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Diffstat (limited to 'source/blender/sequencer/intern/effects.c')
-rw-r--r--source/blender/sequencer/intern/effects.c4291
1 files changed, 4291 insertions, 0 deletions
diff --git a/source/blender/sequencer/intern/effects.c b/source/blender/sequencer/intern/effects.c
new file mode 100644
index 00000000000..b4bc2d25155
--- /dev/null
+++ b/source/blender/sequencer/intern/effects.c
@@ -0,0 +1,4291 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * - Blender Foundation, 2003-2009
+ * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h" /* windows needs for M_PI */
+#include "BLI_path_util.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_fcurve.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_sequencer.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+#include "IMB_metadata.h"
+
+#include "BLI_math_color_blend.h"
+
+#include "RNA_access.h"
+
+#include "RE_pipeline.h"
+
+#include "BLF_api.h"
+
+static struct SeqEffectHandle get_sequence_effect_impl(int seq_type);
+
+static void slice_get_byte_buffers(const SeqRenderData *context,
+ const ImBuf *ibuf1,
+ const ImBuf *ibuf2,
+ const ImBuf *ibuf3,
+ const ImBuf *out,
+ int start_line,
+ unsigned char **rect1,
+ unsigned char **rect2,
+ unsigned char **rect3,
+ unsigned char **rect_out)
+{
+ int offset = 4 * start_line * context->rectx;
+
+ *rect1 = (unsigned char *)ibuf1->rect + offset;
+ *rect_out = (unsigned char *)out->rect + offset;
+
+ if (ibuf2) {
+ *rect2 = (unsigned char *)ibuf2->rect + offset;
+ }
+
+ if (ibuf3) {
+ *rect3 = (unsigned char *)ibuf3->rect + offset;
+ }
+}
+
+static void slice_get_float_buffers(const SeqRenderData *context,
+ const ImBuf *ibuf1,
+ const ImBuf *ibuf2,
+ const ImBuf *ibuf3,
+ const ImBuf *out,
+ int start_line,
+ float **rect1,
+ float **rect2,
+ float **rect3,
+ float **rect_out)
+{
+ int offset = 4 * start_line * context->rectx;
+
+ *rect1 = ibuf1->rect_float + offset;
+ *rect_out = out->rect_float + offset;
+
+ if (ibuf2) {
+ *rect2 = ibuf2->rect_float + offset;
+ }
+
+ if (ibuf3) {
+ *rect3 = ibuf3->rect_float + offset;
+ }
+}
+
+/*********************** Glow effect *************************/
+
+enum {
+ GlowR = 0,
+ GlowG = 1,
+ GlowB = 2,
+ GlowA = 3,
+};
+
+static ImBuf *prepare_effect_imbufs(const SeqRenderData *context,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out;
+ Scene *scene = context->scene;
+ int x = context->rectx;
+ int y = context->recty;
+
+ if (!ibuf1 && !ibuf2 && !ibuf3) {
+ /* hmmm, global float option ? */
+ out = IMB_allocImBuf(x, y, 32, IB_rect);
+ }
+ else if ((ibuf1 && ibuf1->rect_float) || (ibuf2 && ibuf2->rect_float) ||
+ (ibuf3 && ibuf3->rect_float)) {
+ /* if any inputs are rectfloat, output is float too */
+
+ out = IMB_allocImBuf(x, y, 32, IB_rectfloat);
+ }
+ else {
+ out = IMB_allocImBuf(x, y, 32, IB_rect);
+ }
+
+ if (out->rect_float) {
+ if (ibuf1 && !ibuf1->rect_float) {
+ BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf1, true);
+ }
+
+ if (ibuf2 && !ibuf2->rect_float) {
+ BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf2, true);
+ }
+
+ if (ibuf3 && !ibuf3->rect_float) {
+ BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf3, true);
+ }
+
+ IMB_colormanagement_assign_float_colorspace(out, scene->sequencer_colorspace_settings.name);
+ }
+ else {
+ if (ibuf1 && !ibuf1->rect) {
+ IMB_rect_from_float(ibuf1);
+ }
+
+ if (ibuf2 && !ibuf2->rect) {
+ IMB_rect_from_float(ibuf2);
+ }
+
+ if (ibuf3 && !ibuf3->rect) {
+ IMB_rect_from_float(ibuf3);
+ }
+ }
+
+ /* If effect only affecting a single channel, forward input's metadata to the output. */
+ if (ibuf1 != NULL && ibuf1 == ibuf2 && ibuf2 == ibuf3) {
+ IMB_metadata_copy(out, ibuf1);
+ }
+
+ return out;
+}
+
+/*********************** Alpha Over *************************/
+
+static void init_alpha_over_or_under(Sequence *seq)
+{
+ Sequence *seq1 = seq->seq1;
+ Sequence *seq2 = seq->seq2;
+
+ seq->seq2 = seq1;
+ seq->seq1 = seq2;
+}
+
+static void do_alphaover_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ float fac2, mfac, fac, fac4;
+ int xo;
+ unsigned char *cp1, *cp2, *rt;
+ float tempc[4], rt1[4], rt2[4];
+
+ xo = x;
+ cp1 = rect1;
+ cp2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac4 = facf1;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ /* rt = rt1 over rt2 (alpha from rt1) */
+
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ fac = fac2;
+ mfac = 1.0f - fac2 * rt1[3];
+
+ if (fac <= 0.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp2);
+ }
+ else if (mfac <= 0.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp1);
+ }
+ else {
+ tempc[0] = fac * rt1[0] + mfac * rt2[0];
+ tempc[1] = fac * rt1[1] + mfac * rt2[1];
+ tempc[2] = fac * rt1[2] + mfac * rt2[2];
+ tempc[3] = fac * rt1[3] + mfac * rt2[3];
+
+ premul_float_to_straight_uchar(rt, tempc);
+ }
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ fac = fac4;
+ mfac = 1.0f - (fac4 * rt1[3]);
+
+ if (fac <= 0.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp2);
+ }
+ else if (mfac <= 0.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp1);
+ }
+ else {
+ tempc[0] = fac * rt1[0] + mfac * rt2[0];
+ tempc[1] = fac * rt1[1] + mfac * rt2[1];
+ tempc[2] = fac * rt1[2] + mfac * rt2[2];
+ tempc[3] = fac * rt1[3] + mfac * rt2[3];
+
+ premul_float_to_straight_uchar(rt, tempc);
+ }
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_alphaover_effect_float(
+ float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
+{
+ float fac2, mfac, fac, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac4 = facf1;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ /* rt = rt1 over rt2 (alpha from rt1) */
+
+ fac = fac2;
+ mfac = 1.0f - (fac2 * rt1[3]);
+
+ if (fac <= 0.0f) {
+ memcpy(rt, rt2, sizeof(float[4]));
+ }
+ else if (mfac <= 0) {
+ memcpy(rt, rt1, sizeof(float[4]));
+ }
+ else {
+ rt[0] = fac * rt1[0] + mfac * rt2[0];
+ rt[1] = fac * rt1[1] + mfac * rt2[1];
+ rt[2] = fac * rt1[2] + mfac * rt2[2];
+ rt[3] = fac * rt1[3] + mfac * rt2[3];
+ }
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ fac = fac4;
+ mfac = 1.0f - (fac4 * rt1[3]);
+
+ if (fac <= 0.0f) {
+ memcpy(rt, rt2, sizeof(float[4]));
+ }
+ else if (mfac <= 0.0f) {
+ memcpy(rt, rt1, sizeof(float[4]));
+ }
+ else {
+ rt[0] = fac * rt1[0] + mfac * rt2[0];
+ rt[1] = fac * rt1[1] + mfac * rt2[1];
+ rt[2] = fac * rt1[2] + mfac * rt2[2];
+ rt[3] = fac * rt1[3] + mfac * rt2[3];
+ }
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_alphaover_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_alphaover_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_alphaover_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Alpha Under *************************/
+
+static void do_alphaunder_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ float fac2, fac, fac4;
+ int xo;
+ unsigned char *cp1, *cp2, *rt;
+ float tempc[4], rt1[4], rt2[4];
+
+ xo = x;
+ cp1 = rect1;
+ cp2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac4 = facf1;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ /* rt = rt1 under rt2 (alpha from rt2) */
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ /* this complex optimization is because the
+ * 'skybuf' can be crossed in
+ */
+ if (rt2[3] <= 0.0f && fac2 >= 1.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp1);
+ }
+ else if (rt2[3] >= 1.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp2);
+ }
+ else {
+ fac = (fac2 * (1.0f - rt2[3]));
+
+ if (fac <= 0) {
+ *((unsigned int *)rt) = *((unsigned int *)cp2);
+ }
+ else {
+ tempc[0] = (fac * rt1[0] + rt2[0]);
+ tempc[1] = (fac * rt1[1] + rt2[1]);
+ tempc[2] = (fac * rt1[2] + rt2[2]);
+ tempc[3] = (fac * rt1[3] + rt2[3]);
+
+ premul_float_to_straight_uchar(rt, tempc);
+ }
+ }
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ if (rt2[3] <= 0.0f && fac4 >= 1.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp1);
+ }
+ else if (rt2[3] >= 1.0f) {
+ *((unsigned int *)rt) = *((unsigned int *)cp2);
+ }
+ else {
+ fac = (fac4 * (1.0f - rt2[3]));
+
+ if (fac <= 0) {
+ *((unsigned int *)rt) = *((unsigned int *)cp2);
+ }
+ else {
+ tempc[0] = (fac * rt1[0] + rt2[0]);
+ tempc[1] = (fac * rt1[1] + rt2[1]);
+ tempc[2] = (fac * rt1[2] + rt2[2]);
+ tempc[3] = (fac * rt1[3] + rt2[3]);
+
+ premul_float_to_straight_uchar(rt, tempc);
+ }
+ }
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_alphaunder_effect_float(
+ float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
+{
+ float fac2, fac, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac4 = facf1;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ /* rt = rt1 under rt2 (alpha from rt2) */
+
+ /* this complex optimization is because the
+ * 'skybuf' can be crossed in
+ */
+ if (rt2[3] <= 0 && fac2 >= 1.0f) {
+ memcpy(rt, rt1, sizeof(float[4]));
+ }
+ else if (rt2[3] >= 1.0f) {
+ memcpy(rt, rt2, sizeof(float[4]));
+ }
+ else {
+ fac = fac2 * (1.0f - rt2[3]);
+
+ if (fac == 0) {
+ memcpy(rt, rt2, sizeof(float[4]));
+ }
+ else {
+ rt[0] = fac * rt1[0] + rt2[0];
+ rt[1] = fac * rt1[1] + rt2[1];
+ rt[2] = fac * rt1[2] + rt2[2];
+ rt[3] = fac * rt1[3] + rt2[3];
+ }
+ }
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ if (rt2[3] <= 0 && fac4 >= 1.0f) {
+ memcpy(rt, rt1, sizeof(float[4]));
+ }
+ else if (rt2[3] >= 1.0f) {
+ memcpy(rt, rt2, sizeof(float[4]));
+ }
+ else {
+ fac = fac4 * (1.0f - rt2[3]);
+
+ if (fac == 0) {
+ memcpy(rt, rt2, sizeof(float[4]));
+ }
+ else {
+ rt[0] = fac * rt1[0] + rt2[0];
+ rt[1] = fac * rt1[1] + rt2[1];
+ rt[2] = fac * rt1[2] + rt2[2];
+ rt[3] = fac * rt1[3] + rt2[3];
+ }
+ }
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_alphaunder_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_alphaunder_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_alphaunder_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Cross *************************/
+
+static void do_cross_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ int fac1, fac2, fac3, fac4;
+ int xo;
+ unsigned char *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac2 = (int)(256.0f * facf0);
+ fac1 = 256 - fac2;
+ fac4 = (int)(256.0f * facf1);
+ fac3 = 256 - fac4;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ rt[0] = (fac1 * rt1[0] + fac2 * rt2[0]) >> 8;
+ rt[1] = (fac1 * rt1[1] + fac2 * rt2[1]) >> 8;
+ rt[2] = (fac1 * rt1[2] + fac2 * rt2[2]) >> 8;
+ rt[3] = (fac1 * rt1[3] + fac2 * rt2[3]) >> 8;
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ rt[0] = (fac3 * rt1[0] + fac4 * rt2[0]) >> 8;
+ rt[1] = (fac3 * rt1[1] + fac4 * rt2[1]) >> 8;
+ rt[2] = (fac3 * rt1[2] + fac4 * rt2[2]) >> 8;
+ rt[3] = (fac3 * rt1[3] + fac4 * rt2[3]) >> 8;
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_cross_effect_float(
+ float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
+{
+ float fac1, fac2, fac3, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac1 = 1.0f - fac2;
+ fac4 = facf1;
+ fac3 = 1.0f - fac4;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ rt[0] = fac1 * rt1[0] + fac2 * rt2[0];
+ rt[1] = fac1 * rt1[1] + fac2 * rt2[1];
+ rt[2] = fac1 * rt1[2] + fac2 * rt2[2];
+ rt[3] = fac1 * rt1[3] + fac2 * rt2[3];
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ rt[0] = fac3 * rt1[0] + fac4 * rt2[0];
+ rt[1] = fac3 * rt1[1] + fac4 * rt2[1];
+ rt[2] = fac3 * rt1[2] + fac4 * rt2[2];
+ rt[3] = fac3 * rt1[3] + fac4 * rt2[3];
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_cross_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_cross_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_cross_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Gamma Cross *************************/
+
+/* copied code from initrender.c */
+static unsigned short gamtab[65536];
+static unsigned short igamtab1[256];
+static bool gamma_tabs_init = false;
+
+#define RE_GAMMA_TABLE_SIZE 400
+
+static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
+static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
+static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
+static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
+static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
+static float color_step;
+static float inv_color_step;
+static float valid_gamma;
+static float valid_inv_gamma;
+
+static void makeGammaTables(float gamma)
+{
+ /* we need two tables: one forward, one backward */
+ int i;
+
+ valid_gamma = gamma;
+ valid_inv_gamma = 1.0f / gamma;
+ color_step = 1.0f / RE_GAMMA_TABLE_SIZE;
+ inv_color_step = (float)RE_GAMMA_TABLE_SIZE;
+
+ /* We could squeeze out the two range tables to gain some memory */
+ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
+ color_domain_table[i] = i * color_step;
+ gamma_range_table[i] = pow(color_domain_table[i], valid_gamma);
+ inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma);
+ }
+
+ /* The end of the table should match 1.0 carefully. In order to avoid
+ * rounding errors, we just set this explicitly. The last segment may
+ * have a different length than the other segments, but our
+ * interpolation is insensitive to that
+ */
+ color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+
+ /* To speed up calculations, we make these calc factor tables. They are
+ * multiplication factors used in scaling the interpolation
+ */
+ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
+ gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]);
+ inv_gamfactor_table[i] = inv_color_step *
+ (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
+ }
+}
+
+static float gammaCorrect(float c)
+{
+ int i;
+ float res;
+
+ i = floorf(c * inv_color_step);
+ /* Clip to range [0, 1]: outside, just do the complete calculation.
