diff options
Diffstat (limited to 'source/blender/sequencer/BKE_sequencer.h')
-rw-r--r-- | source/blender/sequencer/BKE_sequencer.h | 645 |
1 files changed, 645 insertions, 0 deletions
diff --git a/source/blender/sequencer/BKE_sequencer.h b/source/blender/sequencer/BKE_sequencer.h new file mode 100644 index 00000000000..04be46f0ccf --- /dev/null +++ b/source/blender/sequencer/BKE_sequencer.h @@ -0,0 +1,645 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2004 Blender Foundation. + * All rights reserved. + */ + +#pragma once + +/** \file + * \ingroup bke + */ + +#ifdef __cplusplus +extern "C" { +#endif + +struct Depsgraph; +struct Editing; +struct GPUOffScreen; +struct GSet; +struct ImBuf; +struct Main; +struct Mask; +struct ReportList; +struct Scene; +struct Sequence; +struct SequenceModifierData; +struct Stereo3dFormat; +struct StripColorBalance; +struct StripElem; +struct TextVars; +struct bContext; +struct bSound; + +struct SeqIndexBuildContext; + +#define EARLY_NO_INPUT -1 +#define EARLY_DO_EFFECT 0 +#define EARLY_USE_INPUT_1 1 +#define EARLY_USE_INPUT_2 2 + +/* sequence iterator */ + +typedef struct SeqIterator { + struct Sequence **array; + int tot, cur; + + struct Sequence *seq; + int valid; +} SeqIterator; + +void BKE_sequence_iterator_begin(struct Editing *ed, + SeqIterator *iter, + const bool use_current_sequences); +void BKE_sequence_iterator_next(SeqIterator *iter); +void BKE_sequence_iterator_end(SeqIterator *iter); + +#define SEQ_ALL_BEGIN(ed, _seq) \ + { \ + SeqIterator iter_macro; \ + for (BKE_sequence_iterator_begin(ed, &iter_macro, false); iter_macro.valid; \ + BKE_sequence_iterator_next(&iter_macro)) { \ + _seq = iter_macro.seq; + +#define SEQ_ALL_END \ + } \ + BKE_sequence_iterator_end(&iter_macro); \ + } \ + ((void)0) + +#define SEQ_CURRENT_BEGIN(_ed, _seq) \ + { \ + SeqIterator iter_macro; \ + for (BKE_sequence_iterator_begin(_ed, &iter_macro, true); iter_macro.valid; \ + BKE_sequence_iterator_next(&iter_macro)) { \ + _seq = iter_macro.seq; + +#define SEQ_CURRENT_END SEQ_ALL_END + +typedef enum eSeqTaskId { + SEQ_TASK_MAIN_RENDER, + SEQ_TASK_PREFETCH_RENDER, +} eSeqTaskId; + +typedef struct SeqRenderData { + struct Main *bmain; + struct Depsgraph *depsgraph; + struct Scene *scene; + int rectx; + int recty; + int preview_render_size; + int for_render; + int motion_blur_samples; + float motion_blur_shutter; + bool skip_cache; + bool is_proxy_render; + bool is_prefetch_render; + int view_id; + /* ID of task for asigning temp cache entries to particular task(thread, etc.) */ + eSeqTaskId task_id; + + /* special case for OpenGL render */ + struct GPUOffScreen *gpu_offscreen; + // int gpu_samples; + // bool gpu_full_samples; +} SeqRenderData; + +void BKE_sequencer_new_render_data(struct Main *bmain, + struct Depsgraph *depsgraph, + struct Scene *scene, + int rectx, + int recty, + int preview_render_size, + int for_render, + SeqRenderData *r_context); + +int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b); + +/* Wipe effect */ +enum { + DO_SINGLE_WIPE, + DO_DOUBLE_WIPE, + /* DO_BOX_WIPE, */ /* UNUSED */ + /* DO_CROSS_WIPE, */ /* UNUSED */ + DO_IRIS_WIPE, + DO_CLOCK_WIPE, +}; + +struct SeqEffectHandle { + bool multithreaded; + bool supports_mask; + + /* constructors & destructor */ + /* init is _only_ called on first creation */ + void (*init)(struct Sequence *seq); + + /* number of input strips needed + * (called directly after construction) */ + int (*num_inputs)(void); + + /* load is called first time after readblenfile in + * get_sequence_effect automatically */ + void (*load)(struct Sequence *seqconst); + + /* duplicate */ + void (*copy)(struct Sequence *dst, struct Sequence *src, const int flag); + + /* destruct */ + void (*free)(struct Sequence *seq, const bool do_id_user); + + /* returns: -1: no input needed, + * 0: no early out, + * 1: out = ibuf1, + * 2: out = ibuf2 */ + int (*early_out)(struct Sequence *seq, float facf0, float facf1); + + /* stores the y-range of the effect IPO */ + void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax); + + /* stores the default facf0 and facf1 if no IPO is present */ + void (*get_default_fac)(struct Sequence *seq, float cfra, float *facf0, float *facf1); + + /* execute the effect + * sequence effects are only required to either support + * float-rects