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Diffstat (limited to 'source/blender/sequencer/SEQ_sequencer.h')
-rw-r--r--source/blender/sequencer/SEQ_sequencer.h581
1 files changed, 581 insertions, 0 deletions
diff --git a/source/blender/sequencer/SEQ_sequencer.h b/source/blender/sequencer/SEQ_sequencer.h
new file mode 100644
index 00000000000..d9e2d32db0b
--- /dev/null
+++ b/source/blender/sequencer/SEQ_sequencer.h
@@ -0,0 +1,581 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup sequencer
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Depsgraph;
+struct Editing;
+struct GPUOffScreen;
+struct GSet;
+struct ImBuf;
+struct Main;
+struct Mask;
+struct ReportList;
+struct Scene;
+struct SeqIndexBuildContext;
+struct Sequence;
+struct SequenceModifierData;
+struct Stereo3dFormat;
+struct StripElem;
+struct TextVars;
+struct bContext;
+struct bSound;
+struct BlendWriter;
+struct BlendDataReader;
+struct BlendLibReader;
+
+/* Wipe effect */
+enum {
+ DO_SINGLE_WIPE,
+ DO_DOUBLE_WIPE,
+ /* DO_BOX_WIPE, */ /* UNUSED */
+ /* DO_CROSS_WIPE, */ /* UNUSED */
+ DO_IRIS_WIPE,
+ DO_CLOCK_WIPE,
+};
+
+/* RNA enums, just to be more readable */
+enum {
+ SEQ_SIDE_NONE = 0,
+ SEQ_SIDE_LEFT,
+ SEQ_SIDE_RIGHT,
+ SEQ_SIDE_BOTH,
+ SEQ_SIDE_NO_CHANGE,
+};
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Sequencer iterators
+ * **********************************************************************
+ */
+
+typedef struct SeqIterator {
+ struct Sequence **array;
+ int tot, cur;
+
+ struct Sequence *seq;
+ int valid;
+} SeqIterator;
+
+#define SEQ_ALL_BEGIN(ed, _seq) \
+ { \
+ SeqIterator iter_macro; \
+ for (BKE_sequence_iterator_begin(ed, &iter_macro, false); iter_macro.valid; \
+ BKE_sequence_iterator_next(&iter_macro)) { \
+ _seq = iter_macro.seq;
+
+#define SEQ_ALL_END \
+ } \
+ BKE_sequence_iterator_end(&iter_macro); \
+ } \
+ ((void)0)
+
+#define SEQ_CURRENT_BEGIN(_ed, _seq) \
+ { \
+ SeqIterator iter_macro; \
+ for (BKE_sequence_iterator_begin(_ed, &iter_macro, true); iter_macro.valid; \
+ BKE_sequence_iterator_next(&iter_macro)) { \
+ _seq = iter_macro.seq;
+
+#define SEQ_CURRENT_END SEQ_ALL_END
+
+void BKE_sequence_iterator_begin(struct Editing *ed,
+ SeqIterator *iter,
+ const bool use_current_sequences);
+void BKE_sequence_iterator_next(SeqIterator *iter);
+void BKE_sequence_iterator_end(SeqIterator *iter);
+
+/* **********************************************************************
+ * render.c
+ *
+ * Sequencer render functions
+ * **********************************************************************
+ */
+
+typedef enum eSeqTaskId {
+ SEQ_TASK_MAIN_RENDER,
+ SEQ_TASK_PREFETCH_RENDER,
+} eSeqTaskId;
+
+typedef struct SeqRenderData {
+ struct Main *bmain;
+ struct Depsgraph *depsgraph;
+ struct Scene *scene;
+ int rectx;
+ int recty;
+ int preview_render_size;
+ int for_render;
+ int motion_blur_samples;
+ float motion_blur_shutter;
+ bool skip_cache;
+ bool is_proxy_render;
+ bool is_prefetch_render;
+ int view_id;
+ /* ID of task for asigning temp cache entries to particular task(thread, etc.) */
+ eSeqTaskId task_id;
+
+ /* special case for OpenGL render */
+ struct GPUOffScreen *gpu_offscreen;
+ // int gpu_samples;
+ // bool gpu_full_samples;
+} SeqRenderData;
+
+struct ImBuf *SEQ_render_give_ibuf(const SeqRenderData *context,
+ float timeline_frame,
+ int chanshown);
+struct ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context,
+ float timeline_frame,
+ struct Sequence *seq);
+void SEQ_render_init_colorspace(struct Sequence *seq);
+void SEQ_render_new_render_data(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ int rectx,
+ int recty,
+ int preview_render_size,
+ int for_render,
+ SeqRenderData *r_context);
+int SEQ_render_evaluate_frame(struct Scene *scene, int timeline_frame);
+struct StripElem *SEQ_render_give_stripelem(struct Sequence *seq, int timeline_frame);
