rp; rp = rp->prev) {
+ LISTBASE_FOREACH_BACKWARD (RenderPass *, rp, &rl->passes) {
if (STREQ(rp->name, name)) {
- if (viewname == NULL || viewname[0] == '\0') {
- break;
+ if (viewname == nullptr || viewname[0] == '\0') {
+ return rp;
}
if (STREQ(rp->view, viewname)) {
- break;
+ return rp;
}
}
}
- return rp;
+ return nullptr;
}
RenderPass *RE_pass_find_by_type(RenderLayer *rl, int passtype, const char *viewname)
@@ -2632,15 +2615,15 @@ RenderPass *RE_pass_find_by_type(RenderLayer *rl, int passtype, const char *view
#undef CHECK_PASS
- return NULL;
+ return nullptr;
}
RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname)
{
- RenderLayer *rl = BLI_findstring(&rr->layers, layername, offsetof(RenderLayer, name));
+ RenderLayer *rl = RE_GetRenderLayer(rr, layername);
/* only create render layer if not exist */
if (!rl) {
- rl = MEM_callocN(sizeof(RenderLayer), layername);
+ rl = MEM_cnew<RenderLayer>(layername);
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, layername, sizeof(rl->name));
rl->layflag = SCE_LAY_SOLID;
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.cc
index 3386a74daba..8b7a07e2b3f 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.cc
@@ -5,10 +5,10 @@
* \ingroup render
*/
-#include <errno.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cerrno>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -28,6 +28,7 @@
#include "BKE_image.h"
#include "BKE_image_format.h"
#include "BKE_image_save.h"
+#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@@ -46,7 +47,7 @@
static void render_result_views_free(RenderResult *rr)
{
while (rr->views.first) {
- RenderView *rv = rr->views.first;
+ RenderView *rv = static_cast<RenderView *>(rr->views.first);
BLI_remlink(&rr->views, rv);
if (rv->rect32) {
@@ -69,15 +70,15 @@ static void render_result_views_free(RenderResult *rr)
void render_result_free(RenderResult *rr)
{
- if (rr == NULL) {
+ if (rr == nullptr) {
return;
}
while (rr->layers.first) {
- RenderLayer *rl = rr->layers.first;
+ RenderLayer *rl = static_cast<RenderLayer *>(rr->layers.first);
while (rl->passes.first) {
- RenderPass *rpass = rl->passes.first;
+ RenderPass *rpass = static_cast<RenderPass *>(rl->passes.first);
if (rpass->rect) {
MEM_freeN(rpass->rect);
}
@@ -130,16 +131,14 @@ void render_result_free_list(ListBase *lb, RenderResult *rr)
void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
{
- RenderView *rview;
-
- if (dst == NULL || src == NULL) {
+ if (dst == nullptr || src == nullptr) {
return;
}
- for (rview = src->views.first; rview; rview = rview->next) {
+ LISTBASE_FOREACH (RenderView *, rview, &src->views) {
RenderView *rv;
- rv = MEM_mallocN(sizeof(RenderView), "new render view");
+ rv = MEM_cnew<RenderView>("new render view");
BLI_addtail(&dst->views, rv);
BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
@@ -151,12 +150,12 @@ void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
void render_result_views_shallowdelete(RenderResult *rr)
{
- if (rr == NULL) {
+ if (rr == nullptr) {
return;
}
while (rr->views.first) {
- RenderView *rv = rr->views.first;
+ RenderView *rv = static_cast<RenderView *>(rr->views.first);
BLI_remlink(&rr->views, rv);
MEM_freeN(rv);
}
@@ -166,12 +165,12 @@ void render_result_views_shallowdelete(RenderResult *rr)
static void render_layer_allocate_pass(RenderResult *rr, RenderPass *rp)
{
- if (rp->rect != NULL) {
+ if (rp->rect != nullptr) {
return;
}
const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
- rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
+ rp->rect = MEM_cnew_array<float>(rectsize, rp->name);
if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
@@ -197,7 +196,7 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
const bool allocate)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
- RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
+ RenderPass *rpass = MEM_cnew<RenderPass>(name);
rpass->channels = channels;
rpass->rectx = rl->rectx;
@@ -208,14 +207,15 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