+ * We may have some performance problems here. Stretching up the LUT
+ * may help solve that, by exchanging LUT size for the interpolation.
+ * Negative colors are explicitly handled.
+ */
+ if (UNLIKELY(i < 0)) {
+ res = -powf(-c, valid_gamma);
+ }
+ else if (i >= RE_GAMMA_TABLE_SIZE) {
+ res = powf(c, valid_gamma);
+ }
+ else {
+ res = gamma_range_table[i] + ((c - color_domain_table[i]) * gamfactor_table[i]);
+ }
+
+ return res;
+}
+
+/* ------------------------------------------------------------------------- */
+
+static float invGammaCorrect(float c)
+{
+ int i;
+ float res = 0.0;
+
+ i = floorf(c * inv_color_step);
+ /* Negative colors are explicitly handled */
+ if (UNLIKELY(i < 0)) {
+ res = -powf(-c, valid_inv_gamma);
+ }
+ else if (i >= RE_GAMMA_TABLE_SIZE) {
+ res = powf(c, valid_inv_gamma);
+ }
+ else {
+ res = inv_gamma_range_table[i] + ((c - color_domain_table[i]) * inv_gamfactor_table[i]);
+ }
+
+ return res;
+}
+
+static void gamtabs(float gamma)
+{
+ float val, igamma = 1.0f / gamma;
+ int a;
+
+ /* gamtab: in short, out short */
+ for (a = 0; a < 65536; a++) {
+ val = a;
+ val /= 65535.0f;
+
+ if (gamma == 2.0f) {
+ val = sqrtf(val);
+ }
+ else if (gamma != 1.0f) {
+ val = powf(val, igamma);
+ }
+
+ gamtab[a] = (65535.99f * val);
+ }
+ /* inverse gamtab1 : in byte, out short */
+ for (a = 1; a <= 256; a++) {
+ if (gamma == 2.0f) {
+ igamtab1[a - 1] = a * a - 1;
+ }
+ else if (gamma == 1.0f) {
+ igamtab1[a - 1] = 256 * a - 1;
+ }
+ else {
+ val = a / 256.0f;
+ igamtab1[a - 1] = (65535.0 * pow(val, gamma)) - 1;
+ }
+ }
+}
+
+static void build_gammatabs(void)
+{
+ if (gamma_tabs_init == false) {
+ gamtabs(2.0f);
+ makeGammaTables(2.0f);
+ gamma_tabs_init = true;
+ }
+}
+
+static void init_gammacross(Sequence *UNUSED(seq))
+{
+}
+
+static void load_gammacross(Sequence *UNUSED(seq))
+{
+}
+
+static void free_gammacross(Sequence *UNUSED(seq), const bool UNUSED(do_id_user))
+{
+}
+
+static void do_gammacross_effect_byte(float facf0,
+ float UNUSED(facf1),
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ float fac1, fac2;
+ int xo;
+ unsigned char *cp1, *cp2, *rt;
+ float rt1[4], rt2[4], tempc[4];
+
+ xo = x;
+ cp1 = rect1;
+ cp2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac1 = 1.0f - fac2;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
+ tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
+ tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
+ tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
+
+ premul_float_to_straight_uchar(rt, tempc);
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
+ tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
+ tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
+ tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
+
+ premul_float_to_straight_uchar(rt, tempc);
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_gammacross_effect_float(
+ float facf0, float UNUSED(facf1), int x, int y, float *rect1, float *rect2, float *out)
+{
+ float fac1, fac2;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac2 = facf0;
+ fac1 = 1.0f - fac2;
+
+ while (y--) {
+ x = xo * 4;
+ while (x--) {
+ *rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
+ rt1++;
+ rt2++;
+ rt++;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo * 4;
+ while (x--) {
+ *rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
+
+ rt1++;
+ rt2++;
+ rt++;
+ }
+ }
+}
+
+static struct ImBuf *gammacross_init_execution(const SeqRenderData *context,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+ build_gammatabs();
+
+ return out;
+}
+
+static void do_gammacross_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_gammacross_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_gammacross_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Add *************************/
+
+static void do_add_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ int xo, fac1, fac3;
+ unsigned char *cp1, *cp2, *rt;
+
+ xo = x;
+ cp1 = rect1;
+ cp2 = rect2;
+ rt = out;
+
+ fac1 = (int)(256.0f * facf0);
+ fac3 = (int)(256.0f * facf1);
+
+ while (y--) {
+ x = xo;
+
+ while (x--) {
+ const int m = fac1 * (int)cp2[3];
+ rt[0] = min_ii(cp1[0] + ((m * cp2[0]) >> 16), 255);
+ rt[1] = min_ii(cp1[1] + ((m * cp2[1]) >> 16), 255);
+ rt[2] = min_ii(cp1[2] + ((m * cp2[2]) >> 16), 255);
+ rt[3] = cp1[3];
+
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ const int m = fac3 * (int)cp2[3];
+ rt[0] = min_ii(cp1[0] + ((m * cp2[0]) >> 16), 255);
+ rt[1] = min_ii(cp1[1] + ((m * cp2[1]) >> 16), 255);
+ rt[2] = min_ii(cp1[2] + ((m * cp2[2]) >> 16), 255);
+ rt[3] = cp1[3];
+
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_add_effect_float(
+ float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac1 = facf0;
+ fac3 = facf1;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ const float m = (1.0f - (rt1[3] * (1.0f - fac1))) * rt2[3];
+ rt[0] = rt1[0] + m * rt2[0];
+ rt[1] = rt1[1] + m * rt2[1];
+ rt[2] = rt1[2] + m * rt2[2];
+ rt[3] = rt1[3];
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ const float m = (1.0f - (rt1[3] * (1.0f - fac3))) * rt2[3];
+ rt[0] = rt1[0] + m * rt2[0];
+ rt[1] = rt1[1] + m * rt2[1];
+ rt[2] = rt1[2] + m * rt2[2];
+ rt[3] = rt1[3];
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_add_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_add_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_add_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Sub *************************/
+
+static void do_sub_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ int xo, fac1, fac3;
+ unsigned char *cp1, *cp2, *rt;
+
+ xo = x;
+ cp1 = rect1;
+ cp2 = rect2;
+ rt = out;
+
+ fac1 = (int)(256.0f * facf0);
+ fac3 = (int)(256.0f * facf1);
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ const int m = fac1 * (int)cp2[3];
+ rt[0] = max_ii(cp1[0] - ((m * cp2[0]) >> 16), 0);
+ rt[1] = max_ii(cp1[1] - ((m * cp2[1]) >> 16), 0);
+ rt[2] = max_ii(cp1[2] - ((m * cp2[2]) >> 16), 0);
+ rt[3] = cp1[3];
+
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ const int m = fac3 * (int)cp2[3];
+ rt[0] = max_ii(cp1[0] - ((m * cp2[0]) >> 16), 0);
+ rt[1] = max_ii(cp1[1] - ((m * cp2[1]) >> 16), 0);
+ rt[2] = max_ii(cp1[2] - ((m * cp2[2]) >> 16), 0);
+ rt[3] = cp1[3];
+
+ cp1 += 4;
+ cp2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_sub_effect_float(
+ float UNUSED(facf0), float facf1, int x, int y, float *rect1, float *rect2, float *out)
+{
+ int xo;
+ float /* fac1, */ fac3_inv;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ /* UNUSED */
+ // fac1 = facf0;
+ fac3_inv = 1.0f - facf1;
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ const float m = (1.0f - (rt1[3] * fac3_inv)) * rt2[3];
+ rt[0] = max_ff(rt1[0] - m * rt2[0], 0.0f);
+ rt[1] = max_ff(rt1[1] - m * rt2[1], 0.0f);
+ rt[2] = max_ff(rt1[2] - m * rt2[2], 0.0f);
+ rt[3] = rt1[3];
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ const float m = (1.0f - (rt1[3] * fac3_inv)) * rt2[3];
+ rt[0] = max_ff(rt1[0] - m * rt2[0], 0.0f);
+ rt[1] = max_ff(rt1[1] - m * rt2[1], 0.0f);
+ rt[2] = max_ff(rt1[2] - m * rt2[2], 0.0f);
+ rt[3] = rt1[3];
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_sub_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_sub_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_sub_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Drop *************************/
+
+/* Must be > 0 or add precopy, etc to the function */
+#define XOFF 8
+#define YOFF 8
+
+static void do_drop_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect2i,
+ unsigned char *rect1i,
+ unsigned char *outi)
+{
+ int temp, fac, fac1, fac2;
+ unsigned char *rt1, *rt2, *out;
+ int field = 1;
+
+ const int width = x;
+ const int height = y;
+ const int xoff = min_ii(XOFF, width);
+ const int yoff = min_ii(YOFF, height);
+
+ fac1 = (int)(70.0f * facf0);
+ fac2 = (int)(70.0f * facf1);
+
+ rt2 = rect2i + yoff * 4 * width;
+ rt1 = rect1i;
+ out = outi;
+ for (y = 0; y < height - yoff; y++) {
+ if (field) {
+ fac = fac1;
+ }
+ else {
+ fac = fac2;
+ }
+ field = !field;
+
+ memcpy(out, rt1, sizeof(*out) * xoff * 4);
+ rt1 += xoff * 4;
+ out += xoff * 4;
+
+ for (x = xoff; x < width; x++) {
+ temp = ((fac * rt2[3]) >> 8);
+
+ *(out++) = MAX2(0, *rt1 - temp);
+ rt1++;
+ *(out++) = MAX2(0, *rt1 - temp);
+ rt1++;
+ *(out++) = MAX2(0, *rt1 - temp);
+ rt1++;
+ *(out++) = MAX2(0, *rt1 - temp);
+ rt1++;
+ rt2 += 4;
+ }
+ rt2 += xoff * 4;
+ }
+ memcpy(out, rt1, sizeof(*out) * yoff * 4 * width);
+}
+
+static void do_drop_effect_float(
+ float facf0, float facf1, int x, int y, float *rect2i, float *rect1i, float *outi)
+{
+ float temp, fac, fac1, fac2;
+ float *rt1, *rt2, *out;
+ int field = 1;
+
+ const int width = x;
+ const int height = y;
+ const int xoff = min_ii(XOFF, width);
+ const int yoff = min_ii(YOFF, height);
+
+ fac1 = 70.0f * facf0;
+ fac2 = 70.0f * facf1;
+
+ rt2 = rect2i + yoff * 4 * width;
+ rt1 = rect1i;
+ out = outi;
+ for (y = 0; y < height - yoff; y++) {
+ if (field) {
+ fac = fac1;
+ }
+ else {
+ fac = fac2;
+ }
+ field = !field;
+
+ memcpy(out, rt1, sizeof(*out) * xoff * 4);
+ rt1 += xoff * 4;
+ out += xoff * 4;
+
+ for (x = xoff; x < width; x++) {
+ temp = fac * rt2[3];
+
+ *(out++) = MAX2(0.0f, *rt1 - temp);
+ rt1++;
+ *(out++) = MAX2(0.0f, *rt1 - temp);
+ rt1++;
+ *(out++) = MAX2(0.0f, *rt1 - temp);
+ rt1++;
+ *(out++) = MAX2(0.0f, *rt1 - temp);
+ rt1++;
+ rt2 += 4;
+ }
+ rt2 += xoff * 4;
+ }
+ memcpy(out, rt1, sizeof(*out) * yoff * 4 * width);
+}
+
+/*********************** Mul *************************/
+
+static void do_mul_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ int xo, fac1, fac3;
+ unsigned char *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac1 = (int)(256.0f * facf0);
+ fac3 = (int)(256.0f * facf1);
+
+ /* formula:
+ * fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
+ * yaux = -s * px + c * py; //+centy
+ */
+
+ while (y--) {
+
+ x = xo;
+ while (x--) {
+
+ rt[0] = rt1[0] + ((fac1 * rt1[0] * (rt2[0] - 255)) >> 16);
+ rt[1] = rt1[1] + ((fac1 * rt1[1] * (rt2[1] - 255)) >> 16);
+ rt[2] = rt1[2] + ((fac1 * rt1[2] * (rt2[2] - 255)) >> 16);
+ rt[3] = rt1[3] + ((fac1 * rt1[3] * (rt2[3] - 255)) >> 16);
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+
+ rt[0] = rt1[0] + ((fac3 * rt1[0] * (rt2[0] - 255)) >> 16);
+ rt[1] = rt1[1] + ((fac3 * rt1[1] * (rt2[1] - 255)) >> 16);
+ rt[2] = rt1[2] + ((fac3 * rt1[2] * (rt2[2] - 255)) >> 16);