+
+/* **********************************************************************
+ * render.c
+ *
+ * Sequencer color space functions
+ * ********************************************************************** */
+
+void SEQ_render_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
+void SEQ_render_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Sequencer scene functions
+ * ********************************************************************** */
+
+struct Editing *BKE_sequencer_editing_get(struct Scene *scene, bool alloc);
+struct Editing *BKE_sequencer_editing_ensure(struct Scene *scene);
+void BKE_sequencer_editing_free(struct Scene *scene, const bool do_id_user);
+void BKE_sequencer_sort(struct Scene *scene);
+struct Sequence *BKE_sequencer_from_elem(ListBase *seqbase, struct StripElem *se);
+struct Sequence *BKE_sequencer_active_get(struct Scene *scene);
+int BKE_sequencer_active_get_pair(struct Scene *scene,
+ struct Sequence **seq_act,
+ struct Sequence **seq_other);
+void BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq);
+struct Mask *BKE_sequencer_mask_get(struct Scene *scene);
+/* apply functions recursively */
+int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase,
+ int (*apply_fn)(struct Sequence *seq, void *),
+ void *arg);
+int BKE_sequencer_recursive_apply(struct Sequence *seq,
+ int (*apply_fn)(struct Sequence *, void *),
+ void *arg);
+float BKE_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
+int BKE_sequencer_find_next_prev_edit(struct Scene *scene,
+ int timeline_frame,
+ const short side,
+ const bool do_skip_mute,
+ const bool do_center,
+ const bool do_unselected);
+/* maintenance functions, mostly for RNA */
+void BKE_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata);
+void BKE_sequence_free_anim(struct Sequence *seq);
+const char *BKE_sequence_give_name(struct Sequence *seq);
+ListBase *BKE_sequence_seqbase_get(struct Sequence *seq, int *r_offset);
+void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq);
+void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq);
+void BKE_sequence_reload_new_file(struct Main *bmain,
+ struct Scene *scene,
+ struct Sequence *seq,
+ const bool lock_range);
+void BKE_sequence_movie_reload_if_needed(struct Main *bmain,
+ struct Scene *scene,
+ struct Sequence *seq,
+ bool *r_was_reloaded,
+ bool *r_can_produce_frames);
+void BKE_sequence_alpha_mode_from_extension(struct Sequence *seq);
+void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene,
+ struct Sequence *changed_seq,
+ int len_change,
+ int ibuf_change);
+bool BKE_sequencer_check_scene_recursion(struct Scene *scene, struct ReportList *reports);
+bool BKE_sequencer_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
+int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b);
+
+/* **********************************************************************
+ * proxy.c
+ *
+ * Proxy functions
+ * ********************************************************************** */
+
+bool SEQ_proxy_rebuild_context(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Sequence *seq,
+ struct GSet *file_list,
+ ListBase *queue);
+void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
+ short *stop,
+ short *do_update,
+ float *progress);
+void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
+void SEQ_proxy_set(struct Sequence *seq, bool value);
+bool SEQ_can_use_proxy(struct Sequence *seq, int psize);
+int SEQ_rendersize_to_proxysize(int render_size);
+double SEQ_rendersize_to_scale_factor(int size);
+
+/* **********************************************************************
+ * image_cache.c
+ *
+ * Sequencer memory cache management functions
+ * ********************************************************************** */
+
+void BKE_sequencer_cache_cleanup(struct Scene *scene);
+void BKE_sequencer_cache_iterate(struct Scene *scene,