or byte-rects + * (mixed cases are handled one layer up...) */ + + struct ImBuf *(*execute)(const SeqRenderData *context, + struct Sequence *seq, + float cfra, + float facf0, + float facf1, + struct ImBuf *ibuf1, + struct ImBuf *ibuf2, + struct ImBuf *ibuf3); + + struct ImBuf *(*init_execution)(const SeqRenderData *context, + struct ImBuf *ibuf1, + struct ImBuf *ibuf2, + struct ImBuf *ibuf3); + + void (*execute_slice)(const SeqRenderData *context, + struct Sequence *seq, + float cfra, + float facf0, + float facf1, + struct ImBuf *ibuf1, + struct ImBuf *ibuf2, + struct ImBuf *ibuf3, + int start_line, + int total_lines, + struct ImBuf *out); +}; + +/* ********************* prototypes *************** */ + +/* ********************************************************************** + * sequencer.c + * + * sequencer render functions + * ********************************************************************** */ +double BKE_sequencer_rendersize_to_scale_factor(int size); + +struct ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown); +struct ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, + float cfra, + struct Sequence *seq); +struct ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context, + float cfra, + int chan_shown, + struct ListBase *seqbasep); +struct ImBuf *BKE_sequencer_effect_execute_threaded(struct SeqEffectHandle *sh, + const SeqRenderData *context, + struct Sequence *seq, + float cfra, + float facf0, + float facf1, + struct ImBuf *ibuf1, + struct ImBuf *ibuf2, + struct ImBuf *ibuf3); + +/* ********************************************************************** + * sequencer.c + * + * sequencer color space functions + * ********************************************************************** */ + +void BKE_sequencer_imbuf_to_sequencer_space(struct Scene *scene, + struct ImBuf *ibuf, + bool make_float); +void BKE_sequencer_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf); +void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]); + +/* ********************************************************************** + * sequencer scene functions + * ********************************************************************** */ +struct Editing *BKE_sequencer_editing_get(struct Scene *scene, bool alloc); +struct Editing *BKE_sequencer_editing_ensure(struct Scene *scene); +void BKE_sequencer_editing_free(struct Scene *scene, const bool do_id_user); + +void BKE_sequencer_sort(struct Scene *scene); + +struct Sequence *BKE_sequencer_from_elem(ListBase *seqbase, struct StripElem *se); +struct Sequence *BKE_sequencer_active_get(struct Scene *scene); +int BKE_sequencer_active_get_pair(struct Scene *scene, + struct Sequence **seq_act, + struct Sequence **seq_other); +void BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq); +struct Mask *BKE_sequencer_mask_get(struct Scene *scene); + +/* apply functions recursively */ +int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase, + int (*apply_fn)(struct Sequence *seq, void *), + void *arg); +int BKE_sequencer_recursive_apply(struct Sequence *seq, + int (*apply_fn)(struct Sequence *, void *), + void *arg); + +/* maintenance functions, mostly for RNA */ +/* extern */ + +void BKE_sequencer_free_clipboard(void); + +void BKE_sequencer_base_clipboard_pointers_free(struct ListBase *seqbase); +void BKE_sequencer_base_clipboard_pointers_store(struct Main *bmain, struct ListBase *seqbase); +void BKE_sequencer_base_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain); + +void BKE_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata); +void BKE_sequence_free_anim(struct Sequence *seq); +const char *BKE_sequence_give_name(struct Sequence *seq); +ListBase *BKE_sequence_seqbase_get(struct Sequence *seq, int *r_offset); +void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq); +void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq); +void BKE_sequence_reload_new_file(struct Main *bmain, + struct Scene *scene, + struct Sequence *seq, + const bool lock_range); +void BKE_sequence_movie_reload_if_needed(struct Main *bmain, + struct Scene *scene, + struct Sequence *seq, + bool *r_was_reloaded, + bool *r_can_produce_frames); +int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra); +int BKE_sequencer_get_shown_sequences(struct ListBase *seqbasep, + int cfra, + int