RE_render_result_full_channel_name(
- rpass->fullname, NULL, rpass->name, rpass->view, rpass->chan_id, -1);
+ rpass->fullname, nullptr, rpass->name, rpass->view, rpass->chan_id, -1);
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++) {
char passname[EXR_PASS_MAXNAME];
- RE_render_result_full_channel_name(passname, NULL, rpass->name, NULL, rpass->chan_id, a);
- IMB_exr_add_channel(rl->exrhandle, rl->name, passname, viewname, 0, 0, NULL, false);
+ RE_render_result_full_channel_name(
+ passname, nullptr, rpass->name, nullptr, rpass->chan_id, a);
+ IMB_exr_add_channel(rl->exrhandle, rl->name, passname, viewname, 0, 0, nullptr, false);
}
}
@@ -239,17 +239,16 @@ RenderResult *render_result_new(Render *re,
{
RenderResult *rr;
RenderLayer *rl;
- RenderView *rv;
int rectx, recty;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0) {
- return NULL;
+ return nullptr;
}
- rr = MEM_callocN(sizeof(RenderResult), "new render result");
+ rr = MEM_cnew<RenderResult>("new render result");
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0;
@@ -273,7 +272,7 @@ RenderResult *render_result_new(Render *re,
}
}
- rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
+ rl = MEM_cnew<RenderLayer>("new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, view_layer->name, sizeof(rl->name));
@@ -284,7 +283,7 @@ RenderResult *render_result_new(Render *re,
rl->rectx = rectx;
rl->recty = recty;
- for (rv = rr->views.first; rv; rv = rv->next) {
+ LISTBASE_FOREACH (RenderView *, rv, &rr->views) {
const char *view = rv->name;
if (viewname && viewname[0]) {
@@ -295,9 +294,9 @@ RenderResult *render_result_new(Render *re,
#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
- if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == NULL) { \
+ if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == nullptr) { \
render_result_free(rr); \
- return NULL; \
+ return nullptr; \
} \
} while (false)
@@ -383,13 +382,13 @@ RenderResult *render_result_new(Render *re,
/* Preview-render doesn't do layers, so we make a default one. */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
- rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
+ rl = MEM_cnew<RenderLayer>("new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
- for (rv = rr->views.first; rv; rv = rv->next) {
+ LISTBASE_FOREACH (RenderView *, rv, &rr->views) {
const char *view = rv->name;
if (viewname && viewname[0]) {
@@ -424,7 +423,7 @@ RenderResult *render_result_new(Render *re,
void render_result_passes_allocated_ensure(RenderResult *rr)
{
- if (rr == NULL) {
+ if (rr == nullptr) {
/* Happens when the result was not yet allocated for the current scene or slot configuration.
*/
return;
@@ -432,7 +431,7 @@ void render_result_passes_allocated_ensure(RenderResult *rr)
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
- if (rl->exrhandle != NULL && !STREQ(rp->name, RE_PASSNAME_COMBINED)) {
+ if (rl->exrhandle != nullptr && !STREQ(rp->name, RE_PASSNAME_COMBINED)) {
continue;
}
@@ -445,24 +444,20 @@ void render_result_passes_allocated_ensure(RenderResult *rr)
void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
{
- RenderLayer *rl;
- RenderPass *main_rp;
-
- for (rl = rr->layers.first; rl; rl = rl->next) {
- RenderLayer *main_rl = BLI_findstring(
- &re->result->layers, rl->name, offsetof(RenderLayer, name));
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
+ RenderLayer *main_rl = RE_GetRenderLayer(re->result, rl->name);
if (!main_rl) {
continue;
}
- for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
+ LISTBASE_FOREACH (RenderPass *, main_rp, &main_rl->passes) {
if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
continue;
}
/* Compare fullname to make sure that the view also is equal. */
- RenderPass *rp = BLI_findstring(
- &rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
+ RenderPass *rp = static_cast<RenderPass *>(
+ BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname)));
if (!rp) {
render_layer_add_pass(
rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id, false);
@@ -479,16 +474,12 @@ void RE_create_render_pass(RenderResult *rr,
const char *viewname,
const bool allocate)
{
- RenderLayer *rl;
- RenderPass *rp;
- RenderView *rv;
-
- for (rl = rr->layers.first; rl; rl = rl->next) {
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
if (layername && layername[0] && !STREQ(rl->name, layername)) {
continue;
}
- for (rv = rr->views.first; rv; rv = rv->next) {
+ LISTBASE_FOREACH (RenderView *, rv, &rr->views) {
const char *view = rv->name;
if (viewname && viewname[0] && !STREQ(view, viewname)) {
@@ -496,17 +487,15 @@ void RE_create_render_pass(RenderResult *rr,
}
/* Ensure that the pass doesn't exist yet. */
- for (rp = rl->passes.first; rp; rp = rp->next) {
- if (!STREQ(rp->name, name)) {
- continue;
- }
- if (!STREQ(rp->view, view)) {
- continue;
+ bool pass_exists = false;
+ LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
+ if (STREQ(rp->name, name) && STREQ(rp->view, view)) {
+ pass_exists = true;
+ break;
}
- break;
}
- if (!rp) {
+ if (!pass_exists) {
render_layer_add_pass(rr, rl, channels, name, view, chan_id, allocate);
}
}
@@ -587,10 +576,9 @@ static int passtype_from_name(const char *name)
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
- RenderResult *rr = base;
- RenderLayer *rl;
+ RenderResult *rr = static_cast<RenderResult *>(base);
- rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
+ RenderLayer *rl = MEM_cnew<RenderLayer>("new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
@@ -605,9 +593,9 @@ static void ml_addpass_cb(void *base,
const char *chan_id,
const char *view)
{
- RenderResult *rr = base;
- RenderLayer *rl = lay;
- RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
+ RenderResult *rr = static_cast<RenderResult *>(base);
+ RenderLayer *rl = static_cast<RenderLayer *>(lay);
+ RenderPass *rpass = MEM_cnew<RenderPass>("loaded pass");
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
@@ -619,7 +607,7 @@ static void ml_addpass_cb(void *base,
rpass->rect = rect;
BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
BLI_strncpy(rpass->view, view, sizeof(rpass->view));
- RE_render_result_full_channel_name(rpass->fullname, NULL, name, view, rpass->chan_id, -1);
+ RE_render_result_full_channel_name(rpass->fullname, nullptr, name, view, rpass->chan_id, -1);
if (view[0] != '\0') {
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
@@ -631,10 +619,9 @@ static void ml_addpass_cb(void *base,
static void *ml_addview_cb(void *base, const char *str)
{
- RenderResult *rr = base;
- RenderView *rv;
+ RenderResult *rr = static_cast<RenderResult *>(base);
- rv = MEM_callocN(sizeof(RenderView), "new render view");
+ RenderView *rv = MEM_cnew<RenderView>("new render view");
BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
/* For stereo drawing we need to ensure:
@@ -645,9 +632,10 @@ static void *ml_addview_cb(void *base, const char *str)
BLI_addhead(&rr->views, rv);
}
else if (STREQ(str, STEREO_RIGHT_NAME)) {
- RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
+ RenderView *left_rv = static_cast<RenderView *>(
+ BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name)));
- if (left_rv == NULL) {
+ if (left_rv == nullptr) {
BLI_addhead(&rr->views, rv);
}
else {
@@ -719,9 +707,7 @@ static int order_render_passes(const void *a, const void *b)
RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
- RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
- RenderLayer *rl;
- RenderPass *rpass;
+ RenderResult *rr = MEM_cnew<RenderResult>(__func__);
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
@@ -730,13 +716,13 @@ RenderResult *render_result_new_from_exr(
IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
- for (rl = rr->layers.first; rl; rl = rl->next) {
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
rl->rectx = rectx;
rl->recty = recty;
BLI_listbase_sort(&rl->passes, order_render_passes);
- for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