+ void *userdata,
+ bool callback_init(void *userdata, size_t item_count),
+ bool callback_iter(void *userdata,
+ struct Sequence *seq,
+ int timeline_frame,
+ int cache_type,
+ float cost));
+
+/* **********************************************************************
+ * prefetch.c
+ *
+ * Sequencer frame prefetching
+ * ********************************************************************** */
+
+#define SEQ_CACHE_COST_MAX 10.0f
+void BKE_sequencer_prefetch_stop_all(void);
+void BKE_sequencer_prefetch_stop(struct Scene *scene);
+bool BKE_sequencer_prefetch_need_redraw(struct Main *bmain, struct Scene *scene);
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Sequencer editing functions
+ * **********************************************************************
+ */
+
+/* for transform but also could use elsewhere */
+int BKE_sequence_tx_get_final_left(struct Sequence *seq, bool metaclip);
+int BKE_sequence_tx_get_final_right(struct Sequence *seq, bool metaclip);
+void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val);
+void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val);
+void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
+bool BKE_sequence_tx_test(struct Sequence *seq);
+bool BKE_sequence_tx_fullupdate_test(struct Sequence *seq);
+bool BKE_sequence_single_check(struct Sequence *seq);
+void BKE_sequence_single_fix(struct Sequence *seq);
+bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
+void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
+const struct Sequence *BKE_sequencer_foreground_frame_get(const struct Scene *scene, int frame);
+struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
+void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
+void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
+bool BKE_sequence_base_shuffle_ex(struct ListBase *seqbasep,
+ struct Sequence *test,
+ struct Scene *evil_scene,
+ int channel_delta);
+bool BKE_sequence_base_shuffle(struct ListBase *seqbasep,
+ struct Sequence *test,
+ struct Scene *evil_scene);
+bool BKE_sequence_base_shuffle_time(ListBase *seqbasep,
+ struct Scene *evil_scene,
+ ListBase *markers,
+ const bool use_sync_markers);
+bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
+void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
+struct Sequence *BKE_sequence_dupli_recursive(const struct Scene *scene_src,
+ struct Scene *scene_dst,
+ struct ListBase *new_seq_list,
+ struct Sequence *seq,
+ int dupe_flag);
+int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
+void BKE_sequencer_update_sound_bounds_all(struct Scene *scene);
+void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq);
+void BKE_sequencer_update_muting(struct Editing *ed);
+void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound);
+void BKE_sequencer_refresh_sound_length(struct Main *bmain, struct Scene *scene);
+void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
+void BKE_sequence_base_dupli_recursive(const struct Scene *scene_src,
+ struct Scene *scene_dst,
+ struct ListBase *nseqbase,
+ const struct ListBase *seqbase,
+ int dupe_flag,
+ const int flag);
+bool BKE_sequence_is_valid_check(struct Sequence *seq);
+struct Sequence *BKE_sequence_get_by_name(struct ListBase *seqbase,
+ const char *name,
+ bool recursive);
+void BKE_sequencer_flag_for_removal(struct Scene *scene,
+ struct ListBase *seqbase,
+ struct Sequence *seq);
+void BKE_sequencer_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Cache invalidation
+ * **********************************************************************
+ */
+
+void BKE_sequence_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
+void BKE_sequence_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
+void BKE_sequence_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
+void BKE_sequence_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
