diff options
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 9ba3e272e8c..2c379700c80 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -226,7 +226,7 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs) /* NOTE: using G_MAIN seems valid here??? * Not sure it's actually even used anyway, we could as well pass NULL? */ - BKE_callback_exec(G_MAIN, NULL, BKE_CB_EVT_RENDER_STATS); + BKE_callback_exec_null(G_MAIN, BKE_CB_EVT_RENDER_STATS); fputc('\n', stdout); fflush(stdout); @@ -2090,7 +2090,7 @@ void RE_RenderFrame(Render *re, int frame, const bool write_still) { - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_INIT); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_INIT); /* Ugly global still... * is to prevent preview events and signal subsurfs etc to make full resol. */ @@ -2103,9 +2103,9 @@ void RE_RenderFrame(Render *re, const RenderData rd = scene->r; MEM_reset_peak_memory(); - render_init_depsgraph(re); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_PRE); - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_PRE); + render_init_depsgraph(re); do_render_all_options(re); @@ -2131,14 +2131,14 @@ void RE_RenderFrame(Render *re, } /* keep after file save */ - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_POST); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_POST); if (write_still) { - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_WRITE); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_WRITE); } } - BKE_callback_exec( - re->main, (ID *)scene, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); + BKE_callback_exec_id( + re->main, &scene->id, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); RE_CleanAfterRender(re); @@ -2429,7 +2429,7 @@ static int do_write_image_or_movie(Render *re, /* NOTE: using G_MAIN seems valid here??? * Not sure it's actually even used anyway, we could as well pass NULL? */ - BKE_callback_exec(G_MAIN, NULL, BKE_CB_EVT_RENDER_STATS); + BKE_callback_exec_null(G_MAIN, BKE_CB_EVT_RENDER_STATS); BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time); printf(" (Saving: %s)\n", name); @@ -2495,7 +2495,7 @@ void RE_RenderAnim(Render *re, const bool is_multiview_name = ((rd.scemode & R_MULTIVIEW) != 0 && (rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)); - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_INIT); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_INIT); /* do not fully call for each frame, it initializes & pops output window */ if (!render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) { @@ -2660,8 +2660,8 @@ void RE_RenderAnim(Render *re, re->r.cfra = scene->r.cfra; /* weak.... */ - /* run callbacs before rendering, before the scene is updated */ - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_PRE); + /* run callbacks before rendering, before the scene is updated */ + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_PRE); do_render_all_options(re); totrendered++; @@ -2712,8 +2712,8 @@ void RE_RenderAnim(Render *re, if (G.is_break == false) { /* keep after file save */ - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_POST); - BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_WRITE); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_POST); + BKE_callback_exec_id(re->main, &scene->id, BKE_CB_EVT_RENDER_WRITE); } } } @@ -2731,8 +2731,8 @@ void RE_RenderAnim(Render *re, re->flag &= ~R_ANIMATION; - BKE_callback_exec( - re->main, (ID *)scene, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); + BKE_callback_exec_id( + re->main, &scene->id, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); BKE_sound_reset_scene_specs(re->pipeline_scene_eval); RE_CleanAfterRender(re); |