rpass->rectx = rectx;
rpass->recty = recty;
@@ -757,21 +743,19 @@ RenderResult *render_result_new_from_exr(
void render_result_view_new(RenderResult *rr, const char *viewname)
{
- RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
+ RenderView *rv = MEM_cnew<RenderView>("new render view");
BLI_addtail(&rr->views, rv);
BLI_strncpy(rv->name, viewname, sizeof(rv->name));
}
void render_result_views_new(RenderResult *rr, const RenderData *rd)
{
- SceneRenderView *srv;
-
/* clear previously existing views - for sequencer */
render_result_views_free(rr);
/* check renderdata for amount of views */
if (rd->scemode & R_MULTIVIEW) {
- for (srv = rd->views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &rd->views) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
continue;
}
@@ -812,17 +796,17 @@ static void do_merge_tile(
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
- RenderLayer *rl, *rlp;
- RenderPass *rpass, *rpassp;
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
+ RenderLayer *rlp = RE_GetRenderLayer(rrpart, rl->name);
- for (rl = rr->layers.first; rl; rl = rl->next) {
- rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* Passes are allocated in sync. */
- for (rpass = rl->passes.first, rpassp = rlp->passes.first; rpass && rpassp;
+ for (RenderPass *rpass = static_cast<RenderPass *>(rl->passes.first),
+ *rpassp = static_cast<RenderPass *>(rlp->passes.first);
+ rpass && rpassp;
rpass = rpass->next) {
/* For save buffers, skip any passes that are only saved to disk. */
- if (rpass->rect == NULL || rpassp->rect == NULL) {
+ if (rpass->rect == nullptr || rpassp->rect == nullptr) {
continue;
}
/* Render-result have all passes, render-part only the active view's passes. */
@@ -845,21 +829,16 @@ void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
- /* officially pushed result should be NULL... error can happen with do_seq */
+ /* officially pushed result should be nullptr... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
- re->result = NULL;
+ re->result = nullptr;
}
void render_result_single_layer_end(Render *re)
{
- ViewLayer *view_layer;
- RenderLayer *rlpush;
- RenderLayer *rl;
- int nr;
-
- if (re->result == NULL) {
+ if (re->result == nullptr) {
printf("pop render result error; no current result!\n");
return;
}
@@ -871,37 +850,36 @@ void render_result_single_layer_end(Render *re)
if (re->pushedresult->rectx == re->result->rectx &&
re->pushedresult->recty == re->result->recty) {
/* find which layer in re->pushedresult should be replaced */
- rl = re->result->layers.first;
+ RenderLayer *rl = static_cast<RenderLayer *>(re->result->layers.first);
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
- for (nr = 0, view_layer = re->view_layers.first; view_layer;
- view_layer = view_layer->next, nr++) {
+ int nr = 0;
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
if (nr == re->active_view_layer) {
BLI_addtail(&re->result->layers, rl);
}
else {
- rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name);
+ RenderLayer *rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
+ nr++;
}
}
RE_FreeRenderResult(re->pushedresult);
- re->pushedresult = NULL;
+ re->pushedresult = nullptr;
}
int render_result_exr_file_read_path(RenderResult *rr,
RenderLayer *rl_single,
const char *filepath)
{
- RenderLayer *rl;
- RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
@@ -911,37 +889,37 @@ int render_result_exr_file_read_path(RenderResult *rr,
return 0;
}
- if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
+ if (rr == nullptr || rectx != rr->rectx || recty != rr->recty) {
if (rr) {
printf("error in reading render result: dimensions don't match\n");
}
else {
- printf("error in reading render result: NULL result pointer\n");
+ printf("error in reading render result: nullptr result pointer\n");
}
IMB_exr_close(exrhandle);
return 0;
}
- for (rl = rr->layers.first; rl; rl = rl->next) {
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
if (rl_single && rl_single != rl) {