chanshown, + struct Sequence **seq_arr_out); + +struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra); + +/* intern */ +void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene, + struct Sequence *changed_seq, + int len_change, + int ibuf_change); +bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, + struct Sequence *seq, + float cfra); + +bool BKE_sequencer_proxy_rebuild_context(struct Main *bmain, + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Sequence *seq, + struct GSet *file_list, + ListBase *queue); +void BKE_sequencer_proxy_rebuild(struct SeqIndexBuildContext *context, + short *stop, + short *do_update, + float *progress); +void BKE_sequencer_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop); + +void BKE_sequencer_proxy_set(struct Sequence *seq, bool value); +/* ********************************************************************** + * seqcache.c + * + * Sequencer memory cache management functions + * ********************************************************************** */ + +#define SEQ_CACHE_COST_MAX 10.0f + +struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context, + struct Sequence *seq, + float cfra, + int type, + bool skip_disk_cache); +void BKE_sequencer_cache_put(const SeqRenderData *context, + struct Sequence *seq, + float cfra, + int type, + struct ImBuf *i, + float cost, + bool skip_disk_cache); +bool BKE_sequencer_cache_put_if_possible(const SeqRenderData *context, + struct Sequence *seq, + float cfra, + int type, + struct ImBuf *nval, + float cost, + bool skip_disk_cache); +bool BKE_sequencer_cache_recycle_item(struct Scene *scene); +void BKE_sequencer_cache_free_temp_cache(struct Scene *scene, short id, int cfra); +void BKE_sequencer_cache_destruct(struct Scene *scene); +void BKE_sequencer_cache_cleanup_all(struct Main *bmain); +void BKE_sequencer_cache_cleanup(struct Scene *scene); +void BKE_sequencer_cache_cleanup_sequence(struct Scene *scene, + struct Sequence *seq, + struct Sequence *seq_changed, + int invalidate_types, + bool force_seq_changed_range); +void BKE_sequencer_cache_iterate(struct Scene *scene, + void *userdata, + bool callback_init(void *userdata, size_t item_count), + bool callback_iter(void *userdata, + struct Sequence *seq, + int cfra, + int cache_type, + float cost)); +bool BKE_sequencer_cache_is_full(struct Scene *scene); + +/* ********************************************************************** + * seqprefetch.c + * + * Sequencer frame prefetching + * ********************************************************************** */ + +void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost); +void BKE_sequencer_prefetch_stop_all(void); +void BKE_sequencer_prefetch_stop(struct Scene *scene); +void BKE_sequencer_prefetch_free(struct Scene *scene); +bool BKE_sequencer_prefetch_need_redraw(struct Main *bmain, struct Scene *scene); +bool BKE_sequencer_prefetch_job_is_running(struct Scene *scene); +void BKE_sequencer_prefetch_get_time_range(struct Scene *scene, int *start, int *end); +SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context); +struct Sequence *BKE_sequencer_prefetch_get_original_sequence(struct Sequence *seq, + struct Scene *scene); + +/* ********************************************************************** + * seqeffects.c + * + * Sequencer effect strip management functions + * ********************************************************************** + */ + +/* intern */ +struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq); +void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, bool force); +float BKE_sequencer_speed_effect_target_frame_get(const SeqRenderData *context, + struct Sequence *seq, + float cfra, + int input); + +/* extern */ +struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq); +int BKE_sequence_effect_get_num_inputs(int seq_type); +int BKE_sequence_effect_get_supports_mask(int seq_type); +void BKE_sequencer_text_font_unload(struct TextVars *data, const bool do_id_user); +void BKE_sequencer_text_font_load(struct TextVars *data, const bool do_id_user); + +/* ********************************************************************** + * Sequencer editing functions + * ********************************************************************** + */ + +/* for transform but also could use elsewhere */ +int