+ rt[3] = rt1[3] + ((fac3 * rt1[3] * (rt2[3] - 255)) >> 16);
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_mul_effect_float(
+ float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ fac1 = facf0;
+ fac3 = facf1;
+
+ /* formula:
+ * fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + a
+ */
+
+ while (y--) {
+ x = xo;
+ while (x--) {
+ rt[0] = rt1[0] + fac1 * rt1[0] * (rt2[0] - 1.0f);
+ rt[1] = rt1[1] + fac1 * rt1[1] * (rt2[1] - 1.0f);
+ rt[2] = rt1[2] + fac1 * rt1[2] * (rt2[2] - 1.0f);
+ rt[3] = rt1[3] + fac1 * rt1[3] * (rt2[3] - 1.0f);
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+
+ if (y == 0) {
+ break;
+ }
+ y--;
+
+ x = xo;
+ while (x--) {
+ rt[0] = rt1[0] + fac3 * rt1[0] * (rt2[0] - 1.0f);
+ rt[1] = rt1[1] + fac3 * rt1[1] * (rt2[1] - 1.0f);
+ rt[2] = rt1[2] + fac3 * rt1[2] * (rt2[2] - 1.0f);
+ rt[3] = rt1[3] + fac3 * rt1[3] * (rt2[3] - 1.0f);
+
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_mul_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_mul_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_mul_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Blend Mode ***************************************/
+typedef void (*IMB_blend_func_byte)(unsigned char *dst,
+ const unsigned char *src1,
+ const unsigned char *src2);
+typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
+
+BLI_INLINE void apply_blend_function_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out,
+ IMB_blend_func_byte blend_function)
+{
+ int xo;
+ unsigned char *rt1, *rt2, *rt;
+ unsigned int achannel;
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+ while (y--) {
+ for (x = xo; x > 0; x--) {
+ achannel = rt1[3];
+ rt1[3] = (unsigned int)achannel * facf0;
+ blend_function(rt, rt1, rt2);
+ rt1[3] = achannel;
+ rt[3] = rt1[3];
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ if (y == 0) {
+ break;
+ }
+ y--;
+ for (x = xo; x > 0; x--) {
+ achannel = rt1[3];
+ rt1[3] = (unsigned int)achannel * facf1;
+ blend_function(rt, rt1, rt2);
+ rt1[3] = achannel;
+ rt[3] = rt1[3];
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+BLI_INLINE void apply_blend_function_float(float facf0,
+ float facf1,
+ int x,
+ int y,
+ float *rect1,
+ float *rect2,
+ float *out,
+ IMB_blend_func_float blend_function)
+{
+ int xo;
+ float *rt1, *rt2, *rt;
+ float achannel;
+ xo = x;
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+ while (y--) {
+ for (x = xo; x > 0; x--) {
+ achannel = rt1[3];
+ rt1[3] = achannel * facf0;
+ blend_function(rt, rt1, rt2);
+ rt1[3] = achannel;
+ rt[3] = rt1[3];
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ if (y == 0) {
+ break;
+ }
+ y--;
+ for (x = xo; x > 0; x--) {
+ achannel = rt1[3];
+ rt1[3] = achannel * facf1;
+ blend_function(rt, rt1, rt2);
+ rt1[3] = achannel;
+ rt[3] = rt1[3];
+ rt1 += 4;
+ rt2 += 4;
+ rt += 4;
+ }
+ }
+}
+
+static void do_blend_effect_float(
+ float facf0, float facf1, int x, int y, float *rect1, float *rect2, int btype, float *out)
+{
+ switch (btype) {
+ case SEQ_TYPE_ADD:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_add_float);
+ break;
+ case SEQ_TYPE_SUB:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_sub_float);
+ break;
+ case SEQ_TYPE_MUL:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_mul_float);
+ break;
+ case SEQ_TYPE_DARKEN:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_darken_float);
+ break;
+ case SEQ_TYPE_COLOR_BURN:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_burn_float);
+ break;
+ case SEQ_TYPE_LINEAR_BURN:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_linearburn_float);
+ break;
+ case SEQ_TYPE_SCREEN:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_screen_float);
+ break;
+ case SEQ_TYPE_LIGHTEN:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_lighten_float);
+ break;
+ case SEQ_TYPE_DODGE:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_dodge_float);
+ break;
+ case SEQ_TYPE_OVERLAY:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_overlay_float);
+ break;
+ case SEQ_TYPE_SOFT_LIGHT:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_softlight_float);
+ break;
+ case SEQ_TYPE_HARD_LIGHT:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_hardlight_float);
+ break;
+ case SEQ_TYPE_PIN_LIGHT:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_pinlight_float);
+ break;
+ case SEQ_TYPE_LIN_LIGHT:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_linearlight_float);
+ break;
+ case SEQ_TYPE_VIVID_LIGHT:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_vividlight_float);
+ break;
+ case SEQ_TYPE_BLEND_COLOR:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_color_float);
+ break;
+ case SEQ_TYPE_HUE:
+ apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_hue_float);
+ break;
+ case SEQ_TYPE_SATURATION:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_saturation_float);
+ break;
+ case SEQ_TYPE_VALUE:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_luminosity_float);
+ break;
+ case SEQ_TYPE_DIFFERENCE:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_difference_float);
+ break;
+ case SEQ_TYPE_EXCLUSION:
+ apply_blend_function_float(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_exclusion_float);
+ break;
+ default:
+ break;
+ }
+}
+
+static void do_blend_effect_byte(float facf0,
+ float facf1,
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ int btype,
+ unsigned char *out)
+{
+ switch (btype) {
+ case SEQ_TYPE_ADD:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_add_byte);
+ break;
+ case SEQ_TYPE_SUB:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_sub_byte);
+ break;
+ case SEQ_TYPE_MUL:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_mul_byte);
+ break;
+ case SEQ_TYPE_DARKEN:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_darken_byte);
+ break;
+ case SEQ_TYPE_COLOR_BURN:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_burn_byte);
+ break;
+ case SEQ_TYPE_LINEAR_BURN:
+ apply_blend_function_byte(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_linearburn_byte);
+ break;
+ case SEQ_TYPE_SCREEN:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_screen_byte);
+ break;
+ case SEQ_TYPE_LIGHTEN:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_lighten_byte);
+ break;
+ case SEQ_TYPE_DODGE:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_dodge_byte);
+ break;
+ case SEQ_TYPE_OVERLAY:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_overlay_byte);
+ break;
+ case SEQ_TYPE_SOFT_LIGHT:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_softlight_byte);
+ break;
+ case SEQ_TYPE_HARD_LIGHT:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_hardlight_byte);
+ break;
+ case SEQ_TYPE_PIN_LIGHT:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_pinlight_byte);
+ break;
+ case SEQ_TYPE_LIN_LIGHT:
+ apply_blend_function_byte(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_linearlight_byte);
+ break;
+ case SEQ_TYPE_VIVID_LIGHT:
+ apply_blend_function_byte(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_vividlight_byte);
+ break;
+ case SEQ_TYPE_BLEND_COLOR:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_color_byte);
+ break;
+ case SEQ_TYPE_HUE:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_hue_byte);
+ break;
+ case SEQ_TYPE_SATURATION:
+ apply_blend_function_byte(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_saturation_byte);
+ break;
+ case SEQ_TYPE_VALUE:
+ apply_blend_function_byte(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_luminosity_byte);
+ break;
+ case SEQ_TYPE_DIFFERENCE:
+ apply_blend_function_byte(
+ facf0, facf1, x, y, rect1, rect2, out, blend_color_difference_byte);
+ break;
+ case SEQ_TYPE_EXCLUSION:
+ apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_exclusion_byte);
+ break;
+ default:
+ break;
+ }
+}
+
+static void do_blend_mode_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+ do_blend_effect_float(
+ facf0, facf1, context->rectx, total_lines, rect1, rect2, seq->blend_mode, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+ do_blend_effect_byte(
+ facf0, facf1, context->rectx, total_lines, rect1, rect2, seq->blend_mode, rect_out);
+ }
+}
+/*********************** Color Mix Effect *************************/
+static void init_colormix_effect(Sequence *seq)
+{
+ ColorMixVars *data;
+
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+ seq->effectdata = MEM_callocN(sizeof(ColorMixVars), "colormixvars");
+ data = (ColorMixVars *)seq->effectdata;
+ data->blend_effect = SEQ_TYPE_OVERLAY;
+ data->factor = 1.0f;
+}
+
+static void do_colormix_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ float facf;
+
+ ColorMixVars *data = seq->effectdata;
+ facf = data->factor;
+
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+ do_blend_effect_float(
+ facf, facf, context->rectx, total_lines, rect1, rect2, data->blend_effect, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+ do_blend_effect_byte(
+ facf, facf, context->rectx, total_lines, rect1, rect2, data->blend_effect, rect_out);
+ }
+}
+
+/*********************** Wipe *************************/
+
+typedef struct WipeZone {
+ float angle;
+ int flip;
+ int xo, yo;
+ int width;
+ float pythangle;
+} WipeZone;
+
+static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
+{
+ wipezone->flip = (wipe->angle < 0.0f);
+ wipezone->angle = tanf(fabsf(wipe->angle));
+ wipezone->xo = xo;
+ wipezone->yo = yo;
+ wipezone->width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0f));
+ wipezone->pythangle = 1.0f / sqrtf(wipezone->angle * wipezone->angle + 1.0f);
+}
+
+/* This function calculates the blur band for the wipe effects */
+static float in_band(float width, float dist, int side, int dir)
+{
+ float alpha;
+
+ if (width == 0) {
+ return (float)side;
+ }
+
+ if (width < dist) {
+ return (float)side;
+ }
+
+ if (side == 1) {
+ alpha = (dist + 0.5f * width) / (width);
+ }
+ else {
+ alpha = (0.5f * width - dist) / (width);
+ }
+
+ if (dir == 0) {
+ alpha = 1 - alpha;
+ }
+
+ return alpha;
+}
+
+static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float facf0)
+{
+ float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
+ /* some future stuff */
+ /* float hyp3, hyp4, b4, b5 */
+ float temp1, temp2, temp3, temp4; /* some placeholder variables */
+ int xo = wipezone->xo;
+ int yo = wipezone->yo;
+ float halfx = xo * 0.5f;
+ float halfy = yo * 0.5f;