+void BKE_sequence_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target);
+void BKE_sequence_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target);
+void BKE_sequence_invalidate_cache_in_range(struct Scene *scene,
+ struct Sequence *seq,
+ struct Sequence *range_mask,
+ int invalidate_types);
+void BKE_sequencer_all_free_anim_ibufs(struct Scene *scene, int timeline_frame);
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Add strips
+ * **********************************************************************
+ */
+
+/* api for adding new sequence strips */
+typedef struct SeqLoadInfo {
+ int start_frame;
+ int end_frame;
+ int channel;
+ int flag; /* use sound, replace sel */
+ int type;
+ int len; /* only for image strips */
+ char path[1024]; /* 1024 = FILE_MAX */
+
+ /* multiview */
+ char views_format;
+ struct Stereo3dFormat *stereo3d_format;
+
+ /* return values */
+ char name[64];
+ struct Sequence *seq_sound; /* for movie's */
+ int tot_success;
+ int tot_error;
+} SeqLoadInfo;
+
+/* SeqLoadInfo.flag */
+#define SEQ_LOAD_REPLACE_SEL (1 << 0)
+#define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
+#define SEQ_LOAD_MOVIE_SOUND (1 << 2)
+#define SEQ_LOAD_SOUND_CACHE (1 << 3)
+#define SEQ_LOAD_SYNC_FPS (1 << 4)
+#define SEQ_LOAD_SOUND_MONO (1 << 5)
+
+/* seq_dupli' flags */
+#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
+#define SEQ_DUPE_CONTEXT (1 << 1)
+#define SEQ_DUPE_ANIM (1 << 2)
+#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
+#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
+
+/* use as an api function */
+typedef struct Sequence *(*SeqLoadFn)(struct bContext *, ListBase *, struct SeqLoadInfo *);
+
+struct Sequence *BKE_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type);
+struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C,
+ ListBase *seqbasep,
+ struct SeqLoadInfo *seq_load);
+struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C,
+ ListBase *seqbasep,
+ struct SeqLoadInfo *seq_load);
+struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C,
+ ListBase *seqbasep,
+ struct SeqLoadInfo *seq_load);
+
+/* **********************************************************************
+ * modifier.c
+ *
+ * Modifiers
+ * **********************************************************************
+ */
+
+typedef struct SequenceModifierTypeInfo {
+ /* default name for the modifier */
+ char name[64]; /* MAX_NAME */
+
+ /* DNA structure name used on load/save filed */
+ char struct_name[64]; /* MAX_NAME */
+
+ /* size of modifier data structure, used by allocation */
+ int struct_size;
+
+ /* data initialization */
+ void (*init_data)(struct SequenceModifierData *smd);
+
+ /* free data used by modifier,
+ * only modifier-specific data should be freed, modifier descriptor would
+ * be freed outside of this callback
+ */
+ void (*free_data)(struct SequenceModifierData *smd);
+
+ /* copy data from one modifier to another */
+ void (*copy_data)(struct SequenceModifierData *smd, struct SequenceModifierData *target);
+
+ /* apply modifier on a given image buffer */
+ void (*apply)(struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
+} SequenceModifierTypeInfo;
+
+const struct SequenceModifierTypeInfo *BKE_sequence_modifier_type_info_get(int type);
+struct SequenceModifierData *BKE_sequence_modifier_new(struct Sequence *seq,
+ const char *name,
+ int type);
+bool BKE_sequence_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
+void BKE_sequence_modifier_clear(struct Sequence *seq);
+void BKE_sequence_modifier_free(struct SequenceModifierData *smd);
+void BKE_sequence_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
+struct SequenceModifierData *BKE_sequence_modifier_find_by_name(struct Sequence *seq,
+ const char *name);
+struct ImBuf *BKE_sequence_modifier_apply_stack(const SeqRenderData *context,
+ struct Sequence *seq,
+ struct ImBuf *ibuf,