BKE_sequence_tx_get_final_left(struct Sequence *seq, bool metaclip); +int BKE_sequence_tx_get_final_right(struct Sequence *seq, bool metaclip); +void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val); +void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val); +void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag); +bool BKE_sequence_tx_test(struct Sequence *seq); +bool BKE_sequence_tx_fullupdate_test(struct Sequence *seq); +bool BKE_sequence_single_check(struct Sequence *seq); +void BKE_sequence_single_fix(struct Sequence *seq); +bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test); +void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta); +void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq); +const struct Sequence *BKE_sequencer_foreground_frame_get(const struct Scene *scene, int frame); +struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq); +struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */, + struct Sequence *meta /* = NULL */, + struct Sequence *seq); + +void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs); +void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst); +bool BKE_sequence_base_shuffle_ex(struct ListBase *seqbasep, + struct Sequence *test, + struct Scene *evil_scene, + int channel_delta); +bool BKE_sequence_base_shuffle(struct ListBase *seqbasep, + struct Sequence *test, + struct Scene *evil_scene); +bool BKE_sequence_base_shuffle_time(ListBase *seqbasep, + struct Scene *evil_scene, + ListBase *markers, + const bool use_sync_markers); +bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase); +void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render); +struct Sequence *BKE_sequence_dupli_recursive(const struct Scene *scene_src, + struct Scene *scene_dst, + struct ListBase *new_seq_list, + struct Sequence *seq, + int dupe_flag); +int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str); + +bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur); +void BKE_sequence_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq); +void BKE_sequence_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq); +void BKE_sequence_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq); +void BKE_sequence_invalidate_dependent(struct Scene *scene, struct Sequence *seq); +void BKE_sequence_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target); +void BKE_sequence_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target); +void BKE_sequence_invalidate_cache_in_range(struct Scene *scene, + struct Sequence *seq, + struct Sequence *range_mask, + int invalidate_types); + +void BKE_sequencer_update_sound_bounds_all(struct Scene *scene); +void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq); +void BKE_sequencer_update_muting(struct Editing *ed); +void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound); + +void BKE_sequencer_refresh_sound_length(struct Main *bmain, struct Scene *scene); + +void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq); +void BKE_sequence_base_dupli_recursive(const struct Scene *scene_src, + struct Scene *scene_dst, + struct ListBase *nseqbase, + const struct ListBase *seqbase, + int dupe_flag, + const int flag); +bool BKE_sequence_is_valid_check(struct Sequence *seq); + +void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce); + +struct Sequence *BKE_sequence_get_by_name(struct ListBase *seqbase, + const char *name, + bool recursive); + +/* api for adding new sequence strips */ +typedef struct SeqLoadInfo { + int start_frame; + int end_frame; + int channel; + int flag; /* use sound, replace sel */ + int type; + int len; /* only for image strips */ + char path[1024]; /* 1024 = FILE_MAX */ + + /* multiview */ + char views_format; + struct Stereo3dFormat *stereo3d_format; + + /* return values */ + char name[64]; + struct Sequence *seq_sound; /* for movie's */ + int tot_success; + int tot_error; +} SeqLoadInfo; + +/* SeqLoadInfo.flag */ +#define SEQ_LOAD_REPLACE_SEL (1 << 0) +#define SEQ_LOAD_FRAME_ADVANCE (1 << 1) +#define SEQ_LOAD_MOVIE_SOUND (1 << 2) +#define SEQ_LOAD_SOUND_CACHE (1 << 3) +#define SEQ_LOAD_SYNC_FPS (1 << 4) +#define SEQ_LOAD_SOUND_MONO (1 << 5) + +/* seq_dupli' flags */ +#define SEQ_DUPE_UNIQUE_NAME (1 << 0) +#define SEQ_DUPE_CONTEXT (1 << 1) +#define SEQ_DUPE_ANIM (1 << 