continue;
}
/* passes are allocated in sync */
- for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
const int xstride = rpass->channels;
int a;
char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
RE_render_result_full_channel_name(
- fullname, NULL, rpass->name, rpass->view, rpass->chan_id, a);
+ fullname, nullptr, rpass->name, rpass->view, rpass->chan_id, a);
IMB_exr_set_channel(
exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a);
}
RE_render_result_full_channel_name(
- rpass->fullname, NULL, rpass->name, rpass->view, rpass->chan_id, -1);
+ rpass->fullname, nullptr, rpass->name, rpass->view, rpass->chan_id, -1);
}
}
@@ -951,7 +929,11 @@ int render_result_exr_file_read_path(RenderResult *rr,
return 1;
}
-static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
+#define FILE_CACHE_MAX (FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100)
+
+static void render_result_exr_file_cache_path(Scene *sce,
+ const char *root,
+ char r_path[FILE_CACHE_MAX])
{
char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
char path_digest[16] = {0};
@@ -970,7 +952,7 @@ static void render_result_exr_file_cache_path(Scene *sce, const char *root, char
}
BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
- /* Default to *non-volatile* tmp dir. */
+ /* Default to *non-volatile* temp dir. */
if (*root == '\0') {
root = BKE_tempdir_base();
}
@@ -981,25 +963,31 @@ static void render_result_exr_file_cache_path(Scene *sce, const char *root, char
filename,
sce->id.name + 2,
path_hexdigest);
- BLI_make_file_string(dirname, r_path, root, filename_full);
+
+ BLI_join_dirfile(r_path, FILE_CACHE_MAX, root, filename_full);
+ if (BLI_path_is_rel(r_path)) {
+ BLI_path_abs(r_path, dirname);
+ }
}
void render_result_exr_file_cache_write(Render *re)
{
RenderResult *rr = re->result;
- char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
+ char str[FILE_CACHE_MAX];
char *root = U.render_cachedir;
+ render_result_passes_allocated_ensure(rr);
+
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
- BKE_image_render_write_exr(NULL, rr, str, NULL, true, NULL, -1);
+ BKE_image_render_write_exr(nullptr, rr, str, nullptr, true, nullptr, -1);
}
bool render_result_exr_file_cache_read(Render *re)
{
/* File path to cache. */
- char filepath[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+ char filepath[FILE_CACHE_MAX] = "";
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, filepath);
@@ -1053,7 +1041,7 @@ ImBuf *RE_render_result_rect_to_ibuf(RenderResult *rr,
(R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
if (imf->depth == R_IMF_CHAN_DEPTH_8) {
/* Higher depth bits are supported but not needed for current file output. */
- ibuf->rect_float = NULL;
+ ibuf->rect_float = nullptr;
}
else {
IMB_float_from_rect(ibuf);
@@ -1061,7 +1049,7 @@ ImBuf *RE_render_result_rect_to_ibuf(RenderResult *rr,
}
else {
/* ensure no float buffer remained from previous frame */
- ibuf->rect_float = NULL;
+ ibuf->rect_float = nullptr;
}
}
@@ -1085,7 +1073,7 @@ void RE_render_result_rect_from_ibuf(RenderResult *rr, const ImBuf *ibuf, const
rr->have_combined = true;
if (!rv->rectf) {
- rv->rectf = MEM_mallocN(sizeof(float[4]) * rr->rectx * rr->recty, "render_seq rectf");
+ rv->rectf = MEM_cnew_array<float>(4 * rr->rectx * rr->recty, "render_seq rectf");
}
memcpy(rv->rectf, ibuf->rect_float, sizeof(float[4]) * rr->rectx * rr->recty);
@@ -1098,10 +1086,10 @@ void RE_render_result_rect_from_ibuf(RenderResult *rr, const ImBuf *ibuf, const
rr->have_combined = true;
if (!rv->rect32) {
- rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
+ rv->rect32 = MEM_cnew_array<int>(rr->rectx * rr->recty, "render_seq rect");
}
- memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
+ memcpy(rv->rect32, ibuf->rect, sizeof(int) * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
MEM_SAFE_FREE(rv->rectf);
@@ -1119,7 +1107,7 @@ void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
}
else {
- rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