+ float widthf, output = 0;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int width;
+
+ if (wipezone->flip) {
+ x = xo - x;
+ }
+ angle = wipezone->angle;
+
+ if (wipe->forward) {
+ posx = facf0 * xo;
+ posy = facf0 * yo;
+ }
+ else {
+ posx = xo - facf0 * xo;
+ posy = yo - facf0 * yo;
+ }
+
+ switch (wipe->wipetype) {
+ case DO_SINGLE_WIPE:
+ width = min_ii(wipezone->width, facf0 * yo);
+ width = min_ii(width, yo - facf0 * yo);
+
+ if (angle == 0.0f) {
+ b1 = posy;
+ b2 = y;
+ hyp = fabsf(y - posy);
+ }
+ else {
+ b1 = posy - (-angle) * posx;
+ b2 = y - (-angle) * x;
+ hyp = fabsf(angle * x + y + (-posy - angle * posx)) * wipezone->pythangle;
+ }
+
+ if (angle < 0) {
+ temp1 = b1;
+ b1 = b2;
+ b2 = temp1;
+ }
+
+ if (wipe->forward) {
+ if (b1 < b2) {
+ output = in_band(width, hyp, 1, 1);
+ }
+ else {
+ output = in_band(width, hyp, 0, 1);
+ }
+ }
+ else {
+ if (b1 < b2) {
+ output = in_band(width, hyp, 0, 1);
+ }
+ else {
+ output = in_band(width, hyp, 1, 1);
+ }
+ }
+ break;
+
+ case DO_DOUBLE_WIPE:
+ if (!wipe->forward) {
+ facf0 = 1.0f - facf0; /* Go the other direction */
+ }
+
+ width = wipezone->width; /* calculate the blur width */
+ hwidth = width * 0.5f;
+ if (angle == 0) {
+ b1 = posy * 0.5f;
+ b3 = yo - posy * 0.5f;
+ b2 = y;
+
+ hyp = fabsf(y - posy * 0.5f);
+ hyp2 = fabsf(y - (yo - posy * 0.5f));
+ }
+ else {
+ b1 = posy * 0.5f - (-angle) * posx * 0.5f;
+ b3 = (yo - posy * 0.5f) - (-angle) * (xo - posx * 0.5f);
+ b2 = y - (-angle) * x;
+
+ hyp = fabsf(angle * x + y + (-posy * 0.5f - angle * posx * 0.5f)) * wipezone->pythangle;
+ hyp2 = fabsf(angle * x + y + (-(yo - posy * 0.5f) - angle * (xo - posx * 0.5f))) *
+ wipezone->pythangle;
+ }
+
+ hwidth = min_ff(hwidth, fabsf(b3 - b1) / 2.0f);
+
+ if (b2 < b1 && b2 < b3) {
+ output = in_band(hwidth, hyp, 0, 1);
+ }
+ else if (b2 > b1 && b2 > b3) {
+ output = in_band(hwidth, hyp2, 0, 1);
+ }
+ else {
+ if (hyp < hwidth && hyp2 > hwidth) {
+ output = in_band(hwidth, hyp, 1, 1);
+ }
+ else if (hyp > hwidth && hyp2 < hwidth) {
+ output = in_band(hwidth, hyp2, 1, 1);
+ }
+ else {
+ output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
+ }
+ }
+ if (!wipe->forward) {
+ output = 1 - output;
+ }
+ break;
+ case DO_CLOCK_WIPE:
+ /*
+ * temp1: angle of effect center in rads
+ * temp2: angle of line through (halfx, halfy) and (x, y) in rads
+ * temp3: angle of low side of blur
+ * temp4: angle of high side of blur
+ */
+ output = 1.0f - facf0;
+ widthf = wipe->edgeWidth * 2.0f * (float)M_PI;
+ temp1 = 2.0f * (float)M_PI * facf0;
+
+ if (wipe->forward) {
+ temp1 = 2.0f * (float)M_PI - temp1;
+ }
+
+ x = x - halfx;
+ y = y - halfy;
+
+ temp2 = asin(abs(y) / hypot(x, y));
+ if (x <= 0 && y >= 0) {
+ temp2 = (float)M_PI - temp2;
+ }
+ else if (x <= 0 && y <= 0) {
+ temp2 += (float)M_PI;
+ }
+ else if (x >= 0 && y <= 0) {
+ temp2 = 2.0f * (float)M_PI - temp2;
+ }
+
+ if (wipe->forward) {
+ temp3 = temp1 - (widthf * 0.5f) * facf0;
+ temp4 = temp1 + (widthf * 0.5f) * (1 - facf0);
+ }
+ else {
+ temp3 = temp1 - (widthf * 0.5f) * (1 - facf0);
+ temp4 = temp1 + (widthf * 0.5f) * facf0;
+ }
+ if (temp3 < 0) {
+ temp3 = 0;
+ }
+ if (temp4 > 2.0f * (float)M_PI) {
+ temp4 = 2.0f * (float)M_PI;
+ }
+
+ if (temp2 < temp3) {
+ output = 0;
+ }
+ else if (temp2 > temp4) {
+ output = 1;
+ }
+ else {
+ output = (temp2 - temp3) / (temp4 - temp3);
+ }
+ if (x == 0 && y == 0) {
+ output = 1;
+ }
+ if (output != output) {
+ output = 1;
+ }
+ if (wipe->forward) {
+ output = 1 - output;
+ }
+ break;
+ case DO_IRIS_WIPE:
+ if (xo > yo) {
+ yo = xo;
+ }
+ else {
+ xo = yo;
+ }
+
+ if (!wipe->forward) {
+ facf0 = 1 - facf0;
+ }
+
+ width = wipezone->width;
+ hwidth = width * 0.5f;
+
+ temp1 = (halfx - (halfx)*facf0);
+ pointdist = hypotf(temp1, temp1);
+
+ temp2 = hypotf(halfx - x, halfy - y);
+ if (temp2 > pointdist) {
+ output = in_band(hwidth, fabsf(temp2 - pointdist), 0, 1);
+ }
+ else {
+ output = in_band(hwidth, fabsf(temp2 - pointdist), 1, 1);
+ }
+
+ if (!wipe->forward) {
+ output = 1 - output;
+ }
+
+ break;
+ }
+ if (output < 0) {
+ output = 0;
+ }
+ else if (output > 1) {
+ output = 1;
+ }
+ return output;
+}
+
+static void init_wipe_effect(Sequence *seq)
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
+}
+
+static int num_inputs_wipe(void)
+{
+ return 2;
+}
+
+static void free_wipe_effect(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = NULL;
+}
+
+static void copy_wipe_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void do_wipe_effect_byte(Sequence *seq,
+ float facf0,
+ float UNUSED(facf1),
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
+{
+ WipeZone wipezone;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int xo, yo;
+ unsigned char *cp1, *cp2, *rt;
+
+ precalc_wipe_zone(&wipezone, wipe, x, y);
+
+ cp1 = rect1;
+ cp2 = rect2;
+ rt = out;
+
+ xo = x;
+ yo = y;
+ for (y = 0; y < yo; y++) {
+ for (x = 0; x < xo; x++) {
+ float check = check_zone(&wipezone, x, y, seq, facf0);
+ if (check) {
+ if (cp1) {
+ float rt1[4], rt2[4], tempc[4];
+
+ straight_uchar_to_premul_float(rt1, cp1);
+ straight_uchar_to_premul_float(rt2, cp2);
+
+ tempc[0] = rt1[0] * check + rt2[0] * (1 - check);
+ tempc[1] = rt1[1] * check + rt2[1] * (1 - check);
+ tempc[2] = rt1[2] * check + rt2[2] * (1 - check);
+ tempc[3] = rt1[3] * check + rt2[3] * (1 - check);
+
+ premul_float_to_straight_uchar(rt, tempc);
+ }
+ else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 255;
+ }
+ }
+ else {
+ if (cp2) {
+ rt[0] = cp2[0];
+ rt[1] = cp2[1];
+ rt[2] = cp2[2];
+ rt[3] = cp2[3];
+ }
+ else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 255;
+ }
+ }
+
+ rt += 4;
+ if (cp1 != NULL) {
+ cp1 += 4;
+ }
+ if (cp2 != NULL) {
+ cp2 += 4;
+ }
+ }
+ }
+}
+
+static void do_wipe_effect_float(Sequence *seq,
+ float facf0,
+ float UNUSED(facf1),
+ int x,
+ int y,
+ float *rect1,
+ float *rect2,
+ float *out)
+{
+ WipeZone wipezone;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int xo, yo;
+ float *rt1, *rt2, *rt;
+
+ precalc_wipe_zone(&wipezone, wipe, x, y);
+
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ xo = x;
+ yo = y;
+ for (y = 0; y < yo; y++) {
+ for (x = 0; x < xo; x++) {
+ float check = check_zone(&wipezone, x, y, seq, facf0);
+ if (check) {
+ if (rt1) {
+ rt[0] = rt1[0] * check + rt2[0] * (1 - check);
+ rt[1] = rt1[1] * check + rt2[1] * (1 - check);
+ rt[2] = rt1[2] * check + rt2[2] * (1 - check);
+ rt[3] = rt1[3] * check + rt2[3] * (1 - check);
+ }
+ else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 1.0;
+ }
+ }
+ else {
+ if (rt2) {
+ rt[0] = rt2[0];
+ rt[1] = rt2[1];
+ rt[2] = rt2[2];
+ rt[3] = rt2[3];
+ }
+ else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 1.0;
+ }
+ }
+
+ rt += 4;
+ if (rt1 != NULL) {
+ rt1 += 4;
+ }
+ if (rt2 != NULL) {
+ rt2 += 4;
+ }
+ }
+ }
+}
+
+static ImBuf *do_wipe_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+
+ if (out->rect_float) {
+ do_wipe_effect_float(seq,
+ facf0,
+ facf1,
+ context->rectx,
+ context->recty,
+ ibuf1->rect_float,
+ ibuf2->rect_float,
+ out->rect_float);
+ }
+ else {
+ do_wipe_effect_byte(seq,
+ facf0,
+ facf1,
+ context->rectx,
+ context->recty,
+ (unsigned char *)ibuf1->rect,
+ (unsigned char *)ibuf2->rect,
+ (unsigned char *)out->rect);
+ }
+
+ return out;
+}
+
+/*********************** Transform *************************/
+
+static void init_transform_effect(Sequence *seq)
+{
+ TransformVars *transform;
+
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = MEM_callocN(sizeof(TransformVars), "transformvars");
+
+ transform = (TransformVars *)seq->effectdata;
+
+ transform->ScalexIni = 1.0f;
+ transform->ScaleyIni = 1.0f;
+
+ transform->xIni = 0.0f;
+ transform->yIni = 0.0f;
+
+ transform->rotIni = 0.0f;
+
+ transform->interpolation = 1;
+ transform->percent = 1;
+ transform->uniform_scale = 0;
+}
+
+static int num_inputs_transform(void)
+{
+ return 1;
+}
+
+static void free_transform_effect(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+ seq->effectdata = NULL;
+}
+
+static void copy_transform_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void transform_image(int x,
+ int y,
+ int start_line,
+ int total_lines,
+ ImBuf *ibuf1,
+ ImBuf *out,
+ float scale_x,
+ float scale_y,
+ float translate_x,
+ float translate_y,
+ float rotate,
+ int interpolation)
+{
+ /* Rotate */
+ float s = sinf(rotate);
+ float c = cosf(rotate);
+
+ for (int yi = start_line; yi < start_line + total_lines; yi++) {
+ for (int xi = 0; xi < x; xi++) {
+ /* translate point */
+ float xt = xi - translate_x;
+ float yt = yi - translate_y;
+
+ /* rotate point with center ref */
+ float xr = c * xt + s * yt;
+ float yr = -s * xt + c * yt;
+
+ /* scale point with center ref */
+ xt = xr / scale_x;
+ yt = yr / scale_y;
+
+ /* undo reference center point */
+ xt += (x / 2.0f);
+ yt += (y / 2.0f);
+
+ /* interpolate */
+ switch (interpolation) {
+ case 0:
+ nearest_interpolation(ibuf1, out, xt, yt, xi, yi);
+ break;
+ case 1:
+ bilinear_interpolation(ibuf1, out, xt, yt, xi, yi);
+ break;
+ case 2:
+ bicubic_interpolation(ibuf1, out, xt, yt, xi, yi);
+ break;
+ }
+ }
+ }
+}
+
+static void do_transform_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *ibuf1,
+ ImBuf *UNUSED(ibuf2),
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ Scene *scene = context->scene;
+ TransformVars *transform = (TransformVars *)seq->effectdata;
+ float scale_x, scale_y, translate_x, translate_y, rotate_radians;
+
+ /* Scale */
+ if (transform->uniform_scale) {
+ scale_x = scale_y = transform->ScalexIni;
+ }
+ else {
+ scale_x = transform->ScalexIni;
+ scale_y = transform->ScaleyIni;
+ }
+
+ int x = context->rectx;
+ int y = context->recty;
+
+ /* Translate */
+ if (!transform->percent) {
+ float rd_s = (scene->r.size / 100.0f);
+
+ translate_x = transform->xIni * rd_s + (x / 2.0f);
+ translate_y = transform->yIni * rd_s + (y / 2.0f);
+ }
+ else {
+ translate_x = x * (transform->xIni / 100.0f) + (x / 2.0f);
+ translate_y = y * (transform->yIni / 100.0f) + (y / 2.0f);
+ }
+
+ /* Rotate */
+ rotate_radians = DEG2RADF(transform->rotIni);
+
+ transform_image(x,
+ y,
+ start_line,
+ total_lines,
+ ibuf1,
+ out,
+ scale_x,
+ scale_y,
+ translate_x,
+ translate_y,
+ rotate_radians,
+ transform->interpolation);
+}
+
+/*********************** Glow *************************/
+
+static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality)
+{
+ /* Much better than the previous blur!