2) +#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */ +#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4) + +/* use as an api function */ +typedef struct Sequence *(*SeqLoadFn)(struct bContext *, ListBase *, struct SeqLoadInfo *); + +struct Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine, int type); + +/* Generate new UUID for the given sequence. */ +void BKE_sequence_session_uuid_generate(struct Sequence *sequence); + +void BKE_sequence_alpha_mode_from_extension(struct Sequence *seq); +void BKE_sequence_init_colorspace(struct Sequence *seq); + +float BKE_sequence_get_fps(struct Scene *scene, struct Sequence *seq); +float BKE_sequencer_give_stripelem_index(struct Sequence *seq, float cfra); + +/* RNA enums, just to be more readable */ +enum { + SEQ_SIDE_NONE = 0, + SEQ_SIDE_LEFT, + SEQ_SIDE_RIGHT, + SEQ_SIDE_BOTH, + SEQ_SIDE_NO_CHANGE, +}; +int BKE_sequencer_find_next_prev_edit(struct Scene *scene, + int cfra, + const short side, + const bool do_skip_mute, + const bool do_center, + const bool do_unselected); + +struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C, + ListBase *seqbasep, + struct SeqLoadInfo *seq_load); +struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, + ListBase *seqbasep, + struct SeqLoadInfo *seq_load); +struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, + ListBase *seqbasep, + struct SeqLoadInfo *seq_load); + +/* copy/paste */ +extern ListBase seqbase_clipboard; +extern int seqbase_clipboard_frame; + +/* modifiers */ +typedef struct SequenceModifierTypeInfo { + /* default name for the modifier */ + char name[64]; /* MAX_NAME */ + + /* DNA structure name used on load/save filed */ + char struct_name[64]; /* MAX_NAME */ + + /* size of modifier data structure, used by allocation */ + int struct_size; + + /* data initialization */ + void (*init_data)(struct SequenceModifierData *smd); + + /* free data used by modifier, + * only modifier-specific data should be freed, modifier descriptor would + * be freed outside of this callback + */ + void (*free_data)(struct SequenceModifierData *smd); + + /* copy data from one modifier to another */ + void (*copy_data)(struct SequenceModifierData *smd, struct SequenceModifierData *target); + + /* apply modifier on a given image buffer */ + void (*apply)(struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask); +} SequenceModifierTypeInfo; + +const struct SequenceModifierTypeInfo *BKE_sequence_modifier_type_info_get(int type); + +struct SequenceModifierData *BKE_sequence_modifier_new(struct Sequence *seq, + const char *name, + int type); +bool BKE_sequence_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd); +void BKE_sequence_modifier_clear(struct Sequence *seq); +void BKE_sequence_modifier_free(struct SequenceModifierData *smd); +void BKE_sequence_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd); +struct SequenceModifierData *BKE_sequence_modifier_find_by_name(struct Sequence *seq, + const char *name); +struct ImBuf *BKE_sequence_modifier_apply_stack(const SeqRenderData *context, + struct Sequence *seq, + struct ImBuf *ibuf, + int cfra); +void BKE_sequence_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq); + +int BKE_sequence_supports_modifiers(struct Sequence *seq); + +/* internal filters */ +struct ImBuf *BKE_sequencer_render_mask_input(const SeqRenderData *context, + int mask_input_type, + struct Sequence *mask_sequence, + struct Mask *mask_id, + int cfra, + int fra_offset, + bool make_float); +void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, + struct ImBuf *ibuf, + float mul, + bool make_float, + struct ImBuf *mask_input); + +void BKE_sequencer_all_free_anim_ibufs(struct Scene *scene, int cfra); +bool BKE_sequencer_check_scene_recursion(struct Scene *scene, struct ReportList *reports); +bool BKE_sequencer_render_loop_check(struct Sequence *seq_main, struct Sequence *seq); +void BKE_sequencer_flag_for_removal(struct Scene *scene, + struct ListBase *seqbase, + struct Sequence *seq); +void BKE_sequencer_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase); + +/* A debug and development function which checks whether sequences have unique UUIDs. + * Errors will be reported to the console. */ +void BKE_sequencer_check_uuids_unique_and_report(const struct Scene *scene); + +#ifdef __cplusplus +} +#endif |