+ rv->rect32 = MEM_cnew_array<int>(rr->rectx * rr->recty, "render_seq rect");
}
}
@@ -1154,23 +1142,23 @@ void render_result_rect_get_pixels(RenderResult *rr,
/*************************** multiview functions *****************************/
-bool RE_HasCombinedLayer(const RenderResult *rr)
+bool RE_HasCombinedLayer(const RenderResult *result)
{
- if (rr == NULL) {
+ if (result == nullptr) {
return false;
}
- const RenderView *rv = rr->views.first;
- if (rv == NULL) {
+ const RenderView *rv = static_cast<RenderView *>(result->views.first);
+ if (rv == nullptr) {
return false;
}
return (rv->rect32 || rv->rectf);
}
-bool RE_HasFloatPixels(const RenderResult *rr)
+bool RE_HasFloatPixels(const RenderResult *result)
{
- for (const RenderView *rview = rr->views.first; rview; rview = rview->next) {
+ LISTBASE_FOREACH (const RenderView *, rview, &result->views) {
if (rview->rect32 && !rview->rectf) {
return false;
}
@@ -1179,13 +1167,13 @@ bool RE_HasFloatPixels(const RenderResult *rr)
return true;
}
-bool RE_RenderResult_is_stereo(const RenderResult *rr)
+bool RE_RenderResult_is_stereo(const RenderResult *result)
{
- if (!BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) {
+ if (!BLI_findstring(&result->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) {
return false;
}
- if (!BLI_findstring(&rr->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) {
+ if (!BLI_findstring(&result->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) {
return false;
}
@@ -1194,37 +1182,36 @@ bool RE_RenderResult_is_stereo(const RenderResult *rr)
RenderView *RE_RenderViewGetById(RenderResult *rr, const int view_id)
{
- RenderView *rv = BLI_findlink(&rr->views, view_id);
+ RenderView *rv = static_cast<RenderView *>(BLI_findlink(&rr->views, view_id));
BLI_assert(rr->views.first);
- return rv ? rv : rr->views.first;
+ return rv ? rv : static_cast<RenderView *>(rr->views.first);
}
RenderView *RE_RenderViewGetByName(RenderResult *rr, const char *viewname)
{
- RenderView *rv = BLI_findstring(&rr->views, viewname, offsetof(RenderView, name));
+ RenderView *rv = static_cast<RenderView *>(
+ BLI_findstring(&rr->views, viewname, offsetof(RenderView, name)));
BLI_assert(rr->views.first);
- return rv ? rv : rr->views.first;
+ return rv ? rv : static_cast<RenderView *>(rr->views.first);
}
static RenderPass *duplicate_render_pass(RenderPass *rpass)
{
- RenderPass *new_rpass = MEM_mallocN(sizeof(RenderPass), "new render pass");
- *new_rpass = *rpass;
- new_rpass->next = new_rpass->prev = NULL;
- if (new_rpass->rect != NULL) {
- new_rpass->rect = MEM_dupallocN(new_rpass->rect);
+ RenderPass *new_rpass = MEM_cnew("new render pass", *rpass);
+ new_rpass->next = new_rpass->prev = nullptr;
+ if (new_rpass->rect != nullptr) {
+ new_rpass->rect = static_cast<float *>(MEM_dupallocN(new_rpass->rect));
}
return new_rpass;
}
static RenderLayer *duplicate_render_layer(RenderLayer *rl)
{
- RenderLayer *new_rl = MEM_mallocN(sizeof(RenderLayer), "new render layer");
- *new_rl = *rl;
- new_rl->next = new_rl->prev = NULL;
- new_rl->passes.first = new_rl->passes.last = NULL;
- new_rl->exrhandle = NULL;
- for (RenderPass *rpass = rl->passes.first; rpass != NULL; rpass = rpass->next) {
+ RenderLayer *new_rl = MEM_cnew("new render layer", *rl);
+ new_rl->next = new_rl->prev = nullptr;
+ new_rl->passes.first = new_rl->passes.last = nullptr;
+ new_rl->exrhandle = nullptr;
+ LISTBASE_FOREACH (RenderPass *, rpass, &rl->passes) {
RenderPass *new_rpass = duplicate_render_pass(rpass);
BLI_addtail(&new_rl->passes, new_rpass);
}
@@ -1233,43 +1220,41 @@ static RenderLayer *duplicate_render_layer(RenderLayer *rl)
static RenderView *duplicate_render_view(RenderView *rview)
{
- RenderView *new_rview = MEM_mallocN(sizeof(RenderView), "new render view");
- *new_rview = *rview;
- if (new_rview->rectf != NULL) {
- new_rview->rectf = MEM_dupallocN(new_rview->rectf);
+ RenderView *new_rview = MEM_cnew("new render view", *rview);