+ * We do the blurring in two passes which is a whole lot faster.
+ * I changed the math around to implement an actual Gaussian distribution.
+ *
+ * Watch out though, it tends to misbehave with large blur values on
+ * a small bitmap. Avoid avoid! */
+
+ float *temp = NULL, *swap;
+ float *filter = NULL;
+ int x, y, i, fx, fy;
+ int index, ix, halfWidth;
+ float fval, k, curColor[4], curColor2[4], weight = 0;
+
+ /* If we're not really blurring, bail out */
+ if (blur <= 0) {
+ return;
+ }
+
+ /* Allocate memory for the tempmap and the blur filter matrix */
+ temp = MEM_mallocN(sizeof(float[4]) * width * height, "blurbitmaptemp");
+ if (!temp) {
+ return;
+ }
+
+ /* Allocate memory for the filter elements */
+ halfWidth = ((quality + 1) * blur);
+ filter = (float *)MEM_mallocN(sizeof(float) * halfWidth * 2, "blurbitmapfilter");
+ if (!filter) {
+ MEM_freeN(temp);
+ return;
+ }
+
+ /* Apparently we're calculating a bell curve based on the standard deviation (or radius)
+ * This code is based on an example posted to comp.graphics.algorithms by
+ * Blancmange <bmange@airdmhor.gen.nz>
+ */
+
+ k = -1.0f / (2.0f * (float)M_PI * blur * blur);
+
+ for (ix = 0; ix < halfWidth; ix++) {
+ weight = (float)exp(k * (ix * ix));
+ filter[halfWidth - ix] = weight;
+ filter[halfWidth + ix] = weight;
+ }
+ filter[0] = weight;
+
+ /* Normalize the array */
+ fval = 0;
+ for (ix = 0; ix < halfWidth * 2; ix++) {
+ fval += filter[ix];
+ }
+
+ for (ix = 0; ix < halfWidth * 2; ix++) {
+ filter[ix] /= fval;
+ }
+
+ /* Blur the rows */
+ for (y = 0; y < height; y++) {
+ /* Do the left & right strips */
+ for (x = 0; x < halfWidth; x++) {
+ fx = 0;
+ zero_v4(curColor);
+ zero_v4(curColor2);
+
+ for (i = x - halfWidth; i < x + halfWidth; i++) {
+ if ((i >= 0) && (i < width)) {
+ index = (i + y * width) * 4;
+ madd_v4_v4fl(curColor, map + index, filter[fx]);
+
+ index = (width - 1 - i + y * width) * 4;
+ madd_v4_v4fl(curColor2, map + index, filter[fx]);
+ }
+ fx++;
+ }
+ index = (x + y * width) * 4;
+ copy_v4_v4(temp + index, curColor);
+
+ index = (width - 1 - x + y * width) * 4;
+ copy_v4_v4(temp + index, curColor2);
+ }
+
+ /* Do the main body */
+ for (x = halfWidth; x < width - halfWidth; x++) {
+ fx = 0;
+ zero_v4(curColor);
+ for (i = x - halfWidth; i < x + halfWidth; i++) {
+ index = (i + y * width) * 4;
+ madd_v4_v4fl(curColor, map + index, filter[fx]);
+ fx++;
+ }
+ index = (x + y * width) * 4;
+ copy_v4_v4(temp + index, curColor);
+ }
+ }
+
+ /* Swap buffers */
+ swap = temp;
+ temp = map;
+ map = swap;
+
+ /* Blur the columns */
+ for (x = 0; x < width; x++) {
+ /* Do the top & bottom strips */
+ for (y = 0; y < halfWidth; y++) {
+ fy = 0;
+ zero_v4(curColor);
+ zero_v4(curColor2);
+ for (i = y - halfWidth; i < y + halfWidth; i++) {
+ if ((i >= 0) && (i < height)) {
+ /* Bottom */
+ index = (x + i * width) * 4;
+ madd_v4_v4fl(curColor, map + index, filter[fy]);
+
+ /* Top */
+ index = (x + (height - 1 - i) * width) * 4;
+ madd_v4_v4fl(curColor2, map + index, filter[fy]);
+ }
+ fy++;
+ }
+ index = (x + y * width) * 4;
+ copy_v4_v4(temp + index, curColor);
+
+ index = (x + (height - 1 - y) * width) * 4;
+ copy_v4_v4(temp + index, curColor2);
+ }
+
+ /* Do the main body */
+ for (y = halfWidth; y < height - halfWidth; y++) {
+ fy = 0;
+ zero_v4(curColor);
+ for (i = y - halfWidth; i < y + halfWidth; i++) {
+ index = (x + i * width) * 4;
+ madd_v4_v4fl(curColor, map + index, filter[fy]);
+ fy++;
+ }
+ index = (x + y * width) * 4;
+ copy_v4_v4(temp + index, curColor);
+ }
+ }
+
+ /* Swap buffers */
+ swap = temp;
+ temp = map; /* map = swap; */ /* UNUSED */
+
+ /* Tidy up */
+ MEM_freeN(filter);
+ MEM_freeN(temp);
+}
+
+static void RVAddBitmaps_float(float *a, float *b, float *c, int width, int height)
+{
+ int x, y, index;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ index = (x + y * width) * 4;
+ c[index + GlowR] = min_ff(1.0f, a[index + GlowR] + b[index + GlowR]);
+ c[index + GlowG] = min_ff(1.0f, a[index + GlowG] + b[index + GlowG]);
+ c[index + GlowB] = min_ff(1.0f, a[index + GlowB] + b[index + GlowB]);
+ c[index + GlowA] = min_ff(1.0f, a[index + GlowA] + b[index + GlowA]);
+ }
+ }
+}
+
+static void RVIsolateHighlights_float(
+ const float *in, float *out, int width, int height, float threshold, float boost, float clamp)
+{
+ int x, y, index;
+ float intensity;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ index = (x + y * width) * 4;
+
+ /* Isolate the intensity */
+ intensity = (in[index + GlowR] + in[index + GlowG] + in[index + GlowB] - threshold);
+ if (intensity > 0) {
+ out[index + GlowR] = min_ff(clamp, (in[index + GlowR] * boost * intensity));
+ out[index + GlowG] = min_ff(clamp, (in[index + GlowG] * boost * intensity));
+ out[index + GlowB] = min_ff(clamp, (in[index + GlowB] * boost * intensity));
+ out[index + GlowA] = min_ff(clamp, (in[index + GlowA] * boost * intensity));
+ }
+ else {
+ out[index + GlowR] = 0;
+ out[index + GlowG] = 0;
+ out[index + GlowB] = 0;
+ out[index + GlowA] = 0;
+ }
+ }
+ }
+}
+
+static void init_glow_effect(Sequence *seq)
+{
+ GlowVars *glow;
+
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = MEM_callocN(sizeof(GlowVars), "glowvars");
+
+ glow = (GlowVars *)seq->effectdata;
+ glow->fMini = 0.25;
+ glow->fClamp = 1.0;
+ glow->fBoost = 0.5;
+ glow->dDist = 3.0;
+ glow->dQuality = 3;
+ glow->bNoComp = 0;
+}
+
+static int num_inputs_glow(void)
+{
+ return 1;
+}
+
+static void free_glow_effect(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = NULL;
+}
+
+static void copy_glow_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void do_glow_effect_byte(Sequence *seq,
+ int render_size,
+ float facf0,
+ float UNUSED(facf1),
+ int x,
+ int y,
+ unsigned char *rect1,
+ unsigned char *UNUSED(rect2),
+ unsigned char *out)
+{
+ float *outbuf, *inbuf;
+ GlowVars *glow = (GlowVars *)seq->effectdata;
+
+ inbuf = MEM_mallocN(sizeof(float[4]) * x * y, "glow effect input");
+ outbuf = MEM_mallocN(sizeof(float[4]) * x * y, "glow effect output");
+
+ IMB_buffer_float_from_byte(inbuf, rect1, IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, x, y, x, x);
+ IMB_buffer_float_premultiply(inbuf, x, y);
+
+ RVIsolateHighlights_float(
+ inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
+ if (!glow->bNoComp) {
+ RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
+ }
+
+ IMB_buffer_float_unpremultiply(outbuf, x, y);
+ IMB_buffer_byte_from_float(
+ out, outbuf, 4, 0.0f, IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, x, y, x, x);
+
+ MEM_freeN(inbuf);
+ MEM_freeN(outbuf);
+}
+
+static void do_glow_effect_float(Sequence *seq,
+ int render_size,
+ float facf0,
+ float UNUSED(facf1),
+ int x,
+ int y,
+ float *rect1,
+ float *UNUSED(rect2),
+ float *out)
+{
+ float *outbuf = out;
+ float *inbuf = rect1;
+ GlowVars *glow = (GlowVars *)seq->effectdata;
+
+ RVIsolateHighlights_float(
+ inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
+ if (!glow->bNoComp) {
+ RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
+ }
+}
+
+static ImBuf *do_glow_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+
+ int render_size = 100 * context->rectx / context->scene->r.xsch;
+
+ if (out->rect_float) {
+ do_glow_effect_float(seq,
+ render_size,
+ facf0,
+ facf1,
+ context->rectx,
+ context->recty,
+ ibuf1->rect_float,
+ NULL,
+ out->rect_float);
+ }
+ else {
+ do_glow_effect_byte(seq,
+ render_size,
+ facf0,
+ facf1,
+ context->rectx,
+ context->recty,
+ (unsigned char *)ibuf1->rect,
+ NULL,
+ (unsigned char *)out->rect);
+ }
+
+ return out;
+}
+
+/*********************** Solid color *************************/
+
+static void init_solid_color(Sequence *seq)
+{
+ SolidColorVars *cv;
+
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = MEM_callocN(sizeof(SolidColorVars), "solidcolor");
+
+ cv = (SolidColorVars *)seq->effectdata;
+ cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
+}
+
+static int num_inputs_color(void)
+{
+ return 0;
+}
+
+static void free_solid_color(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = NULL;
+}
+
+static void copy_solid_color(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static int early_out_color(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
+{
+ return EARLY_NO_INPUT;
+}
+
+static ImBuf *do_solid_color(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+
+ SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
+
+ unsigned char *rect;
+ float *rect_float;
+ int x; /*= context->rectx;*/ /*UNUSED*/
+ int y; /*= context->recty;*/ /*UNUSED*/
+
+ if (out->rect) {
+ unsigned char col0[3];
+ unsigned char col1[3];
+
+ col0[0] = facf0 * cv->col[0] * 255;
+ col0[1] = facf0 * cv->col[1] * 255;
+ col0[2] = facf0 * cv->col[2] * 255;
+
+ col1[0] = facf1 * cv->col[0] * 255;
+ col1[1] = facf1 * cv->col[1] * 255;
+ col1[2] = facf1 * cv->col[2] * 255;
+
+ rect = (unsigned char *)out->rect;
+
+ for (y = 0; y < out->y; y++) {
+ for (x = 0; x < out->x; x++, rect += 4) {
+ rect[0] = col0[0];
+ rect[1] = col0[1];
+ rect[2] = col0[2];
+ rect[3] = 255;
+ }
+ y++;
+ if (y < out->y) {
+ for (x = 0; x < out->x; x++, rect += 4) {
+ rect[0] = col1[0];
+ rect[1] = col1[1];
+ rect[2] = col1[2];
+ rect[3] = 255;
+ }
+ }
+ }
+ }
+ else if (out->rect_float) {
+ float col0[3];
+ float col1[3];
+
+ col0[0] = facf0 * cv->col[0];
+ col0[1] = facf0 * cv->col[1];
+ col0[2] = facf0 * cv->col[2];
+
+ col1[0] = facf1 * cv->col[0];
+ col1[1] = facf1 * cv->col[1];
+ col1[2] = facf1 * cv->col[2];
+