+ int timeline_frame);
+void BKE_sequence_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
+int BKE_sequence_supports_modifiers(struct Sequence *seq);
+
+void BKE_sequence_modifier_blend_write(struct BlendWriter *writer, struct ListBase *modbase);
+void BKE_sequence_modifier_blend_read_data(struct BlendDataReader *reader, struct ListBase *lb);
+void BKE_sequence_modifier_blend_read_lib(struct BlendLibReader *reader,
+ struct Scene *scene,
+ struct ListBase *lb);
+
+/* **********************************************************************
+ * seqeffects.c
+ *
+ * Sequencer effect strip management functions
+ * **********************************************************************
+ */
+
+struct SeqEffectHandle {
+ bool multithreaded;
+ bool supports_mask;
+
+ /* constructors & destructor */
+ /* init is _only_ called on first creation */
+ void (*init)(struct Sequence *seq);
+
+ /* number of input strips needed
+ * (called directly after construction) */
+ int (*num_inputs)(void);
+
+ /* load is called first time after readblenfile in
+ * get_sequence_effect automatically */
+ void (*load)(struct Sequence *seqconst);
+
+ /* duplicate */
+ void (*copy)(struct Sequence *dst, struct Sequence *src, const int flag);
+
+ /* destruct */
+ void (*free)(struct Sequence *seq, const bool do_id_user);
+
+ /* returns: -1: no input needed,
+ * 0: no early out,
+ * 1: out = ibuf1,
+ * 2: out = ibuf2 */
+ int (*early_out)(struct Sequence *seq, float facf0, float facf1);
+
+ /* stores the y-range of the effect IPO */
+ void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
+
+ /* stores the default facf0 and facf1 if no IPO is present */
+ void (*get_default_fac)(struct Sequence *seq, float timeline_frame, float *facf0, float *facf1);
+
+ /* execute the effect
+ * sequence effects are only required to either support
+ * float-rects or byte-rects
+ * (mixed cases are handled one layer up...) */
+
+ struct ImBuf *(*execute)(const SeqRenderData *context,
+ struct Sequence *seq,
+ float timeline_frame,
+ float facf0,
+ float facf1,
+ struct ImBuf *ibuf1,
+ struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3);
+
+ struct ImBuf *(*init_execution)(const SeqRenderData *context,
+ struct ImBuf *ibuf1,
+ struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3);
+
+ void (*execute_slice)(const SeqRenderData *context,
+ struct Sequence *seq,
+ float timeline_frame,
+ float facf0,
+ float facf1,
+ struct ImBuf *ibuf1,
+ struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3,
+ int start_line,
+ int total_lines,
+ struct ImBuf *out);
+};
+
+struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq);
+int BKE_sequence_effect_get_num_inputs(int seq_type);
+void BKE_sequencer_text_font_unload(struct TextVars *data, const bool do_id_user);
+void BKE_sequencer_text_font_load(struct TextVars *data, const bool do_id_user);
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Clipboard
+ * **********************************************************************
+ */
+
+extern ListBase seqbase_clipboard;
+extern int seqbase_clipboard_frame;
+void BKE_sequencer_base_clipboard_pointers_store(struct Main *bmain, struct ListBase *seqbase);
+void BKE_sequencer_base_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain);
+void BKE_sequencer_free_clipboard(void);
+
+/* **********************************************************************
+ * sequencer.c
+ *
+ * Depsgraph
+ * **********************************************************************
+ */
+
+/* A debug and development function which checks whether sequences have unique UUIDs.
+ * Errors will be reported to the console. */
+void BKE_sequencer_check_uuids_unique_and_report(const struct Scene *scene);
+/* Generate new UUID for the given sequence. */
+void BKE_sequence_session_uuid_generate(struct Sequence *sequence);
+
+#ifdef __cplusplus
+}
+#endif