+ if (new_rview->rectf != nullptr) {
+ new_rview->rectf = static_cast<float *>(MEM_dupallocN(new_rview->rectf));
}
- if (new_rview->rectz != NULL) {
- new_rview->rectz = MEM_dupallocN(new_rview->rectz);
+ if (new_rview->rectz != nullptr) {
+ new_rview->rectz = static_cast<float *>(MEM_dupallocN(new_rview->rectz));
}
- if (new_rview->rect32 != NULL) {
- new_rview->rect32 = MEM_dupallocN(new_rview->rect32);
+ if (new_rview->rect32 != nullptr) {
+ new_rview->rect32 = static_cast<int *>(MEM_dupallocN(new_rview->rect32));
}
return new_rview;
}
RenderResult *RE_DuplicateRenderResult(RenderResult *rr)
{
- RenderResult *new_rr = MEM_mallocN(sizeof(RenderResult), "new duplicated render result");
- *new_rr = *rr;
- new_rr->next = new_rr->prev = NULL;
- new_rr->layers.first = new_rr->layers.last = NULL;
- new_rr->views.first = new_rr->views.last = NULL;
- for (RenderLayer *rl = rr->layers.first; rl != NULL; rl = rl->next) {
+ RenderResult *new_rr = MEM_cnew("new duplicated render result", *rr);
+ new_rr->next = new_rr->prev = nullptr;
+ new_rr->layers.first = new_rr->layers.last = nullptr;
+ new_rr->views.first = new_rr->views.last = nullptr;
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
RenderLayer *new_rl = duplicate_render_layer(rl);
BLI_addtail(&new_rr->layers, new_rl);
}
- for (RenderView *rview = rr->views.first; rview != NULL; rview = rview->next) {
+ LISTBASE_FOREACH (RenderView *, rview, &rr->views) {
RenderView *new_rview = duplicate_render_view(rview);
BLI_addtail(&new_rr->views, new_rview);
}
- if (new_rr->rect32 != NULL) {
- new_rr->rect32 = MEM_dupallocN(new_rr->rect32);
+ if (new_rr->rectf != nullptr) {
+ new_rr->rectf = static_cast<float *>(MEM_dupallocN(new_rr->rectf));
}
- if (new_rr->rectf != NULL) {
- new_rr->rectf = MEM_dupallocN(new_rr->rectf);
+ if (new_rr->rectz != nullptr) {
+ new_rr->rectz = static_cast<float *>(MEM_dupallocN(new_rr->rectz));
}
- if (new_rr->rectz != NULL) {
- new_rr->rectz = MEM_dupallocN(new_rr->rectz);
+ if (new_rr->rect32 != nullptr) {
+ new_rr->rect32 = static_cast<int *>(MEM_dupallocN(new_rr->rect32));
}
new_rr->stamp_data = BKE_stamp_data_copy(new_rr->stamp_data);
return new_rr;
diff --git a/source/blender/render/intern/render_result.h b/source/blender/render/intern/render_result.h
index c84e0a04018..2e76efba8a3 100644
--- a/source/blender/render/intern/render_result.h
+++ b/source/blender/render/intern/render_result.h
@@ -136,7 +136,8 @@ void render_result_views_shallowdelete(struct RenderResult *rr);
{ \
int nr_; \
ViewLayer *iter_; \
- for (nr_ = 0, iter_ = (re_)->view_layers.first; iter_ != NULL; iter_ = iter_->next, nr_++) { \
+ for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->view_layers.first); iter_ != NULL; \
+ iter_ = iter_->next, nr_++) { \
if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
if (nr_ != re->active_view_layer) { \
continue; \
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
index 58a15e3f013..29bac6e2766 100644
--- a/source/blender/render/intern/render_types.h
+++ b/source/blender/render/intern/render_types.h
@@ -11,16 +11,13 @@
/* exposed internal in render module only! */
/* ------------------------------------------------------------------------- */
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_threads.h"
-#include "BKE_main.h"
-
#include "RE_pipeline.h"
-struct GHash;
+struct Depsgraph;
struct GSet;
struct Main;
struct Object;
@@ -91,7 +88,7 @@ struct Render {
/* NOTE: This is a minimal dependency graph and evaluated scene which is enough to access view
* layer visibility and use for postprocessing (compositor and sequencer). */
- Depsgraph *pipeline_depsgraph;
+ struct Depsgraph *pipeline_depsgraph;
Scene *pipeline_scene_eval;
/* callbacks */
diff --git a/source/blender/render/intern/texture_common.h b/source/blender/render/intern/texture_common.h
index 0057779bda6..028b3d22f01 100644
--- a/source/blender/render/intern/texture_common.h
+++ b/source/blender/render/intern/texture_common.h
@@ -73,8 +73,8 @@ int imagewraposa(struct Tex *tex,