+ rect_float = out->rect_float;
+
+ for (y = 0; y < out->y; y++) {
+ for (x = 0; x < out->x; x++, rect_float += 4) {
+ rect_float[0] = col0[0];
+ rect_float[1] = col0[1];
+ rect_float[2] = col0[2];
+ rect_float[3] = 1.0;
+ }
+ y++;
+ if (y < out->y) {
+ for (x = 0; x < out->x; x++, rect_float += 4) {
+ rect_float[0] = col1[0];
+ rect_float[1] = col1[1];
+ rect_float[2] = col1[2];
+ rect_float[3] = 1.0;
+ }
+ }
+ }
+ }
+ return out;
+}
+
+/*********************** Mulitcam *************************/
+
+/* no effect inputs for multicam, we use give_ibuf_seq */
+static int num_inputs_multicam(void)
+{
+ return 0;
+}
+
+static int early_out_multicam(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
+{
+ return EARLY_NO_INPUT;
+}
+
+static ImBuf *do_multicam(const SeqRenderData *context,
+ Sequence *seq,
+ float cfra,
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *UNUSED(ibuf1),
+ ImBuf *UNUSED(ibuf2),
+ ImBuf *UNUSED(ibuf3))
+{
+ ImBuf *out;
+ Editing *ed;
+ ListBase *seqbasep;
+
+ if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
+ return NULL;
+ }
+
+ ed = context->scene->ed;
+ if (!ed) {
+ return NULL;
+ }
+ seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
+ if (!seqbasep) {
+ return NULL;
+ }
+
+ out = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->multicam_source, seqbasep);
+
+ return out;
+}
+
+/*********************** Adjustment *************************/
+
+/* no effect inputs for adjustment, we use give_ibuf_seq */
+static int num_inputs_adjustment(void)
+{
+ return 0;
+}
+
+static int early_out_adjustment(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
+{
+ return EARLY_NO_INPUT;
+}
+
+static ImBuf *do_adjustment_impl(const SeqRenderData *context, Sequence *seq, float cfra)
+{
+ Editing *ed;
+ ListBase *seqbasep;
+ ImBuf *i = NULL;
+
+ ed = context->scene->ed;
+
+ seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
+
+ if (seq->machine > 1) {
+ i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->machine - 1, seqbasep);
+ }
+
+ /* found nothing? so let's work the way up the metastrip stack, so
+ * that it is possible to group a bunch of adjustment strips into
+ * a metastrip and have that work on everything below the metastrip
+ */
+
+ if (!i) {
+ Sequence *meta;
+
+ meta = BKE_sequence_metastrip(&ed->seqbase, NULL, seq);
+
+ if (meta) {
+ i = do_adjustment_impl(context, meta, cfra);
+ }
+ }
+
+ return i;
+}
+
+static ImBuf *do_adjustment(const SeqRenderData *context,
+ Sequence *seq,
+ float cfra,
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *UNUSED(ibuf1),
+ ImBuf *UNUSED(ibuf2),
+ ImBuf *UNUSED(ibuf3))
+{
+ ImBuf *out;
+ Editing *ed;
+
+ ed = context->scene->ed;
+
+ if (!ed) {
+ return NULL;
+ }
+
+ out = do_adjustment_impl(context, seq, cfra);
+
+ return out;
+}
+
+/*********************** Speed *************************/
+
+static void init_speed_effect(Sequence *seq)
+{
+ SpeedControlVars *v;
+
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = MEM_callocN(sizeof(SpeedControlVars), "speedcontrolvars");
+
+ v = (SpeedControlVars *)seq->effectdata;
+ v->globalSpeed = 1.0;
+ v->frameMap = NULL;
+ v->flags |= SEQ_SPEED_INTEGRATE; /* should be default behavior */
+ v->length = 0;
+}
+
+static void load_speed_effect(Sequence *seq)
+{
+ SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
+
+ v->frameMap = NULL;
+ v->length = 0;
+}
+
+static int num_inputs_speed(void)
+{
+ return 1;
+}
+
+static void free_speed_effect(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
+ if (v->frameMap) {
+ MEM_freeN(v->frameMap);
+ }
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+ seq->effectdata = NULL;
+}
+
+static void copy_speed_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ SpeedControlVars *v;
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+ v = (SpeedControlVars *)dst->effectdata;
+ v->frameMap = NULL;
+ v->length = 0;
+}
+
+static int early_out_speed(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
+{
+ return EARLY_DO_EFFECT;
+}
+
+static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *ymin, float *ymax)
+{
+ SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
+
+ /* if not already done, load / initialize data */
+ BKE_sequence_get_effect(seq);
+
+ if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
+ *ymin = -100.0;
+ *ymax = 100.0;
+ }
+ else {
+ if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
+ *ymin = 0.0;
+ *ymax = 1.0;
+ }
+ else {
+ *ymin = 0.0;
+ *ymax = seq->len;
+ }
+ }
+}
+
+void BKE_sequence_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
+{
+ int cfra;
+ float fallback_fac = 1.0f;
+ SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
+ FCurve *fcu = NULL;
+ int flags = v->flags;
+
+ /* if not already done, load / initialize data */
+ BKE_sequence_get_effect(seq);
+
+ if ((force == false) && (seq->len == v->length) && (v->frameMap != NULL)) {
+ return;
+ }
+ if ((seq->seq1 == NULL) || (seq->len < 1)) {
+ /* make coverity happy and check for (CID 598) input strip ... */
+ return;
+ }
+
+ /* XXX - new in 2.5x. should we use the animation system this way?
+ * The fcurve is needed because many frames need evaluating at once - campbell */
+ fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
+ if (!v->frameMap || v->length != seq->len) {
+ if (v->frameMap) {
+ MEM_freeN(v->frameMap);
+ }
+
+ v->length = seq->len;
+
+ v->frameMap = MEM_callocN(sizeof(float) * v->length, "speedcontrol frameMap");
+ }
+
+ fallback_fac = 1.0;
+
+ if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
+ if ((seq->seq1->enddisp != seq->seq1->start) && (seq->seq1->len != 0)) {
+ fallback_fac = (float)seq->seq1->len / (float)(seq->seq1->enddisp - seq->seq1->start);
+ flags = SEQ_SPEED_INTEGRATE;
+ fcu = NULL;
+ }
+ }
+ else {
+ /* if there is no fcurve, use value as simple multiplier */
+ if (!fcu) {
+ fallback_fac = seq->speed_fader; /* same as speed_factor in rna*/
+ }
+ }
+
+ if (flags & SEQ_SPEED_INTEGRATE) {
+ float cursor = 0;
+ float facf;
+
+ v->frameMap[0] = 0;
+ v->lastValidFrame = 0;
+
+ for (cfra = 1; cfra < v->length; cfra++) {
+ if (fcu) {
+ facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
+ }
+ else {
+ facf = fallback_fac;
+ }
+ facf *= v->globalSpeed;
+
+ cursor += facf;
+
+ if (cursor >= seq->seq1->len) {
+ v->frameMap[cfra] = seq->seq1->len - 1;
+ }
+ else {
+ v->frameMap[cfra] = cursor;
+ v->lastValidFrame = cfra;
+ }
+ }
+ }
+ else {
+ float facf;
+
+ v->lastValidFrame = 0;
+ for (cfra = 0; cfra < v->length; cfra++) {
+
+ if (fcu) {
+ facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
+ }
+ else {
+ facf = fallback_fac;
+ }
+
+ if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
+ facf *= seq->seq1->len;
+ }
+ facf *= v->globalSpeed;
+
+ if (facf >= seq->seq1->len) {
+ facf = seq->seq1->len - 1;
+ }
+ else {
+ v->lastValidFrame = cfra;
+ }
+ v->frameMap[cfra] = facf;
+ }
+ }
+}
+
+/* Override cfra when rendering speed effect input. */
+float BKE_sequencer_speed_effect_target_frame_get(const SeqRenderData *context,
+ Sequence *seq,
+ float cfra,
+ int input)
+{
+ int nr = BKE_sequencer_give_stripelem_index(seq, cfra);
+ SpeedControlVars *s = (SpeedControlVars *)seq->effectdata;
+ BKE_sequence_effect_speed_rebuild_map(context->scene, seq, false);
+
+ /* No interpolation. */
+ if ((s->flags & SEQ_SPEED_USE_INTERPOLATION) == 0) {
+ return seq->start + s->frameMap[nr];
+ }
+
+ /* We need to provide current and next image for interpolation. */
+ if (input == 0) { /* Current frame. */
+ return floor(seq->start + s->frameMap[nr]);
+ }
+ /* Next frame. */
+ return ceil(seq->start + s->frameMap[nr]);
+}
+
+static float speed_effect_interpolation_ratio_get(SpeedControlVars *s, Sequence *seq, float cfra)
+{
+ int nr = BKE_sequencer_give_stripelem_index(seq, cfra);
+ return s->frameMap[nr] - floor(s->frameMap[nr]);
+}
+
+static ImBuf *do_speed_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float cfra,
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ SpeedControlVars *s = (SpeedControlVars *)seq->effectdata;
+ struct SeqEffectHandle cross_effect = get_sequence_effect_impl(SEQ_TYPE_CROSS);
+ ImBuf *out;
+
+ if (s->flags & SEQ_SPEED_USE_INTERPOLATION) {
+ out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+ facf0 = facf1 = speed_effect_interpolation_ratio_get(s, seq, cfra);
+ /* Current frame is ibuf1, next frame is ibuf2. */
+ out = BKE_sequencer_effect_execute_threaded(
+ &cross_effect, context, NULL, cfra, facf0, facf1, ibuf1, ibuf2, ibuf3);
+ return out;
+ }
+
+ /* No interpolation. */
+ return IMB_dupImBuf(ibuf1);
+}
+
+/*********************** overdrop *************************/
+
+static void do_overdrop_effect(const SeqRenderData *context,
+ Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ int x = context->rectx;
+ int y = total_lines;
+
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_drop_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
+ do_alphaover_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_drop_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
+ do_alphaover_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
+ }
+}
+
+/*********************** Gaussian Blur *************************/
+
+/* NOTE: This gaussian blur implementation accumulates values in the square
+ * kernel rather that doing X direction and then Y direction because of the
+ * lack of using multiple-staged filters.
+ *
+ * Once we can we'll implement a way to apply filter as multiple stages we
+ * can optimize hell of a lot in here.
