diff options
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/include/sunsky.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/raytrace/reorganize.h | 5 | ||||
-rw-r--r-- | source/blender/render/intern/raytrace/vbvh.h | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/rayshade.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/sss.c | 2 |
5 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h index 62b68484629..6a41517b113 100644 --- a/source/blender/render/intern/include/sunsky.h +++ b/source/blender/render/intern/include/sunsky.h @@ -79,7 +79,7 @@ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_b void GetSkyXYZRadiance(struct SunSky *sunsky, float theta, float phi, float color_out[3]); void GetSkyXYZRadiancef(struct SunSky *sunsky, const float varg[3], float color_out[3]); void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float rayf, float inscattf, float extincf, float disf); -void AtmospherePixleShader( struct SunSky *sunSky, float view[3], float s, float rgb[3]); +void AtmospherePixleShader(struct SunSky *sunSky, float view[3], float s, float rgb[3]); void ClipColor(float c[3]); #endif /*__SUNSKY_H__*/ diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h index 6efe37b81a3..11d12dac23c 100644 --- a/source/blender/render/intern/raytrace/reorganize.h +++ b/source/blender/render/intern/raytrace/reorganize.h @@ -271,8 +271,9 @@ void pushdown(Node *parent) s_child = next_s_child; } - for(Node *i = parent->child; RE_rayobject_isAligned(i) && i; i = i->sibling) - pushdown( i ); + for (Node *i = parent->child; RE_rayobject_isAligned(i) && i; i = i->sibling) { + pushdown(i); + } } diff --git a/source/blender/render/intern/raytrace/vbvh.h b/source/blender/render/intern/raytrace/vbvh.h index 7d4d25c8d00..e1b4ec420ef 100644 --- a/source/blender/render/intern/raytrace/vbvh.h +++ b/source/blender/render/intern/raytrace/vbvh.h @@ -167,8 +167,8 @@ struct BuildBinaryVBVH { Node *node = create_node(); INIT_MINMAX(node->bb, node->bb+3); - rtbuild_merge_bb(builder, node->bb, node->bb+3); - node->child = (Node*) rtbuild_get_primitive( builder, 0 ); + rtbuild_merge_bb(builder, node->bb, node->bb+3); + node->child = (Node *) rtbuild_get_primitive(builder, 0); return node; } else diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index 9272dcf5b30..c072a664fff 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -134,7 +134,7 @@ static RayObject* RE_rayobject_create(Render *re, int type, int size) if(res) - RE_rayobject_config_control( res, re ); + RE_rayobject_config_control(res, re); return res; } diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c index a60db8a963f..6e37c81b882 100644 --- a/source/blender/render/intern/source/sss.c +++ b/source/blender/render/intern/source/sss.c @@ -77,8 +77,6 @@ #include "sss.h" #include "zbuf.h" -extern Render R; // meh - /* Generic Multiple Scattering API */ /* Relevant papers: |