struct Image *ima,
struct ImBuf *ibuf,
const float texvec[3],
- const float dxt[2],
- const float dyt[2],
+ const float DXT[2],
+ const float DYT[2],
struct TexResult *texres,
struct ImagePool *pool,
bool skip_load_image);
diff --git a/source/blender/render/intern/texture_image.c b/source/blender/render/intern/texture_image.c
index 7da9e7c3d58..38a569877c0 100644
--- a/source/blender/render/intern/texture_image.c
+++ b/source/blender/render/intern/texture_image.c
@@ -32,7 +32,6 @@
#include "RE_texture.h"
-#include "render_types.h"
#include "texture_common.h"
static void boxsample(ImBuf *ibuf,
@@ -1620,7 +1619,6 @@ int imagewraposa(Tex *tex,
/* Choice: */
if (tex->imaflag & TEX_MIPMAP) {
ImBuf *previbuf, *curibuf;
- float bumpscale;
dx = minx;
dy = miny;
@@ -1631,14 +1629,6 @@ int imagewraposa(Tex *tex,
pixsize = 1.0f / (float)MIN2(ibuf->x, ibuf->y);
- bumpscale = pixsize / maxd;
- if (bumpscale > 1.0f) {
- bumpscale = 1.0f;
- }
- else {
- bumpscale *= bumpscale;
- }
-
curmap = 0;
previbuf = curibuf = ibuf;
while (curmap < IMB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index 92146155437..dda9999b843 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -351,7 +351,7 @@ class TextureMarginMap {
uint32_t poly = loop_to_poly_map_[otherloop];
if (lookup_pixel(x, y, poly, &destx, &desty, &foundpoly, &found_dist)) {
- if (mindist < 0.f || found_dist < mindist) {
+ if (mindist < 0.0f || found_dist < mindist) {
mindist = found_dist;
*r_other_poly = foundpoly;
*r_destx = destx;
@@ -491,8 +491,8 @@ static void generate_margin(ImBuf *ibuf,
const float uv_offset[2])
{
- MPoly *mpoly;
- MLoop *mloop;
+ const MPoly *mpoly;
+ const MLoop *mloop;
const MLoopUV *mloopuv;
int totpoly, totloop, totedge;
@@ -505,8 +505,8 @@ static void generate_margin(ImBuf *ibuf,
totpoly = me->totpoly;
totloop = me->totloop;
totedge = me->totedge;
- mpoly = me->mpoly;
- mloop = me->mloop;
+ mpoly = me->polys().data();
+ mloop = me->loops().data();
if ((uv_layer == nullptr) || (uv_layer[0] == '\0')) {
mloopuv = static_cast<const MLoopUV *>(CustomData_get_layer(&me->ldata, CD_MLOOPUV));
@@ -520,7 +520,7 @@ static void generate_margin(ImBuf *ibuf,
tottri = poly_to_tri_count(me->totpoly, me->totloop);
looptri_mem = static_cast<MLoopTri *>(MEM_mallocN(sizeof(*looptri) * tottri, __func__));
BKE_mesh_recalc_looptri(
- me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri_mem);
+ mloop, mpoly, me->verts().data(), me->totloop, me->totpoly, looptri_mem);
looptri = looptri_mem;
}
else {
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index 6e0bae700dc..2a2b62be1f0 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -24,6 +24,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BKE_colorband.h"
@@ -39,7 +40,6 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
-#include "render_types.h"
#include "texture_common.h"
#include "RE_texture.h"
@@ -269,7 +269,7 @@ static void pointdensity_cache_vertex_color(PointDensity *pd,
Mesh *mesh,
float *data_color)
{
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const int totloop = mesh->totloop;
char layername[MAX_CUSTOMDATA_LAYER_NAME];
int i;
@@ -364,7 +364,7 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
{
float *data_color;
int i;
- MVert *mvert = NULL, *mv;
+ const MVert *mvert = NULL, *mv;
Mesh *mesh = ob->data;
#if 0 /* UNUSED */
@@ -380,7 +380,7 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
}
#endif
- mvert = mesh->mvert; /* local object space */
+ mvert = BKE_mesh_verts(mesh); /* local object space */
pd->totpoints = mesh->totvert;
if (pd->totpoints == 0) {
return;
diff --git a/source/blender/render/intern/texture_procedural.c b/source/blender/render/intern/texture_procedural.c
index 37605236738..13207543fd7 100644
--- a/source/blender/render/intern/texture_procedural.c
+++ b/source/blender/render/intern/texture_procedural.c
@@ -38,7 +38,6 @@
#include "MEM_guardedalloc.h"
-#include "render_types.h"
#include "texture_common.h"
#include "RE_texture.h"