+ */
+
+static void init_gaussian_blur_effect(Sequence *seq)
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
+}
+
+static int num_inputs_gaussian_blur(void)
+{
+ return 1;
+}
+
+static void free_gaussian_blur_effect(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = NULL;
+}
+
+static void copy_gaussian_blur_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static int early_out_gaussian_blur(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1))
+{
+ GaussianBlurVars *data = seq->effectdata;
+ if (data->size_x == 0.0f && data->size_y == 0) {
+ return EARLY_USE_INPUT_1;
+ }
+ return EARLY_DO_EFFECT;
+}
+
+/* TODO(sergey): De-duplicate with compositor. */
+static float *make_gaussian_blur_kernel(float rad, int size)
+{
+ float *gausstab, sum, val;
+ float fac;
+ int i, n;
+
+ n = 2 * size + 1;
+
+ gausstab = (float *)MEM_mallocN(sizeof(float) * n, __func__);
+
+ sum = 0.0f;
+ fac = (rad > 0.0f ? 1.0f / rad : 0.0f);
+ for (i = -size; i <= size; i++) {
+ val = RE_filter_value(R_FILTER_GAUSS, (float)i * fac);
+ sum += val;
+ gausstab[i + size] = val;
+ }
+
+ sum = 1.0f / sum;
+ for (i = 0; i < n; i++) {
+ gausstab[i] *= sum;
+ }
+
+ return gausstab;
+}
+
+static void do_gaussian_blur_effect_byte_x(Sequence *seq,
+ int start_line,
+ int x,
+ int y,
+ int frame_width,
+ int UNUSED(frame_height),
+ const unsigned char *rect,
+ unsigned char *out)
+{
+#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
+ GaussianBlurVars *data = seq->effectdata;
+ const int size_x = (int)(data->size_x + 0.5f);
+ int i, j;
+
+ /* Make gaussian weight table. */
+ float *gausstab_x;
+ gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
+
+ for (i = 0; i < y; i++) {
+ for (j = 0; j < x; j++) {
+ int out_index = INDEX(j, i);
+ float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.0f;
+
+ for (int current_x = j - size_x; current_x <= j + size_x; current_x++) {
+ if (current_x < 0 || current_x >= frame_width) {
+ /* Out of bounds. */
+ continue;
+ }
+ int index = INDEX(current_x, i + start_line);
+ float weight = gausstab_x[current_x - j + size_x];
+ accum[0] += rect[index] * weight;
+ accum[1] += rect[index + 1] * weight;
+ accum[2] += rect[index + 2] * weight;
+ accum[3] += rect[index + 3] * weight;
+ accum_weight += weight;
+ }
+
+ float inv_accum_weight = 1.0f / accum_weight;
+ out[out_index + 0] = accum[0] * inv_accum_weight;
+ out[out_index + 1] = accum[1] * inv_accum_weight;
+ out[out_index + 2] = accum[2] * inv_accum_weight;
+ out[out_index + 3] = accum[3] * inv_accum_weight;
+ }
+ }
+
+ MEM_freeN(gausstab_x);
+#undef INDEX
+}
+
+static void do_gaussian_blur_effect_byte_y(Sequence *seq,
+ int start_line,
+ int x,
+ int y,
+ int UNUSED(frame_width),
+ int frame_height,
+ const unsigned char *rect,
+ unsigned char *out)
+{
+#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
+ GaussianBlurVars *data = seq->effectdata;
+ const int size_y = (int)(data->size_y + 0.5f);
+ int i, j;
+
+ /* Make gaussian weight table. */
+ float *gausstab_y;
+ gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
+
+ for (i = 0; i < y; i++) {
+ for (j = 0; j < x; j++) {
+ int out_index = INDEX(j, i);
+ float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.0f;
+ for (int current_y = i - size_y; current_y <= i + size_y; current_y++) {
+ if (current_y < -start_line || current_y + start_line >= frame_height) {
+ /* Out of bounds. */
+ continue;
+ }
+ int index = INDEX(j, current_y + start_line);
+ float weight = gausstab_y[current_y - i + size_y];
+ accum[0] += rect[index] * weight;
+ accum[1] += rect[index + 1] * weight;
+ accum[2] += rect[index + 2] * weight;
+ accum[3] += rect[index + 3] * weight;
+ accum_weight += weight;
+ }
+ float inv_accum_weight = 1.0f / accum_weight;
+ out[out_index + 0] = accum[0] * inv_accum_weight;
+ out[out_index + 1] = accum[1] * inv_accum_weight;
+ out[out_index + 2] = accum[2] * inv_accum_weight;
+ out[out_index + 3] = accum[3] * inv_accum_weight;
+ }
+ }
+
+ MEM_freeN(gausstab_y);
+#undef INDEX
+}
+
+static void do_gaussian_blur_effect_float_x(Sequence *seq,
+ int start_line,
+ int x,
+ int y,
+ int frame_width,
+ int UNUSED(frame_height),
+ float *rect,
+ float *out)
+{
+#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
+ GaussianBlurVars *data = seq->effectdata;
+ const int size_x = (int)(data->size_x + 0.5f);
+ int i, j;
+
+ /* Make gaussian weight table. */
+ float *gausstab_x;
+ gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
+
+ for (i = 0; i < y; i++) {
+ for (j = 0; j < x; j++) {
+ int out_index = INDEX(j, i);
+ float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.0f;
+ for (int current_x = j - size_x; current_x <= j + size_x; current_x++) {
+ if (current_x < 0 || current_x >= frame_width) {
+ /* Out of bounds. */
+ continue;
+ }
+ int index = INDEX(current_x, i + start_line);
+ float weight = gausstab_x[current_x - j + size_x];
+ madd_v4_v4fl(accum, &rect[index], weight);
+ accum_weight += weight;
+ }
+ mul_v4_v4fl(&out[out_index], accum, 1.0f / accum_weight);
+ }
+ }
+
+ MEM_freeN(gausstab_x);
+#undef INDEX
+}
+
+static void do_gaussian_blur_effect_float_y(Sequence *seq,
+ int start_line,
+ int x,
+ int y,
+ int UNUSED(frame_width),
+ int frame_height,
+ float *rect,
+ float *out)
+{
+#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
+ GaussianBlurVars *data = seq->effectdata;
+ const int size_y = (int)(data->size_y + 0.5f);
+ int i, j;
+
+ /* Make gaussian weight table. */
+ float *gausstab_y;
+ gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
+
+ for (i = 0; i < y; i++) {
+ for (j = 0; j < x; j++) {
+ int out_index = INDEX(j, i);
+ float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.0f;
+ for (int current_y = i - size_y; current_y <= i + size_y; current_y++) {
+ if (current_y < -start_line || current_y + start_line >= frame_height) {
+ /* Out of bounds. */
+ continue;
+ }
+ int index = INDEX(j, current_y + start_line);
+ float weight = gausstab_y[current_y - i + size_y];
+ madd_v4_v4fl(accum, &rect[index], weight);
+ accum_weight += weight;
+ }
+ mul_v4_v4fl(&out[out_index], accum, 1.0f / accum_weight);
+ }
+ }
+
+ MEM_freeN(gausstab_y);
+#undef INDEX
+}
+
+static void do_gaussian_blur_effect_x_cb(const SeqRenderData *context,
+ Sequence *seq,
+ ImBuf *ibuf,
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_gaussian_blur_effect_float_x(seq,
+ start_line,
+ context->rectx,
+ total_lines,
+ context->rectx,
+ context->recty,
+ ibuf->rect_float,
+ rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_gaussian_blur_effect_byte_x(seq,
+ start_line,
+ context->rectx,
+ total_lines,
+ context->rectx,
+ context->recty,
+ (unsigned char *)ibuf->rect,
+ rect_out);
+ }
+}
+
+static void do_gaussian_blur_effect_y_cb(const SeqRenderData *context,
+ Sequence *seq,
+ ImBuf *ibuf,
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(
+ context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_gaussian_blur_effect_float_y(seq,
+ start_line,
+ context->rectx,
+ total_lines,
+ context->rectx,
+ context->recty,
+ ibuf->rect_float,
+ rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(
+ context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
+
+ do_gaussian_blur_effect_byte_y(seq,
+ start_line,
+ context->rectx,
+ total_lines,
+ context->rectx,
+ context->recty,
+ (unsigned char *)ibuf->rect,
+ rect_out);
+ }
+}
+
+typedef struct RenderGaussianBlurEffectInitData {
+ const SeqRenderData *context;
+ Sequence *seq;
+ ImBuf *ibuf;
+ ImBuf *out;
+} RenderGaussianBlurEffectInitData;
+
+typedef struct RenderGaussianBlurEffectThread {
+ const SeqRenderData *context;
+ Sequence *seq;
+ ImBuf *ibuf;
+ ImBuf *out;
+ int start_line, tot_line;
+} RenderGaussianBlurEffectThread;
+
+static void render_effect_execute_init_handle(void *handle_v,
+ int start_line,
+ int tot_line,
+ void *init_data_v)
+{
+ RenderGaussianBlurEffectThread *handle = (RenderGaussianBlurEffectThread *)handle_v;
+ RenderGaussianBlurEffectInitData *init_data = (RenderGaussianBlurEffectInitData *)init_data_v;
+
+ handle->context = init_data->context;
+ handle->seq = init_data->seq;
+ handle->ibuf = init_data->ibuf;
+ handle->out = init_data->out;
+
+ handle->start_line = start_line;
+ handle->tot_line = tot_line;
+}
+
+static void *render_effect_execute_do_x_thread(void *thread_data_v)
+{
+ RenderGaussianBlurEffectThread *thread_data = (RenderGaussianBlurEffectThread *)thread_data_v;
+ do_gaussian_blur_effect_x_cb(thread_data->context,
+ thread_data->seq,
+ thread_data->ibuf,
+ thread_data->start_line,
+ thread_data->tot_line,
+ thread_data->out);
+ return NULL;
+}
+
+static void *render_effect_execute_do_y_thread(void *thread_data_v)
+{
+ RenderGaussianBlurEffectThread *thread_data = (RenderGaussianBlurEffectThread *)thread_data_v;
+ do_gaussian_blur_effect_y_cb(thread_data->context,
+ thread_data->seq,
+ thread_data->ibuf,
+ thread_data->start_line,
+ thread_data->tot_line,
+ thread_data->out);
+
+ return NULL;
+}
+
+static ImBuf *do_gaussian_blur_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *ibuf1,
+ ImBuf *UNUSED(ibuf2),
+ ImBuf *UNUSED(ibuf3))
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, NULL, NULL);
+
+ RenderGaussianBlurEffectInitData init_data;
+
+ init_data.context = context;
+ init_data.seq = seq;
+ init_data.ibuf = ibuf1;
+ init_data.out = out;
+
+ IMB_processor_apply_threaded(out->y,
+ sizeof(RenderGaussianBlurEffectThread),
+ &init_data,
+ render_effect_execute_init_handle,
+ render_effect_execute_do_x_thread);
+
+ ibuf1 = out;
+ init_data.ibuf = ibuf1;
+ out = prepare_effect_imbufs(context, ibuf1, NULL, NULL);
+ init_data.out = out;
+
+ IMB_processor_apply_threaded(out->y,
+ sizeof(RenderGaussianBlurEffectThread),
+ &init_data,
+ render_effect_execute_init_handle,
+ render_effect_execute_do_y_thread);
+
+ IMB_freeImBuf(ibuf1);
+
+ return out;
+}
+
+/*********************** text *************************/
+
+static void init_text_effect(Sequence *seq)
+{
+ TextVars *data;
+
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ data = seq->effectdata = MEM_callocN(sizeof(TextVars), "textvars");
+ data->text_font = NULL;
+ data->text_blf_id = -1;
+ data->text_size = 30;
+
+ copy_v4_fl(data->color, 1.0f);
+ data->shadow_color[3] = 1.0f;
+
+ BLI_strncpy(data->text, "Text", sizeof(data->text));
+
+ data->loc[0] = 0.5f;
+ data->align = SEQ_TEXT_ALIGN_X_CENTER;
+ data->align_y = SEQ_TEXT_ALIGN_Y_BOTTOM;
+}
+
+void BKE_sequencer_text_font_unload(TextVars *data, const bool do_id_user)
+{
+ if (data) {
+ /* Unlink the VFont */
+ if (do_id_user && data->text_font != NULL) {
+ id_us_min(&data->text_font->id);
+ data->text_font = NULL;
+ }
+
+ /* Unload the BLF font. */
+ if (data->text_blf_id >= 0) {
+ BLF_unload_id(data->text_blf_id);
+ }
+ }
+}
+
+void BKE_sequencer_text_font_load(TextVars *data, const bool do_id_user)
+{
+ if (data->text_font != NULL) {
+ if (do_id_user) {
+ id_us_plus(&data->text_font->id);
+ }
+
+ char path[FILE_MAX];
+ STRNCPY(path, data->text_font->filepath);
+ BLI_assert(BLI_thread_is_main());
+ BLI_path_abs(path, ID_BLEND_PATH_FROM_GLOBAL(&data->text_font->id));
+
+ data->text_blf_id = BLF_load(path);
+ }
+}
+
+static void free_text_effect(Sequence *seq, const bool do_id_user)
+{
+ TextVars *data = seq->effectdata;
+ BKE_sequencer_text_font_unload(data, do_id_user);
+
+ if (data) {
+ MEM_freeN(data);
+ seq->effectdata = NULL;
+ }
+}
+
+static void load_text_effect(Sequence *seq)
+{
+ TextVars *data = seq->effectdata;
+ BKE_sequencer_text_font_load(data, false);
+}
+
+static void copy_text_effect(Sequence *dst, Sequence *src, const int flag)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+ TextVars *data = dst->effectdata;
+
+ data->text_blf_id = -1;
+ BKE_sequencer_text_font_load(data, (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0);
+}
+
+static int num_inputs_text(void)
+{
+ return 0;
+}
+
+static int early_out_text(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1))
+{
+ TextVars *data = seq->effectdata;
+ if (data->text[0] == 0 || data->text_size < 1 ||
+ ((data->color[3] == 0.0f) &&
+ (data->shadow_color[3] == 0.0f || (data->flag & SEQ_TEXT_SHADOW) == 0))) {
+ return EARLY_USE_INPUT_1;
+ }
+ return EARLY_NO_INPUT;
+}
+
+static ImBuf *do_text_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+ TextVars *data = seq->effectdata;
+ int width = out->x;
+ int height = out->y;
+ struct ColorManagedDisplay *display;
+ const char *display_device;
+ int font = blf_mono_font_render;
+ int line_height;
+ int y_ofs, x, y;
+ double proxy_size_comp;
+
+ if (data->text_blf_id == SEQ_FONT_NOT_LOADED) {
+ data->text_blf_id = -1;
+
+ if (data->text_font) {
+ data->text_blf_id = BLF_load(data->text_font->filepath);
+ }
+ }
+
+ if (data->text_blf_id >= 0) {
+ font = data->text_blf_id;
+ }
+
+ display_device = context->scene->display_settings.display_device;
+ display = IMB_colormanagement_display_get_named(display_device);
+
+ /* Compensate text size for preview render size. */
+ proxy_size_comp = context->scene->r.size / 100.0;
+ if (context->preview_render_size != SEQ_RENDER_SIZE_SCENE) {
+ proxy_size_comp *= BKE_sequencer_rendersize_to_scale_factor(context->preview_render_size);
+ }
+
+ /* set before return */
+ BLF_size(font, proxy_size_comp * data->text_size, 72);
+
+ BLF_enable(font, BLF_WORD_WRAP);
+
+ /* use max width to enable newlines only */
+ BLF_wordwrap(font, (data->wrap_width != 0.0f) ? data->wrap_width * width : -1);
+
+ BLF_buffer(
+ font, out->rect_float, (unsigned char *)out->rect, width, height, out->channels, display);
+
+ line_height = BLF_height_max(font);
+
+ y_ofs = -BLF_descender(font);
+
+ x = (data->loc[0] * width);
+ y = (data->loc[1] * height) + y_ofs;
+
+ if ((data->align == SEQ_TEXT_ALIGN_X_LEFT) && (data->align_y == SEQ_TEXT_ALIGN_Y_TOP)) {
+ y -= line_height;
+ }
+ else {
+ /* vars for calculating wordwrap */
+ struct {
+ struct ResultBLF info;
+ rctf rect;
+ } wrap;
+
+ BLF_boundbox_ex(font, data->text, sizeof(data->text), &wrap.rect, &wrap.info);
+
+ if (data->align == SEQ_TEXT_ALIGN_X_RIGHT) {
+ x -= BLI_rctf_size_x(&wrap.rect);
+ }
+ else if (data->align == SEQ_TEXT_ALIGN_X_CENTER) {
+ x -= BLI_rctf_size_x(&wrap.rect) / 2;
+ }
+
+ if (data->align_y == SEQ_TEXT_ALIGN_Y_TOP) {
+ y -= line_height;
+ }
+ else if (data->align_y == SEQ_TEXT_ALIGN_Y_BOTTOM) {
+ y += (wrap.info.lines - 1) * line_height;
+ }
+ else if (data->align_y == SEQ_TEXT_ALIGN_Y_CENTER) {
+ y += (((wrap.info.lines - 1) / 2) * line_height) - (line_height / 2);
+ }
+ }
+
+ /* BLF_SHADOW won't work with buffers, instead use cheap shadow trick */
+ if (data->flag & SEQ_TEXT_SHADOW) {
+ int fontx, fonty;
+ fontx = BLF_width_max(font);
+ fonty = line_height;
+ BLF_position(font, x + max_ii(fontx / 25, 1), y + max_ii(fonty / 25, 1), 0.0f);
+ BLF_buffer_col(font, data->shadow_color);
+ BLF_draw_buffer(font, data->text, BLF_DRAW_STR_DUMMY_MAX);
+ }
+
+ BLF_position(font, x, y, 0.0f);
+ BLF_buffer_col(font, data->color);
+ BLF_draw_buffer(font, data->text, BLF_DRAW_STR_DUMMY_MAX);
+
+ BLF_buffer(font, NULL, NULL, 0, 0, 0, NULL);
+
+ BLF_disable(font, BLF_WORD_WRAP);
+
+ return out;
+}
+
+/*********************** sequence effect factory *************************/
+
+static void init_noop(Sequence *UNUSED(seq))
+{
+}
+
+static void load_noop(Sequence *UNUSED(seq))
+{
+}
+
+static void free_noop(Sequence *UNUSED(seq), const bool UNUSED(do_id_user))
+{
+}
+
+static int num_inputs_default(void)
+{
+ return 2;
+}
+
+static void copy_effect_default(Sequence *dst, Sequence *src, const int UNUSED(flag))
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void free_effect_default(Sequence *seq, const bool UNUSED(do_id_user))
+{
+ if (seq->effectdata) {
+ MEM_freeN(seq->effectdata);
+ }
+
+ seq->effectdata = NULL;
+}
+
+static int early_out_noop(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
+{
+ return EARLY_DO_EFFECT;
+}
+
+static int early_out_fade(Sequence *UNUSED(seq), float facf0, float facf1)
+{
+ if (facf0 == 0.0f && facf1 == 0.0f) {
+ return EARLY_USE_INPUT_1;
+ }
+ if (facf0 == 1.0f && facf1 == 1.0f) {
+ return EARLY_USE_INPUT_2;
+ }
+ return EARLY_DO_EFFECT;
+}
+
+static int early_out_mul_input2(Sequence *UNUSED(seq), float facf0, float facf1)
+{
+ if (facf0 == 0.0f && facf1 == 0.0f) {
+ return EARLY_USE_INPUT_1;
+ }
+ return EARLY_DO_EFFECT;
+}
+
+static void store_icu_yrange_noop(Sequence *UNUSED(seq),
+ short UNUSED(adrcode),
+ float *UNUSED(ymin),
+ float *UNUSED(ymax))
+{
+ /* defaults are fine */
+}
+
+static void get_default_fac_noop(Sequence *UNUSED(seq),
+ float UNUSED(cfra),
+ float *facf0,
+ float *facf1)
+{
+ *facf0 = *facf1 = 1.0;
+}
+
+static void get_default_fac_fade(Sequence *seq, float cfra, float *facf0, float *facf1)
+{
+ *facf0 = (float)(cfra - seq->startdisp);
+ *facf1 = (float)(*facf0 + 0.5f);
+ *facf0 /= seq->len;
+ *facf1 /= seq->len;
+}
+
+static struct ImBuf *init_execution(const SeqRenderData *context,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
+
+ return out;
+}
+
+static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
+{
+ struct SeqEffectHandle rval;
+ int sequence_type = seq_type;
+
+ rval.multithreaded = false;
+ rval.supports_mask = false;
+ rval.init = init_noop;
+ rval.num_inputs = num_inputs_default;
+ rval.load = load_noop;
+ rval.free = free_noop;
+ rval.early_out = early_out_noop;
+ rval.get_default_fac = get_default_fac_noop;
+ rval.store_icu_yrange = store_icu_yrange_noop;
+ rval.execute = NULL;
+ rval.init_execution = init_execution;
+ rval.execute_slice = NULL;
+ rval.copy = NULL;
+
+ switch (sequence_type) {
+ case SEQ_TYPE_CROSS:
+ rval.multithreaded = true;
+ rval.execute_slice = do_cross_effect;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ break;
+ case SEQ_TYPE_GAMCROSS:
+ rval.multithreaded = true;
+ rval.init = init_gammacross;
+ rval.load = load_gammacross;
+ rval.free = free_gammacross;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ rval.init_execution = gammacross_init_execution;
+ rval.execute_slice = do_gammacross_effect;
+ break;
+ case SEQ_TYPE_ADD:
+ rval.multithreaded = true;
+ rval.execute_slice = do_add_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_TYPE_SUB:
+ rval.multithreaded = true;
+ rval.execute_slice = do_sub_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_TYPE_MUL:
+ rval.multithreaded = true;
+ rval.execute_slice = do_mul_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_TYPE_SCREEN:
+ case SEQ_TYPE_OVERLAY:
+ case SEQ_TYPE_COLOR_BURN:
+ case SEQ_TYPE_LINEAR_BURN:
+ case SEQ_TYPE_DARKEN:
+ case SEQ_TYPE_LIGHTEN:
+ case SEQ_TYPE_DODGE:
+ case SEQ_TYPE_SOFT_LIGHT:
+ case SEQ_TYPE_HARD_LIGHT:
+ case SEQ_TYPE_PIN_LIGHT:
+ case SEQ_TYPE_LIN_LIGHT:
+ case SEQ_TYPE_VIVID_LIGHT:
+ case SEQ_TYPE_BLEND_COLOR:
+ case SEQ_TYPE_HUE:
+ case SEQ_TYPE_SATURATION:
+ case SEQ_TYPE_VALUE:
+ case SEQ_TYPE_DIFFERENCE:
+ case SEQ_TYPE_EXCLUSION:
+ rval.multithreaded = true;
+ rval.execute_slice = do_blend_mode_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_TYPE_COLORMIX:
+ rval.multithreaded = true;
+ rval.init = init_colormix_effect;
+ rval.free = free_effect_default;
+ rval.copy = copy_effect_default;
+ rval.execute_slice = do_colormix_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_TYPE_ALPHAOVER:
+ rval.multithreaded = true;
+ rval.init = init_alpha_over_or_under;
+ rval.execute_slice = do_alphaover_effect;
+ break;
+ case SEQ_TYPE_OVERDROP:
+ rval.multithreaded = true;
+ rval.execute_slice = do_overdrop_effect;
+ break;
+ case SEQ_TYPE_ALPHAUNDER:
+ rval.multithreaded = true;
+ rval.init = init_alpha_over_or_under;
+ rval.execute_slice = do_alphaunder_effect;
+ break;
+ case SEQ_TYPE_WIPE:
+ rval.init = init_wipe_effect;
+ rval.num_inputs = num_inputs_wipe;
+ rval.free = free_wipe_effect;
+ rval.copy = copy_wipe_effect;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ rval.execute = do_wipe_effect;
+ break;
+ case SEQ_TYPE_GLOW:
+ rval.init = init_glow_effect;
+ rval.num_inputs = num_inputs_glow;
+ rval.free = free_glow_effect;
+ rval.copy = copy_glow_effect;
+ rval.execute = do_glow_effect;
+ break;
+ case SEQ_TYPE_TRANSFORM:
+ rval.multithreaded = true;
+ rval.init = init_transform_effect;
+ rval.num_inputs = num_inputs_transform;
+ rval.free = free_transform_effect;
+ rval.copy = copy_transform_effect;
+ rval.execute_slice = do_transform_effect;
+ break;
+ case SEQ_TYPE_SPEED:
+ rval.init = init_speed_effect;
+ rval.num_inputs = num_inputs_speed;
+ rval.load = load_speed_effect;
+ rval.free = free_speed_effect;
+ rval.copy = copy_speed_effect;
+ rval.execute = do_speed_effect;
+ rval.early_out = early_out_speed;
+ rval.store_icu_yrange = store_icu_yrange_speed;
+ break;
+ case SEQ_TYPE_COLOR:
+ rval.init = init_solid_color;
+ rval.num_inputs = num_inputs_color;
+ rval.early_out = early_out_color;
+ rval.free = free_solid_color;
+ rval.copy = copy_solid_color;
+ rval.execute = do_solid_color;
+ break;
+ case SEQ_TYPE_MULTICAM:
+ rval.num_inputs = num_inputs_multicam;
+ rval.early_out = early_out_multicam;
+ rval.execute = do_multicam;
+ break;
+ case SEQ_TYPE_ADJUSTMENT:
+ rval.supports_mask = true;
+ rval.num_inputs = num_inputs_adjustment;
+ rval.early_out = early_out_adjustment;
+ rval.execute = do_adjustment;
+ break;
+ case SEQ_TYPE_GAUSSIAN_BLUR:
+ rval.init = init_gaussian_blur_effect;
+ rval.num_inputs = num_inputs_gaussian_blur;
+ rval.free = free_gaussian_blur_effect;
+ rval.copy = copy_gaussian_blur_effect;
+ rval.early_out = early_out_gaussian_blur;
+ rval.execute = do_gaussian_blur_effect;
+ break;
+ case SEQ_TYPE_TEXT:
+ rval.num_inputs = num_inputs_text;
+ rval.init = init_text_effect;
+ rval.free = free_text_effect;
+ rval.load = load_text_effect;
+ rval.copy = copy_text_effect;
+ rval.early_out = early_out_text;
+ rval.execute = do_text_effect;
+ break;
+ }
+
+ return rval;
+}
+
+struct SeqEffectHandle BKE_sequence_get_effect(Sequence *seq)
+{
+ struct SeqEffectHandle rval = {false, false, NULL};
+
+ if (seq->type & SEQ_TYPE_EFFECT) {
+ rval = get_sequence_effect_impl(seq->type);
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ rval.load(seq);
+ seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
+ }
+ }
+
+ return rval;
+}
+
+struct SeqEffectHandle BKE_sequence_get_blend(Sequence *seq)
+{
+ struct SeqEffectHandle rval = {false, false, NULL};
+
+ if (seq->blend_mode != 0) {
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ /* load the effect first */
+ rval = get_sequence_effect_impl(seq->type);
+ rval.load(seq);
+ }
+
+ rval = get_sequence_effect_impl(seq->blend_mode);
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ /* now load the blend and unset unloaded flag */
+ rval.load(seq);
+ seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
+ }
+ }
+
+ return rval;
+}
+
+int BKE_sequence_effect_get_num_inputs(int seq_type)
+{
+ struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
+
+ int cnt = rval.num_inputs();
+ if (rval.execute || (rval.execute_slice && rval.init_execution)) {
+ return cnt;
+ }
+ return 0;
+}
+
+int BKE_sequence_effect_get_supports_mask(int seq_type)
+{
+ struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
+
+ return rval.supports_mask;
+}